vector field visualization - caucau.ac.kr/~bongbong/grad10/cgta08.pdfvector field visualization-like...
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Vector Field Visualization
* T. Moeller, H. Shen의 slide를이용함.
-A vector field: F(U) = V
U: field domain (x,y) in 2D (x,y,z) in 3D V: vector (u,v) or (u,v,w)
Vector Field Visualization
V: vector (u,v) or (u,v,w)
- Like scalar fields, vectors are defined at discrete points
Flow Visualization
• Flow visualization – classification– Dimension (2D or 3D)– Time-dependency: steady vs. unsteady– Grid type
• In most cases numerical methods required for flow visualization
Characteristic of Lines
• Streamline– tangential to the vector field
• Pathline– trajectories of massless particles in the flow– trajectories of massless particles in the flow
• Streakline– trace of dye that is released into the flow at a fixed
position• Time line (Time surface)
– propagation of a line (surface) of massless elements in time
Streamlines
• Tangential to the vector field• Vector field at an arbitrary, yet fixed time t• Streamline is a solution to the initial value
problem of an ordinary differential equationproblem of an ordinary differential equation
• Streamline is curve L(u) with the parameter u
Pathlines
• Trajectories of massless particles in the flow• Vector field can be time-dependent (unsteady)• Pathline is a solution to the initial value problem
of an ordinary differential equation:of an ordinary differential equation:
• Integral Curve?
Streaklines
• Trace of dye that is released into the flow at a fixed position
• Connect all particles that passed through a • Connect all particles that passed through a certain position
Time lines (Time surfaces)• Propagation of a line (surface) of massless elements in
time• Idea: “consists” of many point-like particles that are
traced• Connect particles that were released simultaneously• Connect particles that were released simultaneously
t0 t1 t2
Timelines or time surfaces can show the evolution of a flow.
Example :streamline, pathline, streakline
The red particle moves in a flowing fluid; Its pathline is traced in red; the tip of the trail of blue ink released from the origin follows the particle, but unlike the static pathline (which records the earlier motion of the dot), ink released after the red dot departs continues to move up with the flow. departs continues to move up with the flow. (This is a streakline.) The dashed lines represent contours of the velocity field (streamlines), showing the motion of the whole field at the same time.
Comparison of Lines
Pathline
Stream ball• Use radii to visualize additional properties (e.g. divergence and
acceleration in a flow)
streaklines
Stream ribbons• The area swept out by a deformable line segment along a
streamline• Visualizes rotational behavior of a 3D flow
streamtubes• Thick tube shaped streamline whose radial extent shows the
expansion of flow
Local technique - Particle Tracing
Visualizing the flow directions by releasing particles and calculating a series of particle positions based on the vectorfield
The motion of particle: dx/dt = v(x)
x: particle position (x,y,z)v(x): the vector (velocity) field
Use numerical integration to compute a new particle position
x(t+dt) = x(t) + Integration( v(x(t)) dt )
Numerical Integration
First Order Euler method: x(t+dt) = x(t) + v(x(t)) * dt
- Not very accurate, but fast - Other higher order methods are available: Runge-Kutta
second and fourth order integration methods (more popular due to their accuracy)
Result of first orderEuler method
Numerical Integration (2)
Second Runge-Kutta Method
x(t+dt) = x(t) + ½ * (K1 + K2) k1 = dt * v(x(t))k1 = dt * v(x(t))k2 = dt * v(x(t)+k1)
½ * [v(x(t))+v(x(t)+dt*v(x(t))]
x(t+dt)
x(t)
Numerical Integration (3)
Standard Method: Runge-Kutta fourth order
x(t+dt) = x(t) + 1/6 (k1 + 2k2 + 2k3 + k4)x(t+dt) = x(t) + 1/6 (k1 + 2k2 + 2k3 + k4)
k1 = dt * v(t); k2 = dt * v(x(t) + k1/2)
k3 = dt * v(x(t) + k2/2); k4 = dt * v(x(t) + k3)
Arrows and Glyphs• Visualize local features of the vector field:
– Vector itself– Vorticity– Extern data: temperature, pressure, etc.
• Important elements of a vector:• Important elements of a vector:– Direction– Magnitude– Not: components of a vector
• Approaches:– Arrow plots– Glyphs
Arrows
• Arrows visualize– Direction of vector filed– Magnitude
• Length of arrows• Length of arrows• Color coding
Glyphs
• Can visualize more features of the vector field
Flow Volume
• Construction of the flow volume– Seed polygon (square) is used as smoke generator– Constrained such that center is perpendicular to flow– Square can be subdivided into a finer mesh– Volume rendering – Volume rendering – Opacity is inversely proportional to the tetrahedra’s volume
LIC : Line Integral Convolution• Given :
– Vector field and texture image– Texture image is normally white noise
• Output• Output– Colored field correlated in the flow
direction
Convolve a random texturealong the streamlines
LIC• Visualize dense flow fields by imaging its integral curves• Cover domain with a random texture (so called ‚input
texture‘, usually stationary white noise) • Blur (convolve) the input texture along the path lines
using a specified filter kernelusing a specified filter kernel
LIC : Idea
• Global visualization technique• Dense representation• Start with random texture• Smear out along stream lines
example
LIC Algorithm
LIC
OLIC : Oriented Line Integral Convolution
• Visualizes orientation (in addition to direction)• Use
– Sparse texture– Anisotropic convolution kernel– Anisotropic convolution kernel
OLIC
세부적인이슈소개
• Illumination
• Seed Placement
Illuminated Streamline
Comparisons
Fully opaque Use transparency With Illumination
Seed Placement for Streamline
• The placement of seeds directly determines the visualization quality– Too many: scene cluttering– Too little: no pattern formed
• It has to be the right number at the right places!!!
Seed Placement
Image-Guided Streamline Placement
• Main idea: the distribution of ink on the screen should be even [turk 96]
Use Energy Function as a Metric
• A energy function is defined to measure whether ‘ink’ is distributed evenly
2
• I(x,y): image with streamlines• L: A low pass filter (Gaussian or Hermit interpolation)• t: A user specified threshold for average image
intensity
S S ( L*I (x,y) - t )x y
2
Iterative Algorithm
• Place an initial set of seeds and compute streamlines• Iteratively minimize the energy function (random
decent) with the following operations on the seeds: – Move – Insert– Delete– Lengthen– Shorten– Combine
• Iterate until the energy function converges
Results
Seeds at regular grid After energy minimization