tech&learninguk january 2015
DESCRIPTION
Technology for engaging mindsTRANSCRIPT
www.techandlearning.uk January 2015
CRACKING THE CODESCHOOLS RESPOND TO THE INTRODUCTION OF CODING SEE PAGE 22
COMPUTATIONAL THINKINGIAN LIVINGSTONE CBE DISCUSSES GAMES-BASED LEARNING P6
CATCHING KNOWLEDGEALL-ENCOMPASSING LECTURE CAPTURE P28
ED TECH TRENDSNEW TECHNOLOGIES IMPACTING THE CLASSROOM P12
BETT SHOW PREVIEW P25
www.techandlearning.uk
WELCOME
Editor: Michael [email protected]
Executive Editor: Paddy Baker [email protected]
Executive Editor: Joanne Ruddock [email protected]
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Publisher: Steve Connolly
Contributors: Mark Anderson, George Cole, Steve Montgomery,
Viru Patel, Theresa Russell, Chris Waterworth
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I’m very grateful to have been asked to edit this publication and privileged to have entered the world of learning and education, albeit by the side door. At 17 years old, I knocked on the front door, nervously interviewing at the University of Strathclyde’s Jordanhill College for a place on the Primary Education BA course. Sadly my nerves, fate and a last-minute urge to work for a year before university conspired to ensure that my only foray into teaching was short and quite scary.
I remember being asked to describe, in detail, getting into a car and setting off. I’ve never been sure if it was the level of detail that was important or how engaging I could be when describing a fairly ordinary task. I hope it was the latter. As a child, I couldn’t get enough engagement – particularly at school – which is why I look at the current, technology-rich world of education with wide eyes and a smidgen of jealously that it wasn’t like that in my student days.
These are exciting times for learning environments and for the impact that technology is having on them. Perhaps these are intrinsic characteristics of the world of teaching and learning, but it’s clear that there are a lot of energised individuals, and a sense of togetherness and an appetite for progress are evident. Technology, which has transformed classrooms, lecture theatres and other learning spaces over the last decade, has reached such a level that it is starting to redefine methods and styles of teaching.
In these pages, we have some good examples of this, including a solutions feature about the University of Leeds, which is now home to one of the largest lecture capture systems in Europe (p28). Chris Waterworth discusses how coding is settling in to the new primary school curriculum in England (p22). And one of its main advocates, Ian Livingstone CBE, discusses his desire for more change and for more games-based learning (p6).
I’ve already been lucky enough to cross paths with some very interesting people and I look forward to meeting many more of you in the coming months. In the meantime, I hope you enjoy the issue.
We’re also online at www.techandlearning.uk and on Twitter at @TechLearningUK – come and say hello; and if you don’t already, be sure to follow our US-based sister brand at www.techlearning.com and @techlearning.
Editor: Michael Nicholson [email protected]
Welcome to the first issue of Tech&Learning UK
Mark Anderson is a passionate advocate for the use of technology in the classroom to improve and enhance learning.
With 16 years classroom experience, he has a proven track record of teaching and learning linked to innovative and deliberate use of technology.
George Cole is a freelance writer and former teacher. He was educated at Bingley College of Education in West Yorkshire
and Homerton College, Cambridge. George was a teacher for 13 years and became a full-time freelance writer in 1991, specialising in two of his passions - technology and music.
Steve Montgomery is an independent business consultant and writer, who specialises in the fields of audiovisual systems, digital
signage and broadcast technology. Steve is a regular contributor to Tech&Learning UK’s sister title, Installation, where he looks at technology’s commercial implications.
Viru Patel is sales manager at Tiny Green PC, where he leads the programme for introducing interactive displays
into schools and colleges. He has considerable experience in the display market. Tiny Green PC is a leading supplier of environmentally friendly IT solutions.
Theresa Russell is head of computing (KS3) ICT and lead teacher for iPad training at Morecambe Community High
School. She also works with local primary schools to introduce Scratch programming to years 3 to 6. Theresa is an advocate for girls in IT, computing science and STEM jobs.
Chris Waterworth is a teacher at Pear Tree Primary School in Nantwich, Cheshire and an author. He has been teaching in primary
schools for over 10 years and has used technology in his classrooms from the very beginning. Chris believes in a cross-curricular and social approach to learning.
CONTRIBUTORS
CONTENTS
66 InterviewIan Livingstone CBE
99 OpinionTheresa Russell on how girls can excel in computing and ICT Viru Patel discusses touchscreens versus interactive whiteboards Mark Anderson talks about the role of the cloud in education
112 Ed Tech Trends 2015Technology that will help to shape learning environments this year
116 BudgetingCircumstances vary from school to school – how do you make your ICT budget work?
222 Coding in the ClassroomCoding has landed in English schools and is having quite an impact
31 ReviewsOrbotix Sphero 2.0LG ChromebaseNEC Display Solutions NP-M352WS
34 ShowcaseTablets
28 University of LeedsOne of the largest rollouts of lecture capture technology in Europe
2255 Show PreviewWe look ahead to Bett Show 2015
25
633
12
INTERVIEW: IAN LIVINGSTONE CBE
This leading light of the games industry – and government adviser – talks to Michael Nicholson about how gaming and coding can help to give children an education that will prepare them better for a rapidly evolving world
‘COMPUTER SCIENCE IS THE NEW LATIN’
WHAT WAS SCHOOL LIKE FOR YOU?It wasn’t as good as it should have been.
I left aft er A-Levels. I only managed
to get one – a grade E in geography,
and therefore didn’t go to university.
I went to college instead and studied
business studies, which was quite
useful as it turned out. I wasn’t badly
behaved at school; I was just a bored and
disaff ected non-conformist. I had some
prett y rubbish teachers too, who just
regurgitated their old university notes.
It was like a factory. It was a miserable
experience and it should have been
inspirational. I was made to believe that
I was a failure at school. My headteacher
didn’t even want me in his sixth form.
I thought I was rubbish. School should
be a place where children are taught
to think rather than just to memorise
facts, a place where diverse thinking is
encouraged. This didn’t happen in my day
and, unfortunately, it’s not happening
enough today.
DO YOU THINK THE TRADITIONAL APPROACH TO TEACHING IS FUNDAMENTALLY FLAWED? I believe that despite the mainly good
structural reform in our schools we have
not begun on the real changes needed
in teaching and learning practice that
will equip children with the values and
skills needed for the digital world they
will inhabit. I don’t think education has
moved with the times. Any child born into
the internet age is diff erent to the child
born in the analogue age. Today’s children
live in a connected world. They share
everything from their privacy, to their
ideas, to their knowledge. They naturally
collaborate, which is what we do in the
workplace. Yet the school environment
requires that children learn in individual
silos, measured by standardised testing,
judged against the same metrics. That’s
not really how the world works. We are
all diff erent, good at diff erent things,
and together we can do great things.
Too much emphasis is placed on judging
people by their academic strengths
rather than their other strengths, and I
think that’s wrong.
Standardisation was fi ne for the
industrial factory era, when everyone
was essentially processed to do
the same function. Education has
not kept pace with the changes and
fragmentation of modern industry.
Children need to be equipped with the
skills they will need for jobs that don’t
yet exist – such is the speed of change
in the digital world. What they almost
universally lack is the skills of creative
thinking and any real understanding of
what the business of creative industries
is all about. Fixing this is an important
task. Children need to be good problem-
solvers and good communicators. They
should be encouraged to collaborate
and learn about taking risks to develop
entrepreneurial spirit. Failure is okay
– it should be seen as success work-in-
progress. Let’s help them become job
makers rather than job seekers.
The problem with a Victorian
broadcast model of delivering
knowledge, obliging children to
www.techandlearning.uk
INTERVIEW: IAN LIVINGSTONE CBEmemorise facts, is that it can be soon
forgotten. Knowledge is important, of
course, especially committing literacy
and numeracy to memory. But I think
we should put more value on knowhow.
Learning by doing. Getting kids to ‘make
things do stuff’ is the new mantra. When
they are engaged, they learn – usually
happily too. In the 1980s, despite their
getting a whole generation of 10-year-
olds reading, the media didn’t write good
things about The Warlock of Firetop
Mountain, the first in the multi-million-
selling Fighting Fantasy gamebook
series authored by Steve Jackson and
myself. They were even banned in some
schools. God forbid children enjoying
reading without being told to.
Children are best served as being
motivated self-learners, who are not
afraid of failure, and who are natural
problem-solvers. I think that’s why today
computer science is so important. It’s
the new Latin, as it underpins the digital
world, which is exponentially reliant on
technology. It encourages people to
think computationally, to understand
logic and problem-solving, algorithms
and, of course, coding. But it’s not just
about coding. It is a discipline that
enables creativity.
ARE YOU ENCOURAGED BY DEVELOPMENTS LIKE CODING BEING INTRODUCED TO THE CURRICULUM IN ENGLAND?It’s great that computing is now
mandatory in English primary and
secondary schools. The rest of the world
is looking on with a mixture of curiosity
and envy. At the behest of Ed Vaizey,
the culture minister, I co-authored the
Next Gen Review in 2011, which was
published by NESTA. Next Gen made
20 recommendations – the main one
being to put computer science in the
curriculum as an essential discipline.
Spearheading the Next Gen Skills
campaign funded by UKIE, the video
games trade association, and working
with Computing at School, it took us
three years of lobbying before
it happened.
However, many people still don’t
understand the difference between
ICT and computer science. ICT was
effectively teaching children how to
consume technology, not giving them
the knowledge and insight they need to
create their own technology. They were
effectively being taught how to read
but not how to write. Then the penny
dropped: ‘Oh I see, it’s about creativity’.
You enable amazing digital creativity
by teaching children computer science.
Not everyone is going to become a coder
but it’s important that every child has
the opportunity to learn and understand
how code works. Any child, anywhere in
the world, could become the next Mark
Zuckerberg with digital-making skills.
The digital world is open to everybody to
be successful.
CAN GAMING BE USED TO TEACH EVERY SUBJECT?The interactivity in games naturally
requires problem solving. You can
learn using a game like Minecraft,
which is very creative, because you’re
building these wonderful digital worlds,
and there’s the community aspect of
sharing them with your friends. It’s like
digital Lego. If you want to teach urban
regeneration, why not use SimCity?
You’re building complete cities, learning
how city structures and the economies
around them work, and the challenges of
urbanisation. You can use games to teach
mathematics, whether it’s trigonometry
or algebra, you can deliver games-based
learning in maths. Games can be used as
simulations for training surgeons, pilots
and others in a safe environment.
Playing games is fun and entertaining.
Play is also a natural learning experience.
The gameplay experience combines a
broad mix of problem-solving, decision-
making, intuitive learning, trial and
error, logic, analysis, management,
communication, risk-taking,
planning, resource management and
computational thinking. Games stimulate
the imagination and encourage creativity,
curiosity, social skills, concentration,
teamwork, community, multi-tasking and
hand-eye co-ordination.
THE IDEA OF A GAMING SCHOOL CONJURES UP SOME INTERESTING VISIONS…That’s where it’s been misinterpreted –
I’ve never said it’s a games school.
It will be a school that has a broad and
balanced curriculum, where children will
be studying for 10 GCSEs. But we will
also encourage them to build a portfolio
of work. We will use some games-based
principles to apply to subjects for deeper
understanding, but it won’t be a school
where children are playing games all day
– far from it. We understand the value of
game structures being used as a learning
tool for problem-solving in particular.
WHAT STAGE ARE YOU AT WITH DEVELOPING A CURRICULUM AND WAYS OF APPLYING YOUR IDEAS? Our application is in with the Department
for Education. We’re now waiting in
the hope of being asked for interview.
Our team is ready and waiting. If we do
get approved, the plan is to be open by
2016. I don’t want anyone to think this
curriculum and teaching methods are
radical – more that they are in tune with
children’s natural way of learning by
doing. And yes, we will have discipline
in the classroom, but at the same time
we’ll encourage self-expression and self-
determination.
WHAT WOULD YOU LIKE TO ACHIEVE WITH IT? HOW WILL YOU MEASURE SUCCESS?I’m hoping that with more engaged
learning, children will achieve even better
GCSE results than they might have done
otherwise. Exam results will be one
measure. Ofsted will soon tell us if we are
getting it wrong. I don’t, as an employer,
see exam results as the sole marker for
whether or not a person would make a
good employee. Show me what you can
do and I can give you a job. Pupils will be
encouraged to build up a portfolio of
work, either to show further education
establishments or future employers.
Being able to show somebody what you
BriefBiography
Ian Livingstone CBE After making his name as co-
founder of Games Workshop and co-author of the Fighting Fantasy role-play game books in the early 1980s, Ian Livingstone became a leading figure in the video games industry in the late 1990s, as chairman of Eidos
In 2010, he was asked by the government to act as its Skills Champion and carried out a bottom-up review of the whole education system relating to games
Under his leadership, the Livingstone Foundation Academies Trust hopes to open a Free School in Hammersmith, London, which promises to deliver more engaged teaching through computer science and using games-based learning
Livingstone made his name by co-authoring the Fighting Fantasy game books
can do speaks volumes. The portfolio
of work will sit alongside qualifi cations
which, of course, every parent quite
rightly wants their child to have.
DO YOU HAVE ANY FEARS?Obviously, I believe 100% in my ideas
for learning. We are going to hire people
who we believe to be among the most
inspirational teachers in the land to
come and work in our school. I’ve also
got a board of trustees that includes
two highly respected individuals, who’ve
been there and done it before: Barnaby
Lenon, the ex-head of Harrow School;
and Marion Gibbs, who’s the outgoing
head of James Allen’s Girls
School in East Dulwich, who
is one of the most respected
headmistresses in the
country. So they’ll keep my
feet fi rmly on the ground with
respect to delivering a broad
and balanced curriculum.
IS THIS JUST THE BEGINNING?A core strength of the UK,
which gives us an edge as a
nation, is our unique creativity.
It is the envy of the world. The
creative industries sector
has grown fi ve times the rate
of the wider economy, and
now accounts for one in 18
jobs in the UK. We have to
ensure that school is an environment in
which creativity fl ourishes. Computer
science promotes problem-solving and
creativity. Hopefully our proposed school
will be a fl agship for learning-by-doing,
gett ing children more engaged in their
subjects: knowhow as well as knowledge.
Recommendations in our Next Gen
Review will be implemented, gett ing
children to think computationally and
become creators as well as consumers of
technology and products. And we must
never underestimate the contribution
that art, music, drama and design make
in promoting diverse thinking, self-
expression and self-determination.
And if it goes well, of course we’d want
to open more. We don’t want it to be just
a one off .
DO YOU THINK YOU WILL INFLUENCE EXISTING SCHOOLS TOO?I hope so, but that is of course for them
to decide. What I do know from my own
observations is that too many children
are needlessly bored at school and that
is just not right. Why can’t learning be
enjoyable? Why is all the fun learning
done outside of school? It doesn’t
have to be like that. An authentic
education for the digital world is key,
and government must continue its
vital role in evolving the curriculum,
bringing the arts and sciences together
to encourage innovation. It is essential
that school is a place where creativity
fl ourishes and inspires young people to
become the best they can be.
www.nesta.org.uk/publications/next_genwww.livingstoneschoolhammersmith.com
INTERVIEW: IAN LIVINGSTONE CBE
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‘‘CChhilddrreeenn nnneeeedd too bbbe eeqqquiipppppeedd wwiithh tthhhee
sskkilllss tthhheey wwwiill nneeeed ffoorr jjjoobbss thhaaatt
dddoonn’’tt yyeeet eexxiisst’’
Livingstone co-authored the Next Gen review with Alex Hope
mpowering girls with the
belief that they can be
successful in computing
and ICT disciplines can
have brilliant results. Through my
involvement with the Technovation
Challenge, I saw this with my own eyes.
I managed a team of girls, who started
out thinking they weren’t very good
and ended up believing they could have
successful computing and ICT careers.
Watching them develop both their ICT
skills and their interpersonal skills was
so rewarding.
I have worked with three groups of
girls ranging from Year 8 to Year 10 on
several competition entries, each one
requiring a variety of skills ranging
from public speaking to logical thinking
and people management. Most of
the girls were pre-selected based on
attitude, aptitude to learning and, of
course, commitment to the group
and competitions.
During a telepresence session with
our mentor, Heidi Rhodes from Cisco,
they were asked what they wanted to
gain from the competition. They all
answered, “to be more confident”. We
are still working in an age where both
boys and girls believe that computing
and ICT is for boys; they all have the
opinion that boys are just better at
it. These opinions need to change,
and I believe this can be achieved
through after-school clubs such as
Technovation Challenge (a girls-only
competition) and introducing girls to
successful female mentors from
within industry.
Stereotypes are so ingrained with
the students. One example is that over
the last week I have been asked why
I have a mat on my classroom floor.
When I reply, “It’s for my Lego Robotics
Group after school”, they all look and
although the girls look impressed, it’s
the boys who shout that they want to
join. When I say it’s a girls-only group,
the boys on the whole say, “But girls
cannot do robotics, boys are much
better”. Some of the girls were of a
similar opinion. These opinions can
only be changed through positive
experiences.
One or two of the girls in my first
ever Geek Girls group (named by them)
with TechGirlsUK did struggle with
being involved in a female computing
club – particularly some of the more
popular girls. It went so far that one
girl nearly left after being ridiculed,
which would have been a tragic loss to
the team. She did remain in the group
and spent a week at Cisco completing
her work experience – three days in
Manchester and two in London – which
was an unmatchable experience. She
has gone on to study GCSE computing
and is now looking at A-Level too.
There is a wealth of female talent
available as potential mentors who
can have a positive impact on girls’
perceptions of computing and ICT
opportunities that will come up in the
future. Opportunities such as Apps for
Good, FLL and Technovation Challenge
can put students in contact with
mentors who will inspire them.
Networking is key. Teachers need to
be more involved with social media
to gain access to industry and tech-
savvy mentors. The use of Twitter and
LinkedIn has enabled me to connect
with people like Heidi Rhodes from
Cisco in London, Silvia Spiva from
Cisco in San José, California and Digital
Heroes such as Andrew Mulholland -
an inspirational young man from
Northern Ireland.
Sponsorship is also available from
companies who are keen to encourage
girls into STEM subjects. We have
been lucky enough to gain corporate
sponsorship from companies such
as Cisco and EDF Energy to pay for
equipment and trips to Manchester,
London and even San José. Our school
has been a great supporter too.
Get people involved, get them
excited, get the students excited and
let them run with it.
technovationchallenge.wordpress.com
E
THERESA RUSSELL
Breaking stereotypes and instilling confidence can lead to rewarding results
OPINION
www.techandlearning.uk
OPINION
nteractive whiteboards
have largely displaced
blackboards in the
UK’s classrooms, but despite their
popularity, they do suff er from some
serious drawbacks. The biggest issue is
the amount of power they use. Typically,
they can be on six hours per day for 220
days of the school year and although
teachers tend to be environmentally
aware and relatively good at turning off
projectors when not in use, their energy
consumption and cost is signifi cant.
There are other disadvantages too.
Teachers rely on the availability of the
interactive whiteboard in planning their
lessons, making it a signifi cant issue
if the projector doesn’t work or if the
screen ‘washes out’ due to high levels
of ambient light. Common malfunctions
include the bulb burning out – standard
bulbs have a life of 2,000 hours – or
the projector becomes misaligned,
providing poor images. With some
designs, it is hard to avoid standing in
the beam.
Touchscreens are more convenient
and cost much less to run than
interactive whiteboards. Large-format
screens of 65in diagonal or more are
being widely adopted in many diff erent
applications, including retail, transport,
hospitality and corporate environments.
Because of this, economies of scale
mean that manufacturing costs are
reducing; something that is being
passed on to the buyer. These large-
format screens are widely off ered with
integrated touch control. There is litt le
doubt that, as the cost comes down, this
is the technology of the future for the
classroom too.
Touch technology is user friendly
and intuitive, overcoming the
hesitation of non-tech savvy members
of staff , off ering multiple touches,
making the screens super-accessible
for dynamic and interactive learning.
The need for a delicate projector is
eliminated and the PC can either be
integrated into the screen or att ached
to the rear, forming a single reliable
unit that only needs to be set up once.
The screen glass is also comparatively
robust and very easy to clean with a
wipe or, if necessary, with stronger
detergents. For informational signage
applications in school foyers and
catering areas, the same screens can
be used without the touch overlay.
Using a suitable content management
system, screens in the foyer can
quickly and easily be updated with
news of individual and collective
achievements and upcoming events,
and the same information can be added
to the menu screens in the café, and
even to screens in classrooms when
they’re not in use for lessons.
Screen technology is ever
improving. Whiteboard replacement
and informational signage packages
are now off ered based on Full HD
monitor technology (42in, 46in, 55in
and 65in), integrated with touch
control and driven by compact and
energy-effi cient solid-state PCs. The
screens can respond correctly to up
to fi ve simultaneous touches and can
be networked for remote control, and
are designed for 24/7 operation. They
can use technologies such as LED
backlights and smart power
management to deliver low energy
consumption. Low-energy solid-
state PCs off er high performance
but use less than 10% of the energy
of a traditional PC, and produce so
litt le heat that no noisy cooling fan is
required. They are able to run exactly
the same applications as their larger,
more power-hungry counterparts and
can be used with popular interactive
learning environments such as RM
EasyTeach, SMART and many others,
eff ectively eliminating the need for
training. Systems are compatible with
Windows, Linux and Android operating
systems.
www.tinygreenpc.com
I
VIRU PATEL
TIME TO SHINEWhy touchscreens are set to replace whiteboards in the classrooms
wenty years ago, schools
were struggling to get to
grips with establishing a
network in their buildings. Ten years
ago, most had some semblance of
a network on their premises – their
budgets were aligned so that there was
a fair proportion of spend allocated to
ICT infrastructure. Now, schools look to
sustain this but also to ensure that their
WiFi is in place in sufficient measure to
cope with their mobile learning needs.
More mobile learning projects become
WiFi and infrastructure projects – less
about the learning and more about the
technology. The reliance on in-house ICT
systems these days is huge.
What could happen is that schools
move away from a model where they
have physical assets that depreciate
over time (capex model) to one which is
more subscription based (opex model).
Moving to the cloud could bring some
real savings, not just on hardware,
but on software too. More and more,
software companies are moving to
cloud-based models.
Google has recently put in to place a
massive game-changer that will really
make schools think about how they work
with their infrastructures. It announced
that the Google Drive feature – part of
the larger and fantastic ‘Google Apps
for Education’ (which it gives away to
schools essentially for free) – will have
unlimited storage space. With this in
mind, what place do schools now have
for their internal networks for storage?
What requirement is there for
redundancy for all of that
data in schools? Do we
still need to have big
on-site server-based
systems to keep all of our
work in one place? The
landscape for technology
purchasing in schools is changing.
Use of the cloud is a really
exciting prospect for education.
There are lots of opportunities for
innovation in using it. The opportunity
to share, collaborate and create
learning experiences is huge. The use
of mobile technologies that capitalise
on cloud services has the propensity
to involve combined pedagogies like
Bloom’s taxonomy, Vygotsky’s zone
of proximal development and more –
creating authentic and shared learning
experiences.
It might be that your infrastructure
to support mobile learning isn’t there
yet. You might not have the ability to get
cloud services or your Google Apps for
Education set up yet. In that case, there
are a number of ways in which you can
use your existing network and turn it
in to a cloud-based service. One such
way is through the Foldr service from
Minnow. Foldr is a service that allows
you to bridge the gap to using full
cloud services by continuing to use your
internal infrastructures and at the same
time capitalising on your growing
bring-your-own-device scheme.
Either way, answer these questions:
Do you think in 10 years’ time you will
have your data stored locally or is it
more likely that you will be using cloud
services? Do you think it more or
less likely that you will be using cloud
services for your software?
The potential for increased
productivity and efficiency are there,
not only for staff but for students too.
Having services in the cloud means
that more and more activities can be
completed on the go, therefore
students are going to be far more
mobile with their learning. Cloud
services tie in well with mobile devices
and with so many of our schools
moving to 1:1 tablets in their learning
environments, why wouldn’t you want
to look at this? Again, more questions:
In 10 years’ time is it more likely or
less likely that we will be working and
learning using mobile technology and
in the cloud? I think the answer is more
likely. I would love to hear what you
think. I’ll see you in the cloud.
www.ictevangelist.com
T
MARK ANDERSONSEE YOU IN THE The trend towards mobile and cloud-based learning solutions is inexorable
‘The opportunity to share, collaborate and create learning experiences using the cloud is huge’
OPINION
www.techandlearning.uk
FEATURE: ED TECH TRENDS 2015
With advances in teaching technologies showing no sign of slowing down, Steve Montgomery takes a look at the equipment that will help to shape education in 2015
he use of electronic
equipment at all education
levels has grown rapidly
over the past two decades, since
the introduction of the interactive
whiteboard by a newly formed start-up
company, SMART, in 1991. Ease of use,
adaptability and appeal to pupils of all
ages have helped promote their use and
acceptance in the classroom and a wide
range of government-backed initiatives
and funding schemes has resulted in
almost total adoption of whiteboards
by schools in the developed countries
around the world. However, it was not
immediate. In the 1990s, no one knew
about interactive whiteboards, much
less why they might want or need one.
As technology developed and
connectivity within, between and
beyond schools matured, new devices
have entered the classroom to
supplement and enhance the learning
process. Higher education colleges
and universities have different
requirements but have also embraced
new technology enthusiastically.
This has resulted in new methods of
teaching across the board. Amber Halls,
science team leader at St Ives School,
is adamant that the role of technology
“is not to make the teacher’s task easier,
but to make it more effective”.
However, adoption of new
technology is not without problems.
“Fundamentally there are two barriers
that need to be overcome: reliability and
application,” points out Michelle Turner,
ICT creative director of Essential
Teacher. “In the classroom environment,
teachers must focus on pupils and do
not have time to attend to equipment,
even if they are technically competent
to set up and control advanced IT and
presentation equipment. They rely on
it working as soon as they are ready to
start the lesson, and any problems must
be overcome quickly and with minimal
effort on their part. A teacher who has
prepared a lesson at home on a laptop
needs to be sure that he or she can
instantly connect it to the classroom
whiteboard or projector. Otherwise the
lesson won’t proceed.”
Many schools now have their own
technical support staff, or share with
other local schools, to ensure maximum
operation of in-school equipment,
and this is becoming more critical as a
wider range of technology enters the
classroom and teachers need greater
connectivity to third-party resources.
No technology or learning software
will be used unless it has the backing of
teachers. “Teachers must see a benefit
themselves and be keen to use it, and
keep using it, in order to maximise
its potential,” explains Turner. “They
need the time and resource to learn
how to apply it and prepare content,
which inevitably needs the support
of the leadership team. A school that
is dedicated to making the best use
of technology and is committed at
the senior management level can
apply learning aids across the whole
curriculum and age range, allowing
pupils to become immersed in these
techniques and greatly benefit as they
progress through the school.”
Professional bodies such as NAACE
and the London Grid for Learning
provide support and guidance,
together with extensive teaching
resources. Independent suppliers also
offer services. N-vest works with a
network of channel partners, including
manufacturers, distributors, resellers
and integrators, to provide advice and
product training.
Pip Thomas, director of N-vest, says:
“While a great deal of time and care is
taken over the research, selection and
installation of technology, very little is
spent talking to the people who will use
it about what they need and want, how
the technology will impact them, how
it will benefit them and what training
WHEELS KEEP ON TURNINGT
‘Atttituuudeess tto ttecchnnnolooggy inn sschhooolss aaree cchaanggingg’ PPipp TTThoommaass, NN-vveesst
SMART interactive whiteboards have evolved and now include multi-touch
capability for group work
www.techandlearning.uk
FEATURE: ED TECH TRENDS 2015and on-going support they’ll need to
achieve that. We get involved before
new purchases are made, to work with
the school to devise a user adoption
strategy, which is essentially how to
win the hearts and minds of those who
will use the new technology and turn
that new equipment or software into an
essential tool they could not do without.”
TECHNOLOGY FOR LEARNING AND SKILLSTechnology used in education must
be considered as a tool and not
implemented for its own sake. Yet even
this attitude is developing, explains
Thomas: “Attitudes to technology in
schools are changing. Where the focus
was once on technology as a teaching
aid, it is now more about technology
that engages students to aid learning,
and on teaching them the skills they will
need in the workplace. It is an ongoing
process. We are also increasingly being
asked to go into schools to assess how
well they are using their technology,
what else they could be getting from
it, the skill levels of users and what
training is needed to enable unused
capabilities to be unlocked.”
An essential life skill is being able to
collaborate and work with colleagues
and business partners, which is first
encountered in group learning at an
early stage and extends throughout a
student’s academic career. It has been
revolutionised by the use of personal
devices within the learning environment
fuelled by applications that enable
devices to be linked together with
each other and classroom resources
– including teachers’ tablets and the
interactive whiteboard or lecture
room projector.
“There is a definite move away from
the traditional knowledge transfer
approach to teaching, to knowledge
sharing opportunities. Instead of the
teacher spending most of the time at
the front of the class, students now
learn and solve problems together,
guided by the teacher,” says Ian Curtis,
head of Western Europe, Africa and
ANZ at Promethean. “The popularity
of iPads as a consumer technology
has undoubtedly influenced the rapid
adoption of collaborative learning, but it
is the availability of software solutions
and apps which are making these
devices a valuable teaching technology.
“Promethean’s ActivEngage2 is a
virtual Learner Response System,
which can be installed on handheld
devices and used to support formative,
summative and other assessment-
based activities. It can be supplemented
by ClassFlow – an all-in-one teaching
platform for synchronising classroom
devices and orchestrating lessons,
which creates a truly connected
classroom. It engages learners by
enabling content to be pushed out
to students and gives students the
ability to share their creative input by
sending content back to the interactive
whiteboard, interactive flatpanel or any
other front-of-class display solution.”
Halls points out: “The pedagogy has
changed towards one that is student-
centred, with independent learning, as
students become more responsible
for their own learning. Tablets allow
students to find their own way and
progress at their own pace.”
Ulf Greiner, product line manager
business projectors at NEC Display
Solutions Europe, also believes that
collaborative self-learning brings
additional benefits and will prepare
students for the future: “Students are
generally more engaged and willing to
participate when using the technology
they are familiar with. Teachers can
encourage students to research in
their own time, accessing information
via the internet, in preparation for
group time where the session can be
more productively spent in discussion.
Through more efficient and productive
working practices, teachers can
stimulate further and deeper learning
from their students.”
Interactive whiteboards have
generally used short-throw projectors
combined with a touch-sensitive screen
surface that senses a pen or user’s
finger. These have developed from
single touch devices to multi-touch,
allowing several users to operate them
simultaneously and enabling the sort
of gestures found on smartphones and
tablets. Cost reduction in LCD display
technology is beginning to make these
types of panel cost-effective and
competitive when the total cost of
ownership is considered over its
full lifetime.
iBoardTouch’s range of interactive
panels is compatible with interactive
whiteboard systems, which, as
European operations director Zulfi
Baig points out: “Enables files to be
transferred seamlessly between
different interactive platforms. The
software allows users to open SMART
files in native format and from early
next year will also be configured to
open Promethean files. It includes tools
that add videoconferencing, support
wireless connections with mobile
‘Finger-touch brings magic to the classroom – annotations and
drawings made by either finger or pen’
Chris Goff, Epson UK
Messages can be sent by teachers to pupils’ tablets
FEATURE: ED TECH TRENDS 2015
devices and bring your own device for
real-time collaboration and whole class
information sharing. Motion-detection
technology can be added to allow the
system to be controlled from up to 5m
away and voice command technology
will be available soon for speech control.
“The iBoardTouch Pro is up to eight
times more energy efficient than
traditional whiteboards. A 55in display
consumes approximately 180W power
consumption compared with a typical
interactive whiteboard, projector and
separate PC which is typically over
1,000W. On the basis of full time, five
days per week use, it could cost as little
as £80 per year to run, compared with
around £400, and should last for nearly
30 years in normal operation without
needing lamp replacement.”
The option to move away from
dedicated whiteboards is offered
by companies like Epson, with its
new interactive projector. This adds
finger and dual-pen touch capability
to an ultra-short-throw projector,
as Chris Goff, business manager,
Visual Instruments at Epson UK,
explains: “Finger-touch brings magic
to the classroom – annotations and
drawings made by either finger or pen.
Interactivity is built into the projector,
removing the need for a separate,
expensive interactive whiteboard, so
cost is reduced and educators are able
to make their money go further.”
PERIPHERAL DEVICESWhichever presentation system is used
within the classroom or lecture theatre,
there is a wide range of peripheral
devices that can be added to enhance
its capability. Desktop and ceiling-
mounted visualisers enable objects
to be captured and displayed on the
screen in single or three dimensions.
Cameras and audio systems allow
videoconferencing applications to
be implemented quickly and easily to
open a gateway to other schools and
organisations around the world – many
of which have outreach programmes to
provide educational programmes.
beyerdynamic’s MPR line array
microphones are ideal for educational
applications, as Matt Nettlefold of
distributor Polar Audio explains:
“The Revoluto microphone exhibits a
‘corridor characteristic’ which allows
it to pick up voices over a wide area
with high clarity. Depending on the
size of the venue, one microphone
can cover the whole room and replace
multiple hanging microphones and
the associated mixing requirements.
It means that teachers have more
flexibility of movement within the
room whilst speaking and the
whole class can contribute in a
videoconferencing session.”
Video recording is an extremely
flexible and valuable tool at all levels
of education. “Teaching staff are
increasingly adopting the flipped
classroom concept, where teaching
is delivered via video and viewed as
homework, allowing activities to be
completed in class, with the teacher
present,” says James Keen, marketing
manager at Tripleplay. “It reduces the
need for repetition – a teacher can
perform and record a lesson once and
then use it time and again. It opens up
the opportunity to spend more time
with pupils while in class.” At university
level, video recordings are made
available to students to remove the
need for extensive note taking during
lectures, allowing greater engagement
and easing revision and missed lectures.
Video also allows the delivery of
massive open online courses (MOOCs),
which combine remote, online learning
with video and social media. Professor
Neil Morris, director of digital learning
and chair in educational technology,
innovation and change at the University
of Leeds, is a strong advocate: “In
the higher education sector, there
are a number of areas of strategic
importance in educational technology
at the moment. These are online
courses, assessment and feedback,
in-class interactivity and use of mobile
devices. Over the last couple of years,
MOOCs have had a large impact on the
provision of digital learning materials
on externally facing platforms, and also
within universities.
“As mobile device ownership
increases on university campuses, this
is starting to impact on approaches
to interactivity in class, for example
in mobile voting, chat, interactivity
and group working. Innovative use of
lecture capture and desktop capture
technologies is starting to impact on
assessment and feedback, as staff
and students use the tools to produce
assignments, submit assessments,
mark online and provide digital
feedback.” With no classroom, video is
the only way for lecturers to get face to
face with students.
Technology has greatly aided the
delivery of education at all levels and is
set to improve it further, particularly in
academies and private schools with free
school status and at higher educational
establishments that are free to explore
non-traditional teaching methods. The
benefits to teaching staff of well-
integrated solutions are apparent in
increased effectiveness. The benefits
to students in preparing them for their
future careers are immense.
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The Epson EBA585 offers interactivity from a projector
FEATURE: BUDGETING
Versatility, value for money and sustainability are increasingly important when it comes to ICT purchasing. George Cole looks at how three schools, with different-sized ICT budgets, are making their money stretch further
uggling an ICT budget is
challenging at the best
of times. Not only is
technology fast-moving and constantly
evolving, but developments like the
new ICT curriculum, introduced last
September (with a focus on computer
science), bring added pressures. The
2014 British Educational Suppliers
Association (BESA) survey, Information
and Communication Technology in UK
State Schools, covers a representative
sample of 22,000 primary and 4,300
secondary schools across the UK. It
found that the average primary school
ICT budget for 2014/15 was £14,450, and
for secondary schools, £64,000.
When it comes to ICT purchasing,
factors like versatility, value for money
and sustainability are even more
important. Teachers are also coming
up with new ways of using ICT to get
even more out of the technology. Below,
we look at how three schools, with
different-sized ICT budgets, are making
their money stretch even further.
BRAMPTON PRIMARY SCHOOLBrampton Primary School in Cumbria
is a small primary school with 294
pupils aged 5-11, and 14 teaching staff.
Chris Armstrong, the school’s deputy
headmaster, says it’s hard to put a
figure on the school’s budget, but it
is, “limited”. Even so, the school has
invested a lot in ICT.
ICT is classroom-based, with each
room having a laptop, projector, SMART
Board, SMART Notebook software and
speakers. “I think this set-up is the bare
minimum of what teachers expect these
days,” states Armstrong. There are two
portable trolleys with laptops, which are
moved around the school. Most of the
ICT management has been outsourced,
although there is also an IT co-ordinator.
The computer-to-student ratio is 1:10.
“It’s not just the ICT budget that is
tight,” he says. “We spend money on ICT
when we need to, so if something needs
replacing, we’ll do it, because teachers
have to use ICT; it’s a part of their day-
to-day job.” When it comes to deciding
what ICT equipment is essential, he
has no hesitation in stating that it’s
the classroom set-up of notebook,
projector and screen. “It offers so
many possibilities, whether it’s looking
at historical photos or playing online
educational games.”
Armstrong puts visualisers
(Brampton has two) under the “not
essential, but good to have” category.
“You can do brilliant things with a
visualiser, like zoom into historical
artefacts – it’s a powerful tool. If money
was no object, I’d purchase some
e-readers, because children are used
to this type of technology,” he explains.
Although many schools have purchased
tablets, Armstrong is wary: “I do wonder
whether they are being used for the
right reasons or are simply gimmicks.”
A tight ICT budget doesn’t mean you
can’t do bold, innovative and imaginative
things with it. IT co-ordinator Tom
Dennis set up a live video stream of an
oystercatcher nest, which appeared
in the courtyard area of the school’s
MAKING BUDGETS WORK
J
Dunston Hill Primary’s facilities include a dedicated ICT suite with 30 PCs, a whiteboard, projector, laptop and TV screen
‘Ouutsssouurcciingg ICCT mmaainnntennaannceee leetss yyouur teaacchhinngg sstaafff ffoccusss onn wwhhaat mmaatteerss –– leaaarnningg’CChhrisss Arrmmmstrroonng,, BBraammmpttonn PPrrimmaarry SSchhooool, CCuummmbriaa
www.techandlearning.uk
FEATURE: BUDGETING
site. Classes were able to watch the
action unfold, thanks to a motion sensor
camera providing live feeds around
school. Two eggs hatched and this
prompted a visit from the RSPB, along
with discussions and work on birds,
migration and local wildlife. In another
example, a KS1 teacher recorded her
class completing a simple dance routine
in the hall and showed it to the children.
This helped them reflect on their
own performances.
The two visualisers have helped
pupils improve their writing. “There have
been numerous examples of teachers
using film and photographs to prompt
learning about different things. The
basic AV set-up of laptop, interactive
screen and sound system allows us to
do that,” explains Armstrong.
He says that while price is important,
an even more important purchasing
consideration is “how are we going to
use the ICT? What are the benefits for
the pupils and staff? How will it help
children – that’s the first consideration;
cost is secondary.” He adds that there
are additional costs like maintenance,
replacements (like projector bulbs and
whiteboard pens) and the network.
“Whatever you buy is going to look
outdated in six months’ time,” he notes.
“That is why a lot of schools have gone
down the leasing route. Outsourcing ICT
maintenance can save you a lot of time
and money, and lets your teaching staff
focus on what matters – learning.”
DUNSTON HILL COMMUNITY PRIMARY SCHOOL When Dunston Hill Community Primary
School moved into a new building in
2008, it was fortunately positioned
to receive funding for lots of new
hardware. The school leadership also
believes that ICT has a key role to
play in teaching and learning, and so has
continued to invest much in its
ICT budget.
Dunston Hill Primary is based in
Gateshead and has around 445 pupils
and 16 teaching staff, plus a dedicated
AV/IT support member of staff. There’s
a dedicated ICT suite with 30 PCs, a
whiteboard, projector, laptop and TV
screen. All areas of the school have
access to Apple TV, and each classroom
has a PC, projector, visualiser and
whiteboard. The Year 5 Pod area has
four PCs, a whiteboard, projector
and TV, and three learning resource
and community rooms each with a
whiteboard, projector and Apple TV.
Five laptops are used for teacher
planning and preparation, and there
are two iPad trolleys with 48 iPads
available for use around the school.
In the hall there is a whiteboard,
laptop, AV system and lighting, and
in a meeting room, an interactive
whiteboard and laptop. WiFi is available
throughout the school, both internally
and externally, and there are also four
network printers. The school also
has 12 Kindles and 30 Nintendo DS
consoles. Microsoft Office 365 is used
throughout, with teaching staff using it
for email and calendar on their tablets.
The computer-to-pupil ratio is 1:9.
“We normally spend around £30,000
a year on hardware, although this year,
it has been closer to £18,000 due to
budget constraints,” explains Louise
Briggs, Dunston Hill school business
manager. The school also spends an
additional £4,500 on consumables and
software, and some additional funding
is available from other sources, such
as fundraisers and the pupil premium
funding streams.
Sustaining good ICT provision takes
its toll on any budget. “A lot of PCs
are getting on in age and 34 PCs will
have to be replaced this year,” says
Briggs. “I replaced all our printers
with the network printers to reduce
printing costs, and we purchased LED
projectors, so we didn’t have to buy new
bulbs, which cost around £200 each. But
it means that we don’t have the funding
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A purpose-built performance and sports block at Shireland Collegiate Academy includes a 400-seat studio theatre, music rooms, recording studio, dance and drama areas and an immersive space with 12 projectors
FEATURE: BUDGETING
to buy iPad apps. These are paid for
through school fundraising.”
ICT is used extensively for teaching
and learning. Many programs are
used for literacy and assessment; the
whiteboards are constantly used for
presentations and interactive activities,
the visualisers are used to model work,
and the school website is packed with
resources. But what does the school
consider to be its most essential ICT
resources? “The PCs, obviously, for
basic keyboard skills,” reveals Briggs.
“The iPads and Office 365 are important
– communication between staff would
suffer without them. Whiteboards are
essential – we couldn’t imagine going
back to blackboards and not having the
ability to interact and show videos and
display resources. The iPads are also
well used – it’s great that technology
can be used outside.”
The Kindles and DS consoles count
as “not essential but nice to have”,
while Briggs notes that some apps are
presented as being educational but, in
fact, offer little useful content.
Dunston Hill takes great steps to
ensure that any ICT it purchases will
provide good value for money. Staff,
for example, are free to suggest apps,
and these are assessed by the school
leadership team before purchase.
“We’ll often go and look at another
school that’s using a resource we’re
interested in, but it’s important to
remember that what’s good for one
school may not be right for yours. Any
purchase has to be needs-led,” says
Briggs. “And I go through a best-value
process for the best price.” She adds
that it’s easy to overlook things like
consumables, energy and insurance,
which are often hidden costs. “When
we acquired lots of new devices, it put
a strain on our WiFi network, so we
had to upgrade it, so that was another
cost. When you buy in bulk it is difficult
to replace items in one go, once the
lifecycle has finished. It is easier if you
can allocate funding over a phased
period of time.”
Sustainability is an issue,
and keeping up with the latest
developments is an ongoing process.
Briggs says: “Financial constraints
will restrict how far you can progress,
but you have to accept that everything
has a lifecycle.”
SHIRELAND COLLEGIATE ACADEMYShireland Collegiate Academy in
Smethwick, West Midlands has been a
trailblazer when it comes to educational
ICT. It was one of the first schools to
set up its own learning platform, and
for years has had a specialist e-learning
team. Executive principal, Sir Mark
Grundy, explains: “We buy ICT that is
systemic. It’s stuff that affects the
whole school or a year group. If it’s not
going to offer value for money and have
a big effect, we don’t have it.”
Shireland has 1,170 students aged
11-19, 96 teaching staff and 90 non-
teaching staff. Almost all students
have their own laptops, the exception
being Year 11, who require specialist
facilities because of the nature of their
exam curriculum. In addition, each
curriculum area has a set of laptops,
and every curriculum learning space
a SMART Board – there are 66 in the
school. A purpose-built performance
and sports block includes a 400-seat
studio theatre, music rooms, recording
studio, dance and drama areas and an
immersive space with 12 projectors.
WiFi is throughout the school, and Sir
Mark says 1,900 devices are tagged to
the school network.
The Shireland ICT budget is huge –
the school spends around £200,000
a year on refreshing hardware and
infrastructure, plus another £50,000 on
licences. Shireland’s Learning Gateway
is based on Office 365 and is used
extensively by staff, pupils and
parents – the school has moved to a
flipped learning system and students
collect their resources from the
Learning Gateway.
When it comes to essential ICT, Sir
Mark says: “The students having their
own laptops has made the biggest
impact. They pick up their laptop in
the morning and it’s got all their notes
and resources. The continuity and
sense of ownership has made a big
difference.” Teachers have been doing
some outstanding work with the new
immersive system, he adds, including
work that involved looking at the role
of women in World War II. But not all ICT
purchases have been successful. “The
worst decision I made was to give all
sixth formers their own iPad, because
when we purchased them they couldn’t
run Office. Seventy per cent of sixth
formers asked for their iPads to be
replaced with a laptop, so they could do
their schoolwork. Voting systems were
another mistake, because you can do all
that on a tablet or SMART Board.”
Keeping up with the pace of
ICT is challenging, says Sir Mark: “You
have to accept that things have to be
replaced but you can be clever about
it; our laptops are resilient enough
to last for around five years.” When it
comes to budget planning, Shireland
runs a five-year ICT development plan:
“The ICT budget is treated like the staff
budget. It’s the only way of making it
sustainable,” he explains.
www.bramptonprimaryschool.co.ukwww.dunstonhillcps.co.ukthelearningbank.co.uk/shireland/
Each classroom at Dunston Hill Primary has an interactive whiteboard
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FEATURE: CODING IN THE CLASSROOM
The requirement to teach coding has left many schools feeling unprepared. However, says Chris Waterworth, it provides a platform for creativity, inspiration and different ways of learning
ince September 2014, schools
across the country have been
coming to terms with the fact
that computer science has been made
compulsory under the new national
curriculum. The introduction of this
new curriculum has turned computing
sessions on their head in primary
schools. We are no longer teaching
children how to use applications, we are
now tasked with teaching children how
to create them.
Schools still have an obligation to give
children opportunities to present their
work using various methods like digital
photography, film and presentations,
but the one area that has caused so
much discussion among teaching
professionals across the country has
been the requirement for children to
learn how to write computer code.
Teaching children how to create
their own games, websites, animations
and applications has been missing
from schools for many years and is
something that holds huge possibilities
– not only for children now, but for the
future. Try to think of a job or object in
modern life that doesn’t involve some
sort of technology and some sort of
programming that is either part of
it or has been part of producing it –
it’s quite tough.
Our world is now dependent on
technology and the software that
runs on those devices, but worryingly
only a few of us know how they work.
We are facing a future with a lack of
computer engineers and it’s hoped that
the introduction of the new computing
curriculum will be a step towards solving
this problem.
“When our pupils leave school they
will not be using the devices that we
give them in primary school,” says
Digital Classrooms’ Rebecca Stacey.
“The chances are they will never have to
manipulate a cat across a playground
using only directions, or come against
a visual language such as Scratch. It
is not about a specific language or a
specific program, it is about logic, about
creativity and about problem solving.”
TTEAACHHIING THHEE BIGG IDDEATeachers across the country have been
left ill prepared for this transition from
teaching children how to use Microsoft
Word or how to program a simple robot,
to having to learn a whole new language
to meet the new curriculum. There is a
strong recognition among teachers and
headteachers that children will need
to understand more fully the digital
devices that they are growing up with,
but schools have not been given the
time, money or training to do that.
Jodie Matthews, headteacher of John
Hellins Primary School, explains: “As a
headteacher, I recognise the need to
prepare our children for a future that
we cannot yet imagine. Technology
is advancing quickly and we strive to
meet the needs of the future. The new
curriculum provides challenges for
schools and individual teachers, not
because we don’t want to move on, not
because we don’t want to change, not
because we don’t want to prepare our
children for their futures, but simply
because many of us are unprepared to
do so. Teachers love learning – it’s a key
reason why we do the job – we just need
support, time and a little bit of funding
to do so.”
GGETTTINNNG THHEE TTECHNNOOLOOGYY RIGGHHTSchools have never been in a better
position when it comes to getting their
hands on coding applications - there is
so much freeware out there that will
comfortably meet the needs of the
new programming and control part
of the computing curriculum. Online
resources such as Scratch from MIT and
Codecademy allow schools to access
effective resources via the internet, with
LOGIC, CREATIVITY AND PROBLEM SOLVING
S
‘The new curriculum provides challenges… because many of us are unprepared’ Jodie Matthews, John Hellins Primary School
www.techandlearning.uk
FEATURE: CODING IN THE CLASSROOM
no need for licences, install time or a
particularly powerful Mac, PC or tablet.
The beauty of these applications
is that they are web-based and fully
accessible outside of school, something
we are seeing more of in education –
24-hour online access to content.
Children are starting to structure
their learning around their own lives.
This online access allows children to
finish a project outside the tight time
constraints of the school day.
There is, of course, a plethora of
coding schemes of work available
from large educational companies, but
choosing one is proving difficult for
lots of schools as they don’t want to
spend huge amounts of money for it not
to have any impact. Schools are being
forced into making these decisions, as
they’ve not had the time to fully evaluate
what they really need.
The one issue that schools
have widely reported is that they
suddenly need more hardware to
run the applications to meet the new
curriculum – devices like the Rasberry
Pi, programmable Lego Mindstorm kits,
iPads and more powerful computers.
This can be a tough decision for schools
to make and one that is often left to the
advice of sales representatives.
Ed Southall, from the school
of Education and Professional
Development at The University of
Huddersfield, explains: “A sad reality in
many schools is that budget allocations
for technology are often frivolously
spent without any forward planning
or reflective evaluation of the impact
of previous ‘tech binges’. Take a look
in the stock cupboards around your
school. There, gathering dust are often
voting handsets, manuals for expired
software no-one knew existed, receipts
bankrolling expensive VLE projects,
laptop trolleys and even iPads.”
BBEINNG CCREATTIVVE WWITTH CCODIINGGThe risk, when introducing something
new like coding, is that the curriculum
will become very dry – children sitting
through skill-based sessions, following
the instructions of an uncertain teacher,
who’s reading from a scheme of work.
The children become disengaged
because they don’t see the point of
learning those new skills. Teachers in
schools up and down the country have
an opportunity to plan their coding
sessions as they do when planning their
other curriculum areas – an opportunity
to be creative, take risks and ask the
children how they want to use the skills
they are learning.
Starting with a question is an
excellent way to inspire children,
and it becomes even more powerful
when they’ve generated the question
themselves. How do I create a computer
game? How did they create Angry Birds?
Teachers can start with the outcome
and then work backwards when planning
their next computing projects and link
in as many curriculum areas as possible.
Only then will children see a process of
learning that leads up to something that
they can relate to.
Clare Elkes, deputy head at
Buntingsdale Primary School, says:
“Giving groups a question that will
engage their learning and putting the
onus on them to present to the class has
really improved the children’s thinking
skills, resilience and co-operative
learning strategies. I can give a group
a question and allow them time to
research answers, present ideas and
work collaboratively. It has not only
changed the way I plan for lessons
but cut down my planning workload
considerably, as the teaching and
learning start and end with the students.”
Today’s software companies need a
multitude of skills to get to their final
outcomes, and children and teachers
need to know this. Pete Schumacher,
from Peregian Springs School in
Queensland, Australia, states: “At school
I don’t have lessons where I teach skills
explicitly. The students acquire them
through our community of students. We
use peer tutoring to teach the skills or
they teach themselves. At the moment,
‘Creativity happens when different disciplines meet and collide with each other’ Ian Wilson, Apple professional developer
FEATURE: CODING IN THE CLASSROOM
my students are designing sustainable
houses using SketchUp. Last year’s
students have taught some, others
have watched YouTube tutorials and
another lad was taught by his father.
The knowledge builds from the buzzer
effect: ‘That’s cool, how did you do that?’”
Graphic designers, scriptwriters,
programmers and mathematicians all
play a part in the world of computer
programming. Look at the device you’re
using to make phone calls or plan your
next lesson; all of these devices need
some, if not all of these skilled people to
create it. If we use this type of thinking
when teaching children computer
science, the whole new computing
curriculum makes perfect sense.
Design a project with children and
then tease out what jobs they need to
do. Create software companies in your
classrooms and allow children to decide
the jobs and then distribute those jobs
to complete the task. And, finally, give
them time to complete it – something
we are scared to do in our schools. It’s
possible to include computing, art,
history, geography, writing, reading,
design technology and mathematics
objectives into one project that could
span a whole term in school. Cross-
curricular learning is essential, as seeing
children using skills from other subjects
demonstrates a deep understanding.
Apple professional developer Ian
Wilson states: “While it can be useful
to compartmentalise and focus on
one element of a subject or topic for
the purposes of analysis, in reality the
connectedness of the various elements
means that separation is a temporary
and artificial state. Moreover, creativity
happens when different disciplines meet
and collide with each other, and siloing
subjects minimises opportunities for
fusion and innovation.”
CCHILLDRRREN ASS TTEAACCHEERSSMany teachers talk about not
understanding what to do with
technology in schools. Children, on the
other hand, are digital natives; they have
been born into a world with technology
built seamlessly into their lives.
Rebecca Stacey, headteacher of
Castle Carrock Primary in Cumbria, says:
“The most powerful message teachers
can send, in my opinion, is to learn
alongside their pupils. Teachers who do
not know how to start with coding need
to take a risk and do just this. Begin by
‘playing’ with coding applications – each
time somebody learns something new
they share this with the class. You not
only begin a powerful journey with your
class, but you are teaching yourself.
Learning independently is something we
strive for in all of our schools.”
Coding can be a very social
experience, but there seems to be a
stigma attached to computer engineers.
Ask children what they think a job as a
computer engineer looks like and mostly
they’ll answer that coders sit in a dark
room lit only by their computer screens,
working for days on end to perfect the
single page of code that will complete
their project. Not true anymore.
Our children quickly realise that there
is a whole digital world out there wanting
to share ideas, lines of code, new
software and much more. Andy Calvert,
assistant headteacher at Ilkley Grammar
School, reveals: “In my experience, the
social media revolution impacts hugely
on the way young people operate as
students of a 21st century school. The
rapid progress that many make while
using simple coding programs always
brings a smile to my face as well as
theirs. But, above and beyond this, the
thirst for learning is all encompassing
with the constant information barrage
any person is subjected to through
social media. This opens doors to things
that were not possible just a few years
ago. Schools have to try and keep pace
with the continuous change and not see
it as a threat, but as an opportunity to do
things differently for the benefit of the
young learners.”
Not only do children share
experiences online – particularly when
away from school – they are buzzing
around the classroom sharing new
ideas and techniques with each other.
They know who to ask when they get
stuck, and often it isn’t the teacher. We
really shouldn’t be afraid of handing
our classrooms over to our children
to learn in, rather than exposing them
to a Victorian model of learning.
The computer engineers who coded
YouTube, Blogger, Twitter and other
social media sites are changing that
outdated model of our schools. Social
media and sharing online is helping to
accelerate our learners’ progress.
GGROOWTTTH MMINNDDSEETTS Coding is tough. We need the children in
our classrooms to realise this, as they
are used to getting quality results with
little or no effort on their part. Think
about the easy-to-use video editing
applications, WYSIWYG website
builders and app design programs now
readily available for children to use. They
all give you quick, effective results, but
they never quite give you what you set
out to create.
Giving students an opportunity to
learn how to code changes all of this, as
it allows children to be creative using
the technology that they’ve always had
around them.
videoformyclassroom.blogspot.co.uk
‘Schoooolss hhhavvee tto tttry aand kkeeepp paacee wwwithh cconntiinnuoouus cchhaanggge aand nnott sseee iit aas a tthrreaaat’ AAnndyyy Callvverrtt, IIlklleyyy GGraammmmaar SSchhooool
‘Thhe tteaachhingg aand leaarnniingg sttarrtt aand eendd wwithh thee sstuudeeentts’ CClaareee Ellkeees, BBunttiinggssddallee PPrimmaaryy SSSchhooool
www.techandlearning.uk
SHOW NEWS: BETT SHOW 2015
The UK’s largest technology and learning event is fast approaching. Michael Nicholson looks forward to this year’s Bett Show
he 31st Bett Show takes over
ExCeL London from 21 to
24 January and expects to
welcome more than 35,000
education industry professionals
through its doors. Through a mixture
of new product innovations, insightful
workshop and seminar content, plus
a range of networking opportunities,
the show has established itself as the
UK’s biggest technology and learning
event. And its significance stretches far
beyond these shores – Bett Show 2014
welcomed visitors from no less than
113 countries. Judging by the #BettChat
buzz across social media over the past
few months, don’t be surprised if this
year’s figures are even more impressive.
An interesting development for
2015 is the introduction of Futures – a
new platform to nurture innovative
education technology start-up
companies. The project – a collaboration
between Bett and leading education
think-tank, the Education Foundation –
aims to showcase budding businesses
that promise to have a significant
impact on education. Following a call for
entries, a panel of educators will select
the 30 new businesses that they feel
offer solutions that will have the most
impact in education. The 30 selected
ed-tech businesses will benefit from a
choice of two bespoke packages based
on their market status, involvement in
a range of Bett fringe events, specialist
business support and extensive
marketing resources.
Debbie French, portfolio director
of Bett, explains: “Nurturing ed-tech
businesses is a natural move for Bett.
Since its inception in 1985, the show
has been a launch pad for the best
education technology, and over the
years we’ve seen nascent companies
develop into major market players with
the support of the Bett community that
has developed alongside them.”
Speakers at Bett Futures include:
TV and radio presenter and founder
of TeenTech, Maggie Philbin; Miles
Berry, leader of computer education at
the University of Roehampton; Code
Academy’s head of UK operations,
Rachel Swidenbank; and Sam
Chaudhary, founder of Class Dojo.
Visitors wishing to gain insight
into policy changes and the statutory
requirements of the new SEND Code of
Practice will be able to do so by visiting
the SEN Information Point, which will
once again be hosted by nasen. The
special-needs information organisation
is also curating the show’s four-day SEN
CPD programme, comprising free-to-
attend seminars and workshops.
MINISTERIAL ADDRESSESWith the countdown to the general
election entering its final months,
many attendees will be keen to hear
ministerial addresses from the new
education secretary Nicky Morgan
and from shadow secretary of state
Tristram Hunt. Morgan’s speech
will outline her vision across critical
educational policy areas, the school
curriculum, school improvement and
the establishment of academies
and free schools. She’ll outline how
reform in these areas can be achieved
or enhanced through education
technology. Her opening address will
be given on Wednesday 21 January 2015
at 11:00.
Other speakers to look out for
include Wikipedia founder Jimmy Wales,
gamification and innovation advocate
Ian Livingstone, CEO of Raspberry
SHOWCASING INNOVATION
T
When? 21-24 January 2015Where? ExCeL LondonTime? Wed 21 Jan 10:00 - 18:00 Thu 22 Jan 10:00 - 18:00 Fri 23 Jan 10:00 - 18:00 Sat 24 Jan 10:00 - 16:00
SHOW NEWS: BETT SHOW 2015
Pi Lance Howarth and director of
education for the Bill & Melinda Gates
Foundation Vicki Phillips. The show will
host more than 200 speakers across
two venues – Bett Arena and Learn Live.
Full details can be found on the Bett
Show website.
ON THE EXHIBITION FLOOROf course, like any exhibition, Bett
Show’s prosperity is securely tethered
to the strength of its exhibitor list. With
over 600 companies from every corner
of the technology and learning sectors,
there will be lots of food for thought
and new technology aplenty.
The show will see the birth of a
robot called Ohbot on stand BFS2. It
is the brainchild of teacher and former
advisor Dan Warner, and Mat Walker – a
roboticist and engineer who developed
the Inkha robot receptionist at Kings
College London. Ohbot’s inventors
believe that children should have
access to a creative robot system that
is modelled on themselves, which they
can program to talk, display emotions,
act, react and solve real world problems.
Ohbot comes with a pack containing
the constructible kit, various sensors,
straightforward making instructions,
software, speech capability and
projects. The projects focus on
developing computational thinking
skills and developing an understanding
of key programming concepts, including
sequencing, repetition, selection and
working with variables.
Retro futurism is also at the core of
zSpace’s Science Lab, which promises
to give students the ultimate immersive
learning experience – dissecting human
hearts, diving into volcanoes and
testing physics outcomes in Jupiter’s
gravity. The Science Lab, which will be
on zSpace’s stand at D284, consists of
a set of student virtual reality stations
and a teacher station, each outfitted
with a custom stylus and a wide variety
of educational software. The system
tracks head movements to provide the
user with a personal and immersive
virtual reality experience. Virtual
holographic images can be ‘lifted’
from the screen and manipulated
with the stylus.
More than 20 years since introducing
the world’s first interactive whiteboard,
SMART Technologies is focusing on an
emerging market. The company will
use the show to emphasise its offering
of interactive flat panels. According
to Futuresource Consulting, more
than 60% of all the interactive
displays purchased in the UK
over the past year have
been interactive flat
panels rather than the
traditional interactive
whiteboard, which
requires a projector.
The SMART Board
6065 interactive flat
SPEAKERS WILL DELIVER OVER 200 SEMINARS
Maggie PhilbinRadio/TV presenter and founder of TeenTech
WHO WILL BE SPEAKING AT BETT FUTURES
Miles BerryLeader of computer education, University of Roehampton
Rachel SwidenbankHead of UK operations, Code Academy
Sam ChaudharyFounder, Class Dojo Ohbot can be programmed to talk,
display emotions, act and react
zSpace’s Science Lab produces holographic images that can
be ‘lifted’ from the screen and manipulated with a stylus
panel, which is a finalist for a Bett 2015
Award, will be on display at stand F228,
along with brand new models that are
set to expand the size, feature and price
options for customers. For the first
time in the UK, Bett attendees will be
able to see the new SMART kapp digital
capture board, which was launched in
North America in 2014.
Touchscreens of a different variety
will populate LearnPad’s stand at
C116. The company will celebrate its
remarkable success over the last four
years by occupying one of the show’s
largest stands. Its team will be on hand
to demonstrate how the LearnPad
solution is simplifying the use of tablets
within the classroom and to discuss a
number of new product launches. Nik
Tuson, founder and chief operating
officer of LearnPad, comments: “We’re
very excited to launch a number of
new innovative product lines to the
market that will not only support our
existing devices and solutions, but also
address a number of practical issues
of technology integration within the
classroom. Bett is an excellent platform
for us to demonstrate our existing
solution and introduce new concepts
and products to teachers.”
Another company in celebratory
mood is Casio. The company will mark
five years of lamp-free projectors at
Bett Show 2015 on stand E200, and
promises to unveil a surprise that
will further revolutionise the learning
environment. Phil Clark, head of
projection at Casio, comments: “At
Casio we understand the ever-growing
pressure on school ICT and business
managers to cut costs, so are proud
to deliver industry-leading total cost
of ownership on our products, without
compromising on the output quality.
“Each year, we have built upon our
achievements and are delighted to be
celebrating five years since eradicating
mercury-based lamps, through a
showcase of our innovations. The Ultra
Short Throw projector encapsulates
just how far we’ve come,
facilitating a large-scale image
projected from just 27cm, virtually
eliminating shadowing on screen
and enabling teachers to interact
with the screen at close range.”
Sony will showcase its full
range of education technology
innovations on stand C488,
demonstrating its vision of
technology as an enabler of
engaged learning. The company
is keen to demonstrate how
multimedia content and
interactive learning can be
implemented through the latest
technology. It will showcase
its newest developments
for the education
sector, including
the world’s
brightest
3LCD laser
installation projectors, Vision Presenter
– its 4K compatible presentation and
collaboration solution – as well as
the smart 4K BRAVIA touchscreen
solutions.
Damien Weissenburger, business
head for presentations and
communications at Sony Europe, says:
“The past year has seen us breaking
through technological boundaries
to improve our product offering. The
growing use of new technology within
education is already incredibly exciting,
and as a result so is the potential for
development in the market.”
Ahead of Bett 2015, Epson has been
challenging UK schools to ‘Exceed Their
Vision’ in a competition celebrating
creative, original projects. Entries will
be displayed on Epson’s stand at D240
and the winner will be announced at
the exhibition on Friday 23 January. The
winning school will also receive a suite
of Epson products worth £7,500.
Epson’s UK Ambassador for its
Runsense range of GPS sports
monitors, Professor Greg Whyte OBE,
will take to the Bett Arena on Saturday
24 January to deliver a keynote
speech on how the role of physical
activity, exercise and sport can help
in creating a successful culture. He
will delve into key lessons that can be
used to improve student and teacher
productivity through activity, optimising
time management and understanding
practical reasons why people are more
motivated and efficient when physically
active. Greg is an Olympian, physical
activity expert, world-renowned sports
scientist and the man behind iconic
Comic Relief Challenges.
Tripleplay will add to its array of
educational technology solutions with
the launch of TripleShow Live Presenter
on stand F85. The new product is a
high-quality lecture-capture solution
that enables any institution to record,
stream and archive lectures or lessons
simply and easily using a web browser
for control. Tripleplay’s chief technical
officer, Peter Martin, is delighted
to add to the company’s product
portfolio: “Educators are real leaders in
technological investment and adoption,
driving change that many other
industries avoid. So, it is important
that people such as us are providing
high-quality solutions that cater to
those needs. By introducing TripleShow
we can now offer any school, college or
university an entire, end-to-end, digital
media learning platform, saving the
need for expensive and time-consuming
integration work and centralising all
control and operation.”
Visitors will have an opportunity
to meet the people behind Teachers Plus – a professional development,
social learning platform for coaching
technology integration to educators.
The platform’s content delivery
strategy is based on the idea of social
networking – combining collaboration,
sharing and gamification. The company’s
aim is to support teachers by showing
them how to effectively use the
dynamic tools available to them. A one-
month free subscription is available to
educators who visit the Teachers Plus
stand at B551.
Assistive technology specialist
Texthelp will showcase a variety of
existing and new software products on
its stand at C151. The company provides
teachers with tools that are designed to
boost reading and writing confidence. It
will demonstrate its Read&Write family
of software products for education
and will introduce Snapverter, which
is said to transform classroom papers
into readable files for easy sharing with
Google Drive.
For learning technology enthusiasts,
Bett Show offers a feast of creativity
and a world of possibilities. Very often,
technology is the beginning of a creative
journey that can lead to new methods
and practices. There is so much on offer,
in terms of both exhibiting companies
and professional development content,
planning your visit is essential. For more
information and visitor tips, head over
to the show’s website.
www.bettshow.com
SHOW NEWS: BETT SHOW 2015
The show lets visitors get hands on with new
technology
VISITORS WELCOMED AT BETT SHOW 2014
Casio will mark five years of lamp-free projectors at the show
Tripleplay will add to its array of educational technology solutions with the launch of TripleShow Live Presenter
SOLUTIONS: UNIVERSITY OF LEEDS
The University of Leeds has remodelled its learning spaces with a signifi cant investment in lecture capture technology, reports Michael Nicholson
SONIC TRANSFORMATION
n September 2014, the
University of Leeds
embarked upon one of the
most ambitious rollouts of lecture-
capture infrastructure that the UK, and
Europe, has ever seen. An investment
of more than £2 million transformed
250 teaching spaces, resulting in one
of the most advanced systems in
the world.
Perhaps most impressive of all was
the manner of its implementation.
Rather than launching in phases, the
new technology came online at the
same time, testing the nerve of its
advocators and the scalability of
the technology.
When it comes to a project of this
nature and size, the term ‘lecture
capture’ can seem a litt le too generic.
Technically, a student recording a
lecture on his or her cameraphone
[smart phone?] falls under the
same umbrella. But Sonic Foundry’s
technology off ers capabilities that
stretch far beyond recording an event;
it provides a fl exible solution that
equips both the educator and the
learner with a suite of functionality and
an expanse of possibilities.
“It was about enhancing the student
experience,” explains the University
of Leeds’ Professor Neil Morris.
“We’ve had a number of trials with
lecture capture in faculties across the
school on a small scale and we’ve been
monitoring competitor universities and
the literature. We’ve been looking at
the impact video capturing and audio
capturing lectures and other teaching
sessions has on student experiences
and their att ention, their att endance
and att ainment. The evidence
suggested that we needed to do more.
Our student body was very heavily
supportive of us doing more of this,
so we took the decision to roll it out
across the institution in one big bang.
We just felt it was so important for all
aspects of our student experience.”
The university initiated two
separate EU procurement processes
– one for a lecture-capture system and
another for a multimedia management
system. It quickly became apparent
that Sonic Foundry could provide
an answer to both briefs, as Morris
explains: “We were looking for two
systems that perhaps spoke to each
other. Sonic Foundry, as far as I believe,
is the only supplier that can provide
an integrated lecture capture and
multimedia management system that
actually works seamlessly.
“For us, it was a really easy decision
because we wanted our staff to have
something seamless, integrated and
easy to use. Providing one interface
across diff erent platforms is the best
solution for staff . When you’ve got
2,500 staff using the system, the fact
that they only have to deal with one
interface, and it’s completely seamless
and integrated across all of our
channels, is a fantastic benefi t. That’s
why we chose Mediasite.”
I
Professor Neil Morris believes lecture capture
enhances the student experience (©University of Leeds)
www.techandlearning.uk
SOLUTIONS: UNIVERSITY OF LEEDS
Sonic Foundry’s Mediasite solution
gives the university the ability to
capture, manage and distribute
content. Each of the 250 rooms is
fi tt ed with a Mediasite RL recorder,
which is activated by a red butt on on
the presenter desk. The RL captures
the live content, which might be audio,
video, slides or all three. In 12 rooms,
Vaddio tracking cameras take dynamic
footage and a further 30 rooms have
been installed with fi xed cameras. The
remaining 208 rooms are equipped
with mics and screen capture. Video
footage can be added to the content
haul in these rooms using a webcam.
My Mediasite allows staff and
students to create and share
video, training modules, lectures or
assignments wherever they are, via a
cross-platform interface. The desktop
recorder enables users to create
content on their own device, then edit
it and distribute it using the
Mediasite Enterprise Media Platform,
which is secure, fully indexed and
searchable. The university expects
to capture about 50,000 hours of
content annually.
Implementation was carried out by
two diff erent companies. Universal
AV installed most of the rooms with
lecture-capture infrastructure and
additional audiovisual equipment.
AV2000 overhauled the remaining
rooms, outfi tt ing them with new
audiovisual kit, including lecture
capture. As well as the Sonic Foundry
system, a large range of equipment
has been deployed, including EyeLine
screens, Panasonic projectors, Vaddio
cameras, Clockaudio microphones,
Wharfedale speakers, ClearOne
and Peavey digital signal (audio)
processors, and Extron and
Crestron control.
As part of the
Sonic Foundry
agreement, the
Mediasite system
comes with a
four-year support
programme,
which includes the
maintenance of
the equipment. If
there is a failure,
equipment can be swapped with
onsite spares and sent to Sonic
Foundry for repair and maintenance.
Aft er four years, a refresh of
technology is recommended.
Approximately 1,200 schools,
colleges and universities around
the world are currently using the
system. Despite this prominence, the
University of Leeds project required
some special att ention, as Sonic
Foundry’s CEO Gary Weis explains:
“This was our largest implementation
of that many recorders in rooms, all at
the same time. We have a number of
very large customers. The diff erence
with most of the other projects is that
they were implemented school-by-
school in each of the universities. They
also run our solution on a school-
by-school basis, so each school has
its own Mediasite server, if you will,
and the number of recorders that
are connected to each one of those
servers is somewhere between 20 and
40 recorders per server.
“The diff erence at Leeds, which
really caused us to ensure that our
solution would scale to a larger
number of recorders, was that Leeds
decided to implement Mediasite
technology across the entire
university at one time. So, beginning
in September and extending as school
fully opened in October, they began
to basically turn up lecture capture in
250 rooms. And all of this happened
on a single server image across the
entire university. So, as you might
imagine, while our technology has
always been intended for large-
scale implementation, we wanted
to make absolutely sure that we
supported this implementation in a
very high-quality way, to ensure the
performance and everything else was
the way it should be.
“The other diff erence with the
University of Leeds is that they have
done a lot of automation, connecting
their room scheduling systems
directly to Mediasite. In that particular
case, that was a custom application
that we did for the university.”
The scale of the project was bound
to have an eff ect on the customer too,
with 2,500 teaching staff adapting to
Sonic Foundry’s CEO Gary Weis
Sonic Foundry Mediasite will capture around 50,000 hours
of material every year (©University of Leeds)
A total of 42 rooms have been installed with cameras (©University of Leeds)
SOLUTIONS: UNIVERSITY OF LEEDS
the new technology, but Morris reports
that it was a surprisingly smooth
process. “It calmed down amazingly
quickly, to be honest,” he says. “We went
fully live in the last week of September
and we’d been live since 1 September,
just on a very small scale. By the last
week of September, we were recording
about 250 events per day, so it ramped
up very quickly. It’s pretty much become
business as usual. Most people have
accepted it. It works as we expected it
to. The academic intervention is very
minimal but people are very pleased
with the system because they can
do what they’re good at, which is the
teaching, and not have the technology
interfering with their lives. I’m delighted
with it. By seven weeks in, I wasn’t
getting any emails reporting problems,
people were just saying ‘It’s really good
and we’re using it’.”
With the implementation complete
and the system running smoothly, there
will now be a period of exploration
as the teaching staff absorb the
technology available to them and allow
it to shape their lessons differently.
Some will use it more than others,
of course, but in many ways, the
technology is just the beginning.
Morris continues: “At the moment,
people are mainly doing the standard
thing of recording the whole lecture and
making it available to students, which
is the traditional way of using lecture
capture. But we are already seeing
people doing what we actually wanted
them to do, which is be selective about
what they capture, so maybe take 10
or 15 minutes at the beginning that
they record, then they stop and have
a discussion, then they might record a
summary at the end. We’re starting to
see people doing that and also lending
the materials they’ve produced at their
desk – it’s the same system.
“They can create something at their
desk in advance and make that available
to students, and then use the class time
to actually have a discussion and do
questions and answers, and perhaps
record something at the end of a lecture
as a summary or an activity for next
time. We’re starting to see really nice
examples of people doing that already,
across campus. We’re delighted at the
way it’s being used by the academics
because really my role was to provide
the toolkit and the examples of
technology and let people do their
thing, because that’s what they’re the
experts in.”
It will be interesting to see how
far teaching styles develop at the
University of Leeds. With blended
learning and the flipped classroom
gaining prominence among tech-
enthused educators, it seems like the
face of teaching is changing forever.
Gary Weis certainly seems to thinks
so: “My personal view is that I think
we will see continuing migration to
the flipped classroom model, as the
educators themselves change, meaning
older educators retire and younger
educators who are more familiar with
the technology come in to the schools.
We’re working to ensure that our
technology stays abreast of
that movement.
“In business schools in the US,
particularly business schools that
are doing continuing education for
executives, that continuing education is
delivered to students in a classroom on
campus and it is also done electronically
because there will be some participants
in those classes who will be travelling
due to the fact that they’re working
at a job while taking their education.
Typically, most leading business
schools in the United States today use
Mediasite technology to capture the
lectures themselves. But as we see more
collaboration being done, meaning as
we see more flipped classroom activity,
capturing what goes on in the classroom
becomes much more important.
“It’s pretty simple if you think
about it today. The focus is on the
educator at the front of the classroom,
so that’s where you want the audio to
be the best, that’s where you want the
video to be focused and you want to
capture the presentation materials
that are being presented by the
educator at the front of the classroom.
As you begin to move in to capturing
collaboration, you have to focus on
capturing the student interaction as
well, and that’s leading us into some
interesting software and technology
innovations, which will obviously
happen over a fairly extended period
of time. But if you think for a moment
about having a remote student from
the collaboration process, it’s really
important that they can see what went
on in that process if they happen to miss
a class.”
www.sonicfoundry.com
Teaching staff can control the lecture capture system
with the touch of a button (©University of Leeds)
Sonic Foundry Mediasite RL recorder (©University of Leeds)
he fi rst thing to do when
reviewing Sphero for a
magazine like Tech&Learning
UK is to remind yourself that you are an
adult and this is not a toy, it is a learning
aid. An aid that seems to be causing
quite a stir in the world of education,
particularly when it comes to teaching
coding. But, actually, it is a toy as well.
And that’s important.
The Orbotix Sphero 2.0 is a robot
ball with several features that can
be controlled through mobile apps,
including computer programs that
students build.
In terms of physical product, there
isn’t a great deal to Sphero. It arrives
in a suitably quirky box, which contains
the robotic ball, a charging cradle with
various plug adapters and a couple of
plastic ramps. There’s nothing complex
about gett ing started – charge it up,
download the app or apps you want to
use, give it a double tap and pair Sphero
with your phone or tablet. Manually
pairing robot and device with every use
started to get a litt le bit tedious but in a
classroom full of devices, that may well
be the only logical method of avoiding
signal spaghett i.
The intricacies and magic
of Sphero are locked inside.
The technology can be
manipulated using the apps
and the user can explore
his or her imagination at
will. There are apps like
RollingDead and SpheroGolf,
which are fun, but the real
benefi ts of using Sphero in the
classroom come from MacroLab
and OrbBasic.
MacroLab can be used to teach
procedural thinking and basic
programming skills. With this app,
students can arrange commands and
sett ings in any combination they choose,
to let Sphero drive autonomously and
follow unique patt erns. MacroLab
introduces coding thought processes
and makes the user feel like a
programmer. Users can create a list
of commands and then watch Sphero
work its way through the instructions in
systematic order.
As competency grows and aspirations
get loft ier, it’s time for OrbBasic, which
really increases what the user can do.
It uses a text-based programming
to create and prototype autonomous
behaviours.
Orbotix’s SPRK (schools, parents,
robots, kids) initiative harnesses the
educational benefi ts of Sphero and
provides support for teachers. A series
of free lessons can be used to guide
the learning process. Starting out with
Core Lessons, teachers and learners
explore the principles of maths and
science through programming, using
MacroLab. Aft er fi ve of those, there is a
transition to OrbBasic to complete the
Core training, before moving on to Stem
Challenges, which involve multi-day
experiments that are designed to
foster creative problem-solving and
teamwork. There are eight lessons
and four challenges in total.
Like most things, when it comes
to Sphero you get out what you put
in. Really, that’s the point. The idea of
typing in line aft er line of code in a dull
offi ce somewhere, for no emotional
reward, is more than enough to turn
most people’s att ention elsewhere. Here
we have a hands-on learning experience
that is instantly fun and becomes more
satisfying over time. Generally, the
possibilities are hardly ever endless but
with Sphero it’s hard to see when the fun
and learning might stop.
www.gosphero.com
T
SPHERO 2.0
KEY FEATURES Rolling – at a given speed and
direction for a given amount of time
Colours – it can light up in a spectrum colours
Bluetooth – connecting to devices such an iPads, iPhones, Android phones and tablets through wireless Bluetooth connections
A robotic ball that can be controlled and programmed using various free apps, opening up a fun route to understanding coding
PRODUCT REVIEW
www.techandlearning.uk
PRODUCT REVIEW
An all-in-one computer with a very attractive price tag
he LG Chromebase is an all-in
-one computer, which comes
with a wired USB keyboard
and mouse, and runs Google’s Chrome
operating system. With the hardware
and software being inseparable, it’s
impossible to consider one without
thinking about the other.
Assembling the Chromebase is very
straightforward. Provided you’re in
possession of a standard size Philips-
head screwdriver, attaching the stand
shouldn’t take more than five minutes
per unit, meaning a classroom’s worth
could be set up and ready to go in a
few hours. Booting up is extremely
quick – less than 10 seconds from a cold
start – and if you already have a Google
account, you’ll be fully operational in
less than a minute.
Inputs include three USB 2.0 ports
on the back – two of which are occupied
by the keyboard and mouse – alongside
a Gigabit Ethernet port and an HDMI
input, plus power. A USB 3.0 port and
headphone connection are positioned
on the right-hand edge of the screen.
The built-in webcam captures video at
720p and the system can be secured
using its Kensington lock slot.
For its size – 21.5in screen plus
base – the Chromebase is very light,
so compared to an iMac, for instance,
it doesn’t feel particularly solid. Yet
it gives the impression that, aided
by its sprung stand, it will cope with
standard knocks. It’s worth adding that
a comparison with any of the iMacs
currently available is generally unfair,
considering a price difference of at
least £500.
The name of the game here is
minimalism – both in terms of design
and operation – but that doesn’t stop
the Chromebase being extremely good
at what it does. The crisp IPS display, for
example, has a 1920 x 1080 resolution
and is a joy to view. The display’s Flicker
Safe feature is designed to protect eyes
from exhausting flickers and blue lights,
while Reader Mode, which is manually
activated, provides optimal conditions
for reading.
The Intel Celeron 1.4GHz processor
offers 2GB of RAM and is quick enough,
even with multiple apps running. Things
start to slow down a little if more
windows than you could ever generally
need at one time are open. A measly
16GB of storage will sound a little
scary if you’re not fully on-board with
Chrome’s commitment to cloud-based
computing. As a helping hand in this
brave new world, the LG Chromebase
comes with 100GB of Google Drive
storage for two years.
If you or your students are not
accustomed to the Chrome operating
system, which has been around since
2009, this will be something of a
departure from Windows or OS X. It’s
essentially like using the operating
system of a mobile device on a full size
computer. Users build their software
package with apps from the Chrome
Web Store. The thousands of apps
available, many of which are free, have
been designed for this platform, as
opposed to being crude scale-ups of
mobile apps.
It’s important to emphasise that it
isn’t possible to run software packages
like Microsoft Office or Adobe Creative
Suite. Instead, apps that offer similar
functionality have to be sourced in the
app store.
The reliance on the cloud means
constantly being online but for a
static computer, this isn’t really an
unusual scenario. This set-up offers an
advantage to IT admins, who can add
apps to multiple devices at once. For
students and teachers, sharing is simple
and there is the security of knowing that
work is safely stored up in
digital heaven.
As a general use computer system,
the LG Chromebase gives you
everything you need and delivers it
with a touch of finesse. And there’s no
denying that its price point of £279.99
(RRP) is very attractive. Provided
Google’s operating system and
available apps can meet your needs, the
Chromebase will do everything you ask
of it.
www.lg.com
T
LG CHROMEBASE
KEY FEATURES Brilliant 21.5in 1920 x 1080 Full HD
IPS display
Advanced tech styling of design award winner
Intel Celeron Processor
Powered by Chrome OS
he NP-M352WS from
NEC Display Solutions
is a DLP-based portable
projector. It boasts a number of user-
friendly features, such as easy wireless
communication, maintenance-free
design and an ECO Mode. It is rated at
3,500 lumens brightness and offers a
resolution of 1280 x 800.
Getting the NP-M352WS out of its box
and into action is very straightforward.
Simply connect the power and chosen
input, give it a few seconds to warm up
and take to the controls to fine tune
the display. The projector can take a
variety of connections, including VGA,
composite video and HDMI. There’s a
USB Type A port for reading files from
a USB memory stick, plus an LAN port
that allows images and audio to be sent
across a network. The projector can also
be controlled over a network. The USB
Type B port means users can connect
a PC for display or for controlling the
mouse from the projector remote.
The NP-M352WS was trialled in
a small primary school, where it was
installed in a classroom. The projector is
designed for short-throw applications
– including interactive whiteboards – so
this environment was ideal. One of its
strengths as a short-throw projector is
the avoidance of shadows on the
screen or, indeed, the beam in the
presenter’s eyes.
Another advantage that the NP-
M352WS offers is 3D capability. Though
the operation of this mode is slightly
fiddly, the ability to use 3D in the learning
environment will be seen by many
as a positive. A recent study by the
International Research Agency on behalf
of Texas Instruments found that the use
of 3D in the classroom improves test
results by an average of 17%.
The projected image impressed
with its brightness and vibrant colours.
Though DLP projectors can’t generally
match LCD projectors for brightness,
this one fared well. Even in a high
ambient light, the picture was vivid once
the brightness setting had been adjusted
to the highest preset. Colour definition is
very good and text was displayed clearly
and without flicker.
In operation, the NP-M352WS isn’t
particularly quiet. The higher the setting
the louder the noise, naturally, but even
on low settings, such as ECO Mode, the
operational noise is still noticeable.
This won’t be an issue for most learning
environments, but it’s worth considering
if the setting demands near silence.
Sound can be played out of a 20W
mono speaker. While it’s a useful function
to have, it is unlikely to be your first
choice of audio, if you can help it. For a
fuller listening experience, the projector
can be connected to an auxiliary sound
system via the stereo output.
The NP-M352WS offers a number of
environmentally friendly features. ECO
Mode technology is said to increase lamp
life up to 8,000 hours, while lowering
power consumption. A carbon savings
meter calculates the positive effects of
operating the projector in ECO Mode,
with encouragement from an optional
message at start-up. Other green
measures include the quick start, which
lets you begin presenting in seconds,
thus minimising power-up energy; and
quick shutdown, which reduces power
consumption when switching off by
omitting the cooling period.
NEC Display Solutions’ NP-M352WS
is available for £747.50 (ex VAT). For that
price, the number of features and the
performance level, there aren’t too many
other projectors that can compete.
www.nec-display-solutions.com
T
NEC DISPLAY SOLUTIONS NP-M352WS
Impressive projector with a host of features
www.techandlearning.uk
PRODUCT REVIEW
KEY FEATURES Automatic keystone correction
Auto power on
ECO Mode technology
Closed captioning
Variable audio out
Carbon savings meter
Virtual Remote
Sleep timer
Built-in wall colour correction
AutoSense
Kensington lock slot
Image magnification
TECHNOLOGY SHOWCASE: TABLETS
A round-up of the latest tablets available for education
Apple recently introduced the latest addition to its market-leading portfolio of tablets. At 6.1 mm, the iPad Air 2 is the thinnest iPad to date, and it’s also the most powerful. Weighing in at less than 500g, it features an improved Retina display for enhanced contrast and richer, more vibrant colours, plus bett er cameras for photos and videos. It is powered by the new Apple-designed A8X chip, which delivers a 40% improvement in CPU performance and 2.5 times the graphics performance of iPad Air, yet it still delivers up to 10 hours of batt ery life. Combined with Metal, the new graphics technology in iOS 8, the A8X chip unlocks realistic visual eff ects comparable to the most advanced gaming consoles. The device also features the M8 motion coprocessor
that gathers motion data from the accelerometer, gyroscope, compass and an all-new barometer which senses air pressure to provide relative elevation. It delivers faster connectivity with 802.11ac WiFi with Multiple-In-Multiple-Out (MIMO) technology for 2.8 times the WiFi performance of iPad Air at data rates up to 866 Mbps. With the education discount, the iPad Air 2 is £382.80 (inc VAT).
A knock-on positive for schools and other educators is that the release of a new iPad means a reduction in price for older models in the range. With iPad being the de facto tablet for so many, this may be the most accessible way of introducing a world of innovative apps to the learning environment. www.apple.com
APPLE IPAD AIR 2
Fourier’s einstein Tablet+ is an Android-based device that specialises in science. The tablet comes pre-loaded with multimedia experiments for biology, chemistry, environmental science, human physiology and physics. One example is the Terra Nova Solar Energy Kit, which teaches students the basic concepts and properties of solar energy.
It is equipped with eight built-in sensors, including humidity, UV, heart rate, temperature, light, accelerometer, microphone and GPS. Teachers and students can add an additional eight external sensors to run more complex and creative experiments. Fourier has developed three apps, which are available for free from Google Play. The einsteinWorld app allows teachers to run custom lessons that take students through self-guided tutorials, including sensor-based experiments. MiLAB is a user-friendly interface that enables
students to collect, interpret and analyse data. And the third app, TrackIt!, is a video motion analysis tool for teaching speed, acceleration calculations and the laws of motion.
With the einstein Activity Maker, publishers, educators and students can create multimedia, interactive and sensor-based science activities, which can then be shared through the einstein Activity Store to a global community of einstein users.
Awarding einstein with Best Digital Teaching Device at the Bett Awards 2014, the judges described it as: “A very good product which is ideally suited to supporting the UK’s new national curriculum. We like the design, branding and functionality and think the product is durable and robust. We particularly like the way it encourages students to interact and work collaboratively.” It sells for £214.95 (ex VAT).www.einsteinworld.com
FOURIER EINSTEIN TABLET+
GET HANDS ON
FUJITSU STYLISTIC Q584The Fujitsu Stylistic Q584 is a slim line 10.1in tablet, which the manufacturer says is capable of helping people to work in more intelligent ways, while reducing paper usage and allowing access to a wealth of soft ware and apps. Weighing only 640g, the tablet features a high-capacity batt ery, which can sustain 10 hours of continuous use. It comes with a neatly housed digital stylus for on-screen note-taking, annotation and drawing.
The Windows 8.1 Professional operating system allows for soft ware multitasking, data security and compatibility with legacy infrastructures, meaning users can easily connect with and access established Windows networks. A fi ngerprint sensor, embedded trusted platform module and traditional Windows protocols help protect sensitive user data against unauthorised third-party access.
Wireless connectivity, in the form of WiFi or up to 4G mobile broadband speeds, means users can access data on the move. An optional dockable slice keyboard means the Stylistic Q584 can switch to a two-in-one hybrid device, making it a versatile tool for productivity in any location.
The Fujitsu Stylistic Q584 is priced at £803.99 (ex VAT), which
will probably put it out of reach of most schools. As it is primarily a business tablet, it will fi nd appreciation in environments such as higher education. In particular, the addition of the keyboard pushes the tablet towards the functionality of a laptop.www.fujitsu.com
TECHNOLOGY SHOWCASE: TABLETS
www.techandlearning.uk
Globisens’ GlobiMate is an Intel-designed, science-ready tablet, which runs an Android operating system. The 10.1in captive multi-touchscreen device runs a 1.2GHz Intel Atom Dual Core processor. It has been designed specifically for education and offers a range of specialist science functions, as well as robust qualities, like being drop proof, splash proof and dust proof.
GlobiMate’s designer, Globisens, has built a reputation for producing science education tools and has integrated its industry knowledge into the device.
The GlobiMate offers a 10-sensor science lab when integrated with the Mini data logger, full wireless communication with all Labdisc models, an integrated GlobiLab data analysis application and a microscope application that can be realised using add-ons for the tablet camera.
Combining the tablet with tools like the Mini data logger gives it increased functionality. Globisens suggests that while many other tablets claim to have built-in sensors, it’s important to consider the type of sensor, its range and how practical it is for primary and secondary school science curriculums. Using the Mini together with Globisens data analysis software can make mobile and wireless interactive learning more relevant and engaging for students. Data can be transmitted to Google Maps and recorded within the context of longitude and latitude readings.
Globimate is available for £170 (ex VAT) and the Mini data logger accessory can be added for £15 (ex VAT).www.globisens.net
GLOBISENS GLOBIMATE
The HP Stream 8 is powered by an Intel Atom processor, which promises to deliver lightning-fast operational speed. It runs Windows 8.1 with Bing and comes with Office 365, so programs like Excel, Word, Powerpoint, OneNote and Access are at your fingertips and ready to go – for the first year.
The tablet comes loaded with a number of extras, including 250MB of free 3G+ each month, 1TB of Microsoft OneDrive storage for the first year and some attractive performance features. The HP DataPass is ready out-of-the box – power up, register and connect to 3G+ with no contracts, no credit cards, and no strings attached, which is useful for students and teachers on the move.
As the model name suggests, the IPS anti-glare display is 8in diagonal and is multitouch enabled, offering a resolution of 1280 x 800. Ports include
headphone jack and a micro-B USB 2.0 port. The Stream 8 arrives with Skype plus 60 minutes of credit each month, as well as a series of HP apps installed. More than 300,000 apps are currently available from the Windows Store.
It is, perhaps, the price point that will help set the HP Stream 8 apart from some of the competition. When the single unit cost of £132.50 (ex VAT) is thrown in with the features and extras, it may encourage a closer inspection from potential suitors. www.hp.com
HP STREAM 8 TABLET
The LearnPad Octavo is an interactive 7.85in touchscreen Android tablet, which has been specially designed for education. It runs a 1.5GHz quad-core ARM processor and includes a comprehensive suite of award-winning LearnPad classroom tools, which have been created using teacher feedback and an understanding of the challenges of managing multiple tablets within the school environment.
LearnPad helps embed tablets into day-to-day teaching and learning with over 11,000 free resources. LearnPad further supports its users with 103 resource collections for the Primary 2014 National Curriculum. To ensure teachers can use their existing resources and pupils can easily access their existing files and documents, the Octavo connects directly to network resources including curriculum servers, shared folders and workspaces, VLE and portal content and will support existing Flash-based eLearning content and websites.
To assist with differentiation of learning, teachers can create unique learning profiles for topics, year groups or for each child. These profiles can then be applied to any LearnPad via QrKeys – digital barcodes that can be scanned by LearnPad’s built-in camera. This enables teachers to personalise each child’s learning journey with a minimal input of time.
The LearnPad Octavo is priced at £149 (ex VAT) and includes the use of ClassConnect, InClass and ClassCloud classroom management tools. The ClassConnect suite is designed to reduce the overhead of managing tablets in schools, and the overall total cost of ownership, by providing access to appropriate digital resources.www.learnpad.com
LEARNPAD OCTAVO
TECHNOLOGY SHOWCASE: TABLETS
The Prowise Windows Pro is a 10.1in 1-in-1 tablet that runs Windows 8.1. It comes pre-loaded with a bespoke application called Presenter, a host of interactive lesson tools and learning games that are designed for the contemporary classroom. The quad-core processor allows users to run any app from the Windows store without issue, while the dual-band WiFi supports an ever-increasing appetite for faster connectivity.
The device was barely off the drawing board when Microsoft saw its
possibilities and took it into its ‘Shape the Future’
scheme – an initiative aimed
at tablets that are designed for the
education market. This means licensing costs have been reduced,
which is refl ected in the single unit cost of £249 (ex VAT).
Prowise says that every product under the brand comes with two guarantees. The fi rst is that it has been developed with the end user’s needs at the forefront of the design, and the second is that it is not just a standalone solution, but part of a 360o system that includes hardware and soft ware. Hardware includes the advanced keyboard cover, which converts the tablet into a notebook, and a 5-megapixel camera for taking photos, recording video and conferencing.
Through Presenter, the tablet can connect to a large Prowise touchscreen – if the classroom has one – which in turn connects to a cloud community made up of schools, teachers, curriculum advisors and students from around the globe. www.prowise.com
PROWISE WINDOWS PRO
The Samsung Galaxy Note 10.1 (2014 edition) is an Android tablet that has been designed for balancing productivity, content creation and consumption in one portable tablet. It is equipped with WQXGA Super clear LCD (2560 x 1600 pixels) resolution in a 10in display, 1.9GHz Octa Core processor and 3GB RAM.
This version of the tablet expands on the productivity and creativity delivered by the original Samsung Galaxy Note 10.1. In addition to enabling productivity, the device has been redesigned with a sleek, light, slim frame that is both fashionable and portable. Its large screen delivers four times the pixel density of the original Galaxy Note 10.1.
The magazine-style user interface allows users to organise their favourite resources in an easy-to-use dashboard
and then access that content for a stylish reading experience. The device’s screen size enables enhanced multitasking. With Multi Window, users can separate instances of the same application, and use an enhanced S Pen to drag and drop content from one window to another. Pen Window enables users to simply draw a window of any size on the screen, and instantly access unique in-application features such as YouTube or calculator.
The Galaxy Note 10.1 integrates with Samsung School – a solution that supports teachers with teaching and learning tools. It is designed to off er more fl exibility in storing, managing, and sharing educational content and student information. The device is available for £374 (ex VAT).www.samsung.com
SAMSUNG GALAXY NOTE 10.1
The Wordpad7 is an all-purpose Android tablet that has been designed specifi cally for the classroom. It comes with the Wordwall audience response app, which allows students to participate in whole-class activities. These activities include multiple-choice quizzes, student-generated spider diagrams, maths games, labelling diagrams and rank order or rating scale evaluations. Results can be shared with the class via the Wordwall PC soft ware and an interactive whiteboard and used to show progress during lessons. More apps are available from Google Play.
The device features a 7in 1024 x 600 pixel screen and Cortex-A9 RK3168 1.2GHz processor, 1GB memory and 8GB of storage, which is expandable using an SD card. Pictures and video can be captured via a 0.3-megapixel front camera and a 2-megapixel rear camera. Connectivity includes micro-HDMI, Bluetooth, WiFI and USB.
With the WebAnywhere option, tablets can be used in schools without WiFi. The WebAnywhere WiFi dongle allows tablets to access the internet through the teacher’s PC – the teacher can also control access by bookmarking and shutt ing
off particular sites. The management interface can deploy apps and sett ings across multiple devices. The tablet includes a DisplayNote collaboration licence, so students can interact with the teacher’s board, take notes and capture lessons.
Wordpad7 tablets also include a subscription-free mobile device management solution, which facilitates the deployment of apps and sett ings on student devices. It is available for £99 (ex VAT).www.getwordwall.com
VISUAL EDUCATION WORDPAD7
BACK PAGE PICKS
EICE 2015The Education Innovation Conference
and Exhibition 2015 takes place from
26-27 February at Manchester Central.
It’s a free-to-att end annual event
that’s designed to help education
professionals integrate innovation and
technology into learning.
Now in its third year, EICE gives
visitors the chance to get hands-on
with the latest learning technologies
and receive specialist advice on how
to boost achievement in their schools,
colleges and universities.
The event combines an exhibition
with a fully integrated conference that
includes free professional development
seminars and workshops, featuring
contributions from a wide range of
education experts.
www.educationinnovation.co.uk
Equate Formula SolverEquate is a free IOS app, which has been developed by Nurdture - nerds who
appreciate the wonderful world of maths, physics and chemistry. It is designed
for older kids and adults, who can use the app to solve formulas, while learning the
methodology behind each equation at the same time.
www.equateapp.com
APP
EVENT
Coming up in future issues of Tech & Learning UKAprilGett ing the most from your new technologyUsing technology to cope with growing class sizesTech focus: Projectors
JulyChoosing your integrator (planning for summer refurbs)The role of the library in today’s mobile worldTech focus: Real-time assessment tools
OctoberBringing new and supply teachers up to speed with your tech setupUsing Big Data to improve educationTech focus: Visualisers
Please send editorial submissions to [email protected]
EDITORIAL CALENDAR
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