technology to the warfighter quicker u.s. army and game technology dr. jeff wilkinson research...

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Technology to the Warfighter Quicker U.S. Army and Game Technology Dr. Jeff Wilkinson Research Development and Engineering Command Simulation and Training Technology Center Phone: 407.208.3172 Email: [email protected]

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Technology to the Warfighter Quicker

U.S. Army and Game TechnologyU.S. Army and Game Technology

Dr. Jeff Wilkinson

Research Development and Engineering Command

Simulation and Training Technology Center

Phone: 407.208.3172 Email: [email protected]

Technology to the Warfighter Quicker

PurposePurpose

• Provide an overview of some of the uses of game technology by the U.S. Army…

• Commercial Off The Shelf (COTS) Games

• Purpose Built Games

• Game Technology Based Systems

Technology to the Warfighter Quicker

Commercial Off The Shelf (COTS) Games

•Some organizations are using or exploring the use of COTS games as a part of their program of instruction

•Low cost and easily obtainable and no long term commitment

•Designed for entertainment rather than instructional value

•Requires innovation on the part of instructors to enable training value and minimize negative training. Utility appears to be directly linked to real time instructor interaction

•Examples: Spearhead, Steel Beast, Commercial: Full Spectrum Warrior, Rainbow 6, Others…

Technology to the Warfighter Quicker

Purpose Built Games

• Purpose built games usually come from an identified need or training gap. It’s best when they are developed with significant instructor or course designer input and support.

• Cost is an independent variable. Fidelity, breadth of scenarios, cost of game engine selected, tools, etc. drive the cost structure. U.S. Army experience spans as low as $400K and into the multi-millions for immersive games.

• Board games cost much less…we’ve done that also.

• Designed with a priority to instructional value

• Requires training the trainer in effective ways to integrate the game into the POI.

Technology to the Warfighter Quicker

IOBC Rapid Decision Trainer (RDT)

• Low-cost, PC-based trainer simulates IOBC squad and platoon-level, live-fire exercises at Ft. Benning

• Places students in key leadership roles (PL or SL) in a virtual live-fire exercise

• Uses approved standards to assess student’s knowledge of key doctrinal principles (battle drills)

• Provides feedback to student and instructor

• Is doctrinally accurate, engaging, and challenging

• Evaluation complete; slated to be included in the Basic Officer Leadership Course (BOLC) Phase III

Technology to the Warfighter Quicker

America’s Army

• Internet-based game developed as an entertainment and informational tool for educating civilians about opportunities in the Army

• Exposes players to the principles of teamwork, communication, Army values, and how the Army trains

• Players progress by mastering individual skills in basic and advanced training before advancing to online, multiplayer missions

• Initial focus was to support Army’s communication and recruiting mission

• AA Game is being used at USMA supporting Military Science team building exercises and others are exploring its use as a trainer

Technology to the Warfighter Quicker

Full Spectrum Command

• FSC is a PC-based tactical decision trainer

• Created with SME support from the Infantry School Small Group Instructors

• Trainee is the commander of a light infantry company operating against asymmetric threats in a MOUT environment

• Trainee’s principal tasks are to –

Evaluate a 5-para battalion OPORD

Conduct mission analysis and develop plan of action

Execute the plan and control 120 soldiersin 3-D simulation

Technology to the Warfighter Quicker

• COE unique models, avatars and terrain dbase have been built.

• The environment theoretically supports unlimited participants.

• The tool set allows one to rapidly modify the environment to establish the conditions for specific scenarios to be executed

• All avatars are virtual representations of real players

• Numerous user tests support development

Asymmetric Warfare

Massively Multi-player Environment

Technology to the Warfighter Quicker

SLIM: Every Soldier a Sensor Simulation (ES3)

•FOCUSED on the Active Surveillance/Threat Indicator and Reporting Procedures

•Emphasis on cognitive decision-making

•User-friendly environment and object editor for ease of modification

•Integrated into Basic Training POI

•Low Cost - 90 day initial development

Self-Directed Learning Internet Module

Technology to the Warfighter Quicker

Game Technology Based Systems

•Exploit the significant investment by the entertainment industry.

•Ride the increasing capability curve:

Graphics

Realistic AI

4D Environments

Development tools

Software standards

•Potential lower cost than development from scratch or modification of legacy simulation technology

Technology to the Warfighter Quicker

Interactive Joint Fires Observer Urban Terrain Training Module

• In the Future Force, every Soldier, Sailor, Airman and Marine is an Observer.

• Observers apply Joint/Interagency/Multinational fires and effects in the full-spectrum, non-contiguous battlespace.

• JFETS is a means to train for it.

• Trains cognitive, decision-making skills in a complex immersive environment

• First Soldier training session conducted 29 Sep 04

• ~1700 Soldiers trained since 29 Sep 04

Joint Fires and Effects Training System

Technology to the Warfighter Quicker

Some Lessons LearnedSome Lessons Learned

•Simulation must play a seamless integrated role in the program of instruction

•Instructor plays an indispensable role in planning and facilitating a game based training event

•Instructors must be proficient in “playing the game”

•Trainee’s proficiency and/or experience with video games can impact ability to effectively use a game based trainer - not everyone is a gamer

•Instructors must plan for and allow sufficient time for trainees to complete the game scenario(s) or training event(s)

•Instructor-lead AAR is critical: Game based trainers cannot yet adequately assess performance and provide feedback in an automated AAR

Technology to the Warfighter Quicker

Thank YouThank You