미사교ppt최종
TRANSCRIPT
Future hands up!
01 About our project
02 Theoretical background
03 Classroom environment
- Need and learner analysis
- STEAM education / Learning Goal
- Software / Hardware / Humanware
04 Application
05 Conclusion
- Need and learner analysis
About our project
Need analysis
Advancements in Information Technology
Importance of
Education system only focused on college entrance exams
Students’ avoiding science and engineering
“Science Education”
Main subject? Physics
About our project
: 1st grader in middle school
Target learners
Time to start career decision
Why?
Decrease in motivation of learning science
First step to learn science systematically
Turning point in learning science
- STEAM education / Learning Goal
Method for Education
Theoretical background
STEAM convergence education , Technology, Engineering, , Mathematics Art Science
Physics + Picasso(Art) “Physicasso”?
&
Learning goal
Improving Perception toward Physics
Developing Creativity
Theoretical background
Inducing Interest in science
- Software / Hardware / Humanware
Classroom Environment
Software
Problem Based Learning Creativity
Problem solving skills
Cooperative Learning
Help from peers
Specifying concepts
Classroom Environment
Software
Game through Scratch
Game related to STEAM
- Science knowledge through several Art works
Classroom Environment
Software
Game through Scratch
Confirmation studying
Interest in Science
through Art
Classroom Environment
Exterior of whole Building
Hardware
Classroom Environment
Interior of the classroom
Hardware
Easy to grouping
Create intimate climate
Mutual communication
For central simulation
hexagonal
Classroom Environment
Class equipment
Hardware
1) Special desk 2) Team PC
Classroom Environment
Class equipment
Hardware
3) Electronic Board & Instructor’s PC
4) Simulation Beam
Classroom Environment
Hardware
Physics Lab
Classroom Environment
Hardware
Physics Lab
Classroom Environment
Humanware
Teachers? “Facilitator“
Interacting with students
Providing minimal guidance
who is professional to Science & Art
Application
Example of a class
Making Washing machine by yourself !!
STEAM
Science Technology Art
Application
Example of a class
STEAM
Science Technology Art
Science – Physics
Technology – Appropriate Technology
Art – Eco Design
How?
Application
Example of a class
‘Power and Kinetics’ chapter
2) Electromagnetic force 1) Centrifugal force
Application
Example of a class
Step 1. arousing excite
‘Self-stirring mug’
Application
Example of a class
Step 2. Observation
Observing washing-machine through virtual reality
Application
Example of a class
Step 3. Inducing
Making a simple washing machine with dry battery
Application
Example of a class
Step 4. In-depth understanding
Learning about Appropriate Technology
Application
Example of a class
Step 4. In-depth understanding
Learning about Solar Energy
What design is good for environment?
What is principle of the solar battery?
Application
Example of a class
Step 4. In-depth understanding
Learning about fuel-cell Energy
Application
Example of a class
Step 5. Designing and actual manufacturing
Which one would you like to make Mini washing machine?
Application
Example of a class
Step 5. Designing and actual manufacturing
Designing
Application
Example of a class
Manufacturing
Step 5. Designing and actual manufacturing
Application
Example of a class
Manufacturing
Step 5. Designing and actual manufacturing
Conclusion
Summary
Science, leading role in change of our society
Expect rearing convergence talent by STEAM education
Warm science for human not just as a tool
Getting students interest in science through artistic approach