alshard rpg(wip)

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  • 8/9/2019 Alshard rpg(WIP)

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    ALSHARD (WIP)compiled by Panzer Ritter !99rvk"eA

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    #$e %a&ic&

    te&t& are rolled on 'dmodi*ier +it$ t$e aim to roll over a certain tar,et n-mber

    o-t&ide o* combat. t$e modi*ier i& yo-r Ability %on-& *or t$e attrib-te relevant to t$e

    t$in, yo-/re tryin, to do (e0,0 a perception c$eck +o-ld be 'dPerception bon-&)

    in&ide o* combat. t$e modi*ier i& t$e relevant 1ombat Attrib-te (e0,0 'd2a,ic to

    ca&t a &pell)

    roll& o* do-ble are a-tomatic &-cce&&e&. roll& o* do-ble 3 are a-tomatic *ail-re&

    *raction& al+ay& ro-nd do+n

    #ar,et n-mber Di**ic-lty o* action

    45 6a&y

    9433 Avera,e

    3'437 Di**ic-lt

    3 Impo&&ible

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    1$aracter 1reation

    Attrib-te& and Ability %on-&e& are +orked o-t a& *ollo+&8

    c$oo&e 1la&&e& (one o* +$ic$ m-&t be a 2ain 1la&&) c$oo&in, t$e &ame 1la&& more t$an once level& t$e cla&& -p (pickin, :i,$ter t+ice make&

    yo- a Level ' :i,$ter. *or e;ample)

    yo- can/t pick t+o di**erent Racial 1la&&e& *or t$e &ame c$aracter

    add t$e re&pective attrib-te &core& o* eac$ 1la&& to,et$er to *ind yo-r ba&e attrib-te &core&

    add 3 point to an attrib-te o* yo-r c$oice

    divide eac$ attrib-te by to *ind t$e Ability %on-&e& *or eac$ attrib-te

    1ombat Attrib-te& are +orked o-t a& *ollo+&8

    Hit < (Re*le; %on-&Perception %on-&)"'

    Dod,e < (Re*le; %on-&L-ck %on-&)"'

    2a,ic < (Intelli,ence %on-&)"'

    Anti=2a,ic < (Intelli,ence %on-&L-ck %on-&)"'

    Action < (Re*le; %on-&Intelli,ence %on-&)"'

    6nd-rance < >Stren,t$?

    Spirit < >Will?

    1la&&e& add additional modi*ier& to 1ombat Attrib-te&

    #ec$ni@-e& are ,ained d-rin, c$aracter creation a& *ollo+&8

    *or 2ain 1la&&e&. at level 3 yo- ,ain t+o level 3 tec$ni@-e&

    *or Secondary"Racial 1la&&e&. at level 3 yo- ,ain t$ree level 3 tec$ni@-e&

    *or any cla&&. at level ' yo- ,ain one level ' tec$ni@-e

    at level yo- ,ain one level tec$ni@-e

    &pell& co-nt a& $al* o* one tec$ni@-e (' &pell& < 3 tec$ni@-e &lot)

    #o determine HP and 2P. +rite do+n yo-r *inal 6nd-rance and Spirit &core& re&pectively0

    S$ort movement i& t$e re*le; bon-&. &kirmi&$ movement i& t$e action val-e 7. and *-ll movement

    i& &kirmi&$ movement ;'0

    ote do+n yo-r c$aracter/& %le&&in,& and item& *or t$eir cla&&e&. t$en roll d;3B *or &tartin, ,alt0

    Co-/re no+ ready to play0

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    2ain 1la&&e&

    :i,$ter

    Stren,t$8 Re*le;e&8 7 Perception8 Intelli,ence8 ' Will8 L-ck8

    %le&&in,8 #$or E (dama,e. &in,le) dama,e type become& (Holy) and deal& an additional 3Bd

    dama,e

    Level 3 item& ;3 +eapon ;3 vitality potion

    Level ' item& ;3 mana potion ;3 rabbit/& *oot

    Level item& ;3 re&i&t rin, E

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    :i,$ter I ' 3 B B 3 3 3

    :i,$ter II ' ' 3 3 3 ' '

    :i,$ter

    III

    ' 3 ' ' 9

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    Warrior/& Skill

    (3)

    A-to Al+ay& E Sel* E =3 to critical t$re&$old o* p$y&ical

    attack&. to minim-m o* 9

    Fn&la-,$t (3) E Dama,e E Sel* '2P 3d to t$e dama,e roll

    Heavy Weapon

    (3)

    A-to Al+ay& E Sel* E Co- can -&e +eapon& +it$ a +ei,$t -p

    to >ba&e Stren,t$ val-e? >:i,$ter

    level?

    Heavy Armo-r

    (3)

    A-to Al+ay& E Sel* E Action penaltie& *rom +earin, $eavy

    armo-r& are $al*ed

    Po+er Attack

    (')

    E 2aGor E Sel* '2P Add S#R mod to dama,e. b-t =' to

    dod,e roll& made -ntil t$e ne;t t-rn

    6ye o* t$e

    Warrior ()

    A-to Al+ay& E Sel* E An additional =3 to critical t$re&$old o*

    p$y&ical attack&. to minim-m o* 5

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    #$ie*

    Stren,t$8 Re*le;e&8 7 Perception8 7 Intelli,ence8 Will8 L-ck8 7

    %le&&in,8 Heimdall = (a*ter te&t. &el*) ca-&e yo-r roll to a-tomatically critical

    Level 3 item& ;3 +eapon ;3 vitality potion

    Level ' item& ;3 panacea ;3 vitality potion

    Level item& ;3 protection rin, E

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    #$ie* I 3 3 B B ' ' ' 3

    #$ie* II 3 ' 3 3 7 '

    #$ie* III ' 3 ' 7 7 '

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    Sneak Attack

    (3)

    E 2aGor Hit 3 3"+ep 2P P$y&ical attack. dama,e 'd0 &able

    once per combat0

    D-al Wield (3) E Al+ay& E Sel* E Add yo-r o**$and +eapon/& po+er to

    yo-r main +eapon/&0

    #rained Sen&e&

    (3)

    A-to Al+ay& E Sel* E ' to yo-r Perception attrib-te

    6va&ion (3) E Dama,e E Sel* E =3d to incomin, dama,e. b-t yo-become di&tracted (=7 to all action&)

    -ntil t$e end o* t$e ro-nd

    Sieze t$e

    2oment (')

    E Dama,e E 3 '2P Add dama,e to a p$y&ical attack

    S$ot Dead

    1enter ()

    A-to Al+ay& E Sel* E Co-r p$y&ical attack& i,nore armo-r

    +$en yo- roll an a-tomatic &-cce&&

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    %lack 2a,e

    Stren,t$8 Re*le;e&8 ' Perception8 Intelli,ence8 7 Will8 L-ck8

    %le&&in,8 Fdin E (anytime. %le&&in,) co-nter t$e -&e o* a %le&&in,

    Level 3 item& ;3 mana potion ;3 cane

    Level ' item& ;3 panacea ;3 vitality potion

    Level item& ;3 protection rin, E

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    %lack

    2a,e I

    B B 3 3 3 ' B

    %lack

    2a,e II

    3 3 ' ' ' B

    %lack

    2a,e III

    3 3 ' ' 9 B

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    #$-nder :i&t (3) Spell 2aGor 2a,ic' 3"to-c

    $

    72P d (Li,$tnin,) dama,e

    :ire Arro+ (3) Spell 2aGor 2a,ic3 3"37m 2P 'd (:ire) dama,e

    Ice %-llet (3) Spell 2aGor 2a,ic 3"'Bm 2P 'd (Ice) dama,eJ-ick (3) Spell :ree E 3"37m 2P #ar,et ,ain& ' to a Hit c$eck (-&eable

    once per ro-nd)

    nock (3) Spell 2aGor E 3Bm '2P Fpen a locked door or ot$er &eal

    2a,ic 1andle

    (3)

    Spell 2inor E Si,$t 32P 1reate a li,$t t$at la&t& *or K>%lack

    2a,e level? min-te&

    :ine Art (') A-to Al+ay& E Sel* E =3 to critical t$re&$old o* ma,ical

    attack&. to minim-m o* 9

    2a,ical :orce

    (')

    A-to Al+ay& E Sel* E All ma,ical attack& ,ain an additional

    dama,e:orce p () E 2aGor E Sel* 2P 2a,ical attack& made ne;t ro-nd ,ain

    an additional dama,e

    Ha&te () Spell 2aGor E Sel* 72P ain 3B to Action val-e -ntil t$e end

    o* t$e ne;t ro-nd

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    W$ite 2a,e

    Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 7 Will8 7 L-ck8

    %le&&in,8 Id-nn E (anytime. &in,le) re&tore a dead player to *-ll vitality and mana

    Level 3 item& ;3 vitality potion ;3 mana potion

    Level ' item& ;3 panacea ;3 mana potion

    Level item& ;3 re&i&t rin, E

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    W$ite

    2a,e I

    3 3 3 3 B B

    W$ite

    2a,e II

    ' 3 ' ' 3 3

    W$ite

    2a,e III

    ' ' ' 9 3

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    6nc$anted

    %lade I (3)

    Spell 2aGor E 3"37m 2P #ar,et +eapon no+ doe& (:ire). (Ice).

    or (Li,$tnin,) dama,e

    Heal (3) Spell 2aGor E 3"37m '2P #ar,et recover& (K>W$ite 2a,e

    level?)'d HP

    2a,ic Armo-r

    (3)

    Spell 2aGor E 3"37m 2P #ar,et ,ain& de*ence a,ain&t

    (Sla&$in,). (%a&$in,). and (Piercin,)

    2a,ic S$ield

    (3)

    Spell Dama,e E 3"37m 2P Red-ce dama,e by >W$ite 2a,e level?

    3d

    2oonli,$t (3) Spell 2inor E Si,$t 32P Ill-minate t$e c-rrent area

    Li,$t eedle

    (3)

    Spell 2aGor 2a,ic' 3"37m '2P 'd (Li,$t) dama,e

    Sympat$y (') Spell 2aGor E 3"3Bm 32P Co- kno+ t$e tar,et/& c-rrent *eelin,&

    Slo+ (') Spell 2aGor 2a,ic' 3"37m '2P #ar,et lo&e& 3d point& o* t$eir Actionattrib-te *or >W$ite 2a,e level?

    ro-nd&

    6nc$anted

    %lade II ()

    Spell 2aGor E 3"37m 72P #ar,et +eapon no+ doe& (:ire). (Ice).

    or (Li,$tnin,) dama,e. and

    additionally deal& 3d dama,e

    Heal Area () Spell 2aGor E Sel* 2P :riendly tar,et& +it$in 'K>W$ite 2a,e

    level?m recover (K>W$ite 2a,e

    Level?)'d HP

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    Secondary cla&&e&

    Dra,oon

    Stren,t$8 7 Re*le;e&8 7 Perception8 Intelli,ence8 Will8 L-ck8

    %le&&in,8 Hermodr (anytime. &el*) E teleport any+$ere in yo-r line o* &i,$t

    Level 3 item& ;3 &pear ;3 vitality potion

    Level ' item& ;3 mana potion ;3 rabbit/& *oot

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    Dra,oon

    I

    3 3 3 B ' ' 3

    Dra,oon

    II

    ' 3 ' 3 ' '

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    %arbarian

    Stren,t$8 7 Re*le;e&8 Perception8 7 Intelli,ence8 Will8 L-ck8

    %le&&in,8 Id-nn E (anytime. &in,le) re&tore a dead player to *-ll vitality and mana

    Level 3 item& ;3 vitality potion ;3 rabbit/& *oot

    Level ' item& ;3 mana potion ;3 panacea

    Hit Dod,e 2a,ic Anti=2a,ic

    Action 6nd-rance Spirit Attack Po+er

    %arbarian

    I

    ' B B 3 3 ' 3

    %arbarian

    II

    ' B B 3 ' 5 '

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

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    H-nter

    Stren,t$8 Re*le;e&8 Perception8 7 Intelli,ence8 Will8 L-ck8

    %le&&in,8 #eal = (dama,e. &el*) +$en yo- receive dama,e. c$an,e t$e total to B

    Level 3 item& ;3 +eapon ;3 vitality potion

    Level ' item& ;3 vitality potion ;3 rabbit/& *oot

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    H-nter I 3 B B 3 3 ' 3

    H-nter II ' 3 3 3 ' 7 '

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    %ri,$t ni,$t

    Stren,t$8 7 Re*le;e&8 Perception8 Intelli,ence8 Will8 L-ck8

    %le&&in,8 S$a$ar (dama,e. &in,le) E deal additional dama,e e@-al to >6nd-rance?=>remainin, HP?

    Level 3 item& ;3 +eapon ;3 vitality potion

    Level ' item& ;3 vitality potion ;3 mana potion

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    %ri,$t

    ni,$t I

    3 3 B 3 3 ' 3

    %ri,$tni,$t II

    ' 3 3 3 ' '

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

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    Sam-rai

    Stren,t$8 7 Re*le;e&8 7 Perception8 Intelli,ence8 Will8 L-ck8

    %le&&in,8 #akemikadz-c$i E (dama,e. &in,le) +$en yo- receive dama,e e@-al to or le&& t$an yo-r

    6nd-rance. yo-r opponent receive& dama,e o* t$e &ame amo-nt

    Level 3 item& ;3 vitality potion ;3 rabbit/& *oot

    Level ' item& ;3 vitality potion ;3 mana potion

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    Sam-rai I 3 B B B 3 3 3

    Sam-rai

    II

    ' 3 B 3 3 ' '

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    F-tla+

    Stren,t$8 Re*le;e&8 Perception8 7 Intelli,ence8 Will8 L-ck8 7

    %le&&in,8 Hermodr (anytime. &el*) E teleport any+$ere in yo-r line o* &i,$t

    Level 3 item& ;3 vitality potion ;3 rabbit/& *oot

    Level ' item& ;3 vitality potion ;3 mana potion

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    F-tla+ I 3 3 B B ' ' ' 3F-tla+ II ' ' 3 B 3

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

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    a,rant

    Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 7 Will8 L-ck8 7

    %le&&in,8 %ra,i E (anytime. &in,le) re&tore t$e -&e o* a %le&&in, to a &in,le ally

    Level 3 item& ;3 vitality potion ;3 kni*e

    Level ' item& ;3 vitality potion ;3 mana potion

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    a,rant I 3 3 B 3 3 ' ' 3

    a,rant

    II

    ' ' 3 ' ' 3

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    Lady L-ck (3) A-to :ree E 3"&i,$t 2P #ar,et re=roll& any te&t (-&eable once

    per ro-nd)

    Per*ormin, Art&

    (3)

    E 2aGor Will Si,$t E P-t on a per*ormance8 yo- earn

    'K>a,rant Level? ,alt

    Well In*ormed

    (3)

    E 2aGor Int' Sel* E ' to an Intelli,ence c$eck i* $avin,

    $eard r-mo-r& on t$e &-bGect mi,$t

    $elp

    Wizard

    Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 7 Will8 7 L-ck8

    %le&&in,8 %ald-r E (a*ter te&t. &in,le) ca-&e anyone el&e/& dice roll to a-tomatically critical

    Level 3 item& ;3 mana potion ;3 rabbit/& *oot

    Level ' item& ;3 mana potion ;3 panacea

    Hit Dod,e 2a,ic Anti=2a,ic

    Action 6nd-rance Spirit Attack Po+er

    Wizard I B B ' 3 B ' B

    Wizard II 3 3 ' ' 3 B

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    Wizardry

    #rainin, (3)

    a-to al+ay& E Sel* E =3 to critical t$re&$old *or all 2a,ic

    te&t& (minim-m 9)

    P$ilo&op$er/&

    Stone (3)

    a-to

    item

    *ree E arie& 2P add area o* e**ect to any &pell

    Po+er Spell (3) E minor E Sel* '2P 3d dama,e to any dama,e &pell

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    6lemantaler

    Stren,t$8 Re*le;e&8 Perception8 7 Rea&on8 7 Will8 L-ck8

    %le&&in,8 ord (anytime. &in,le) E make a ma,ical attack +it$ 3Bd (:ire). (Ice). or (Li,$tnin,)

    dama,e

    Level 3 item& ;3 mana potion ;3 mana potion

    Level ' item& ;3 mana potion ;3 rabbit/& *oot

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    6lemanta

    =ler I

    3 B 3 3 3 ' ' 3

    6lemanta

    =ler II

    ' 3 ' ' ' '

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    Fracle

    Stren,t$8 ' Re*le;e&8 Perception8 Intelli,ence8 7 Will8 7 L-ck8 7

    %le&&in,8 :reyr E (anytime. &in,le) copy a &in,le c$aracter/& %le&&in,

    Level 3 item& ;3 vitality potion ;3 mana potion

    Level ' item& ;3 mana potion ;3 rabbit/& *oot

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    Fracle I B 3 3 ' B ' B

    Fracle II 3 ' ' ' 3 B

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

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    2i&&ionary

    Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 Will8 7 L-ck8

    %le&&in,8 Id-nn E (anytime. &in,le) re&tore a dead player to *-ll vitality and mana

    Level 3 item& ;3 vitality potion ;3 mana potion

    Level ' item& ;3 mana potion ;3 rabbit/& *oot

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    2i&&ionar

    =y I

    3 B 3 3 3 ' ' B

    2i&&ionar

    =y II

    ' B 3 ' 3 3

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    Dark Fne

    Stren,t$8 7 Re*le;e&8 Perception8 7 Intelli,ence8 Will8 7 L-ck8

    %le&&in,8 Hel = (dama,e. &in,le) dama,e type become& (Holy) and deal& an additional 7d dama,e

    Level 3 item& ;3 vitality potion ;3 mana potion

    Level ' item& ;3 vitality potion ;3 rabbit/& *oot

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    Dark FneI 3 3 3 B 3 3

    Dark Fne

    II

    ' 3 ' 3 3 7 7 '

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

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    Sorcerer

    Stren,t$8 Re*le;e&8 7 Perception8 Intelli,ence8 7 Will8 L-ck8

    %le&&in,8 Fdin = (anytime. %le&&in,) co-nter t$e -&e o* a %le&&in,

    Level 3 item& ;3 mana potion ;3 rabbit/& *oot

    Level ' item& ;3 vitality potion ;3 mana potion

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    Sorcerer I 3 B 3 3 3 ' B

    Sorcerer

    II

    3 3 ' ' ' 7 3

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    Panzer Ritter

    Stren,t$8 7 Re*le;e&8 Perception8 Intelli,ence8 Will8 L-ck8

    %le&&in,8 Hermodr (anytime. &el*) E teleport any+$ere in yo-r line o* &i,$t

    Level 3 item& ;3 lance ;3 vitality potion

    Level ' item& ;3 +eapon ;3 vitality potion

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    Panzer

    Ritter I

    3 3 B 3 ' ' 3

    Panzer

    Ritter II

    ' ' 3 3 ' '

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    Panzer 6in& (3) item al+ay& E Sel* E Co- o+n a Panzer 6in& = +$en

    mo-nted. yo-r *-ll r-n become& Bm

    alet (3) a-to *ree E Sel* '2P S-mmon yo-r ve$icle to yo-r c-rrent

    location

    1$ar,e (3) a-to maGor Hit 3"+ep '2P 2ake a p$y&ical attack +it$(ve$icle/& action) dama,e (mo-nted

    only)

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    R-nabo-t (') E maGor Hit3 all in

    ran,e

    2P 2ake a p$y&ical attack a,ain&t all

    enemie& in t$e combat (mo-nted only)

    Soldat

    Stren,t$8 7 Re*le;e&8 Perception8 Intelli,ence8 Will8 L-ck8

    %le&&in,8 #$or E (dama,e. &in,le) dama,e type become& (Holy) and deal& an additional 3Bd

    dama,e

    Level 3 item& ;3 vitality potion ;3 rabbit/& *oot

    Level ' item& ;3 vitality potion ;3 armo-r

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    Soldat I 3 3 B 3 ' ' 3

    Soldat II ' ' 3 3 ' '

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    Alia&

    Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 Will8 L-ck8 7

    %le&&in,8 :reyr E (anytime. &in,le) copy a &in,le c$aracter/& %le&&in,

    Level 3 item& ;3 vitality potion ;3 vitality potion

    Level ' item& ;3 mana potion ;3 panacea

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    Alia& I 3 3 3 3 3 3 3 3

    Alia& II ' 3 3 3 ' ' 3

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

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    A,ent

    Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 Will8 L-ck8

    %le&&in,8 Ae,ir E (a*ter te&t. &in,le) ca-&e any te&t to a-tomatically *-mble

    Level 3 item& P=B3 Satellite 1omm-nicator ;3 vitality potion

    Level ' item& ;3 rabbit/& *oot ;3 panacea

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    A,ent I 3 B B B 3 ' 3

    A,ent II ' 3 3 3 ' 7 ' 3

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    A=SS

    %-lletproo*

    %-&ine&& S-it

    item al+ay& E Sel* E yo- o+n a A=SS E only yo- can -&e

    it and it cannot be taken a+ay

    1=MM

    Hand$eld

    1annon

    item al+ay& E Sel* E yo- o+n a 1=MM E only yo- can -&e

    it

    S='

    S$ockproo*

    %rie*ca&e

    item al+ay& E Sel* E yo- o+n a S=' E only yo- can -&e it

    Racial cla&&e&

    Al*

    Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 7 Will8 L-ck8

    %le&&in,8 :reyr E (anytime. &in,le) copy a &in,le c$aracter/& %le&&in,

    Level 3 item& ;3 vitality potion ;3 rabbit/& *oot

    Level ' item& ;3 mana potion ;3 panacea

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    Al* I B 3 3 B B ' B

    Al* II 3 3 ' ' 3 3

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

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    2erro+

    Stren,t$8 Re*le;e&8 Perception8 7 Intelli,ence8 7 Will8 L-ck8

    %le&&in,8 Ae,ir E (a*ter te&t. &in,le) ca-&e any te&t to a-tomatically *-mble

    Level 3 item& ;3 mana potion ;3 rabbit/& *oot

    Level ' item& ;3 vitality potion ;3 mana potion

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    2erro+ I 3 3 3 B 3 3 ' 3

    2erro+

    II

    ' ' ' 3 ' 7 '

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    :airy

    Stren,t$8 Re*le;e&8 Perception8 Intelli,ence8 7 Will8 L-ck8

    %le&&in,8 %ald-r E (a*ter te&t. &in,le) ca-&e anyone el&e/& dice roll to a-tomatically critical

    Level 3 item& ;3 +eapon ;3 rabbit/& *oot

    Level ' item& ;3 mana potion ;3 panacea

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    :airy I B B 3 3 3 3 3

    :airy II 3 3 ' ' ' ' 3

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

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    -a$ana

    Stren,t$8 ' Re*le;e&8 7 Perception8 7 Intelli,ence8 Will8 L-ck8 7

    %le&&in,8 %ra,i E (anytime. &in,le) re&tore t$e -&e o* a %le&&in, to a &in,le ally

    Level 3 item& ;3 mana potion ;3 rabbit/& *oot

    Level ' item& ;3 vitality potion ;3 panacea

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    -a$ana

    I

    3 3 3 B ' B ' B

    -a$ana

    II

    3 ' 3 3 ' B 3

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    alkyrie

    Stren,t$8 7 Re*le;e&8 7 Perception8 Intelli,ence8 Will8 L-ck8

    %le&&in,8 :reyGa E (initiative. &in,le) make a p$y&ical or ma,ical attackN yo- a-tomatically critical

    Level 3 item& ;3 +eapon ;3 vitality potion

    Level ' item& ;3 mana potion ;3 rabbit/& *oot

    Hit Dod,e 2a,ic Anti=

    2a,ic

    Action 6nd-rance Spirit Attack

    Po+er

    alkyrie I 3 3 B 3 3 ' 3alkyrie

    II

    ' 3 3 ' ' 7 '

    #ec$ni@-e& #ype #imin, #e&t #ar,et 1o&t 6**ect&

    W0A0R0S0 (3) a-to

    item

    al+ay& E Sel* E Co- $ave OAn,el/& Win,& in&talled

    and can *ly a& a minor action

    Ima,e ProGector

    (3)

    E al+ay& E Sel* E Co- appear $-man -nle&& W0A0R0S0 i&

    active

    Di&c$ar,e (3) E minor E Sel* 2P Co-r +eapon/& dama,e type become&(Li,$tnin,)

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    1ombat

    #$e combat ro-nd

    eac$ participant in t$e combat roll& an Action c$eck

    c$aracter& act in t$e order o* $i,$e&t to lo+e&t re&-lt on t$e Action c$eck one complete pa&& *rom top re&-lt to bottom re&-lt i& one ro-nd

    one ro-nd i& 3B &econd& o* ,ame time

    1ombat action&

    on a player/& t-rn. t$ey may per*orm an action

    t$ere are kind& o* action&8 *ree. minor. and maGor

    *ree action& are t$in,& like $and ,e&t-re&. lookin, at &omet$in,. or &ayin, &$ort &entence&

    a *ree action can be taken at any time d-rin, t$e c$aracter/& t-rn

    minor action& are t$in,& like ca&tin, some&pell& or -&in, an item

    maGor action& are -&-ally attack& or tec$ni@-e&

    2ovement in combat

    c$aracter& in combat can elect to make a &$ort move. a &kirmi&$ move. a *-ll move. or not

    move at all

    c$aracter& +$o do not move may make bot$ a maGor action and a minor action in t$e &ame

    t-rn

    c$aracter& +$o make a &$ort move may make eit$er a maGor action or a minor action

    c$aracter& +$o make a &kirmi&$ move may make a maGor action

    c$aracter& +$o make a *-ll move may only ever make a *ree action

    c$aracter& +$o $ave made a &kirmi&$ move or a *-ll move cannot ca&t &pell& or make ran,ed

    attack&

    Re&olvin, non=ma,ical attack&

    t$e attacker roll& a Hit c$eck

    i* t$e attacker &-cceed&. t$e de*ender can roll a Dod,e c$eck

    i* t$e Dod,e c$eck yield& a $i,$er re&-lt t$an t$e ori,inal Hit c$eck. t$e attack mi&&e&

    i* t$e attack $it&. roll 3dtotal attack po+er. &-btract t$e de*ender/& relevant armo-r &core

    *rom t$e dama,e. and in*lict any dama,e not &aved by armo-r to t$e de*ender/& HP

    Re&olvin, ma,ical attack&

    t$e attacker roll& a 2a,ic c$eck

    i* t$e attacker &-cceed&. t$e de*ender can try to di&mi&& t$e &pell by rollin, Anti=2a,ic

    i* t$e Anti=2a,ic c$eck yield& a $i,$er re&-lt t$an t$e ori,inal 2a,ic c$eck. t$e &pell i&

    di&mi&&ed

    i* t$e &pell i& &-cce&&*-l. p-t t$e &pell/& e**ect& into action and lo&e 2P a& dictated

    i* t$e &pell deal& elemental dama,e. t$e de*ender m-&t $ave de*ence a,ain&t t$e element

    dama,in, t$em or t$e attack +ill i,nore armo-r &ome people and creat-re& $ave ne,ative armo-r *or certain element&. meanin, an o**en&ive

    &pell o* t$o&e element& +ill deal even more dama,e t$an -&-al

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    6@-ipment

    Weapon&

    ame Dama,e Re@/d Stren,t$ Acc-racy 1ritical #$re&$old

    ni*e 3S E 3B

    S$ort &+ord 'S 3B E 3B

    %a&tard &+ord S 3 =3 3B

    1ane B% =3 3'

    Spear P 33 =3 3B

    Lance P 3 =' 3B

    Halberd S%P 3 = 33

    %o+ 'P 33 E 3B

    1=MM 7P 33 E 3B

    S=' P 3B E 3'

    Armo-r&

    ame De*ence

    (S"%"P)

    Re@/d Stren,t$ Dod,e Anti=ma,ic Action

    J-ilted armo-r ('"3"B) 9 E E =3

    Robe (3"3"B) E E E

    %rea&tplate ("") 3' =' E =

    Platemail ("7") 37 = =3 =7

    A=SS ("'") 9 E E E

    S=' (Li,$tnin,) ' 3B ' E E

    e$icle&

    ame Hit Dod,e 2a,ic Anti=2a,ic Action

    Panzer 6in& 3 3 B B

    1on&-mable&

    ame 6**ect

    itality potion Re&tore 3d HP

    2ana potion Re&tore 3d 2P

    Panacea 1-re poi&on

    Rabbit/& *oot 1$an,e a &in,le a-tomatic *ail-re into a re,-lar

    *ail-re (can only carry one at a time)

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    2a,ic item&

    ame 6**ect

    Re&i&t rin, 3 to anti=ma,ic

    Protection rin, 3 to de*en&e a,ain&t S. %. and P dama,e

    Settin, ,lo&&ary

    2id,ard

    t$e name o* t$e continent t$e ,ame i& &et on

    *anta&y not=6-rope vie+ed t$ro-,$ t$e ,o,,le& o* :inal :anta&y I=I +it$ a $eavily nordic

    tint

    $a& a lot o* c-lt-ral variation. &o ,o n-t& +it$ makin, t$e &ettin, yo-r o+n

    i& c-rrently t$reatened by Wa$re& Reic$ and t$e ever=pre&ent Aby&&

    t$e c-rrency i& ,alt

    Aby&&

    $ell it&el* (+ell. Bk/& Warp +o-ld be more in line +it$ it)

    i& empo+ered by +a&ted mana

    de&pair

    Ae,i&

    de*ender& o* 2id,ard *rom t$e Aby&&

    member& are called R-ne ni,$t&

    rivalled +it$ 6;calib-r

    A,artala

    a previo-&ly ne-tral city=&tate. d-e to t$e inva&ion by t$e y-mon *amily 7B year& a,o. t$ey

    -nconditionally &-rrendered to Ca&$ima

    c-rrently r-led by y-mon aminarizen

    Al*

    ancient ,iant& c-rrently &l-mberin, a+ay in a ,reat ark called t,ard. a &$ip t$e &ize o* a

    continent +$ic$ i& &$i*tin, t$ro-,$ dimen&ion& to e&cape t$e Aby&&

    created t$e ,od& and t$e alkyrie&

    -&in, cry&tal& embedded in t$eir *ore$ead& called receptors. t$ey can control relic&000likeorbital +eaponry. la&er &+ord&. and de*lector &$ield&

    Al*& corr-pted by t$e Aby&& are kno+n a& :omor

    Alia&

    $-man clone& made by t$e po+er& o* De-& 6; 2ac$ina ($a) t$at are ,enerally -&ed by t$e

    Reic$ *or e&piona,e mi&&ion& and &t-**

    cyberp-nk a& *-ck

    A&,ard

    a -topia in anot$er realm. e&&entially a& it i& in t$e myt$& it/& &aid t$at t$e ,od& t$at died d-rin, Ra,narok re&ide $ere

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    %er&erker

    a nickname ,iven to combat con&tr-ct& b-ilt by t$e Al*& lon, a,o +$ic$ $ave ,one a bit

    crazy and attack anyt$in, t$at dare& come near it

    *o-nd in 2eteor r-in&. +$ic$ are in t$e center o* t$e We&tori kin,dom

    t$e r-in& $ave been prono-nced a dan,er zone

    Dark Fne&

    t$e advance ,-ard o* t$e Aby&&. complete +it$ a maddenin, atmo&p$ere o* de&pair and &-c$

    &imilar to t$e Dark Fne& *rom 2etro. b-t $-man

    Dver,r

    proper dor*y dor*&

    ,reat black&mit$&. love to drink. and al&o invented rock /n/ roll

    al&o in*amo-& *or t$eir &kill in air=to=air combat

    6;calib-r

    t$e kni,$t& o* t$e ro-nd table (t$ey dance +$enever able). it& member& are all over t$e

    +orld

    dedicated to *indin, abo-t abo-t t$e Aby&& and &toppin, it *rom *-ckin, 2id,ard -p

    don/t act-ally kno+ all t$at m-c$ abo-t t$e Aby&&. +$ic$ i& &till more t$an t$e avera,e ,-y

    t$eir main ba&e i& t$e air&$ip Avalon

    -&in, a &pecial coin +it$ a &+ord &ymbol on it. it& member& can keep in to-c$ +it$ eac$

    ot$er

    o+n t$e Winca&ter :ort-ne Service. a company t$at O&ell& t$e *-t-re and tend& to $elp

    advent-rer&

    it& *o-nder i& c-rrently mi&&in,

    Qar$ead&

    tribe& o* $-man& livin, o-t in t$e de&ert

    every Qar$ead +ear& a protective ma&k and &-it a& accordin, to reli,io-& la+

    $ave clock+ork *irearm tec$nolo,ie& called ear& +$ic$ don/t -&e mana to *ire

    look -p De&ert P-nk. Qar$ead& are e&&entially t$at

    ir&c$e

    a *ormer principality o* We&tri. no+ it& o+n ne-tral armed co-ntry

    oGima Academy

    a *loatin, city $i,$ above in t$e clo-d& b-ilt by t$e ancient Al*

    ma,e& are trained into elite +izard& $ere (t$e mark o* +$ic$ i& a portion o* t$e P$ilo&op$er/&

    Stone embedded in a +izard/& palm)

    pretty pre&ti,io-&. probably *-ll o* prick& a& a re&-lt

    a prime location *or 2etal ear Goke&

    Lyn;

    cat*olk

    $ave cat eye&. ear&. and tail&. $-man everyt$in, el&e pretty ,ood $-nter&. &killed +it$ bo+&

    al&o do tribal ma,ic and martial art&

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    t$ey live in t$e kin,dom o* oane&$eim. +$ic$ i& located in t$e olden :ore&t

    2erro+

    mer*olk

    look t$em -p. t$ey appear to be a direct rip *rom t$e Iri&$"Scotti&$ ver&ion o* mermaid& o*

    t$e &ame name

    live in ana$eim. a maritime kin,dom +$ic$ i& a le,al entity o* Wa$re& Reic$ t$eir kin, i& treated a& a pre&ident -nder Reic$ la+&

    orn

    a ,-ild o* mon&ter $-nter&

    t$ere are t$ree &ection&8 rd. erdandi. and Sk-ld

    t$e H-nter cla&& i& a member o* orn

    Panzer Ritter

    t$e name ,iven to t$e mo-nted kni,$t& o* t$e Reic$ +$ic$ ride motorcycle& (OPanzer&)

    Primro&e anti=Reic$ re&i&tance movement led by Han& Wilmar and $i& &i&ter. Sop$ie

    *-nded by eneral 2aterial. a &$ippin, company rivalled by Reic$=o+ned Qorm-n,and

    Ra,narok

    a +ar amon,&t t$e ,od& in +$ic$ mo&t o* t$em &n-**ed it

    ca-&ed t$e creation o* De-& 6; 2ac$ina (and pre&-mably a lot o* &-icide& amon, +riter&)

    &ome ,od& &-rvived. mo&t didn/t

    Amatera&- i& a notable &-rvivor

    Sa-r-& intelli,ent lizardmen t$at live in t$e &-bterranean empire o* Amon,

    t$e lar,e&t criminal &yndicate in 2id,ard i& ran by Sa-r-&e&

    Sc$+arz re-z

    Bk/& In@-i&ition. only +it$o-t t$e &pace part

    Silber re-z

    t$e imperial ,-ard o* t$e Reic$

    devoted to t$e &tate

    t$ey even monitor t$e Imperial Army/& loyalty to t$e Reic$

    t$eir coat o* arm& i& a &ymbol +ort$y o* *ear. even in t$e Reic$

    can G-d,e people on t$e &pot (and al&o play t$e role o* G-ry and e;ec-tioner)

    probably liable to &$o-t OI A2 #H6 LAW

    Silve&tri

    a rep-blic *ormed a*ter a revol-tion

    Primro&e are centered $ere

    S$ard&

    mana cry&tal& containin, t$e e&&ence o* a ,od

    ble&&in,& di**er dependin, on t$e ,od it +a& a part o* S$ard& +it$ complete po+er are called Al&$ard&

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    Siri-&

    deeply p$ilo&op$ical nomadic +ere+olve& +it$ &tron, martial art& &kill&

    c-lt-rally &imilar to #ibetan monk&

    Soldat

    t$e term ,iven to t$e cybor, *oot&oldier& o* Wa$re& Reic$

    Sorcerer

    Reic$ tec$noma,e& t$at operate a abbali&tic comp-ter named Sep$irot to Oca&t t$eir

    O&pell&

    alkyrie&

    ,ynoid +ar mac$ine& b-ilt by t$e Al* pre=Ra,narok

    look like real $-man bean& -ntil WARS (Weapon& Admini&tration Retractability Sy&tem) i&

    activated. at +$ic$ point +in,& *old o-t *rom t$eir back and +$atever +eapon& &y&tem& t$ey

    $ave in&talled reveal t$em&elve& con&idered to be intelli,ent

    irt-e&

    t$e Reic$/& militia o* t$e c$-rc$

    -a$ana

    &mall (' or *eet tall) $am&ter people

    live on t$e *loatin, i&land o* S$emel a& it& keeper&

    Wa$re& Reic$

    totally not t$e azi&

    +or&$ip t$e mac$ine ,od. De-& 6; 2ac$ina

    $ave t$e mo&t advanced tec$nolo,y in t$e &ettin,. incl-din, Panzer&. eppelin&. and

    motorcycle paladin&. and are al&o t$e mo&t *eared military po+er on t$e continent

    t$e empire i& made -p o* 3B or &o arcolo,y citie& (cyberp-nk a& *-ck). t$e bi,,e&t o* +$ic$

    i& lad&$eim (+$ic$ i& al&o t$e capital o* t$e Reic$)

    me,acorporation&. &on

    -&e a tec$ni@-e called aballa$ to move mac$ine +it$ ma,ic. re&-ltin, in Wa$re& Reic$

    takin, over 2id,ard

    aballa$ i& in&anely +a&te*-l on t$e mana &ide to it

    are led by a ai&er (+$o al&o do-ble& a& t$e Pope) eac$ ai&er i& birt$ed *rom a O%le&&ed ir,in. +$om t$e p-blic i& told i& one +oman b-t

    t$ere are act-ally clone& o* $er

    t$e ai&er command& t$eir o+n &ecret police *orce called t$e ai&er Sc$+ert

    t$e c-rrent ai&er i& -&tav Qo&ep$ II. a,ed 3'

    people +it$ S$ard& (&o. t$e P1&) are labelled a& an enemy o* t$e &tate. -nle&& a-t$ori&ed to

    -&e t$em d-e to bein, in t$e military or &omet$in,

    We&tri

    a kin,dom made -p o* province&

    +a& *-cked -p pretty bad by t$e inva&ion o* Wa$re& Reic$ and t$e &-b&e@-ent riot& o*$-ndred& o* robot&

    c-rrently in a coalition +it$ t$e Reic$ a*ter t$e Hi,$ in, +a& &lain. b-t -nity i& *ra,ile

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    t$e prince o* We&tri i& c-rrently in e;ile and r-mo-red to be in Silve&tri

    t$e cro+n prince&& i& c-rrently mi&&in,

    Ca&$ima

    an i&land nation to t$e ea&t

    literally *e-dal Qapan

    tec$nolo,ically advanced eno-,$ to $ave air&$ip&

    c-rrently $ave a non=a,,re&&ion pact +it$ Wa$re& Reic$