chapter 11 -nurbs and meta shape basics

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Chapter 11 -NURBS and Meta Shape Basics

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Chapter 11 -NURBS and Meta Shape Basics. add > surface > NURBS Circle. edit mode > 任意調整圓的形狀* 6. 6 物件全選 > 合併 > edit mode > 全選節點 > F. object mode >object data (※ 微調一次調太多 有可能會當調 ). add >metaball > ball*2. 以第一顆拉出的 BALL 為主 , 跟第二顆 BALL 結合. object mode > object data ( 最大值為 1). - PowerPoint PPT Presentation

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Page 1: Chapter 11 -NURBS and Meta Shape Basics

Chapter 11-NURBS and Meta Shape Basics

Page 2: Chapter 11 -NURBS and Meta Shape Basics
Page 3: Chapter 11 -NURBS and Meta Shape Basics

add > surface > NURBS Circle

Page 4: Chapter 11 -NURBS and Meta Shape Basics

edit mode > 任意調整圓的形狀 *6

Page 5: Chapter 11 -NURBS and Meta Shape Basics

6 物件全選 > 合併 > edit mode > 全選節點 > F

Page 6: Chapter 11 -NURBS and Meta Shape Basics

object mode >object data (※ 微調一次調太多 有可能會當調 )

Page 7: Chapter 11 -NURBS and Meta Shape Basics

add >metaball > ball*2

Page 8: Chapter 11 -NURBS and Meta Shape Basics

以第一顆拉出的 BALL 為主 , 跟第二顆BALL 結合

Page 9: Chapter 11 -NURBS and Meta Shape Basics

object mode > object data ( 最大值為 1)

Page 10: Chapter 11 -NURBS and Meta Shape Basics

( 底座 )

Page 11: Chapter 11 -NURBS and Meta Shape Basics

add > mesh > circle* FILL 打勾

Page 12: Chapter 11 -NURBS and Meta Shape Basics

按 E & S 拉出漏斗形狀

Page 13: Chapter 11 -NURBS and Meta Shape Basics

(BODY)

Page 14: Chapter 11 -NURBS and Meta Shape Basics

add > surface > NURBS Circle

Page 15: Chapter 11 -NURBS and Meta Shape Basics

拉出 5 個圓 > 全選且合併> edit mode >F >object mode >alt+C > 選第 2 個

Page 16: Chapter 11 -NURBS and Meta Shape Basics

( 彈頭 )

Page 17: Chapter 11 -NURBS and Meta Shape Basics

1.add > mesh > circle2. 按 E & S 拉出彈頭

Page 18: Chapter 11 -NURBS and Meta Shape Basics

normals 選取 Recalculate & Filp Direction*smooth

Page 19: Chapter 11 -NURBS and Meta Shape Basics

選取 BODY > 新增材質球 > 勾選 Translucency > 選取 Raytrace > Fresnel=4.4 , IOR=1.2

Page 20: Chapter 11 -NURBS and Meta Shape Basics

彈頭 & 底座 > 新增顏色

Page 21: Chapter 11 -NURBS and Meta Shape Basics

把 metaball 拉進 BODY

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新增顏色 > shading > emit:0.23

Page 23: Chapter 11 -NURBS and Meta Shape Basics

新增 LAMP > POINTER

Page 24: Chapter 11 -NURBS and Meta Shape Basics

點選 WORLD > indirect lighting 打勾

Page 25: Chapter 11 -NURBS and Meta Shape Basics