vitalij sinicyn_portfolio.pdf

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    HardsurfaceDescription:

    Hardsurface bust.

    Tools:

    Modelling in ZBrush; Texturing in 3D-Coat.

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    Jenfelder AUDescription:

    This project is vizualization of Jenferlder AU quarter for client LIG Hamburg developed as part of internship at Inreal Technologies.

    Tasks:

    Creating buildings with materials for CryEngine; material setting and adjusting.

    Tools:

    CryEngine, 3Ds Max, Adobe Photoshop, Bitmap2Material, xNormal, ZBrush.

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    Metro

    Theme:

    Post-apocalypc undeground.

    Texturing tools:Adobe Photoshop, Quixel Suite, Bitmap2Material

    Description:

    Final scene was developed using Unreal Engine 4.Modeling Tools:

    3Ds Max, ZBrush

    Used maps:Albeldo, normal, roughness, emission, height.

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    Metro: Generator

    Item:

    Damaged 7kva diesel generator.

    Description:

    Generator is used as secondary item

    for Metro scene.

    Modeling Tools:

    3Ds Max, ZBrush

    Texturing:

    Adobe Photoshop, Quixel Suite,

    Bitmap2Material, TexTools

    Normal

    Albeldo

    Metalness

    Color

    Roughness

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    DinerTheme:

    Pseudo-retro diner.

    Description:

    Final scene was developed in Unreal Engine 4.

    Motorcycle was developed for BOSCH AG office

    in Moscow.

    Texturing:

    Adobe Photoshop, Quixel Suite,

    Bitmap2Material, ZBrush polypainting.

    Modeling Tools:

    3Ds Max, ZBrush

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    Detail lightingDescription:

    Metro without diffuse color, with only lightning and normal map applied with emphasis on the tunnel.

    Description:

    Diner without diffuse color, with only lighting and normal map applied.