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    #######################################################################

    QuickBMSby Luigi Auriemmae-mail: [email protected]: aluigi.orghome: http://aluigi.org/papers.htm#quickbms

    Post : PKdoRPrivate Server : www.gcexpert.net

    #######################################################################

    1) Introduction2) Usage3) How to create scripts4) Notes5) Support6) Additional credits

    #######################################################################

    ===============1) Introduction===============

    QuickBMS is a multiplatform extractor engine that can be programmedthrough some simple textual scripts for extracting the files from thearchives of any program and moreover games.

    The script language from which QuickBMS is derived is MexScriptdocumented here: http://wiki.xentax.com/index.php/BMS

    So QuickBMS is FULLY compatible with that original syntax and all thescripts that were created here:http://forum.xentax.com/viewtopic.php?t=1086

    From version 0.4.1 QuickBMS supports also the WCX plugins of TotalCommander: http://www.totalcmd.net/directory/packer.html http://www.ghisler.com/plugins.htm

    Anyway I improved that language for removing some implied fields (likethe file number in some commands) and adding new commands (likeEncryption) and behaviours (like negative GoTo) that allow QuickBMS to

    work with tons of simple and complex formats.

    The tool is open source under the GPL license and works on both Windowsand *nix and on both little and big endian architectures like Intel andPPC.For *nix users there is a Makefile in the src folder, the onlyrequirements are openssl, zlib, bzip2, lzo, ucl, mcrypt libraries.lzo, ucl and mcrypt can be disabled adding -DDISABLE_LZO, -DDISABLE_UCLand -DDISABLE_MCRYPT at compiling or modifying the Makefile.

    #######################################################################

    ========2) Usage========

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    Simple and quick:- double-click on quickbms.exe- select the script or the plugin for the type of archive you want to extract (for example zip.bms if it's a zip file)- select the archive or multiple files

    you can also select a whole folder by entering in it and then typing "" in the "File name:" field and pressing Open- select the output folder where extracting the files (you can specify any file, it will be ignored because only the directory is taken)- watch the progress of the extraction

    That one was the simple "GUI" usage but QuickBMS can do various otherthings when launched from the console because it supports variouscommand-line options.You can view all the available options simply launching QuickBMSwithout arguments, example:

    Usage: quickbms [options]

    Options:-l list the files without extracting them, you can use . as output folder-f W filter the files to extract using the W wildcard, example -f "*.mp3"-F W as above but works only with the files in the input folder (if used)-o if the output files already exist this option will overwrite them automatically without asking the user's confirmation-v verbose debug informations, useful for verifying possible errors-c quick list of BMS commands and some notes about them and this tool-L F dump the offset/size/name of the files inside the file F-x use the hexadecimal notation in myitoa (debug)-w enable the write mode required to write phisical input files with Put*

    -d automatically creates an additional output folder with the name of the input file processed without extension-E experimental option for automatically reversing the endianess of any memory file simply reading it field by field

    Remember that the script, the input archive and the output folder areever REQUIRED and must be specified at the end of the command-line soif you want to list all the mp3 files in a particular archive you mustuse:

    quickbms -l -f "*.mp3" zip.bms myfile.zip .

    the last dot is the output folder (the current one) that is ignoredwhen is used the -l option.

    From version 0.3 QuickBMS supports also a folder as input which meansthat with a single command is possible to unpack all the archives of agame without using the "find" tool(http://gnuwin32.sourceforge.net/packages/findutils.htm).

    Imagine to use the zip.bms script with all the zip files located in thec:\windows\temp folder:

    quickbms -F "*.zip" zip.bms "c:\Program Files" c:\output_folder

    Except for -l, -f, -F and maybe -o options the other are intended fordebugging and so should be ignored by the normal users.

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    ---

    Advanced users could find useful also the other options:

    -d automatically creates a folder with the name of the input file where placing all the files, sometimes it could be useful in some rare cases where users needed it.

    -E if you have a bms script that simply reads a file format you can change the endianess of all its numeric fields on the fly simply using this option. for example if you have a "get SIZE long" a 32bit number will be read as usual and additionally it will be reversed (0x11223344 to 0x44332211) and placed at the same location. remember that you need to specify also the -w option with physical files, alternatively you can save the whole file in a memory file and then dumping it so that -w is not needed.

    #######################################################################

    ========================3) How to create scripts========================

    Originally the tool was created for myself for making me able to writequick extractors for simple archives immediately without writing a lineof C but it revealed to be a so powerful tool that now I use it reallyfor anything included the parsing of some protocols and much more.

    So, how to write these scripts?

    Well I guess that giving a look at http://wiki.xentax.com/index.php/BMSis a good first step to understand at least the basis of this languageoriginally written by Mike Zuurman (alias Mr.Mouse of XeNTaX) in thefar 1997.Then it's good to take a look at the various examples provided onhttp://aluigi.org/papers.htm#quickbms andhttp://forum.xentax.com/viewforum.php?f=10 and obviously to thefollowing list of available commands and their description.

    A programming knowledge and background is not required but it's veryuseful for entering in the "logic" of the scripts, while it's requiredthe full knowledge of the format to implement: reversing is ever usefulfor figuring the needed fields.

    Luckily in the extraction process is not needed to know all the fieldsof an archive so a field like a CRC just doesn't matter while theimportant fields are ever the filename, the offset and the size of thefiles to extract.You can notice all these useless fields in my scripts because I assignthem the name DUMMY.

    Note that I will try to keep the following documentation updated asmuch as I can, in any case refer also to the source code of quickbms.cfor any other technical doubt or possible additions or particularbehaviour of the tool in particular circumstances.

    The fields between [] are optionals.

    ---

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    A quick list of available commands is available also when QuickBMS islaunched with the -c option, and REMEMBER to read the notes specifiedthere like the fact that:

    - everything is considered a variable except if it starts with a number in which case it's considered a numeric constant so when in this

    text I talk about VAR, STRING and other types of data I refer EVER to both variables and constants because they are EXACTLY the SAME thing

    - all the commands and the names of the variables are case INsensitive so "get OFFSET long" is the same as "GeT oFfSeT lOnG"

    - everything works with signed 32 bit numbers (-2147483648 to 2147483647) so QuickBMS at the moment could not work well with files over 2 gigabytes but it can seek on files of 4 gigabytes so consider the following limits: - max 4gb for archives - max 2gb for the contained files

    - the so called constant strings (depends by the context of the command) are handled as strings in C notation like "\x12\x34\\hello\"bye\0" and so on, in this case you must know a bit how this representation works. the keyword is "C language escape characters" or escape sequences, they are very simple, take a look here: http://msdn.microsoft.com/en-us/library/h21280bw%28VS.80%29.aspx http://www.acm.uiuc.edu/webmonkeys/book/c_guide/1.1.html

    - are supported also hexadecimal numbers if they start with 0x so 1234 and 0x4d2 are the same thing

    - any operation made on fields bigger than 8 bits is controlled by the global endianess, which means that any number and unicode field is read in little endian by default otherwise it's valid the endianess specified with the Endian command

    File numbers: every file opened in QuickBMS has a number assigned to it and in all the commands that access to files this number is 0 (main file) if not specified. the first opened file is the input archive to which is assigned the 0 number, the others must be opened with the Open command

    MEMORY_FILEs: this is a particular type of temporary file which resides in memory and works exactly like a normal file. it's extremely useful for doing tons of things and are supported various memory files: MEMORY_FILE, MEMORY_FILE2, MEMORY_FILE3, ...

    TEMPORARY_FILE: exists also another type of file called TEMPORARY_FILE which instead resides phisically on the hard-disk with that exact name. although its "temporary" name it's not deleted by the output folder (anyway at the end of the process QuickBMS will ask if the user wants to remove it or not) and is created even when it's used the -l option

    for listing the files which makes it ideal in certains situations like when it's used a chunks based file system. .

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    indeed in this case using a MEMORY_FILE is a bad idea because the continuous reallocation of the memory makes it terribly slow except if you have pre-allocated the space of the MEMORY_FILE with the PutVarChr command but in that case remains the problem of using too much memory. . for using the temporary file remember to use it like in the following

    example: log TEMPORARY_FILE 0 0 # reset it in case it already exists (optional) append # enables the append mode ... log TEMPORARY_FILE OFFSET SIZE ... append # disable the append mode open "." TEMPORARY_FILE 1 # open the temporary file on the file number 1

    Types of variables supported, also know as datatypes or types: BYTE 8 bit, 0 to 0xff

    SHORT 16 bit (aka INT), 0 to 0xffff THREEBYTE 24 bit, 0 to 0xffffff LONG 32 bit, 0 to 0xffffffff LONGLONG fake 64 bit, so only 0 to 0xffffffff but takes 8 bytes in Get STRING null delimited string ASIZE special type used to return the size of the opened file, used only with the GET command

    FILENAME special type used to return the name of the opened file like "myfile.zip", used only with the GET command BASENAME special type used to return the base name of the opened file like "myfile", used only with the GET command EXTENSION special type used to return the extension of the opened file like "zip", used only with the GET command

    UNICODE special type used for unicode utf16 strings, the endianess of the utf16 is the same used globally in the script (watch the Endian command), it's used also for converting an unicode string to an ascii one: Set ASCII_STRING UNICODE UNICODE_STRING BINARY special type used for binary strings in C notation like "\xff\x00\x12\x34", used mainly as a constant COMPRESSED a special type used for setting big strings and memory files using a small amount of text, for using this type you must take the original text/file, compress it with zlib (you can use my packzip tool) and then encoding the outputfile with base64 (you can use my bde64 tool) and placing the result like the following: set MEMORY_FILE compressed eNrtwbEJACAMBMBecIfvnMUxPuEJAe0UHN81LLzrbYKwDOjI96IN1cLveRfAGqYu LINE special type used for carriage return/line feed delimited string (so any string ending with a 0x00, 0x0a or 0x0d) FULLNAME full path of the file, in reality at the moment it returns the same path used in the input filename CURRENT_FOLDER the path from which has been launched QuickBMS BMS_FOLDER the folder where is located the bms script OUTPUT_FOLDER the extraction folder (the last argument of QuickBMS) INPUT_FOLDER

    same as above ALLOC a type used only in the Set command for a particular thing

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    And now the list of commands in the same order in which they are listedin the QuickBMS source code in the function parse_bms():

    .......................................................................QuickBMSver VERSION checks if the current version of QuickBMS is enough recent to

    support the script... used rarely, mainly for scripts created after I have added or fixed a functionality of the tool.

    arguments: VERSION oldest version of QuickBMS for which was created the script

    examples: QuickBMSver 0.2.4

    .......................................................................Clog NAME OFFSET ZSIZE SIZE [FILENUM] extracts the file decompressing it in real-time, this operation

    doesn't affect the current position of the input file. the decompression algorithm used in the operation is decided by the ComType command. the content of the extracted file can be decrypted automatically using the Encryption command.

    arguments: NAME name of the output file OFFSET position of the archive where is located the file ZSIZE size of the compressed data in the archive SIZE size of the uncompressed file FILENUM number of the file associated to the archive (0)

    examples: Clog NAME OFFSET ZSIZE SIZE Clog "dump.dat" 0 ZSIZE 10000000 # the file will have the real size and not 10000000

    .......................................................................FindLoc VAR TYPE STRING [FILENUM] [ERR_VALUE] finds the first occurrency of a given string or number from the current offset of the archive. it's usually used when the format of the archive is not known or it is a particular text file... not much used.

    arguments: VAR the variable which will receive the offset of the occurrency TYPE can be STRING, UNICODE or a number STRING string in C notation or number, depending by the TYPE FILENUM number of the file associated to the archive (0) ERR_VALUE by default FindLoc terminates the script if no string is found but if ERR_VALUE is specified this value will be assigned to VAR without terminating when there are no other occurrencies

    examples: For FindLoc OFFSET string "filename="

    ... FindLoc OFFSET string "filename=" 0 "" if OFFSET == ""

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    cleanexit endif Next

    .......................................................................For [VAR] [OP] [VALUE] [COND] [VAR]...

    Next [VAR] a classical "for" loop with initializers, conditions and incrementers. there is also the Break instruction available to break the loop at any moment (note that the Break instruction is not suggested in presence of multiple For because in some rare cases it could give problems). Next is the command which delimits the loop and at the same time increments the given variable if specified. practically it means: - give VALUE to VAR (or performs a mathematical operation on it) - perform a loop till VAR is "condition" than the other VAR

    - perform all the operations between For and Next - increment VAR all the parameters are optionals.

    arguments: VAR variable to which assign a value OP from version 0.3.10 this value can be any of the available Math operators (so not only the classical '=') VALUE value to assign to the variable or part of the math operation COND condition, the same of the IF command VAR second part of the condition

    examples:

    For i = 0 < FILES ... next i For # do what you want here, this is an endless loop Next For VAR1 = VAR1 != VAR2 # this is exactly the same of using while(VAR1 != VAR2) {...} in C Next

    .......................................................................Get VAR TYPE [FILENUM] reads strings and numbers from the open files, it's also the most used command.

    arguments: VAR variable which will receive the read data TYPE watch the description of the types explained before FILENUM number of the file associated to the archive (0)

    examples: Get OFFSET long Get NAME string

    .......................................................................

    GetDString VAR LENGTH [FILENUM] reads a defined amount of data from the file and stores it in the given variable.

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    useful with filenames and other strings that have a lenght specified in a previous 8, 16 or 32 bit field.

    arguments: VAR variable which will receive the read data LENGTH amount of bytes to read FILENUM number of the file associated to the archive (0)

    examples: GetDString NAME NAME_LENGTH GetDString NAME 0x100

    .......................................................................GoTo OFFSET [FILENUM] [TYPE] go to the given absolute position of the file, the classical fseek

    arguments: OFFSET position to reach, if it's negative it will be considered an "OFFSET bytes from the end of the file" position

    note that from QuickBMS 0.3.5a only the constants can be negative with GoTo (even keeping the 4gb limit in any case), all the variables will be handled as unsigned (0 to 0xffffffff) FILENUM number of the file associated to the archive (0) TYPE SEEK_SET (default), SEEK_CUR, SEEK_END

    examples: GoTo OFFSET GoTo 0x100 GoTo -4 # 4 bytes before the end of the file

    .......................................................................

    IDString [FILENUM] STRING terminates if the the signature at the current position of the file differs than the provided string. from version 0.4.5 if the string doesn't match and is 4 bytes long QuickBMS will swap and recompare it, if it matches the endianess will be changed.

    arguments FILENUM number of the file associated to the archive (0) STRING string in C notation

    examples: IDString "PK\x03\x04" IDString " KAP"

    .......................................................................Log NAME OFFSET SIZE [FILENUM] extracts the file, this operation doesn't affect the current position of the input file. the content of the extracted file can be decrypted automatically using the Encryption command.

    arguments: NAME name of the output file OFFSET position in the archive where is located the file

    SIZE amount of the data to extract FILENUM number of the file associated to the archive (0)

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    examples: Log NAME OFFSET SIZE Log "dump.dat" 0 SIZE

    .......................................................................Math VAR OP VAR performs a mathematical operation between the two variables and

    places the result in the first one. note that for compatibility all the operations are performed using signed 32 bit numbers by default. this makes the difference with some operation like the shift ones, so pay attention! for unsigned operations I have implemented the 'u' additional OP from QuickBMS 0.3.14

    arguments VAR variable which acts as input and output OP + sum * multiplication

    / division - substraction ^ xor & and | or % modulus ! negation of var2 (0 becomes 1 and any other value becomes 0) ~ complement of var2 (like "xor 0xffffffff") < shift left > shift right l rotate left r rotate right s byte swapping

    w bit swapping = assign var2 to var1 n negative value of var2 (so -var2) a absolute value of var2 v radix p power x alignment, examples: var1=1, var2=16, result=16 var1=16, var2=16, result=16 var1=17, var2=16, result=32 add a 'u' before or after OP for forcing the usage of unsigned operations useful with shift, divisions and possibly other operations VAR other input variable

    examples: Math SIZE *= 0x100 Math OFFSET

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    an existent file that you want to use

    arguments: FOLDER FDDE, means that you want to open the file in the same location of the input one which has the extension provided with NAME FDSE, it will consider NAME as a file located in the

    same folder of the input file (very useful) any other value is considered the folder where is located the file to load so use "." for the current output folder NAME read above, NAME can be also a ? in which case QuickBMS will ask the user to insert the name of the file to open manually if NAME is "" then will be performed a flush operation that could be useful (or not?) only in write mode FILENUM number of the file associated to the archive (0) EXISTS if the file doesn't exist this variable will be set to 0 otherwise 1 (exists). by default QuickBMS terminates

    with an error if the file doesn't exist.

    examples: Open FDDE DAT 0 Open FDDE IDX 1 Open FDSE "myfile.zip" Open "." TEMPORARY_FILE 1

    .......................................................................SavePos VAR [FILENUM] returns the current position of the file, like ftell

    arguments:

    VAR variable which will contain the offset FILENUM number of the file associated to the archive (0)

    examples: SavePos OFFSET

    .......................................................................Set VAR [TYPE] VAR command for assigning a constant or a variable to another variable with the possibility of changing its type (like with unicode)

    arguments: VAR output variable or memory file TYPE useless type, indeed it can be also not specified in which case will be used the String value. it's useless because in QuickBMS doesn't exist a real difference between numbers and strings except some cases (like unicode, filename, basename, extension and possibly others). remember that here TYPE can have also the special BINARY type explained before or STRLEN used as alternative at the Strlen command VAR variable or constant to assign

    examples:

    Set i long 0 Set TMP long SIZE Set TMPNAME NAME

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    Set MEMORY_FILE binary "\x12\x34\x56\x78" Set ASCII_VAR unicode UNICODE_VAR

    .......................................................................Do...While VAR COND VAR

    another less used type of cycle where is performed the check of the condition at the end of the cycle... really rarely used. if you need a C-like "while(...) {...}" use the For command.

    arguments: VAR first part of the condition COND condition, check the If command below for additional info VAR second part of the condition

    examples: Do ...

    While OFFSET < MAX_OFFSET

    .......................................................................String VAR OP VAR the equivalent of the Math command for the strings

    arguments: VAR input and output variable OP = just a copy or if var2 is a number it will consider it a raw strubg: var2="0x44434241", result="ABCD" + append the second string to the first one - if the second variable is a positive number the

    string will be truncated at that amount of bytes from the end if the second variable is a negative number the string will be truncated at that amount of bytes from the beginning otherwise will be removed all the occurrencies of the second string in the variable ^ xoring of the string with the second one (looped if shorter) < var1="thisisastring", var2="4", result="isastring" % truncate the variable at the position obtained by the modulus of its length and the number in the second variable & var1="thisisastring", var2="isa", result="isastring" | var1="thisisastring", var2="isa", result="string" > if the second variable is a number: var1="thisisastring", var2="4", result="thisisast" otherwise: var1="thisisastring", var2="isa", result="this" b byte2hex of var2: var2="abc", result="616263" B as above but uses the var2 as a null delimited string (strlen) h hex2byte of var2: var2="616263", result="abc" e experimental encryption based on the Encryption command E as above but uses the var2 as a null delimited string (strlen)

    c experimental compression based on the ComType command C as above but uses the var2 as a null delimited string (strlen)

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    u var2="hello", result="HELLO" l var2="HELLO", result="hello" p a printf-like experimental work-around r reversed string VAR the second variable or string

    examples:

    string FULLPATH += NAME string FULLPATH += \ string NAME -= ".zip" string NAME -= 4 string FULLPATH p= "c:\folder\%04x%04x.dat" VAR1 VAR2

    .......................................................................CleanExit terminates the script, it's possible also to use just Exit

    .......................................................................If VAR COND VAR

    ...[Elif VAR COND VAR]

    ...[Else]...EndIf checks various conditions and performes the needed operation when the condition is verified, translated: - If is ever the first condition - Elif is another condition and can be used endless times - Else is the operation to do when no conditions are met, the last - EndIf delimits the If command

    arguments: VAR first part of the condition COND valid for both strings and numbers: < minor > major != different == equal >= major/equal number: shift right ! number: negation !! number: true, use it to know if VAR is non-zero ~ number: complement ext compares the string after the last dot basename compares the string before the last dot any other operation supported by the Math command (valid only for the numeric variables)

    add a 'u' before COND for forcing the usage of unsigned operations useful with shift, divisions and possibly other operations

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    VAR second part of the condition

    Examples: If NAME != "" ... Endif If MASK & 1

    Elif MASK & 2 Elif MASK & 4 Elif MASK & 8 Else Endif

    .......................................................................GetCT VAR TYPE CHAR [FILENUM] reads a string till the reaching of the CHAR delimiter.

    arguments VAR output variable

    TYPE ignored because doesn't exist a type in this operation CHAR the delimiter character as 8bit number FILENUM number of the file associated to the archive (0)

    examples: GetCT NAME string 0x0a GetCT NAME string 0x3b set DELIMITER_BYTE long 0x0a GetCT NAME string DELIMITER_BYTE

    .......................................................................ComType ALGO [DICT] selects the specified compression algorithm to use with the Clog

    command. from version 0.3.8 of QuickBMS I have also added the possibility of choosing a number as ALGO for an "utopic" idea about a scanner for being able to guess the possible compression algorithm in an unknown compressed data block: http://aluigi.org/papers/bms/comtype_scan.bms or the simpler one to use (because doesn't need to be modified): http://aluigi.org/papers/bms/comtype_scan2.bat http://aluigi.org/papers/bms/comtype_scan2.bms obviously this feature is only for advanced people who knows exactly what they are doing... and works really perfectly. note that some algorithms work only on Windows

    arguments: ALGO copy, simple copy that could be useful in some rare cases with data encrypted with block ciphers like AES and blowfish zlib, RFC 1590 (aka windowbit 15, the data starts with a 'x') DICT supported deflate, RFC 1591 (aka windowbit -15) used for example in the ZIP files DICT supported lzo1a till lzo2a, LZO (remember that the most used is lzo1x) DICT supported lzss, with default configuration (dictionary of 4096 bytes) this particular algorithm can be fully configured setting the

    EI, EJ and P fields plus another number rarely used. for setting them it's enough to use a DICT equal to something like "12 4 2" which means EI:12 (N:4096), EJ:4 (F:18), P:2

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    lzx, used by the old (aka jurassic) unlzx tool and on Amiga gzip, automatic handling of the gzip data remember that in this case the uncompressed size is ignored and calculated automatically so in CLog use ZSIZE ZSIZE pkware, the algorithm also known as blast/explode/implode/DCL lzma, 5 bytes + lzma

    lzma86head, 5 bytes + 8 bytes (size) + lzma lzma86dec, 1 byte + 5 bytes + lzma lzma86dechead, 1 byte + 5 bytes + 8 bytes (size) + lzma lzmaefs, the format implemented in ZIP bzip2 XMemDecompress, Xbox 360 LZX algorithm of xcompress.lib use DICT to specify a custom WindowSize and CompressionPartitionSize like "131072 524288" hex, from "01234567" to 4 bytes: 0x01 0x23 0x45 0x67 base64, from "aGVsbG8=" to "hello", supports also the Gamespy and URL chars

    uuencode ascii85 yenc COM_LZW_Decompress, used in Vietcong milestone_lzw, the lzw algorithm used in the Milestone games lzxcab, the lzx algorithm used in the handling of the cab files(libmspack 21 0) lzxchm, the lzx algorithm used in the handling of the chm files(libmspack 16 2) rlew, 16 bit RLE algorithm used in AIM Racing lzjb, a compression used in a file system for *nix sfl_block, expand_block from iMatix Standard Function Library sfl_rle, expand_rle from iMatix Standard Function Library

    sfl_nulls, expand_nulls from iMatix Standard Function Library sfl_bits, expand_bits from iMatix Standard Function Library lzma2, 1 bytes + lzma2 lzma2_86head, 1 bytes + 8 bytes (size) + lzma2 lzma2_86dec, 1 byte + 1 bytes + lzma2 lzma2_86dechead, 1 byte + 1 bytes + 8 bytes (size) + lzma2 nrv2b, UCL nrv2d, UCL nrv2e, UCL huffboh, an unrecognized compression used in the Asura engine uncompress, the lzw algorithm used in the compress utility (the lzw data starts from offset 3 of the .Z files) dmc, Dynamic Markov Compression (DMC) lzhuf, aka LZH/LHA lzari rle7 rle0 rle rlea, another generic rle decompressor use DICT to choose the escape char bpe, byte pair encoding quicklz q3huff, Adaptive Huffman algorithm used in the Quake 3 engine unmeng, algorithm used in DreamKiller lz2k, algorithm used in various games developed by Traveller's T

    ales darksector, a very basic algorithm used in the game Dark Sector mszh, used in the LossLess Codec Library

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    un49g, used in the games of 49Games unthandor, used in the old game Thandor doomhuff, huffman used in doom, hexen, skulltag and other doom ports the DICT field can be used to specify a custom HuffFreq table(256 float elements) aplib

    tzar_lzss, used in Tzar of HaemimontGames DICT must contain the name of the variable with the algorithm number to use, example: ComType tzar_lzss MYVAR lzf, aka fastlz clz77, the lz77 algorithm available on http://compressions.sourceforge.net/about.html lzrw1 dhuff, Huffman Decompression in LDS ("lossless datacompression sources" kit 1.1) fin, from LDS lzah (not tested) lzh12, aka -lh4-

    lzh13, aka -lh5- grzip, aka GRZipII ckrle, Chilkat RLE quad, note that in this version I have removed the handling of the first 32bit number containing the size of the uncompressed data balz, note that in this version I have removed the handling of the first 9 bytes from the files that contains an ID byte and a 64bit field containing the size of the uncompressed data (the working of this algorithm is not guarantee) deflate64 shrink (not tested) z-base-32

    base32hex base32crockford base32nintendo base???, if ALGO starts with "base" then will be taken its subsequent number (for example 32 if it's "base32") and used for the conversion. the function supports ANY base conversion from 2 to 256. for bases major than 64 will be used a char table starting from byte 0x00 so base128 will have a charset from 0 to 0x7f brieflz paq6, raw data block shcodec hstest_hs_unpack (never tested, could be removed in future) hstest_unpackc (never tested, could be removed in future) sixpack (never tested) ashford (never tested, could be removed in future) jcalg jam lzhlib srank zzip scpack DICT supported (for the SCPACK_TABLE field) rle3 bpe2

    bcl_huf, Basic Compression Library bcl_lz, Basic Compression Library bcl_rice, Basic Compression Library

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    you must use DICT to specify the format (1 to 8) bcl_rle, Basic Compression Library bcl_sf, Basic Compression Library scz szip ppmd, ppmd var.i rev.1 with ZIP specifics so 2 bytes of info followed by the compressed data

    ppmdi_raw ppmdg (could not work!) ppmdg_raw, requires DICT "par1 par2" (could not work!) ppmdh (could not work!) ppmdh_raw, requires DICT "par1 par2" (could not work!) ppmdj (could not work!) ppmdj_raw, requires DICT "par1 par2 par3" (could not work!) sr3c huffmanlib sfastpacker, smart+simple mode sfastpacker2, smart-mode only dk2, used in Dungeon Keeper 2 of Bullfrog/EA

    lz77wii, (use input size as output size in clog) lz77wii_raw10, tag 0x10 lz77 darkstone, lz77 compression used in the game DarkStone sfl_block_chunked, as sfl_block with automatic handling of the chunks if used yuke_bpe, used in the PS2 games developed by Yuke stalker_lza, used in STALKER, use the output size equal to the compressed one (it's handled internally) prs_8ing puyo_cnx, raw compressed data from offset 0x10 puyo_cxlz, raw compressed data from offset 0x8 puyo_lz00, raw compressed data from offset 0x32 puyo_lz01, raw compressed data from offset 0x10

    puyo_lzss, raw compressed data from offset 0x4 puyo_onz, raw compressed data from offset 0x4 puyo_prs falcom cpk, used by the CRI developers bzip2_file, exactly like bzip2 but it automatically calculates the output size, so use ZSIZE ZSIZE in clog lz77wii_raw11, tag 0x11 lzss lz77wii_raw30, tag 0x30 rle lz77wii_raw20, tag 0x20 huffman (not supported at the moment) pglz, postgresql compression (headerless) UnPackSLZ slz_01, used in tri-ace slz type 1 slz_02, used in tri-ace slz type 2 lzhl d3101 squeeze lzrw3 ahuff arith arith1 arith1e arithn compand huff

    lzss lzw12 lzw15v

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    silence rdc ilzr dmc2 diffcomp lzr lzs (aka mppc)

    lzs_big (aka mppc_big) mohlzss mohrle yaz0 (aka szs) byte2hex un434a unzip_dynamic (automatic zlib/deflate and output size, cool) xxencode pack, the one supported in gzip zlib_noerror, as zlib but doesn't quit in case of errors deflate_noerror, as zlib but doesn't quit in case of errors --- recompression algorithms ---

    zlib_compress deflate_compress lzo_compress xmem_compress bzip2_compress rnc rnc_raw pak_explode, alone in the dark *note: if I have forgot to list an algorithm you can find it in the COMP_ enumeration inside quickbms.c DICT an optional C string containing the bytes of the dictionary or particular parameters depending by the chosen algorithm

    .......................................................................ReverseLong VAR inverts a 32bit variable from 0x44332211 to 0x11223344 and viceversa.

    arguments: VAR variable to flip

    .......................................................................ReverseShort VAR inverts a 16bit variable from 0x2211 to 0x1122 and viceversa.

    arguments: VAR variable to flip

    .......................................................................Endian TYPE changes the current global endianess of the read/written data, the default one is little endian.

    arguments: TYPE little/intel endianess where 0x11223344 is stored as 44 33 22 11 big/network endianess where 0x11223344 is stored as 11 22 33 44

    Examples: print "little endian"

    endian big print "big endian" endian little

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    print "little endian"

    .......................................................................FileXOR SEQ [OFFSET] any read operation (Get, *Log and so on) on any file will perform also the xoring of the read data with the numbers contained in the given string or in the given variable.

    the OFFSET field by default is zero which means that if the data must be xored with more than one byte (a "xor key") the first byte of the xor key is the first byte at OFFSET which is 0 by default (beginning of the file). resuming: the FileXOR command works with ANY file access

    arguments: SEQ sequence of space-separated 8bit numbers, it can be a: - sequence of bytes separated by space like 0x12 or "0x12 0x34 0x56" - a numeric variable at the moment is not possible to use a key in string

    mode (use the Encryption command for doing it) so if you have a string convert it to a numeric sequence first. set it to 0 or "" for disabling the xor OFFSET needed only for the xor key. if the archive is xored with a xor key from its beginning (so first byte of the archive xored with the first one of the key) this argument is usually not necessary if instead it's the file to extract that is xored, this argument must have the same offset of the file (so just reuse the same OFFSET used in Log)

    examples: filexor 0xff

    filexor "0x12 0x34 123 255" filexor MYXORBYTE filexor "0x12 0x34 123 255" OFFSET Log NAME OFFSET SIZE

    .......................................................................FileRot SEQ [OFFSET] exactly as for FileXOR but it performs a sum operation. for example if SEQ is 0x01 and the file contains "hello" it will become "ifmmp" while if SEQ is -1 or 0xff it will become "gdkkn". -1 and 0xff are the same because it's a 8 bit number. resuming: the FileRot command works with ANY file access

    watch the previous arguments and examples.

    .......................................................................Strlen VAR VAR calculates the length of the second variable and stores it in the first one. the length is the amount of bytes till the reaching of a 0 delimiter. note that for practical reasons this command can be emulated also using "set VAR strlen VAR"

    arguments VAR destination variable which will contain the length

    VAR variable of which calculating the length

    examples

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    strlen NAME_LENGTH NAME

    .......................................................................GetVarChr VAR VAR OFFSET [TYPE] a particular and sometimes very useful command which works exactly like accessing to an array of elements contained in the second variable (so a string or a memory file).

    this simple but effective method allows the customization of strings and variables for example for creating a custom header (like a DDS) and moreover for performing operations on a piece of the memory (like a custom encryption algorithm). some real examples are my Deer Hunter 2004/2005 scripts.

    arguments VAR destination variable which will contain the read element VAR variable or memory file from which you want to get the element OFFSET position of the second variable where taking the element TYPE if not specified it's a BYTE so a 8bit number, you can

    choose any of the available data types and it will go in the destination variable

    examples: For i = 0 < SIZE GetVarChr TMP MEMORY_FILE i GetVarChr TMP MEMORY_FILE i long # GetVarChr TMP MEMORY_FILE i string Next i

    .......................................................................PutVarChr VAR OFFSET VAR [TYPE] the "write-mode" alternative of the previous command which allows

    to perform various complex operations with custom algorithms (like in my Deer Hunter 2004/2005 scripts). note that from version 0.3.3 PutVarChr can be also used as an allocator of memory that could be useful for example in the implementation of custom decompression algorithms or, moreover, for pre-allocating a MEMORY_FILE avoiding to waste time and memory with the incremental allocation, remember only to use Log MEMORY_FILE 0 0 after it for resetting the position of the MEMORY_FILE.

    arguments VAR variable or memory file to which you want to put the element OFFSET position of the first variable where placing the element VAR source variable which will contain the element to write TYPE if not specified it's a BYTE so a 8bit number, you can choose any of the available data types and it will go in the destination variable

    examples: For i = 0 < SIZE GetVarChr TMP MEMORY_FILE i Math TMP ^= 0xff PutVarChr MEMORY_FILE i TMP Next i

    .......................................................................Debug switch command which enables the -v option in real-time for a

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    specific portion of the script, used only for debugging.

    .......................................................................Padding VAR [FILENUM] when called it performs an automatic GoTo to the next position of the file skipping the padded data. imagine to have a file where it's used an alignment of 4 bytes and

    your current file offset is 0x39, if you use Padding 4 the offset will be automatically changed to 0x3c.

    arguments: VAR size of the alignment, for example 4 or 16 and so on FILENUM number of the file associated to the archive (0)

    examples: Get NAME string Padding 4 get OFFSET long

    .......................................................................Append switch command which enables the append mode in the *Log commands, so if the output filename is still the same it will be not overwritten while it will be concatenated. note that the user must ever confirm the appending for security reasons.

    examples: append Log "dump.dat" 0 0x10 Log "dump.dat" 0x10 0x100

    the following is a particular example for allocating a MEMORY_FILE (from version 0.3.3) and using it instead of TEMPORARY_FILE saving space on the disk and performances: math TMP = CHUNKS math TMP *= 0x8000 log MEMORY_FILE 0 0 putvarchr MEMORY_FILE TMP 0 # improves the speed with pre-allocation log MEMORY_FILE 0 0 # reset the position and size of the file append for i = 0 < CHUNKS ... clog MEMORY_FILE OFFSET ZSIZE 0x8000 next i get SIZE asize MEMORY_FILE

    .......................................................................Encryption ALGO KEY [IVEC] [MODE] [KEYLEN] one of the most interesting commands which allow to set a decryption algorithm used for any read operation on the files. resuming: the Encryption command works ONLY with Log and CLog. from version 0.3.15 QuickBMS supports also the hashing algorithms of OpenSSL, the hash will be placed in binary mode in the variable QUICKBMS_HASH and in hex mode in QUICKBMS_HEXHASH.

    arguments:

    ALGO aes, Rijndael blowfish des

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    des_cfb1, from OpenSSL des_cfb8, from OpenSSL des_ede_cfb64, from OpenSSL des_ede_cfb1, from OpenSSL des_ede_cfb8, from OpenSSL des_ede3_cfb64, from OpenSSL des_ede3_cfb1, from OpenSSL

    des_ede3_cfb8, from OpenSSL des_ofb, from OpenSSL des_ede_ofb, from OpenSSL des_ede3_ofb, from OpenSSL des_cbc, from OpenSSL des_ede_cbc, from OpenSSL des_ede3_cbc, from OpenSSL desx_cbc, from OpenSSL dev_crypto_des_ede3_cbc, from OpenSSL dev_crypto_rc4, from OpenSSL dev_crypto_md5, from OpenSSL rc4, from OpenSSL

    rc4_40, from OpenSSL idea_ecb, from OpenSSL idea_cfb64, from OpenSSL idea_ofb, from OpenSSL idea_cbc, from OpenSSL rc2_ecb, from OpenSSL rc2_cbc, from OpenSSL rc2_40_cbc, from OpenSSL rc2_64_cbc, from OpenSSL rc2_cfb64, from OpenSSL rc2_ofb, from OpenSSL bf_ecb, from OpenSSL (bf stands for blowfish) bf_cbc, from OpenSSL

    bf_cfb64, from OpenSSL bf_ofb, from OpenSSL cast5_ecb, from OpenSSL cast5_cbc, from OpenSSL cast5_cfb64, from OpenSSL cast5_ofb, from OpenSSL rc5_32_12_16_cbc, from OpenSSL rc5_32_12_16_ecb, from OpenSSL rc5_32_12_16_cfb64, from OpenSSL rc5_32_12_16_ofb, from OpenSSL aes_128_ecb, from OpenSSL aes_128_cbc, from OpenSSL aes_128_cfb1, from OpenSSL aes_128_cfb8, from OpenSSL aes_128_cfb128, from OpenSSL aes_128_ofb, from OpenSSL aes_128_ctr, from OpenSSL aes_192_ecb, from OpenSSL aes_192_cbc, from OpenSSL aes_192_cfb1, from OpenSSL aes_192_cfb8, from OpenSSL aes_192_cfb128, from OpenSSL aes_192_ofb, from OpenSSL aes_192_ctr, from OpenSSL aes_256_ecb, from OpenSSL

    aes_256_cbc, from OpenSSL aes_256_cfb1, from OpenSSL aes_256_cfb8, from OpenSSL

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    aes_256_cfb128, from OpenSSL aes_256_ofb, from OpenSSL aes_256_ctr, from OpenSSL camellia_128_ecb, from OpenSSL camellia_128_cbc, from OpenSSL camellia_128_cfb1, from OpenSSL camellia_128_cfb8, from OpenSSL

    camellia_128_cfb128, from OpenSSL camellia_128_ofb, from OpenSSL camellia_192_ecb, from OpenSSL camellia_192_cbc, from OpenSSL camellia_192_cfb1, from OpenSSL camellia_192_cfb8, from OpenSSL camellia_192_cfb128, from OpenSSL camellia_192_ofb, from OpenSSL camellia_256_ecb, from OpenSSL camellia_256_cbc, from OpenSSL camellia_256_cfb1, from OpenSSL camellia_256_cfb8, from OpenSSL

    camellia_256_cfb128, from OpenSSL camellia_256_ofb, from OpenSSL seed_ecb, from OpenSSL seed_cbc, from OpenSSL seed_cfb128, from OpenSSL seed_ofb, from OpenSSL blowfish, from mcrypt des, from mcrypt tripledes, from mcrypt threeway, from mcrypt gost, from mcrypt safer-sk64, from mcrypt safer-sk128, from mcrypt

    cast-128, from mcrypt xtea, from mcrypt rc2, from mcrypt twofish, from mcrypt cast-256, from mcrypt saferplus, from mcrypt loki97, from mcrypt serpent, from mcrypt rijndael-128, from mcrypt rijndael-192, from mcrypt rijndael-256, from mcrypt enigma, from mcrypt arcfour, from mcrypt wake, from mcrypt 3way, skipjack anubis aria crypton frog gost lucifer mars misty1 noekeon

    seal safer tomcrypt algorithms (not listed here because too much so

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    check quickbms.c or contact me) crc, a complete and powerful checksum function that can be fully configured in any aspect: key is the polynomial (use "" for the default crc32) ivec contains the size of the crc (8/16/32), the initial value (like -1), the final xor value (-1, the complement), the type (various supported) and the reverse mode during

    the generation of the table. if you need the classical crc16 (0xc0c1) use: encryption crc "0x8005" "16 0 0 0 1" the result is placed in the variable QUICKBMS_CRC "", disable the encryption note that for the algorithms supported by mcrypt you can force their loading by preceeding ALGO with "mcrypt" like "mcrypt_enigma" and you can decide also their mode like "mcrypt_enigma_ecb" or "mcrypt_enigma_cbc", list: cbc, ecb, cfb, ofb and nofb KEY the key to use in C notation like "\x11\x22\x33\x44" or "this is my key" from version 0.3.9 this value can be also a variable or a

    memory file IVEC the ivec to use in C notation, an ivec is an additional key used for increasing the security of encryption algorithms that are usually defined as ECB without ivec and CBC (and other names) with ivec MODE 0 for decryption (default), 1 for forcing the encryption mode if no ivec is used remember to place a "" at its place KEYLEN forces the usage of a certain length of the key, this one has been introduced only for avoiding the problem of using a variable as KEY containing zeroes in it

    examples: Encryption aes "0123456789abcdef" "" 1 # encryption without ivec

    Log MEMORY_FILE 0 SIZE Encryption aes "0123456789abcdef" # decryption without ivec Log "redecrypted_file.dat" 0 SIZE MEMORY_FILE Encryption aes "\x12\x34\x56\x78" set MEMORY_FILE binary "\x12\x34\x56\x78" Encryption aes MEMORY_FILE Encryption aes MY_VARIABLE Encryption md5 ""

    .......................................................................Print MESSAGE prints a string in C notation with the values of the variables if they are specified between two % chars. from version 0.4.5 is possible to specify the maximum amount of bytes to visualize and if they must be showed in hex mode specifying some flags after a '|' like in the examples.

    arguments: MESSAGE C notation string, each %VAR% word is converted to its value

    examples: print "the variable OFFSET of the file %FILENAME% has the value %OFFSET%" print "this is the first line\nthis is the second line\n" print "variable %VAR% and %VAR2%"

    print "variable %VAR|h% and %VAR2|hex%" print "variable %VAR|3% and %VAR2|4%" print "variable %VAR|3h% and %VAR2|h4%"

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    .......................................................................GetArray VAR ARRAY VARandPutArray ARRAY VAR VAR experimental commands implemented for a possible future usage but that at the moment have been used enough rarely although very useful.

    they work on a dynamic array where is possible to store data, something like a temporary place or a stack.

    examples: PutArray 0 0 FIRST_VAR PutArray 0 1 SECOND_VAR PutArray FIRST_VAR 0 0 PutArray SECOND_VAR 0 1

    .......................................................................CallFunction NAME [KEEP_VAR]StartFunction NAME

    ...EndFunction calling and declaration of a function identified by NAME where the values of the variables are saved till the termination of the function when they are restored. it works very well for recursive archives like those used by "The Void" and "Another Day" although it could result not much immediate in its usage to understand but it's very powerful. so remember the rule: the content of the variables is restored when the function terminates, except if you set KEEP_VAR to 1. it's a good idea to place all the functions (StartFunction till EndFunction) at the end of the scripts.

    arguments: NAME name assigned to the function KEEP_VAR set to 1 if you want to keep the content of the variables without resetting them, in short words: 0 = for recursive functions (default) 1 = for normal functions that change variables

    examples: watch thevoid.bms and another_day.bms

    .......................................................................ScanDir PATH NAME SIZE [FILTER] function without a real usage, it simply scans the PATH folder and fills the NAME and SIZE variables with the name and the size of each file found. at the moment this function doesn't have a purpose so ignore it. use -F in quickbms for filtering the scanned files if you used a folder as input (I tell this because some users could think to use this command for that purpose which is not needed).

    arguments: PATH must be ".", the current folder NAME output variable which receives the name of the file, it will be "" when there are no other files SIZE output variable which receives the size of the file, it

    will be -1 when there are no other files FILTER same job as -F, this filter is valid only if -F wasn't specified

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    examples: For ScanDir "." NAME SIZE if NAME == "" cleanexit endif

    Next ... For ScanDir "." NAME SIZE "*.jpg" if NAME == "" cleanexit endif Next

    .......................................................................CallDLL DLLNAME FUNC/OFF CONV RET [ARG1] [ARG2] ... [ARGn] this is the command which allows to use plugins inside QuickBMS.

    the idea came from the possibility of using the custom decompression/decryption functions (both exported and internals) located in executables and dlls avoiding the boring reversing of all the functions. works with both real files and MEMORY_FILEs (even if they contain dll data!) unfortunately this is not much possible with the functions got from executables where are used static variables due to some technical reasons (memory addresses that don't match due to the different relocation of the executable inside the memory), for example if the function uses the memory between 006c0000 and 006d0000 it's highly possible that such range of memory is not allocated or is already in use because the executable has not been loaded (LoadLibrary) in

    its original address because already occupied. obviously there are no problems with the dlls. note that you can even use a dll inside a MEMORY_FILE but be sure it's not packed because couldn't work.

    arguments: DLLNAME name of the dll or executable where is located the function, example "mylib.dll" QuickBMS can even load raw binary files that contain only the dumped function... very useful FUNC/OFF it can be the name of the function to import in which case it must be exported by the dll/exe or the relative offset where is located the function, remember that the relative offset is NOT the absolute one but it's the offset related to the image base of the exe/dll (so if normally the dll loads at offset 10000000 and the function is at 10012345 then the offset is 0x12345) CONV calling convention: stdcall: aka winapi, used by default in Visual C cdecl: used by almost any other C/C++ compiler fastcall: Microsoft/gcc fastcall borland: the fastcall convension used by the Borland compilers like Delphi watcom

    pascal safecall syscall

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    optlink carion RET the variable which will contain the value returned by the function, use "" if there is no return value [ARGS] all the arguments of the function from version 0.3.5 QuickBMS implements also the pointer to arguments when they are preceded by a & or a * like

    &SIZE which means that the dll/code receives the pointer to that variable and can modify its content. it works only with numeric variables

    examples: idstring LZ2K get SIZE long get ZSIZE long log MEMORY_FILE 0xc ZSIZE putvarchr MEMORY_FILE2 SIZE 0 # like malloc #calldll "TransformersDemo.exe" 0x263c50 cdecl "" MEMORY_FILE MEMORY_FILE2ZSIZE SIZE # 00663C50

    calldll "unlzk.dll" "unlz2k" cdecl SIZE MEMORY_FILE MEMORY_FILE2 ZSIZE SIZE log "dump.dat" 0 SIZE MEMORY_FILE2

    .......................................................................Put VAR TYPE [FILENUM]...PutDString VAR LENGTH [FILENUM]...PutCT VAR TYPE CHAR [FILENUM]... these are EXACTLY like the Get* functions except for the fact that they perform write operations.

    for using these commands on a phisical file (so MEMORY_FILEs excluded) MUST be used the -w option at runtime needed for both technical and security reasons.

    .......................................................................GetBits VAR BITS [FILENUM] this is an experimental function for reading bits from the files. when you use a GoTo function or change the current offset of the file with a Get* command the variable containing the bit position (practically the amount of bits read from the previously byte taken from the file) will be set to 0. note that the function is 100% endian compatible so the result changes if you choose the little or big endian mode.

    arguments: VAR destination variable, can be a number if the bits are from 0 to 32 or a string for major sizes BITS number of bits to read FILENUM number of the file associated to the archive (0)

    #######################################################################

    ========4) Notes

    ========

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    new commands as I could and if possible providing an alternative using the original set of commands (for example the Strlen command and "Set VAR strlen VAR") and in any case I have tried to maintain the logic of the program (for example encryptions and compressions applied in the file operations only). so if something looks complex it has been made for matching the original structure and logic of the scripting language

    - QuickBMS uses many third party code (mainly compression) and even if I have tried to adjust them a bit unfortunately many of these external functions were a disaster or missed any security requirement. that's the reason why the comtype scanning feature causes so many crashes with invalid data

    Other things to know or strange behaviours will be listed when I willfigure (or remember) them.

    A curiosity for who is crazy for the optimizations of the compilers:the PPMD (ppmd var.i rev.1) algorithm compiled with -O3 (gcc) is a lot

    slower than if compiled with -O2 and not much different is thesituation of the other algorithms.While with -Os the code is smaller (about 300kb the Windows exe) butthere is a small loss of performances of max 15/20% with somealgorithms (like PPMD) and scripts with many get/putvarchr and mathoperations.

    #######################################################################

    ==========5) Support==========

    QuickBMS, like any other of my projects, is fully supported by me andis ever in continous development for adding new encryption andcompression algorithms and sometimes for fixing bugs because I'm thefirst user of this tool and so I have a direct interest in it.

    So remember to contact me for any doubt or new idea via:- mail to [email protected] my forum on http://forum.aluigi.org- xentax forum on http://forum.xentax.com

    #######################################################################

    =====================6) Additional credits=====================

    QuickBMS uses also various public-domain code and code released underGPL/LGPL or other open source and free licences.

    Compression:- zlib, inflateback9 (for deflate64) and blast of Jean-loup Gailly and

    Mark Adler http://www.zlib.net- LZO of Markus F.X.J. Oberhumer http://www.oberhumer.com/opensource/lzo/- LZSS, LZARI, LZHUF of Haruhiko Okumura

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    - unlzx.c of Erik Meusel- LZMA and LZMA2 of Igor Pavlov http://www.7-zip.org- bzip2 of Julian Seward http://www.bzip.org- ascii85 partially derived from http://www.stillhq.com/svn/trunk/ascii85/decode85.c- libmspack of Stuart Caie http://www.cabextract.org.uk/libmspack/- lzjb from http://cvs.opensolaris.org/source/xref/onnv/onnv-gate/usr/src/uts/co

    mmon/fs/zfs/lzjb.c- iMatix SFL compression http://download.imatix.com/pub/- UCL of Markus F.X.J. Oberhumer http://www.oberhumer.com/opensource/lzo/- code from the uncompress utility of "The Regents of the University of California"- Dynamic Markov Compression implementation of Gordon V. Cormack http://plg1.cs.uwaterloo.ca/~ftp/dmc/dmc.c- 3 small rle algorithms from ScummVM https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/tags/release-1-0-0rc1/engines/sword1/screen.cpp- bpe of Philip Gage http://www.csse.monash.edu.au/cluster/RJK/Compress/bpd.c- QuickLZ of Lasse Mikkel Reinhold http://www.quicklz.com

    - Quake 3 Huffman code of Id Software http://www.idsoftware.com- mszh from the LossLess Codec Library- Doom Huffman code from the Doom/Hexen source code- aPLib of Jrgen Ibsen http://www.ibsensoftware.com/products_aPLib.html- LZF of Marc Alexander Lehmann http://home.schmorp.de/marc/liblzf.html- LZ77 of Arkadi Kagan http://compressions.sourceforge.net/about.html- LZRW1 of Ross Williams http://www.ross.net/compression/lzrw1.html- an Huffman implementation of Bill Demas on LDS- the FIN algorithm (useless and very close to LZSS) on LDS- LZAH/LZH12/13 of Dik T. Winter http://homepages.cwi.nl/~dik/english/ftp.html- GRZipII/libGRZip of Grebnov Ilya (only the win32 code is linked to it because it's composed by too much files and it's not a priority)- rle of Chilkat Software http://www.chilkatsoft.com/chilkatdx/ck_rle.htm#source

    - Quad of Ilia Muraviev http://quad.sourceforge.net- Balz of Ilia Muraviev http://balz.sourceforge.net- unshrink of Info-Zip http://www.info-zip.org/UnZip.html- PPMd algorithms of Dmitry Shkarin http://compression.ru/ds/- BriefLZ of Jrgen Ibsen http://www.ibsensoftware.com/products_aPLib.html- PAQ6 of Matt Mahoney http://cs.fit.edu/~mmahoney/compression/paq.html#paq6- shcodec of Simakov Alexander http://webcenter.ru/~xander/- hstest of tom ehlert- SixPack of Philip G. Gage- ashford of Charles Ashford- JCALG1 of Jeremy Collake http://www.bitsum.com/jcalg1.htm- jam/unjam of W. Jiang- lzhlib of Haruhiko Okumura and Kerwin F. Medina for the adaptation of the code- Srank P M Fenwick http://www.cs.auckland.ac.nz/~peter-f/FTPfiles/srank.c- Zziplib/Zzlib of Damien Debin http://damiendebin.net/archives/zzip/download.php#zzlib- scpack of Philip Gage- rle3 and bpe2: http://musyozoku211.blog118.fc2.com/blog-entry-13.html http://blog-imgs-17.fc2.com/m/u/s/musyozoku211/bpe2.txt http://blog-imgs-17.fc2.com/m/u/s/musyozoku211/rle3.txt- Basic Compression Library of Marcus Geelnard http://bcl.comli.eu- SCZ of Carl Kindman http://scz-compress.sourceforge.net- szip of HDF Group http://www.hdfgroup.org/doc_resource/SZIP/- sr3c of Kenneth Oksanen http://cessu.blogspot.com

    - Huffman library of Douglas Ryan Richardson http://huffman.sourceforge.net- SFastPacker of Aleksey Kuznetsov http://www.utilmind.com/delphi3.html- lz77wii of Hector Martin http://wiibrew.org/wiki/Wii.py

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    - prs 8ing code posted by tpu http://forum.xentax.com/viewtopic.php?p=30387#p30387- puyo compressions of not.nmn and nickwor http://code.google.com/p/puyotools/- falcom decompression of http://www.geocities.jp/pokan_chan/- cpk of hcs http://hcs64.com/files/utf_tab04.zip- DSDecmp of Barubary http://code.google.com/p/dsdecmp/- pglz_decompress PostgreSQL Global Development Group http://www.postgresql.org/

    - SLZ of Adisak Pochanayon- LZH-Light of Sergey Ignatchenko ftp://66.77.27.238/sourcecode/cuj/1998/cujoct98.zip- d3101 of Advanced Hardware Architectures/HP- squeeze (R. Greenlaw, Amiga port by Rick Schaeffer ???)- some algorithms of Mark Nelson & Jean-loup Gailly from The Data Compression Book- Ed Ross Data Compression- ilzr of Jose Renau Ardevol- some code from the C User's Journal- dmc from T.L. Yu- 'Uses libLZR by BenHur' http://www.psp-programming.com/benhur/

    - lzs of Matthew Chapman http://www.rdesktop.org- yaz0 of thakis (http://www.amnoid.de/gc/)- RNC from Simon Tatham (original author has not been specified)- PAK_explode of Cyril VOILA

    Encryption:- all the algorithms provided by OpenSSL http://www.openssl.org- xtea from PolarSSL http://www.polarssl.org- some encryption algorithms from GnuPG and libgcrypt http://www.gnupg.org- ICE of Matthew Kwan http://www.darkside.com.au/ice/index.html- Rotor module from the Python source code- http://mcrypt.sourceforge.net- all the various public algorithms implemented in version 0.4.1 like

    3way, anubis, gost, skipjack and so on

    Others:- MemoryModule of Joachim Bauch- various signatures from http://mark0.net/soft-trid-e.html- various signatures from http://toorcon.techpathways.com/uploads/headersig.txt

    Notes:- some (many?) of the original codes have been modified a bit to make them usable in QuickBMS for the memory2memory (aka in-memory) decompression and for other possible fixes or for reducing the amount of code (for example removing the compression routine leaving only the decompression one) note that I have avoided to make this third-party code more secure because it's not the job of QuickBMS, so almost all the code (except some rare cases) has been used "as-is"- almost all the algorithms implemented here have been selected because have or could have been used or it has been claimed to have been used in real software/games or they are enough known to deserve their implementation in QuickBMS- if the files have been modified or don't have the original license informations (could happen only with small functions that didn't contain a license header in origin) please follow the provided links for more details- tell me if I have forgiven someone/something in this section, my

    memory and level of attention are quite ridiculous. and tell me also if is necessary to include other files or comments inside these third-party files or about them.

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    I have included the list to the original websitest as additional reference also for having major informations about their license in case the included files don't have it in their comments (/* */)

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