understanding hypermedia

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Page 1: Understanding hypermedia
Page 2: Understanding hypermedia

UNDERSTANDING HYPERMEDIA

Page 3: Understanding hypermedia

HYPERMEDIA is nothing but multimedia, but this time packaged as an educational computer software where information is presented and student activities are integrated in a virtual learning environment.

Page 4: Understanding hypermedia

Educational IT applications are hypermedia and these include:

Tutorial software packages Knowledge webpages Simulation instructional games Learning project management, and

others

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The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner may fallow his path of activities thus providing an environment of learner autonomy and thinking skills.

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CHARACTERISTICS OF

HYPERMEDIA APPLICATION

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1. LEARNER CONTROL

This means the learner makes his own decisions on the path, flow or events of instruction.

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2.LEARNER WIDE RANGE OF NAVIGATION ROUTES

For the most part, the learner controls the sequence and pace of his path depending on his ability and motivation.

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3. VARIETY OF MEDIA

Hypermedia includes more than one media (text, graphics, audio, animation and video clip) but does not necessarily use all types of media in one presentation.

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Hypermedia still does not replace life's experience and learning from nature and life. This is the saying that information and communication technology cannot replace the teacher-altogether.

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In the use of hypermedia the following instructional events will prove useful to the teacher:

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Get the learners’ attention Recall prior learning Inform learners of lesson

objectives Introduce the software and its

distinctive features

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Guide learning, eliciting performance

Provide learning feedback Assess performance Enhance retention and learning

transfer

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Prepared by:Ailene L. SamberiNiño SimoMarjory Parcia