미사교ppt최종

37
Future hands up!

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Page 1: 미사교Ppt최종

Future hands up!

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01 About our project

02 Theoretical background

03 Classroom environment

- Need and learner analysis

- STEAM education / Learning Goal

- Software / Hardware / Humanware

04 Application

05 Conclusion

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- Need and learner analysis

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About our project

Need analysis

Advancements in Information Technology

Importance of

Education system only focused on college entrance exams

Students’ avoiding science and engineering

“Science Education”

Main subject? Physics

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About our project

: 1st grader in middle school

Target learners

Time to start career decision

Why?

Decrease in motivation of learning science

First step to learn science systematically

Turning point in learning science

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- STEAM education / Learning Goal

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Method for Education

Theoretical background

STEAM convergence education , Technology, Engineering, , Mathematics Art Science

Physics + Picasso(Art) “Physicasso”?

&

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Learning goal

Improving Perception toward Physics

Developing Creativity

Theoretical background

Inducing Interest in science

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- Software / Hardware / Humanware

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Classroom Environment

Software

Problem Based Learning Creativity

Problem solving skills

Cooperative Learning

Help from peers

Specifying concepts

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Classroom Environment

Software

Game through Scratch

Game related to STEAM

- Science knowledge through several Art works

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Classroom Environment

Software

Game through Scratch

Confirmation studying

Interest in Science

through Art

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Classroom Environment

Exterior of whole Building

Hardware

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Classroom Environment

Interior of the classroom

Hardware

Easy to grouping

Create intimate climate

Mutual communication

For central simulation

hexagonal

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Classroom Environment

Class equipment

Hardware

1) Special desk 2) Team PC

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Classroom Environment

Class equipment

Hardware

3) Electronic Board & Instructor’s PC

4) Simulation Beam

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Classroom Environment

Hardware

Physics Lab

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Classroom Environment

Hardware

Physics Lab

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Classroom Environment

Humanware

Teachers? “Facilitator“

Interacting with students

Providing minimal guidance

who is professional to Science & Art

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Application

Example of a class

Making Washing machine by yourself !!

STEAM

Science Technology Art

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Application

Example of a class

STEAM

Science Technology Art

Science – Physics

Technology – Appropriate Technology

Art – Eco Design

How?

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Application

Example of a class

‘Power and Kinetics’ chapter

2) Electromagnetic force 1) Centrifugal force

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Application

Example of a class

Step 1. arousing excite

‘Self-stirring mug’

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Application

Example of a class

Step 2. Observation

Observing washing-machine through virtual reality

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Application

Example of a class

Step 3. Inducing

Making a simple washing machine with dry battery

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Application

Example of a class

Step 4. In-depth understanding

Learning about Appropriate Technology

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Application

Example of a class

Step 4. In-depth understanding

Learning about Solar Energy

What design is good for environment?

What is principle of the solar battery?

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Application

Example of a class

Step 4. In-depth understanding

Learning about fuel-cell Energy

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Application

Example of a class

Step 5. Designing and actual manufacturing

Which one would you like to make Mini washing machine?

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Application

Example of a class

Step 5. Designing and actual manufacturing

Designing

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Application

Example of a class

Manufacturing

Step 5. Designing and actual manufacturing

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Application

Example of a class

Manufacturing

Step 5. Designing and actual manufacturing

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Conclusion

Summary

Science, leading role in change of our society

Expect rearing convergence talent by STEAM education

Warm science for human not just as a tool

Getting students interest in science through artistic approach

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