alshard rpg(wip)
TRANSCRIPT
-
8/9/2019 Alshard rpg(WIP)
1/25
ALSHARD (WIP)compiled by Panzer Ritter !99rvk"eA
-
8/9/2019 Alshard rpg(WIP)
2/25
#$e %a&ic&
te&t& are rolled on 'dmodi*ier +it$ t$e aim to roll over a certain tar,et n-mber
o-t&ide o* combat. t$e modi*ier i& yo-r Ability %on-& *or t$e attrib-te relevant to t$e
t$in, yo-/re tryin, to do (e0,0 a perception c$eck +o-ld be 'dPerception bon-&)
in&ide o* combat. t$e modi*ier i& t$e relevant 1ombat Attrib-te (e0,0 'd2a,ic to
ca&t a &pell)
roll& o* do-ble are a-tomatic &-cce&&e&. roll& o* do-ble 3 are a-tomatic *ail-re&
*raction& al+ay& ro-nd do+n
#ar,et n-mber Di**ic-lty o* action
45 6a&y
9433 Avera,e
3'437 Di**ic-lt
3 Impo&&ible
-
8/9/2019 Alshard rpg(WIP)
3/25
1$aracter 1reation
Attrib-te& and Ability %on-&e& are +orked o-t a& *ollo+&8
c$oo&e 1la&&e& (one o* +$ic$ m-&t be a 2ain 1la&&) c$oo&in, t$e &ame 1la&& more t$an once level& t$e cla&& -p (pickin, :i,$ter t+ice make&
yo- a Level ' :i,$ter. *or e;ample)
yo- can/t pick t+o di**erent Racial 1la&&e& *or t$e &ame c$aracter
add t$e re&pective attrib-te &core& o* eac$ 1la&& to,et$er to *ind yo-r ba&e attrib-te &core&
add 3 point to an attrib-te o* yo-r c$oice
divide eac$ attrib-te by to *ind t$e Ability %on-&e& *or eac$ attrib-te
1ombat Attrib-te& are +orked o-t a& *ollo+&8
Hit < (Re*le; %on-&Perception %on-&)"'
Dod,e < (Re*le; %on-&L-ck %on-&)"'
2a,ic < (Intelli,ence %on-&)"'
Anti=2a,ic < (Intelli,ence %on-&L-ck %on-&)"'
Action < (Re*le; %on-&Intelli,ence %on-&)"'
6nd-rance < >Stren,t$?
Spirit < >Will?
1la&&e& add additional modi*ier& to 1ombat Attrib-te&
#ec$ni@-e& are ,ained d-rin, c$aracter creation a& *ollo+&8
*or 2ain 1la&&e&. at level 3 yo- ,ain t+o level 3 tec$ni@-e&
*or Secondary"Racial 1la&&e&. at level 3 yo- ,ain t$ree level 3 tec$ni@-e&
*or any cla&&. at level ' yo- ,ain one level ' tec$ni@-e
at level yo- ,ain one level tec$ni@-e
&pell& co-nt a& $al* o* one tec$ni@-e (' &pell& < 3 tec$ni@-e &lot)
#o determine HP and 2P. +rite do+n yo-r *inal 6nd-rance and Spirit &core& re&pectively0
S$ort movement i& t$e re*le; bon-&. &kirmi&$ movement i& t$e action val-e 7. and *-ll movement
i& &kirmi&$ movement ;'0
ote do+n yo-r c$aracter/& %le&&in,& and item& *or t$eir cla&&e&. t$en roll d;3B *or &tartin, ,alt0
Co-/re no+ ready to play0
-
8/9/2019 Alshard rpg(WIP)
4/25
2ain 1la&&e&
:i,$ter
Stren,t$8 Re*le;e&8 7 Perception8 Intelli,ence8 ' Will8 L-ck8
%le&&in,8 #$or E (dama,e. &in,le) dama,e type become& (Holy) and deal& an additional 3Bd
dama,e
Level 3 item& ;3 +eapon ;3 vitality potion
Level ' item& ;3 mana potion ;3 rabbit/& *oot
Level item& ;3 re&i&t rin, E
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
:i,$ter I ' 3 B B 3 3 3
:i,$ter II ' ' 3 3 3 ' '
:i,$ter
III
' 3 ' ' 9
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
Warrior/& Skill
(3)
A-to Al+ay& E Sel* E =3 to critical t$re&$old o* p$y&ical
attack&. to minim-m o* 9
Fn&la-,$t (3) E Dama,e E Sel* '2P 3d to t$e dama,e roll
Heavy Weapon
(3)
A-to Al+ay& E Sel* E Co- can -&e +eapon& +it$ a +ei,$t -p
to >ba&e Stren,t$ val-e? >:i,$ter
level?
Heavy Armo-r
(3)
A-to Al+ay& E Sel* E Action penaltie& *rom +earin, $eavy
armo-r& are $al*ed
Po+er Attack
(')
E 2aGor E Sel* '2P Add S#R mod to dama,e. b-t =' to
dod,e roll& made -ntil t$e ne;t t-rn
6ye o* t$e
Warrior ()
A-to Al+ay& E Sel* E An additional =3 to critical t$re&$old o*
p$y&ical attack&. to minim-m o* 5
-
8/9/2019 Alshard rpg(WIP)
5/25
#$ie*
Stren,t$8 Re*le;e&8 7 Perception8 7 Intelli,ence8 Will8 L-ck8 7
%le&&in,8 Heimdall = (a*ter te&t. &el*) ca-&e yo-r roll to a-tomatically critical
Level 3 item& ;3 +eapon ;3 vitality potion
Level ' item& ;3 panacea ;3 vitality potion
Level item& ;3 protection rin, E
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
#$ie* I 3 3 B B ' ' ' 3
#$ie* II 3 ' 3 3 7 '
#$ie* III ' 3 ' 7 7 '
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
Sneak Attack
(3)
E 2aGor Hit 3 3"+ep 2P P$y&ical attack. dama,e 'd0 &able
once per combat0
D-al Wield (3) E Al+ay& E Sel* E Add yo-r o**$and +eapon/& po+er to
yo-r main +eapon/&0
#rained Sen&e&
(3)
A-to Al+ay& E Sel* E ' to yo-r Perception attrib-te
6va&ion (3) E Dama,e E Sel* E =3d to incomin, dama,e. b-t yo-become di&tracted (=7 to all action&)
-ntil t$e end o* t$e ro-nd
Sieze t$e
2oment (')
E Dama,e E 3 '2P Add dama,e to a p$y&ical attack
S$ot Dead
1enter ()
A-to Al+ay& E Sel* E Co-r p$y&ical attack& i,nore armo-r
+$en yo- roll an a-tomatic &-cce&&
-
8/9/2019 Alshard rpg(WIP)
6/25
%lack 2a,e
Stren,t$8 Re*le;e&8 ' Perception8 Intelli,ence8 7 Will8 L-ck8
%le&&in,8 Fdin E (anytime. %le&&in,) co-nter t$e -&e o* a %le&&in,
Level 3 item& ;3 mana potion ;3 cane
Level ' item& ;3 panacea ;3 vitality potion
Level item& ;3 protection rin, E
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
%lack
2a,e I
B B 3 3 3 ' B
%lack
2a,e II
3 3 ' ' ' B
%lack
2a,e III
3 3 ' ' 9 B
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
#$-nder :i&t (3) Spell 2aGor 2a,ic' 3"to-c
$
72P d (Li,$tnin,) dama,e
:ire Arro+ (3) Spell 2aGor 2a,ic3 3"37m 2P 'd (:ire) dama,e
Ice %-llet (3) Spell 2aGor 2a,ic 3"'Bm 2P 'd (Ice) dama,eJ-ick (3) Spell :ree E 3"37m 2P #ar,et ,ain& ' to a Hit c$eck (-&eable
once per ro-nd)
nock (3) Spell 2aGor E 3Bm '2P Fpen a locked door or ot$er &eal
2a,ic 1andle
(3)
Spell 2inor E Si,$t 32P 1reate a li,$t t$at la&t& *or K>%lack
2a,e level? min-te&
:ine Art (') A-to Al+ay& E Sel* E =3 to critical t$re&$old o* ma,ical
attack&. to minim-m o* 9
2a,ical :orce
(')
A-to Al+ay& E Sel* E All ma,ical attack& ,ain an additional
dama,e:orce p () E 2aGor E Sel* 2P 2a,ical attack& made ne;t ro-nd ,ain
an additional dama,e
Ha&te () Spell 2aGor E Sel* 72P ain 3B to Action val-e -ntil t$e end
o* t$e ne;t ro-nd
-
8/9/2019 Alshard rpg(WIP)
7/25
W$ite 2a,e
Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 7 Will8 7 L-ck8
%le&&in,8 Id-nn E (anytime. &in,le) re&tore a dead player to *-ll vitality and mana
Level 3 item& ;3 vitality potion ;3 mana potion
Level ' item& ;3 panacea ;3 mana potion
Level item& ;3 re&i&t rin, E
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
W$ite
2a,e I
3 3 3 3 B B
W$ite
2a,e II
' 3 ' ' 3 3
W$ite
2a,e III
' ' ' 9 3
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
6nc$anted
%lade I (3)
Spell 2aGor E 3"37m 2P #ar,et +eapon no+ doe& (:ire). (Ice).
or (Li,$tnin,) dama,e
Heal (3) Spell 2aGor E 3"37m '2P #ar,et recover& (K>W$ite 2a,e
level?)'d HP
2a,ic Armo-r
(3)
Spell 2aGor E 3"37m 2P #ar,et ,ain& de*ence a,ain&t
(Sla&$in,). (%a&$in,). and (Piercin,)
2a,ic S$ield
(3)
Spell Dama,e E 3"37m 2P Red-ce dama,e by >W$ite 2a,e level?
3d
2oonli,$t (3) Spell 2inor E Si,$t 32P Ill-minate t$e c-rrent area
Li,$t eedle
(3)
Spell 2aGor 2a,ic' 3"37m '2P 'd (Li,$t) dama,e
Sympat$y (') Spell 2aGor E 3"3Bm 32P Co- kno+ t$e tar,et/& c-rrent *eelin,&
Slo+ (') Spell 2aGor 2a,ic' 3"37m '2P #ar,et lo&e& 3d point& o* t$eir Actionattrib-te *or >W$ite 2a,e level?
ro-nd&
6nc$anted
%lade II ()
Spell 2aGor E 3"37m 72P #ar,et +eapon no+ doe& (:ire). (Ice).
or (Li,$tnin,) dama,e. and
additionally deal& 3d dama,e
Heal Area () Spell 2aGor E Sel* 2P :riendly tar,et& +it$in 'K>W$ite 2a,e
level?m recover (K>W$ite 2a,e
Level?)'d HP
-
8/9/2019 Alshard rpg(WIP)
8/25
Secondary cla&&e&
Dra,oon
Stren,t$8 7 Re*le;e&8 7 Perception8 Intelli,ence8 Will8 L-ck8
%le&&in,8 Hermodr (anytime. &el*) E teleport any+$ere in yo-r line o* &i,$t
Level 3 item& ;3 &pear ;3 vitality potion
Level ' item& ;3 mana potion ;3 rabbit/& *oot
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
Dra,oon
I
3 3 3 B ' ' 3
Dra,oon
II
' 3 ' 3 ' '
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
%arbarian
Stren,t$8 7 Re*le;e&8 Perception8 7 Intelli,ence8 Will8 L-ck8
%le&&in,8 Id-nn E (anytime. &in,le) re&tore a dead player to *-ll vitality and mana
Level 3 item& ;3 vitality potion ;3 rabbit/& *oot
Level ' item& ;3 mana potion ;3 panacea
Hit Dod,e 2a,ic Anti=2a,ic
Action 6nd-rance Spirit Attack Po+er
%arbarian
I
' B B 3 3 ' 3
%arbarian
II
' B B 3 ' 5 '
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
-
8/9/2019 Alshard rpg(WIP)
9/25
H-nter
Stren,t$8 Re*le;e&8 Perception8 7 Intelli,ence8 Will8 L-ck8
%le&&in,8 #eal = (dama,e. &el*) +$en yo- receive dama,e. c$an,e t$e total to B
Level 3 item& ;3 +eapon ;3 vitality potion
Level ' item& ;3 vitality potion ;3 rabbit/& *oot
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
H-nter I 3 B B 3 3 ' 3
H-nter II ' 3 3 3 ' 7 '
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
%ri,$t ni,$t
Stren,t$8 7 Re*le;e&8 Perception8 Intelli,ence8 Will8 L-ck8
%le&&in,8 S$a$ar (dama,e. &in,le) E deal additional dama,e e@-al to >6nd-rance?=>remainin, HP?
Level 3 item& ;3 +eapon ;3 vitality potion
Level ' item& ;3 vitality potion ;3 mana potion
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
%ri,$t
ni,$t I
3 3 B 3 3 ' 3
%ri,$tni,$t II
' 3 3 3 ' '
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
-
8/9/2019 Alshard rpg(WIP)
10/25
Sam-rai
Stren,t$8 7 Re*le;e&8 7 Perception8 Intelli,ence8 Will8 L-ck8
%le&&in,8 #akemikadz-c$i E (dama,e. &in,le) +$en yo- receive dama,e e@-al to or le&& t$an yo-r
6nd-rance. yo-r opponent receive& dama,e o* t$e &ame amo-nt
Level 3 item& ;3 vitality potion ;3 rabbit/& *oot
Level ' item& ;3 vitality potion ;3 mana potion
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
Sam-rai I 3 B B B 3 3 3
Sam-rai
II
' 3 B 3 3 ' '
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
F-tla+
Stren,t$8 Re*le;e&8 Perception8 7 Intelli,ence8 Will8 L-ck8 7
%le&&in,8 Hermodr (anytime. &el*) E teleport any+$ere in yo-r line o* &i,$t
Level 3 item& ;3 vitality potion ;3 rabbit/& *oot
Level ' item& ;3 vitality potion ;3 mana potion
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
F-tla+ I 3 3 B B ' ' ' 3F-tla+ II ' ' 3 B 3
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
-
8/9/2019 Alshard rpg(WIP)
11/25
a,rant
Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 7 Will8 L-ck8 7
%le&&in,8 %ra,i E (anytime. &in,le) re&tore t$e -&e o* a %le&&in, to a &in,le ally
Level 3 item& ;3 vitality potion ;3 kni*e
Level ' item& ;3 vitality potion ;3 mana potion
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
a,rant I 3 3 B 3 3 ' ' 3
a,rant
II
' ' 3 ' ' 3
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
Lady L-ck (3) A-to :ree E 3"&i,$t 2P #ar,et re=roll& any te&t (-&eable once
per ro-nd)
Per*ormin, Art&
(3)
E 2aGor Will Si,$t E P-t on a per*ormance8 yo- earn
'K>a,rant Level? ,alt
Well In*ormed
(3)
E 2aGor Int' Sel* E ' to an Intelli,ence c$eck i* $avin,
$eard r-mo-r& on t$e &-bGect mi,$t
$elp
Wizard
Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 7 Will8 7 L-ck8
%le&&in,8 %ald-r E (a*ter te&t. &in,le) ca-&e anyone el&e/& dice roll to a-tomatically critical
Level 3 item& ;3 mana potion ;3 rabbit/& *oot
Level ' item& ;3 mana potion ;3 panacea
Hit Dod,e 2a,ic Anti=2a,ic
Action 6nd-rance Spirit Attack Po+er
Wizard I B B ' 3 B ' B
Wizard II 3 3 ' ' 3 B
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
Wizardry
#rainin, (3)
a-to al+ay& E Sel* E =3 to critical t$re&$old *or all 2a,ic
te&t& (minim-m 9)
P$ilo&op$er/&
Stone (3)
a-to
item
*ree E arie& 2P add area o* e**ect to any &pell
Po+er Spell (3) E minor E Sel* '2P 3d dama,e to any dama,e &pell
-
8/9/2019 Alshard rpg(WIP)
12/25
6lemantaler
Stren,t$8 Re*le;e&8 Perception8 7 Rea&on8 7 Will8 L-ck8
%le&&in,8 ord (anytime. &in,le) E make a ma,ical attack +it$ 3Bd (:ire). (Ice). or (Li,$tnin,)
dama,e
Level 3 item& ;3 mana potion ;3 mana potion
Level ' item& ;3 mana potion ;3 rabbit/& *oot
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
6lemanta
=ler I
3 B 3 3 3 ' ' 3
6lemanta
=ler II
' 3 ' ' ' '
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
Fracle
Stren,t$8 ' Re*le;e&8 Perception8 Intelli,ence8 7 Will8 7 L-ck8 7
%le&&in,8 :reyr E (anytime. &in,le) copy a &in,le c$aracter/& %le&&in,
Level 3 item& ;3 vitality potion ;3 mana potion
Level ' item& ;3 mana potion ;3 rabbit/& *oot
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
Fracle I B 3 3 ' B ' B
Fracle II 3 ' ' ' 3 B
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
-
8/9/2019 Alshard rpg(WIP)
13/25
2i&&ionary
Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 Will8 7 L-ck8
%le&&in,8 Id-nn E (anytime. &in,le) re&tore a dead player to *-ll vitality and mana
Level 3 item& ;3 vitality potion ;3 mana potion
Level ' item& ;3 mana potion ;3 rabbit/& *oot
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
2i&&ionar
=y I
3 B 3 3 3 ' ' B
2i&&ionar
=y II
' B 3 ' 3 3
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
Dark Fne
Stren,t$8 7 Re*le;e&8 Perception8 7 Intelli,ence8 Will8 7 L-ck8
%le&&in,8 Hel = (dama,e. &in,le) dama,e type become& (Holy) and deal& an additional 7d dama,e
Level 3 item& ;3 vitality potion ;3 mana potion
Level ' item& ;3 vitality potion ;3 rabbit/& *oot
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
Dark FneI 3 3 3 B 3 3
Dark Fne
II
' 3 ' 3 3 7 7 '
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
-
8/9/2019 Alshard rpg(WIP)
14/25
Sorcerer
Stren,t$8 Re*le;e&8 7 Perception8 Intelli,ence8 7 Will8 L-ck8
%le&&in,8 Fdin = (anytime. %le&&in,) co-nter t$e -&e o* a %le&&in,
Level 3 item& ;3 mana potion ;3 rabbit/& *oot
Level ' item& ;3 vitality potion ;3 mana potion
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
Sorcerer I 3 B 3 3 3 ' B
Sorcerer
II
3 3 ' ' ' 7 3
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
Panzer Ritter
Stren,t$8 7 Re*le;e&8 Perception8 Intelli,ence8 Will8 L-ck8
%le&&in,8 Hermodr (anytime. &el*) E teleport any+$ere in yo-r line o* &i,$t
Level 3 item& ;3 lance ;3 vitality potion
Level ' item& ;3 +eapon ;3 vitality potion
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
Panzer
Ritter I
3 3 B 3 ' ' 3
Panzer
Ritter II
' ' 3 3 ' '
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
Panzer 6in& (3) item al+ay& E Sel* E Co- o+n a Panzer 6in& = +$en
mo-nted. yo-r *-ll r-n become& Bm
alet (3) a-to *ree E Sel* '2P S-mmon yo-r ve$icle to yo-r c-rrent
location
1$ar,e (3) a-to maGor Hit 3"+ep '2P 2ake a p$y&ical attack +it$(ve$icle/& action) dama,e (mo-nted
only)
-
8/9/2019 Alshard rpg(WIP)
15/25
R-nabo-t (') E maGor Hit3 all in
ran,e
2P 2ake a p$y&ical attack a,ain&t all
enemie& in t$e combat (mo-nted only)
Soldat
Stren,t$8 7 Re*le;e&8 Perception8 Intelli,ence8 Will8 L-ck8
%le&&in,8 #$or E (dama,e. &in,le) dama,e type become& (Holy) and deal& an additional 3Bd
dama,e
Level 3 item& ;3 vitality potion ;3 rabbit/& *oot
Level ' item& ;3 vitality potion ;3 armo-r
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
Soldat I 3 3 B 3 ' ' 3
Soldat II ' ' 3 3 ' '
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
Alia&
Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 Will8 L-ck8 7
%le&&in,8 :reyr E (anytime. &in,le) copy a &in,le c$aracter/& %le&&in,
Level 3 item& ;3 vitality potion ;3 vitality potion
Level ' item& ;3 mana potion ;3 panacea
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
Alia& I 3 3 3 3 3 3 3 3
Alia& II ' 3 3 3 ' ' 3
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
-
8/9/2019 Alshard rpg(WIP)
16/25
A,ent
Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 Will8 L-ck8
%le&&in,8 Ae,ir E (a*ter te&t. &in,le) ca-&e any te&t to a-tomatically *-mble
Level 3 item& P=B3 Satellite 1omm-nicator ;3 vitality potion
Level ' item& ;3 rabbit/& *oot ;3 panacea
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
A,ent I 3 B B B 3 ' 3
A,ent II ' 3 3 3 ' 7 ' 3
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
A=SS
%-lletproo*
%-&ine&& S-it
item al+ay& E Sel* E yo- o+n a A=SS E only yo- can -&e
it and it cannot be taken a+ay
1=MM
Hand$eld
1annon
item al+ay& E Sel* E yo- o+n a 1=MM E only yo- can -&e
it
S='
S$ockproo*
%rie*ca&e
item al+ay& E Sel* E yo- o+n a S=' E only yo- can -&e it
Racial cla&&e&
Al*
Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 7 Will8 L-ck8
%le&&in,8 :reyr E (anytime. &in,le) copy a &in,le c$aracter/& %le&&in,
Level 3 item& ;3 vitality potion ;3 rabbit/& *oot
Level ' item& ;3 mana potion ;3 panacea
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
Al* I B 3 3 B B ' B
Al* II 3 3 ' ' 3 3
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
-
8/9/2019 Alshard rpg(WIP)
17/25
2erro+
Stren,t$8 Re*le;e&8 Perception8 7 Intelli,ence8 7 Will8 L-ck8
%le&&in,8 Ae,ir E (a*ter te&t. &in,le) ca-&e any te&t to a-tomatically *-mble
Level 3 item& ;3 mana potion ;3 rabbit/& *oot
Level ' item& ;3 vitality potion ;3 mana potion
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
2erro+ I 3 3 3 B 3 3 ' 3
2erro+
II
' ' ' 3 ' 7 '
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
:airy
Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 7 Will8 L-ck8
%le&&in,8 %ald-r E (a*ter te&t. &in,le) ca-&e anyone el&e/& dice roll to a-tomatically critical
Level 3 item& ;3 +eapon ;3 rabbit/& *oot
Level ' item& ;3 mana potion ;3 panacea
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
:airy I B B 3 3 3 3 3
:airy II 3 3 ' ' ' ' 3
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
-
8/9/2019 Alshard rpg(WIP)
18/25
-a$ana
Stren,t$8 ' Re*le;e&8 7 Perception8 7 Intelli,ence8 Will8 L-ck8 7
%le&&in,8 %ra,i E (anytime. &in,le) re&tore t$e -&e o* a %le&&in, to a &in,le ally
Level 3 item& ;3 mana potion ;3 rabbit/& *oot
Level ' item& ;3 vitality potion ;3 panacea
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
-a$ana
I
3 3 3 B ' B ' B
-a$ana
II
3 ' 3 3 ' B 3
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
alkyrie
Stren,t$8 7 Re*le;e&8 7 Perception8 Intelli,ence8 Will8 L-ck8
%le&&in,8 :reyGa E (initiative. &in,le) make a p$y&ical or ma,ical attackN yo- a-tomatically critical
Level 3 item& ;3 +eapon ;3 vitality potion
Level ' item& ;3 mana potion ;3 rabbit/& *oot
Hit Dod,e 2a,ic Anti=
2a,ic
Action 6nd-rance Spirit Attack
Po+er
alkyrie I 3 3 B 3 3 ' 3alkyrie
II
' 3 3 ' ' 7 '
#ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&
W0A0R0S0 (3) a-to
item
al+ay& E Sel* E Co- $ave OAn,el/& Win,& in&talled
and can *ly a& a minor action
Ima,e ProGector
(3)
E al+ay& E Sel* E Co- appear $-man -nle&& W0A0R0S0 i&
active
Di&c$ar,e (3) E minor E Sel* 2P Co-r +eapon/& dama,e type become&(Li,$tnin,)
-
8/9/2019 Alshard rpg(WIP)
19/25
1ombat
#$e combat ro-nd
eac$ participant in t$e combat roll& an Action c$eck
c$aracter& act in t$e order o* $i,$e&t to lo+e&t re&-lt on t$e Action c$eck one complete pa&& *rom top re&-lt to bottom re&-lt i& one ro-nd
one ro-nd i& 3B &econd& o* ,ame time
1ombat action&
on a player/& t-rn. t$ey may per*orm an action
t$ere are kind& o* action&8 *ree. minor. and maGor
*ree action& are t$in,& like $and ,e&t-re&. lookin, at &omet$in,. or &ayin, &$ort &entence&
a *ree action can be taken at any time d-rin, t$e c$aracter/& t-rn
minor action& are t$in,& like ca&tin, some&pell& or -&in, an item
maGor action& are -&-ally attack& or tec$ni@-e&
2ovement in combat
c$aracter& in combat can elect to make a &$ort move. a &kirmi&$ move. a *-ll move. or not
move at all
c$aracter& +$o do not move may make bot$ a maGor action and a minor action in t$e &ame
t-rn
c$aracter& +$o make a &$ort move may make eit$er a maGor action or a minor action
c$aracter& +$o make a &kirmi&$ move may make a maGor action
c$aracter& +$o make a *-ll move may only ever make a *ree action
c$aracter& +$o $ave made a &kirmi&$ move or a *-ll move cannot ca&t &pell& or make ran,ed
attack&
Re&olvin, non=ma,ical attack&
t$e attacker roll& a Hit c$eck
i* t$e attacker &-cceed&. t$e de*ender can roll a Dod,e c$eck
i* t$e Dod,e c$eck yield& a $i,$er re&-lt t$an t$e ori,inal Hit c$eck. t$e attack mi&&e&
i* t$e attack $it&. roll 3dtotal attack po+er. &-btract t$e de*ender/& relevant armo-r &core
*rom t$e dama,e. and in*lict any dama,e not &aved by armo-r to t$e de*ender/& HP
Re&olvin, ma,ical attack&
t$e attacker roll& a 2a,ic c$eck
i* t$e attacker &-cceed&. t$e de*ender can try to di&mi&& t$e &pell by rollin, Anti=2a,ic
i* t$e Anti=2a,ic c$eck yield& a $i,$er re&-lt t$an t$e ori,inal 2a,ic c$eck. t$e &pell i&
di&mi&&ed
i* t$e &pell i& &-cce&&*-l. p-t t$e &pell/& e**ect& into action and lo&e 2P a& dictated
i* t$e &pell deal& elemental dama,e. t$e de*ender m-&t $ave de*ence a,ain&t t$e element
dama,in, t$em or t$e attack +ill i,nore armo-r &ome people and creat-re& $ave ne,ative armo-r *or certain element&. meanin, an o**en&ive
&pell o* t$o&e element& +ill deal even more dama,e t$an -&-al
-
8/9/2019 Alshard rpg(WIP)
20/25
6@-ipment
Weapon&
ame Dama,e Re@/d Stren,t$ Acc-racy 1ritical #$re&$old
ni*e 3S E 3B
S$ort &+ord 'S 3B E 3B
%a&tard &+ord S 3 =3 3B
1ane B% =3 3'
Spear P 33 =3 3B
Lance P 3 =' 3B
Halberd S%P 3 = 33
%o+ 'P 33 E 3B
1=MM 7P 33 E 3B
S=' P 3B E 3'
Armo-r&
ame De*ence
(S"%"P)
Re@/d Stren,t$ Dod,e Anti=ma,ic Action
J-ilted armo-r ('"3"B) 9 E E =3
Robe (3"3"B) E E E
%rea&tplate ("") 3' =' E =
Platemail ("7") 37 = =3 =7
A=SS ("'") 9 E E E
S=' (Li,$tnin,) ' 3B ' E E
e$icle&
ame Hit Dod,e 2a,ic Anti=2a,ic Action
Panzer 6in& 3 3 B B
1on&-mable&
ame 6**ect
itality potion Re&tore 3d HP
2ana potion Re&tore 3d 2P
Panacea 1-re poi&on
Rabbit/& *oot 1$an,e a &in,le a-tomatic *ail-re into a re,-lar
*ail-re (can only carry one at a time)
-
8/9/2019 Alshard rpg(WIP)
21/25
2a,ic item&
ame 6**ect
Re&i&t rin, 3 to anti=ma,ic
Protection rin, 3 to de*en&e a,ain&t S. %. and P dama,e
Settin, ,lo&&ary
2id,ard
t$e name o* t$e continent t$e ,ame i& &et on
*anta&y not=6-rope vie+ed t$ro-,$ t$e ,o,,le& o* :inal :anta&y I=I +it$ a $eavily nordic
tint
$a& a lot o* c-lt-ral variation. &o ,o n-t& +it$ makin, t$e &ettin, yo-r o+n
i& c-rrently t$reatened by Wa$re& Reic$ and t$e ever=pre&ent Aby&&
t$e c-rrency i& ,alt
Aby&&
$ell it&el* (+ell. Bk/& Warp +o-ld be more in line +it$ it)
i& empo+ered by +a&ted mana
de&pair
Ae,i&
de*ender& o* 2id,ard *rom t$e Aby&&
member& are called R-ne ni,$t&
rivalled +it$ 6;calib-r
A,artala
a previo-&ly ne-tral city=&tate. d-e to t$e inva&ion by t$e y-mon *amily 7B year& a,o. t$ey
-nconditionally &-rrendered to Ca&$ima
c-rrently r-led by y-mon aminarizen
Al*
ancient ,iant& c-rrently &l-mberin, a+ay in a ,reat ark called t,ard. a &$ip t$e &ize o* a
continent +$ic$ i& &$i*tin, t$ro-,$ dimen&ion& to e&cape t$e Aby&&
created t$e ,od& and t$e alkyrie&
-&in, cry&tal& embedded in t$eir *ore$ead& called receptors. t$ey can control relic&000likeorbital +eaponry. la&er &+ord&. and de*lector &$ield&
Al*& corr-pted by t$e Aby&& are kno+n a& :omor
Alia&
$-man clone& made by t$e po+er& o* De-& 6; 2ac$ina ($a) t$at are ,enerally -&ed by t$e
Reic$ *or e&piona,e mi&&ion& and &t-**
cyberp-nk a& *-ck
A&,ard
a -topia in anot$er realm. e&&entially a& it i& in t$e myt$& it/& &aid t$at t$e ,od& t$at died d-rin, Ra,narok re&ide $ere
-
8/9/2019 Alshard rpg(WIP)
22/25
%er&erker
a nickname ,iven to combat con&tr-ct& b-ilt by t$e Al*& lon, a,o +$ic$ $ave ,one a bit
crazy and attack anyt$in, t$at dare& come near it
*o-nd in 2eteor r-in&. +$ic$ are in t$e center o* t$e We&tori kin,dom
t$e r-in& $ave been prono-nced a dan,er zone
Dark Fne&
t$e advance ,-ard o* t$e Aby&&. complete +it$ a maddenin, atmo&p$ere o* de&pair and &-c$
&imilar to t$e Dark Fne& *rom 2etro. b-t $-man
Dver,r
proper dor*y dor*&
,reat black&mit$&. love to drink. and al&o invented rock /n/ roll
al&o in*amo-& *or t$eir &kill in air=to=air combat
6;calib-r
t$e kni,$t& o* t$e ro-nd table (t$ey dance +$enever able). it& member& are all over t$e
+orld
dedicated to *indin, abo-t abo-t t$e Aby&& and &toppin, it *rom *-ckin, 2id,ard -p
don/t act-ally kno+ all t$at m-c$ abo-t t$e Aby&&. +$ic$ i& &till more t$an t$e avera,e ,-y
t$eir main ba&e i& t$e air&$ip Avalon
-&in, a &pecial coin +it$ a &+ord &ymbol on it. it& member& can keep in to-c$ +it$ eac$
ot$er
o+n t$e Winca&ter :ort-ne Service. a company t$at O&ell& t$e *-t-re and tend& to $elp
advent-rer&
it& *o-nder i& c-rrently mi&&in,
Qar$ead&
tribe& o* $-man& livin, o-t in t$e de&ert
every Qar$ead +ear& a protective ma&k and &-it a& accordin, to reli,io-& la+
$ave clock+ork *irearm tec$nolo,ie& called ear& +$ic$ don/t -&e mana to *ire
look -p De&ert P-nk. Qar$ead& are e&&entially t$at
ir&c$e
a *ormer principality o* We&tri. no+ it& o+n ne-tral armed co-ntry
oGima Academy
a *loatin, city $i,$ above in t$e clo-d& b-ilt by t$e ancient Al*
ma,e& are trained into elite +izard& $ere (t$e mark o* +$ic$ i& a portion o* t$e P$ilo&op$er/&
Stone embedded in a +izard/& palm)
pretty pre&ti,io-&. probably *-ll o* prick& a& a re&-lt
a prime location *or 2etal ear Goke&
Lyn;
cat*olk
$ave cat eye&. ear&. and tail&. $-man everyt$in, el&e pretty ,ood $-nter&. &killed +it$ bo+&
al&o do tribal ma,ic and martial art&
-
8/9/2019 Alshard rpg(WIP)
23/25
t$ey live in t$e kin,dom o* oane&$eim. +$ic$ i& located in t$e olden :ore&t
2erro+
mer*olk
look t$em -p. t$ey appear to be a direct rip *rom t$e Iri&$"Scotti&$ ver&ion o* mermaid& o*
t$e &ame name
live in ana$eim. a maritime kin,dom +$ic$ i& a le,al entity o* Wa$re& Reic$ t$eir kin, i& treated a& a pre&ident -nder Reic$ la+&
orn
a ,-ild o* mon&ter $-nter&
t$ere are t$ree &ection&8 rd. erdandi. and Sk-ld
t$e H-nter cla&& i& a member o* orn
Panzer Ritter
t$e name ,iven to t$e mo-nted kni,$t& o* t$e Reic$ +$ic$ ride motorcycle& (OPanzer&)
Primro&e anti=Reic$ re&i&tance movement led by Han& Wilmar and $i& &i&ter. Sop$ie
*-nded by eneral 2aterial. a &$ippin, company rivalled by Reic$=o+ned Qorm-n,and
Ra,narok
a +ar amon,&t t$e ,od& in +$ic$ mo&t o* t$em &n-**ed it
ca-&ed t$e creation o* De-& 6; 2ac$ina (and pre&-mably a lot o* &-icide& amon, +riter&)
&ome ,od& &-rvived. mo&t didn/t
Amatera&- i& a notable &-rvivor
Sa-r-& intelli,ent lizardmen t$at live in t$e &-bterranean empire o* Amon,
t$e lar,e&t criminal &yndicate in 2id,ard i& ran by Sa-r-&e&
Sc$+arz re-z
Bk/& In@-i&ition. only +it$o-t t$e &pace part
Silber re-z
t$e imperial ,-ard o* t$e Reic$
devoted to t$e &tate
t$ey even monitor t$e Imperial Army/& loyalty to t$e Reic$
t$eir coat o* arm& i& a &ymbol +ort$y o* *ear. even in t$e Reic$
can G-d,e people on t$e &pot (and al&o play t$e role o* G-ry and e;ec-tioner)
probably liable to &$o-t OI A2 #H6 LAW
Silve&tri
a rep-blic *ormed a*ter a revol-tion
Primro&e are centered $ere
S$ard&
mana cry&tal& containin, t$e e&&ence o* a ,od
ble&&in,& di**er dependin, on t$e ,od it +a& a part o* S$ard& +it$ complete po+er are called Al&$ard&
-
8/9/2019 Alshard rpg(WIP)
24/25
Siri-&
deeply p$ilo&op$ical nomadic +ere+olve& +it$ &tron, martial art& &kill&
c-lt-rally &imilar to #ibetan monk&
Soldat
t$e term ,iven to t$e cybor, *oot&oldier& o* Wa$re& Reic$
Sorcerer
Reic$ tec$noma,e& t$at operate a abbali&tic comp-ter named Sep$irot to Oca&t t$eir
O&pell&
alkyrie&
,ynoid +ar mac$ine& b-ilt by t$e Al* pre=Ra,narok
look like real $-man bean& -ntil WARS (Weapon& Admini&tration Retractability Sy&tem) i&
activated. at +$ic$ point +in,& *old o-t *rom t$eir back and +$atever +eapon& &y&tem& t$ey
$ave in&talled reveal t$em&elve& con&idered to be intelli,ent
irt-e&
t$e Reic$/& militia o* t$e c$-rc$
-a$ana
&mall (' or *eet tall) $am&ter people
live on t$e *loatin, i&land o* S$emel a& it& keeper&
Wa$re& Reic$
totally not t$e azi&
+or&$ip t$e mac$ine ,od. De-& 6; 2ac$ina
$ave t$e mo&t advanced tec$nolo,y in t$e &ettin,. incl-din, Panzer&. eppelin&. and
motorcycle paladin&. and are al&o t$e mo&t *eared military po+er on t$e continent
t$e empire i& made -p o* 3B or &o arcolo,y citie& (cyberp-nk a& *-ck). t$e bi,,e&t o* +$ic$
i& lad&$eim (+$ic$ i& al&o t$e capital o* t$e Reic$)
me,acorporation&. &on
-&e a tec$ni@-e called aballa$ to move mac$ine +it$ ma,ic. re&-ltin, in Wa$re& Reic$
takin, over 2id,ard
aballa$ i& in&anely +a&te*-l on t$e mana &ide to it
are led by a ai&er (+$o al&o do-ble& a& t$e Pope) eac$ ai&er i& birt$ed *rom a O%le&&ed ir,in. +$om t$e p-blic i& told i& one +oman b-t
t$ere are act-ally clone& o* $er
t$e ai&er command& t$eir o+n &ecret police *orce called t$e ai&er Sc$+ert
t$e c-rrent ai&er i& -&tav Qo&ep$ II. a,ed 3'
people +it$ S$ard& (&o. t$e P1&) are labelled a& an enemy o* t$e &tate. -nle&& a-t$ori&ed to
-&e t$em d-e to bein, in t$e military or &omet$in,
We&tri
a kin,dom made -p o* province&
+a& *-cked -p pretty bad by t$e inva&ion o* Wa$re& Reic$ and t$e &-b&e@-ent riot& o*$-ndred& o* robot&
c-rrently in a coalition +it$ t$e Reic$ a*ter t$e Hi,$ in, +a& &lain. b-t -nity i& *ra,ile
-
8/9/2019 Alshard rpg(WIP)
25/25
t$e prince o* We&tri i& c-rrently in e;ile and r-mo-red to be in Silve&tri
t$e cro+n prince&& i& c-rrently mi&&in,
Ca&$ima
an i&land nation to t$e ea&t
literally *e-dal Qapan
tec$nolo,ically advanced eno-,$ to $ave air&$ip&
c-rrently $ave a non=a,,re&&ion pact +it$ Wa$re& Reic$