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User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

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Page 1: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

User Experience: Beyond Cognition and Emotion …

Matthias RAUTERBERGEindhoven University of Technology – TU/eThe Netherlands2013

Page 2: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Interaction Paradigms in Computing

time1960 2020

Personal computingMan-machine-interaction

1980 2000

Cooperative computingComputer-mediated-interaction

Social computingCommunity-mediated-interaction

Cultural computingCross cultural-interaction

© Matthias Rauterberg, 2013 Eindhoven University of Technology 2/27

Page 3: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

What is Culture?

Culture is the integration pattern of human behavior that includes - attitudes, - norms, - values, - beliefs, - actions, - communications and language - institutions of a race, ethnic, religious and/or social group.

The word culture comes from the Latin root colere (to inhabit, to cultivate, or to honor). In general, it refers to human activity; different definitions of culture reflect different theories for understanding, or criteria for valuing, human activity. Anthropologists use the term to refer to the universal human capacity to classify experiences, and to encode and communicate them symbolically. They regard this capacity as a defining feature of the genus Homo.

© Matthias Rauterberg, 2013 Eindhoven University of Technology 3/27

REF: Rauterberg M. (2006). From personal to cultural computing: how to assess a cultural experience. In: G. Kempter & P. von Hellberg (eds.) uDayIV--Information nutzbar machen (pp. 13-21). Lengerich: Pabst Science Publisher.

Page 4: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Cultural Computing:

AttitudesNormsValuesBeliefs

Etc.

AttitudesNormsValuesBeliefs

Etc.

conscious

unconscious

© Matthias Rauterberg, 2013 Eindhoven University of Technology 4/27

Page 5: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

© Matthias Rauterberg, 2013 Eindhoven University of Technology 5/27

REF: Salem B., Nakatsu R., Rauterberg M. (2009). Kansei experience: Aesthetic, emotions and inner balance. International Journal on Cognitive Intelligence and Natural Intelligence, vol. 3, no. 2, pp. 18-36.

Page 6: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Daniel Kahneman Map of Bounded Rationality: A Perspective on Intuitive Judgement and Choice .Nobel Prize Lecture, 8 December 2002 [PDF]

© Matthias Rauterberg, 2013 Eindhoven University of Technology 6/27

Page 7: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

© Matthias Rauterberg, 2013 Eindhoven University of Technology 7/27

Sandy PENTLAND

Page 8: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

consciousness* propositional representation

* synchronization via global workspace

phenomenal consciousness* internal processing

unconsciousness* parallel processing in modular subsystems

verbal behaviour

nonverbal behaviour

multi modal sensory input

mul

ti m

odal

act

uato

r ou

tput

REF: Hofmann, W., & Wilson, T. (2010). Consciousness, introspection, and the adaptive unconscious. In B. Gawronski & B. K. Payne (Eds.), Handbook of Implicit Social Cognition: Measurement, Theory, and Applications (pp. 197-215). New York: Guilford Press.

© Matthias Rauterberg, 2013 Eindhoven University of Technology 8/27

Page 9: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

After 1910 the discoveries ofCarl Gustav JUNGabout the collective unconscious and the related archetypes were challenging. Jung dreamt a great deal about the dead, the land of the dead, and the rising of the dead. These represented the unconscious itself -- not the "little" personal unconscious that Freud made such a big deal out of, but a new collective unconscious of humanity itself, an unconscious that could contain all the dead, not just our personal ghosts. Jung began to see the mentally ill as people who are haunted by these ghosts, in an age where no-one is supposed to even believe in them. If we could only recapture our mythologies, we would understand these ghosts, become comfortable with the dead, and heal our mental illnesses.

(1875-1961)

© Matthias Rauterberg, 2013 Eindhoven University of Technology 9/27

Page 10: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

© Matthias Rauterberg, 2013 Eindhoven University of Technology 10/27

Page 11: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

A collaborative project between two PhD students

Leonid IVONIN

• Generation of ideas

• Statistical analysis

• Writing of articles

Shared activities

• Processing of physiological signals and application of data mining methods

• Development of technical infrastructure for the experiments

• Sensing application (ArcheSense)

Huang-Ming CHANG

• Identification, selection, and preparation of audiovisual stimuli for elicitation of psychological states

• Selection of appropriate questionnaires

• Presenting application (ArcheBoard)

© Matthias Rauterberg, 2013 Eindhoven University of Technology 11/27

How to design for the unconscious?

Page 12: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

2.Elicitation 3.RecognitionEmotional

Responses

Mapping

Affective Stimuli

1.Explicit Emotions(e.g. joy, anger, sadness, etc.)

The State of the Art

© Matthias Rauterberg, 2013 Eindhoven University of Technology 12/27

Page 13: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Elicitation RecognitionSmile

Mapping

The State of the Art

The emotion of Joy

© Matthias Rauterberg, 2013 Eindhoven University of Technology 13/27

Page 14: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

• Perceptual Quality Black, White

• Physical Content Dove

• Symbolic meaning Peace, Spirit, etc.

What induces emotions?

Problem of Current States

EmotionAppraisal

• Barrett, L. F. (2012). Emotions are real. Emotion, 12(3), 413–29.

© Matthias Rauterberg, 2013 Eindhoven University of Technology 14/27

Page 15: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Number of participants:• 34

Two types of stimuli:• Visual (pictures)• Auditory (sounds)

Five categories of stimuli:• Archetypal• Positive-relaxing• Positive-arousing• Neutral• Negative

Six stimuli per category Physiological data:

• Heart Rate• Galvanic Skin Response• Skin Temperature Examples of visual stimuli

The findings indicated a significant relationship between the categories of stimuli (including archetypal) and physiological signals.

Hypothesis: Psychological states related to archetypal stimuli would lead to different patterns of physiological activations.

© Matthias Rauterberg, 2013 Eindhoven University of Technology 15/27

Study 1 - method

Page 16: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Number of participants:• 36

Two types of stimuli:• Film clips with explicit emotions• Film clips with archetypal experiences

Five categories of explicit stimuli:• Neutral• Amusement• Fear• Joy• Sadness

Physiological data:• ECG (HR + HRV)• Skin conductance (response + level)• Respiration• Skin temperature

Duration of each stimulus:Approximately 5 minutes

Self-report ratings after every stimulus

Eight categories of archetypal stimuli:• Anima• Animus• Hero departure• Hero initiation• Hero return• Mentor• Mother• Shadow

Hypothesis: Various archetypal experiences lead to recognizable patterns of physiological activations that could be differentiated using computational intelligence algorithms.

© Matthias Rauterberg, 2013 Eindhoven University of Technology 16/27

Study 2 - method

Page 17: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Dynamic patterns of the heart rate responses of the participants to the film clips presentations.

The mean values and 95% confidence intervals of the HR are represented with the bold lines and the vertical bars for each of the psychological condition.

© Matthias Rauterberg, 2013 Eindhoven University of Technology 17/27

Study 2 - results

Page 18: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

  kNN SVM Naïve Bayes LDA

Archetypal experiences

Classification rate 78 82 85.5 83

Cross-validated classification rate

74 75.5 79.5 79.5

Explicit emotions

Classification rate 77.6 75.2 78.4 77.6

Cross-validated classification rate

72 71.2 74.4 74.4

Archetypal experiences and explicit emotions

Classification rate 62.8 55.7 72.6 69.8

Cross-validated classification rate

49.8 68.3 57.2 61.2

Classification Performance Achieved with Different Methods

© Matthias Rauterberg, 2013 Eindhoven University of Technology 18/27

Study 2 - results

Page 19: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

More information about ArcheSense can be found at http://hxresearch.org.

ArcheSense is a tool for evaluation of human experience with products or media based on physiological data of people.

© Matthias Rauterberg, 2013 Eindhoven University of Technology 19/27

A tool for evaluation of unconscious human experience

ArcheSense tool

Page 20: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Number of subjects:• 23

Two types of stimuli:• Film clips with explicit emotions• Film clips with archetypal experiences

Five categories of explicit stimuli:• Neutral• Active-pleasant• Active-unpleasant• Passive-pleasant• Passive-unpleasant

Physiological data:• ECG (HR + HRV)• Skin conductance (response + level)

Duration of each stimulus:• Approximately 1 minute

Number of stimuli per category: 3 Self-report ratings after every stimulus

Seven categories of archetypal stimuli:• Anima• Hero departure• Hero initiation• Hero rebirth• Hero return• Mentor• Mother• Shadow

Hypothesis: Various archetypal experiences lead to recognizable patterns of physiological activations that could be differentiated using computational intelligence algorithms.

© Matthias Rauterberg, 2013 Eindhoven University of Technology 20/27

Study 3 - method

Page 21: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

© Matthias Rauterberg, 2013 21/6

Page 22: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Rain drops down

Reborn from Fire

Reborn from Fire and Thunder Strom

“God is in the rain.”

© Matthias Rauterberg, 2013 Eindhoven University of Technology 22/27

Page 23: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Categories of the film clipsNumber of states

Self-reports Physiological data

Anima, hero departure, hero initiation, hero rebirth, hero return, mentor, shadow

7 28.0 36.7

Anima, hero departure, mentor, shadow 4 42.0 53.3

Anima, hero initiation, mentor, shadow 4 43.1 57.1

Anima, hero rebirth, mentor, shadow 4 38.4 52.9

Anima, hero return, mentor shadow 4 40.6 56.1

Active-pleasant, active-unpleasant, neutral, passive-pleasant, passive-unpleasant

5 50.4 50.7

Active-unpleasant, neutral, passive-pleasant, passive-unpleasant

4 64.9 57.2

Classification methods: k-nearest neighborhood (kNN), support vector machine (SVM), naïve Bayes, linear discriminant analysis (LDA), and Adaptive Boosting with decision trees (AdaBoost). Only the best accuracy is reported.

Comparison of the classification accuracy achieved using the self-report questionnaires and the physiological data (between-subject classification).

Archetypes

Explicit emotions

© Matthias Rauterberg, 2013 Eindhoven University of Technology 23/27

Study 3 - results

Page 24: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Study #1: • ‘Exploratory’ study• Pictures and sounds (presentation for 6 sec)• 1 archetype, 4 explicit emotions• Between-subject design• Statistically significant results• 23.3% classification accuracy (5 classes)

Study #2: • Film clips (length 5 min)• 8 archetypes, 5 explicit emotions• 1 stimuli per class • Between-subject design• Statistically significant results• 79.5% classification accuracy (8 classes)

Study #3: • Film clips (length 1 min)• 7 archetypes, 5 explicit emotions• 3 stimuli per class • Between-subject and within-subject designs• Statistically significant results• 57.1% classification accuracy (4 classes, between-subject),

70.3% classification accuracy (7 classes, within-subject)

© Matthias Rauterberg, 2013 Eindhoven University of Technology 24/27

Overview

Page 25: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Performance of Predictive Models

Recognition Technique

Affective StimuliArchetypal Symbols

Explicit Emotions

Self-report Data(Conscious)

Poor Superb

Physiological Data(Unconscious)

Good Good

Classification Rate in General

Implicit Emotion Emotion toward Archetypal Symbols

State of the Art

<=

© Matthias Rauterberg, 2013 Eindhoven University of Technology 25/27

Page 26: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Three main conclusions can be drawn:

(1) Conscious and unconscious reactions are different.

(2) The unconscious is sensitive to archetypes.

(3) The unconsciousness is at least important as the consciousness.

© Matthias Rauterberg, 2013 Eindhoven University of Technology 26/27

Page 27: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Thank you for your attention.

A door goes open to a new world…

© Matthias Rauterberg, 2013 Eindhoven University of Technology 27/27

Page 28: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Publications

Journals

1.Ivonin, L., Chang, H.-M., Chen, W., & Rauterberg, M. (2013). Unconscious emotions: Quantifying and logging something we are not aware of. Personal and Ubiquitous Computing, 17(4), 663–673.

Conference

1.Chang, H.-M., Ivonin, L., Chen, W., & Rauterberg, M. (2011). Lifelogging for hidden minds: Interacting unconsciously. In J. C. Anacleto, S. Fels, N. Graham, B. Kapralos, M. S. El-Nasr, & K. Stanley (Eds.), Entertainment Computing - ICEC 2011 (LNCS, vol. 6972) (pp. 411–414). Springer Berlin Heidelberg. 2.Chang, H.-M., Ivonin, L., Diaz, M., Catala, A., Chen, W., & Rauterberg, M. (2013). Experience the world with archetypal symbols: A new form of aesthetics. In N. Streitz & C. Stephanidis (Eds.), DAPI/HCII 2013 (LNCS vol. 8028) (pp. 205–214). Springer. 3.Chang, H.-M., Ivonin, L., Chen, W., & Rauterberg, M. (2013). Feeling something without knowing why: Measuring emotions toward archetypal contents. INTETAIN’13 Intelligent Technologies for Interactive Entertainment ( In press). Mons, Belgium.4.Chang, H.-M., Ivonin, L., Diaz, M., Catala, A., Chen, W., & Rauterberg, M. (2013). What do we feel about archetypes: self-reports and physiological signals. EUSIPCO’13 European Signal Processing Conference ( In press). Marrakech, Morocco.5.Ivonin, L., Chang, H.-M., Chen, W., & Rauterberg, M. (2012). A new representation of emotion in affective computing. In J. Jia (Ed.), Proceeding of 2012 International Conference on Affective Computing and Intelligent Interaction (Lecture Notes in Information Technology Vol. 10) (pp. 337–343). Taipei, Taiwan: Information Engineering Research Institute.6.Ivonin, L., Chang, H.-M., Chen, W., & Rauterberg, M. (2013). Automatic recognition of the unconscious reactions from physiological signals. In A. Holzinger (Ed.), SouthCHI 2013 (LNCS Vol. 7946) (pp. 16–35). Springer Berlin Heidelberg.

Downloads at http://www.idemployee.id.tue.nl/g.w.m.rauterberg/references.html#P

Page 29: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Magazines

1.Ivonin, L.: Measurement and interpretation of consumers’ experiences in neuromarketing. Neuromarketing Theory and Practice. Issue 5 (April), 20-21 (2013)

Other

1.Ivonin, L., Chang, H.-M., Chen, W., Rauterberg, M.: Measuring archetypal experiences with physiological sensors. SPIE Newsroom. Online, DOI: 10.1117/2.1201301.004669 (2013)2.Ivonin, L., Chen, W., Rauterberg, M.: Narratives of Unconscious: Emotion Recognition from Autonomic Reaction Patterns. ICE Summer School Report (2012)3.Ivonin, L., Chen, W., Rauterberg, M.: Technology for Understanding Human Mind and Behavior. ICE Summer School Report (2011)

Publications

Page 30: User Experience: Beyond Cognition and Emotion … Matthias RAUTERBERG Eindhoven University of Technology – TU/e The Netherlands 2013

Submissions under review

Journals

1.Chang, H.-M., Ivonin, L., Chen, W., & Rauterberg, M. (2013). From symbolic meanings to emotions: A new strategy for selecting affective stimuli to discover unknown emotions. Psychological Reports, Under review.2.Chang, H.-M., Ivonin, L., Chen, W., & Rauterberg, M. (2013). From mythology to psychology: Identifying archetypal symbols in movies. Technoetic Arts, (in press).3.Ivonin, L., Chang, H.-M., Diaz, M., Catala, A., Chen, W., & Rauterberg, M. (2013). Observing archetypal experiences of consumers with physiological measurements. Journal of Consumer Psychology, Under review.4. Ivonin, L., Chang, H.-M., Diaz, M., Catala, A., Chen, W., & Rauterberg, M. (2013). Beyond cognition and affect: sensing the unconscious. Behaviour and Information Technology, Under review.

Conference

1.Chang, H.-M., Ivonin, L., Diaz, M., Catala, A., Chen, W., & Rauterberg, M. (2013). Unspoken emotions in myths: archetypal symbolism as a new resource of emotional design. DPPI‘13 Designing Pleasurable Products and Interfaces. (Under review).