dbm rulebook 3.0 clariy (iwf)

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8/9/2019 DBM Rulebook 3.0 Clariy (IWF) http://slidepdf.com/reader/full/dbm-rulebook-30-clariy-iwf 1/18 THE INTERNATIONAL WARGAMES FEDERATION RULES CLARIFICATIONS (2 nd  Edition) FOR DBM v 3.0 In order to give a greater degree of consistency and certainty to both players and umpires, the International Wargames Federation have agreed the following set of interpretations. They are issued in response to the questions that we have been asked most frequently, and we have liased with the authors in their preparation. We emphasise that they are interpretations/clarifications and are not new rules! and must be read in con"unction with #$% v& and the official clarifications on 'ichard $odley()cott*s website at http+//www.richardbodleyscott.btinternet.co.uk/official.htm. ueries on the rules should continue to be directed to the authors. These clarifications may be updated from time to time. T-$ 0F 102T2T) 1larifications 3. #efinitions of 1ontact 4. Fortifications &. 5changing %ounted and Foot lements 6. #ouble(based lements 7. Terrain 1hoosing 8. Weather 9. :isibility ;. #eployment <. 0ff(Table Flank %arches 3=. -mbushes 33. >I> #icing 34. ?nreliable -llies 3&. Tactical %oves 36. %ovement 'estrictions 37. %arch %oves 38. )pontaneous -dvances 39. %oving Through Friendly Troops or @aps 3;. #istant )hooting 3<. 1lose 1ombat 4=. 'ear )upport 43. Tactical Factors 44. 1ombat 0utcomes 4&. 'ecoiling lements 46. Fleeing lements 47. >ursuing lements 48. -rmy ists @uidelines 3. @round )cale 4. %arking lements &. Fortifications 6. Terrain 7. $aggage 8. #eployment 9. -mbushes ;. $ow #iscovering %ounted <. nd of @ame  1 IWF Clar. Ver 2.11 19th February 2004

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Page 1: DBM Rulebook 3.0 Clariy (IWF)

8/9/2019 DBM Rulebook 3.0 Clariy (IWF)

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THE INTERNATIONAL WARGAMES FEDERATIONRULES CLARIFICATIONS (2nd Edition)

FOR DBM v 3.0

In order to give a greater degree of consistency and certainty to both players and umpires, the InternationalWargames Federation have agreed the following set of interpretations. They are issued in response to thequestions that we have been asked most frequently, and we have liased with the authors in their preparation. We emphasise that they are interpretations/clarifications and are not new rules! and must beread in con"unction with #$% v& and the official clarifications on 'ichard $odley()cott*s website athttp+//www.richardbodleyscott.btinternet.co.uk/official.htm.   ueries on the rules should continue to bedirected to the authors. These clarifications may be updated from time to time.

T-$ 0F 102T2T)

1larifications3. #efinitions of 1ontact4. Fortifications&. 5changing %ounted and Foot lements6. #ouble(based lements7. Terrain 1hoosing

8. Weather  9. :isibility;. #eployment<. 0ff(Table Flank %arches3=. -mbushes33. >I> #icing34. ?nreliable -llies3&. Tactical %oves36. %ovement 'estrictions37. %arch %oves38. )pontaneous -dvances39. %oving Through Friendly Troops or @aps3;. #istant )hooting

3<. 1lose 1ombat4=. 'ear )upport43. Tactical Factors44. 1ombat 0utcomes4&. 'ecoiling lements46. Fleeing lements47. >ursuing lements48. -rmy ists

@uidelines3. @round )cale4. %arking lements&. Fortifications

6. Terrain7. $aggage8. #eployment9. -mbushes;. $ow #iscovering %ounted<. nd of @ame

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Eorse holder bases count in maintaining the continuity of a group they do not make a single element into agroup. They may also prevent recoils by friendly troops. They are destroyed by opposing elements thatmake Callowed contactC as noted in 3.4.7 above and such elements may carry on, to complete their fullmove. In the case of Irregular troops who are required to pay an e5tra >I> for moving short, they mustcontinue moving or pay the e5tra. When horse holders are shot at they are immediately removed, and if thisreveals an eligible target it may also be shot at that bound. Eorse holders can therefore never act as aprotective shield.

&.4 @enerals

 - general*s command counts as entirely on foot if other than the general Aplus any troops double(based withhimB it currently contains no elements of+(

• %ounted troops Aunless they are currently dismountedB,

• %ounted infantry Aunless their mounts have been removed from the tableB or 

• 2aval Aunless unladenB.

&.& %ounted Infantry - tactical move need not start and/or finish within 4==p of known enemy. Therefore dismounted troops canmake a tactical move at any time in order to dismount or to deliberately leave their mounts.

There is no move distance specified for horse holders. Where used they simply follow behind theappropriate element.

&.6 #ouble(based elements#ouble(based mounted elements may dismount as single(based elements. They may also dismount asdouble based elements where, when dismounted, the rear element could provide rear close combat supportto that in front or could shoot over it at a target on the same level.

The >I> cost will be for dismounting the number of resulting single or double based foot elements. It is notpermitted to dismount or re(mount "ust one element of a mounted double(based element. In all other respects, single based dismounted elements behave and suffer combat outcomes independent of eachother as normal single based elements.

6.  #0?$ $-)# %2T) Ap. 3=B

6.3 #ouble $ased lements+ In order to count as in rough or difficult going for combat purposes, at least

part of the front element must be in the terrain feature. W*%'% t*%! #'% in $o'% t*#n on% t!% o+ &oin&,both elements are considered separately. In such circumstances, rear ranks that are in difficult going do notprovide support, and front ranks that are in good going do not count as being in rough or difficult going.

6.4 #$s are required to e5pend >I>s as single elements when moving backwards Ae5cept if both arecavalry or both are skirmishersB if any part of the #$ crosses an e5tended line pro"ected out from the initialrear of the element in question.

7.  T''-I2 1E00)I2@ Ap. 34B

7.3 -n Invader placed road cannot leave the centre sectors.

7.4 Co$"o'! t%''#in is allowed where it is noted in the -rmy ist $ooks, even if this contradicts thestated requirements for terrain combinations in the rules Ae.g. )ea >eoples ist 3/4;, compulsory Waterwaywith no $?-B.

7.& - defender choosing a Waterway makes the selection prior to any other terrain choices. The WW isdiced for and if successful becomes one of the selected terrain pieces if unsuccessful, the defender chooses any compulsory terrain and 4(& further feature equivalents.

7.6 When positioning a defender placed river the table depth is divided into four %,# Gones.

7.7 Eills+ 0nly hills with all bare gentle slopes are classed as EA@B. -ll other hills are classed as EA)B,i.e. hills with all or partially steep, brushy/rocky/boggy, wooded, vine covered, or terraced slopes.@entle brushy/rocky/boggy slopes count as '@o.

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Wooded, vine covered, terraced, or steep slopes of any type count as #@o.

The following hill types can only be used if the defender*s list includes all of the required terrain typesEills with any brushy/rocky/boggy slopes require EA)B H '@oEills with any wooded slopes require EA)B H WdEills with any vine covered slopes require EA)B H :Eills with any terraced slopes require EA)B only

Eills cannot be combined with 0.  -n attacker may place hills with entirely steep slopes AEA)BB covered with

Wd, :, rocky ground or brush if such terrain is permitted to the defender. In this case the hill is entirely #@oand the covering only affects visibility and, in the case of Wd, shooting. These count as EA)B, hence they donot negate a #efender*s compulsory terrain of the latter types. - #efender with compulsory '@o, Wd or :cannot place a EA)B with such a surface as if it were the compulsory terrain.

7.8 @ullies+ These should be treated as inverted hills. lements in a gully are lower than elementsoutside the gully.

7.9 ?pslope+ Terrain pieces may be clearly modelled with crests or have ridge! lines to show slopes.0pposing elements are level with each other if both straddle the same horiGontal crest or ridgeline but areupslope if they are nearer the highest crest, ridge or central point if on a hill, the converse if in a gully.0therwise the central point is the highest point if a hill and the lowest if a gully.

7.; $?- incorporating a hill+ - $?- incorporating a hill can be made up of a hill and $?- each of anypermitted siGe. It counts as the sum of the siGes of each but is placed by the #efender using the normalrules for $?-. The combination can therefore be placed as a compulsory $?- Aalthough the hill must still becounted against the defender*s ma5imum terrain choicesB but cannot be placed as a compulsory hill. The$?- part of the combined terrain feature must comply with the normal rules for placement of a $?-. If the$?- part is more than 97=p across, there must be >F around the $?- part of the combined feature. Thecombined feature must be entirely within one sector of the table and the hill and $?- must be placed tophysically overlap one another to the ma5imum e5tent possible.

8.  W-TE' Ap.36B

Within 67° of directly down wind does not include e5actly at 67 °. For disadvantage by dust storms, daGGle,

snow or strong wind, the relevant angle is that between the direction faced by the element and the winddirection/relevant compass point.

9. :I)I$IIT Ap.36B -ny troops, including >s, are visible unless their base is entirely within or behind an appropriate terrainfeature.

;. #>0%2T Ap. 37B

;.3 Co$$#nd"- indin& /#&&#&% #nd#$/"*%'" $#! not /% int%'$in&%d #td%o!$%nt. The shortest possible perimeter linedrawn around a command must not intersect theshortest possible perimeter line drawn around adifferent command. The positions of commands

relative to each other, from left to right #nd fromfront to rear must be determined prior todeployment.

 

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;.4 A$/"* $#"  mustunambiguously show theposition facing, command andmounted/dismounted state Aif applicableB of ambushingelements relative to the tableedge and/or terrain featuresand Aif appropriateB other 

ambushing elements.

;.& Troops must not be visible from the enemy deployment Gone in order to ambush. Thus, allambushing troops must be entirely within or behind appropriate terrain. >s ambushing in :, %, brush or rocks must be entirely within the terrain feature.

<.  0FF T-$ F-2J %-'1E) Ap. 37B

<.3 W*%n "t'#&&%'" o' %%$%nt" t*#t *#v% /%%n %+t o++ t#/% #''iv%  they will cause enemy elementsto flee in the same circumstances that a flank march would.

<.4 W*%n +#n $#'*%'" #''iv% o' d'iv%n /# t'oo" $ov% onto t*% t#/%   it is important toremember that >I>s must be e5pended per march move. Therefore an arriving group may only consist of those elements that have managed to get fully onto the table in their first march move. This process may berepeated to bring further groups onto the table. This means that elements whose move is less than their base depth Ae.g. WWgB cannot enter forwards, either as a part of a group or singly, and can only enter thetable sideways by a single element move. If advancing spontaneously onto the table, such elements willenter sideways if necessary. If a spontaneously moving element is entitled to a double move, it will moveforward if this enables it to move entirely onto the table. If further >I>s are available and they have not gone

within 4== paces of enemy they may march again. A +#n $#'*in& o$$#nd #nnot *oo"% not to#''iv% at the first opportunity Ai.e. at least one element must be brought onto the tableB.

<.& F#n $#'*%'" #"% %n%$! %%$%nt" to +%%  Aeven those concealed in ambushB in thecircumstances defined in the rules.  -ny flee moves occur immediately that the arriving element or group of elements is placed to enter the table, prior to the arriving group/element being moved. The arriving player need not define all groups arriving and their place of arrival before the flee moves are made. Ee musthowever fully define the group causing the flee prior to the flee moveAsB being made. lements forced to fleein this way do so, in an order chosen by their general, and only once in any bound. lements capable of movement who are in contact with a table edge cannot physically prevent successful flank marchers fromentering via that table edge K they simply flee away from the edge.

3=.  -%$?)E) Ap. 37B

3=.3 -mbushing elements are placed on table when their owner e5pends >I>s to move them Aeven if themove is minimalB by moving spontaneously or as an outcome move, by shooting, or by enemy moving towithin sight. ?ntil then, they do not e5ert a L01, prevent enemy march moves or block shooting by enemyAbut do block friends* shootingB.

3=.4 When a marching group or single element discovers ambushers they immediately stop if this occursduring the second or later march moves and none of the group can move again this bound. If they arerevealed during the first march / tactical move, the moving player may elect to stop at the point where theambushers become visible, or ad"ust any remaining part of his move to react to the ambushers. -ny troopsmaking a second or subsequent march move who discover enemy in a gully stop at the gully edge so cansee in, but are considered not to be in contact with the ambushers.

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In the case of mounted infantry who have already e5ceeded their normal Ai.e. Mfoot*B tactical move distancewhen an ambush is discovered, they may move no further and are not considered to have discarded their mounts, so may not shoot. This applies equally to mounted infantry who discover ambushers lining theinside of a gully edge. In this case the mounted infantry are considered not to be in contact with theambushers.

33.  >-' I2ITITI: >0I2T #I1I2@ Ap. 38B

33.3 >I> e5penditure is determined at the time the >I>s are to be spent, not at the beginning of thebound.

33.4 )ingle >I> move to contact+ To qualify for the reduction in >I> e5penditure when moving to contact,an element must make either legal contact! or allowed contact! as identified in sub(paragraphs 3 to 6 of paragraph 3.4 above. It can always move from an e5isting contact to frontal or flank Clegal contactC to enter combat or act as an overlap for 3 >I>.

 -n element or group which moves other than straight ahead and contacts enemy as above qualifies for thereduction in >I> e5penditure if either+(

3. -ll irregular elements other than light troops or a general and any troops double(based with himmove/s it/their full move, or 

4. The element or group stops immediately upon contact.

33.& -n element or group that stops a march move short due to the 4==p Gone pays H3 >I> if it is of atype that would normally do so to stop short. Eowever this does not apply if caused by any previouslyunknown enemy being discovered.

34.  ?2'I-$ -I) Ap.38B

If both sides are using an army drawn from the same list and which overlap in time, and are also from thesame nation but with separate leadership, it is considered to be a civil war.

3&.  T-1TI1- %0:) Ap. 39B

3&.3 W*%n $ovin& #'ond ot*%' %%$%nt"- t%''#in o' 1OC" it isonly necessary to measure thee5tra move distance required totrace a path around theobstacles, if more than onecorner deviates from a straightpath. 1onversely if only onecorner deviates the move ismeasured as if the obstructionswere not present. The path isdetermined at the start of themove.

3&.4 A "in&% %%$%nt o+ "i'$i"*%'" do%" not &%t # +'%% t'n , unless in a demoralised commandwhen halted and turned towards enemy.

3&.& @roups+ E%$%nt" +'o$ di++%'%nt o$$#nd" #n /% in t*% "#$% &'o  while stationary.Eowever they cannot be halted or moved as a group.

3&.6 1olumn+ A "in&% %%$%nt id% o$n that is wheeling is still a group even if it is CkinkedC i.e. theentire group is not in edge and corner contact. - single element wide column is the only group that may bekinked!.

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When forming a single element wide column from a wider group the front element moves forward by up tothe full e5tent of its move and elements that are "oining the column must follow directly behind where theyhave sufficient move to do so. lements that cannot get into the column this move close up the resulting gapby sliding sideways up to the full e5tent of their move. This sliding may also include the minimum necessaryforward movement in order that elements of the group remain in corner to corner and edge to edge contact.In addition, if this manoeuvre is also to include wheeling, the elements will shift / slide diagonally in order thatthey remain aligned to the front of the column, and in corner to corner and edge to edge contact with other 

members of the group. 2o element may e5ceed its normal move or end even partially behind the line of itsoriginal rear edge. This CTC or CC shaped group Aor possibly other shapeB cannot be CkinkedC, nor may it endin difficult going unless all elements are >s.

3&.7 It i" %'$itt%d +o' "i'$i"*%'" to t'n 405 #" # &'o , and then contract on a CnewC frontelement to form column. 2o element may end further to their CnewC rear than their position immediately after the initial 3;=N turn.

3&.8 W*%%in&6  When wheeling a group of elements they must wheel through the same angles.lements on the outside of the wheel move further, up to the ma5imum permitted distance of each individualelement. 2o element may e5ceed its own ma5imum move distance. If the group wheels in oppositedirections in the same move, the proportion of the outside element*s move so used counts toward theproportionate move of all the elements in the group.

36.  %0:%2T ')T'I1TI02) Ap. 3;B

36.3 To #dv#n% di'%t! +o'#'dto#'d"  an enemy element it isnecessary to move such that theforward pro"ection of the elementsfront edge intersects some part of the target element. It is notnecessary to wheel in an attempt toline up directly opposite.

To advance directly forward towards such an eleent at least !art of which is directly in front C A$ullet >oint3B does not permit an element to move into contact with the flank of an enemy element that is in theprotective L01 of a friend Asee #iagram 3& #$% v&B, by including a move which is also partially towards theprotecting element.

36.4 To -dvance and line up, an element moves with its front edge facing directly towards the enemyelementAsB that is pinning and must line up directly opposite. It can initially include a single 3;=N turn if necessary and must include movement towards the pinning elementAsB. It cannot wheel whilst in the L01e5cept to move into Clegal contactC or to advance closer and line up directly opposite. This may also beachieved by shifts or inclines.

36.& - retirement move from an enemy L01 is a move straight back from the elementOs current position,it may include a 3;=N turn and end facing either to its front or rear. This move is not permitted to an elementwithin the L01 that starts with its rear facing the enemy.

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36.6 Troopsare permitted todismount in aL01, and arealso allowed to%7#nd on #inn%d %%$%nt.lements makinga column

e5pansion frombehind a pinnedelement can onlymove into a L01if they satisfy thesame movementrestrictions! thatapply to allelements enteringa L01.

36.7 ining up+ - group or single element moving within one base width of enemy may slide by up to a P

elementOs width, in order to line up directly opposite opposing elements, i.e. such that the moving group or individual element either ends the move in legal contact or in a position such that a member of the group or the individual element would be in legal contact were they to move straight forward. When lining up with thefront edge of enemy, it is permitted for the slide to go through the L01 of other enemy elements to achievethis.

36.8 When moving within a base width certain >I> and movement benefits are allowed in order to line(upwith enemy elements, whether to front, flank or rear. These are as follows+

3. An! t'oo" #'%#d!#'#% to t*% n%#'%"t%d&% o+ oon%nt"when they come within a

base width may slide upto P an element to bealigned front(corner tofront(corner withoutpaying e5tra >I>s.?nless ending in contactthey must pay for anywheel required to makethem parallel Abeforethey enter the L01unless ending lined upwith the L01ing elementor in contactB, or if they

voluntarily make a shortmove.

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4. I+ t*% $ov% i" /!# &'o  theymay also ignorethe e5tra distanceto slide sidewaysAe.g. They canmake a full moveforward then slideup to an

additional P basewidth for freeB.

&. A "in&% %%$%nt t*#t i" #'#% to oo"in& %%$%nt" and has moved directly forward for itsentire move may also ignore the e5tra distance to slide sideways by up to an additional P basewidth.

 - group move including lining up with enemy but which does not include turns or wheels Aunless ending incontactB does not count as moving straight ahead Ae5cept for >I> e5penditureB and is therefore not allowedto enter a gap less than 3 element wide if the lining up includes movement which is not straight ahead whilstin the gap. It is only permitted for the slide move to go through the L01 of other enemy elements to line upwhere the forward move of the elements going through the L01 would normally be allowed.

36.9 -n element that is simultaneously only partiallybehind /ot* flank and rear may contact the flank.

36.; - bow element cannot contact the front of a mounted element if at the point that the bow wishes tomove it may shoot at the mounted element, or if during its move it would become eligible to shoot at themounted element.

37.  %-'1E %0:) Ap. 3;B

 - march move cannot start or go closer to known enemy than 4== paces. Therefore troops e5actly at 4==por further apart do not prevent the enemy from marching in their ne5t bound.

38.  )>02T-20?) -#:-21 Ap. 3<B

38.3 Troops making a spontaneous advance i not &%t # +'%% "id%.

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38.4 The note to #iagram <c(d statesIf another friendly element isalready in contact with the frontedge of the nearest enemyelement, a spontaneouslyadvancing element will attempt tomove into whichever is nearest of a rear support, overlap or flank

contact position if any of these ispossible! This initi#!  refers tothe element that is the originaltarget of the spontaneouslyadvancing element. Where thetarget element is already in legalcontact! the spontaneouslyadvancing element '%d%+in%" it"t#'&%t as the nearest rear supportposition Aif it is capable of givingsupportB, overlap or flank contact,which will assist this combat andrequires the shortest move Aby

straight(ahead movement, wheelsand/or 3;=° turns unless a target

position can only be reached byshifts, inclines and/or pivotsB. If toa front corner to front corner contact position it may alsooverlap another enemy element.It can move to any of thesepositions or to legal contact! byshifts inclines or pivots if this isrequired in order to make contact.0therwise it must move bywheels and/or 3;=N turns.

Eowever during this wheel or after making a turn of 3;=N it ispossible that # n% t#'&%t $#!/%o$% t*% o"%"t %n%$!%%$%nt  after re(measuringbetween furthest apart frontcorners. In this case the selectioncriterion is repeated and the movecontinues until Clegal contactC ismade with this new targetelement or ma5imum movedistance is reached.

38.& Where different elements equally qualify as a target for spontaneous movement, the moving player chooses the target. Eowever, the target chosen cannot be such that the spontaneous move would becancelled.

38.6 - spontaneous element can shift and/or pivot by the minimum necessary in order to avoid difficultgoing, impassable terrain, fortifications it cannot cross or friends it cannot pass through. )uch shifts and/or pivots only take place upon contacting the terrain or elementAsB to be avoided. When forward or sidewaysmovement is no longer the shortest route to the target a spontaneous move will include backward movementsufficient to clear the obstruction.

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38.7 -n impetuous element*s move ends if it is prevented from moving further by obstacles or troops thatit cannot interpenetrate or burst through. This may include ivotin& /##'d" as stated in the rules toalign with other troops. -n element which starts its move completely surrounded by obstacles or troops itcannot pass through does not move but is regarded as having made a spontaneous move this bound, save

that it turns 3;=° if this results in its front edge being closer to its target element.

38.8 -n element cannot pivot backward to align itself with friends once it is in legal contact, as its moveends upon reaching front edge and corner contact with enemy.

39.  %0:I2@ TE'0?@E F'I2# T'00>) 0' @->) Ap. 4=B

39.3 #FI2ITI02 0F @->)6 T*%'% i" on! on% '%%v#nt 8G#9 between any two elements. This is theshortest imaginary line between them measured by the following methods+

3. 1orner to 1orner+ Theshortest distancebetween the corners of two elements, or thecorner of an elementand an impassableobstruction or a tableedge. Where touching

corners meet theimaginary line shrinksto a point and there istherefore no gap.

4. dge to dge+ Theshortest distancebetween the edges of two elements, or theedge of an elementand an impassableobstruction or a tableedge The shortestdistance between the

edge of one elementor impassableobstruction or a tableedge and the corner of another element,impassable obstructionor vice versa.

&. dge to 1orner+ The shortest distance between the edge of one element or impassable obstructionand the corner of another element, impassable obstruction or vice versa.

39.4 Sont#n%o"! #dv#nin& t'oo" #nnot %7%%d t*%i' $#7i$$ $ov% di"t#n%  wheninterpenetrating other troops. Instead, place the impetuous troops in position up to the full e5tent of their 

move distance. -ny troops that have been even partially passed through simultaneously respond accordingto their troop type.

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39.& W*%'% # "ont#n%o"!$ovin& %%$%nt i"int%'%n%t'#tin& +'i%nd" #nd t*%$ov% o+ #n int%'%n%t'#t%d%%$%nt %#v%" in"++ii%nt'oo$ +o' it to +it, theinterpenetrated elementOs move isincreased by the minimumneeded Adisplacing friends where

necessaryB to allow the fullspontaneous move to take place.If it is not possible for theinterpenetrated elements torespond, the interpenetrationcannot take place but thespontaneous element is stillrequired to complete a full move.

39.6 When a group Aor single elementB is interpenetrating from the front or rear of a column or other deeper formation, measure each interpenetrating element separately. These pass through any elements thatthey even partially interpenetrate. -ny element that does not make it all the way through the group is placed

in the middle of the formation separating and /or displacing elements as necessary to allow this to happen.The groupAsB will now be in several parts. If there is no room to allow displacement the interpenetrationcannot occur.

39.7 When in or entering a one element wide gap an element can turn <=N to contact an enemy flank. Itneed not contact the nearest element but can move to contact any element that it can reach within the gapAe.g. 4nd  or &rd ranksB. If it starts in front corner to front corner or side edge to side edge contact with anenemy element it can e5ceed its ma5imum move distance by up to 7=p to contact t*#t enemy elementOsflank. In either case it must end its move in legal contact! with an enemy element*s flank.

3;.  #I)T-2T )E00TI2@ Ap. 43B

3;.3 )hooting -rc+ When tracing a line connecting one front corner of a shooting element to any corner of 

a target element, and another connecting the other front corner to a different corner of the target elementthey must not cross. It is possible to trace either of these lines through the target element Ae.g. to a rear cornerB.

3;.4 #isadvantage by Weather+ Within 67N of directly down wind does not include e5actly at 67N. Whenassessing the direction of shooting the relevant angle is that between the direction faced by the shootingelement and the wind direction.

3;.& - player "*ootin& it* #n %%$%nt t*#t $#! on"id%' #n! %d&% #" it" +'ont  can choose whichedge he wishes to shoot from regardless of whose bound it is but must choose an edge that can shoot at aneligible target. The target is the element most directly to the front of this edge.

3;.6 >layers have the option to shoot or not, at any element that could recoil into and thereby destroy

friends.

3;.7 An %%$%nt #n on! "*oot #t %%$%nt" t*#t #'% vi"i/% to it . Therefore it may shoot over intervening enemy troops who cannot be seen due to terrain or are in ambush or over enemy troops in agully who they cannot see. >siloi in vineyards, marsh, rocky areas or brush cannot be seen unless in closecombat or if they moved in their last movement phase. -n element may also shoot from a steep hill over enemy troops who are beyond 3==p on the same hill, at a target not on that hill.

3;.8 - shooting element does not count itself, the target or the part of any other element which is incontact with itself or the target as one side of a gap when determining if it can shoot or not.

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3<.  10) 10%$-T Ap. 43B

When a group more than 3 element wide contacts an enemy column Aor other deep formationB on a flank,elements that have been contacted turn to face, the second and subsequent elements moving behind thefirst. 0ther elements in the column remain in place and although their side edges may be touching the frontedge of a contacting element, no combat occurs. Eowever if the flank attack is on an elementAsB that is/areeligible to provide rear support to an element that is in Clegal contactC on its front edge it does not turn.

4=.  '-' )?>>0'T Ap.44B

>enultimate bullet point Apsiloi support for spear, pike, blades or au5iliaBThe &rd rank can only support if either+

3B the 4nd rank is eligible to support the first rank or 4B the 4nd rank is of a type that in some circumstances is eligible to provide support for the 3 st rank.

43.  T-1TI1- F-1T0') Ap.44B

43.3 nemy in frontal contact with flank or rear+ The (3 tactical factor for having an enemy element infrontal contact with the flank applies whether that contact is legal contact or touching contact.

43.4 %ounted in close combat contacted by foot in terrain+ The K4 tactical factor for mounted in close

combat while in contact with the front edge of enemy foot who are in rough or difficult going applies even if the foot are in contact with the flank or rear of the mounted and the mounted*s frontal opponents aremounted or naval.

44.  10%$-T 0?T10% Ap. 4&B

1ombat outcomes will be compared in a mathematical way even if results are Gero or negative. Eence aGero or negative total will also be less than half a positive total, a negative total will always be less than half a Gero total. Where both totals are negative either one or both totals could be less than half the other.

Where totals are Gero or negative #nd equal they will be considered as equal.

5amples

(4 is less than half (& and (& is less than half (4. $oth elements suffer the combat outcomes on the half or less than half basis.(3 is not less than half (& therefore only the (& outcome is on the half or less than half basis.(4 and (4 are equal and less than half of each other ( treated as equal.

4&.  '10II2@ %2T) Ap. 46B

lements of a column that has wheeled, and which are subsequently forced to recoil as an outcome moveare not prevented from doing so by following elements if the column has turned at least <=N.

 -n element pushed back behind a recoiler does not itself count as recoiling. If it meets friends, it passesthrough them if of a type allowed to do so, otherwise pushes them back in the direction it is moving if of atype allowed to do so and Aunless these friends are skirmishersB if they are correctly aligned with the

recoiling element.

The recoiling element, not the pushed back element, is destroyed if, before the recoiling element hascompleted its recoil move, the rear edge or rear corner of the pushed back element meets any of thefollowing+(

• any enemy element. )ince this enemy is not contacted by the recoiling element, it is not itself destroyed

even if contacted on a side or rear edge or rear corner,

• friends it cannot pass through or push back sufficiently for the recoiling element to complete its recoil

move,

• terrain or fortifications that it cannot cross.

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In each such case the pushed back element is moved back as far as the obstruction. The pushed backelement may be destroyed if it is within the L0# of the recoiling element.

The pushed back element is destroyed if it is pushed even partly off the table edge. The recoiling element isonly destroyed if it also crosses the table edge.

46.  FI2@ %2T) Ap. 46B

When fleeing the following must be adhered to+3. -ll changes of direction must be made by the $ini$$ n%%""#'! wheels, pivots, or turns that

allows the element to complete a 4==p move.4. - fleeing element will change direction immediately if, after its initial recoil and turn Aif anyB, it does

not have a clear path of at least 4==p straight ahead but only if there is no obstruction visible within4==p in the new direction.

&. Fleeing elements can wheel, pivot, or turn again by up to <=N upon contacting a new obstruction andif another 4==p clear path is available.

6. The 4==p distance is measured along the path of the furthest(moving corner of the fleeing element.7. -fter the other options have been eliminated the fleeing element will burst through friends making

the $ini$$ n%%""#'! wheels, pivots, or turns to allow this to happen.8. If it is not possible to complete a full flee move the element is destroyed.

9. Fleeing elements cannot turn about at the end of their move, so end facing the direction "ust movedand cannot deviate to avoid leaving their base or arrival table edge. They become a group if theyfinish in corner to corner and edge to edge contact.

;. Fleeing elements that have deviated to avoid an obstruction do not turn again Ae5cept as aboveBduring that bound in an attempt to resume their original direction of fleeing

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When lements are burst through or forced to flee by fleeing elements the following must be adhered to+3. )kirmishers who flee due to being within a base depth of any element forced to flee from close

combat, move first. If they are caught by the initial fleeing element they are either interpenetrated or burst through, this does not cause them to flee again.

4. 0ther elements move after the fleeing element has burst through and then move in any order determined by the player. They turn about parallel to the fleeing element, but not necessarily incorner(to(corner contact and follow behind them, stopping when their move is completed or whenthey touch the rear edge of the originally fleeing element.

&. In both cases they only end as a group if they were perfectly aligned at the start of their move andfinish in corner to corner and edge to edge contact.

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47.  >?')?I2@ %2T) Ap.47B

47.3 Where normally permitted to do so, elements in a demoralised command can pursue if they win inclose combat.

47.4 If the front rank element pursues, a &rd rank of psiloi armed with bows supporting the front rank incircumstances in which the 4nd rank did not support, pursues through the 4nd rank to make contact with therear of the front rank element, displacing the 4nd rank to the rear to make room if need be.

47.& 5pendables who commence a pursuit move whilst already in difficult terrain are destroyed.

48.  -'% I)T) Ap. 3 -rmy ist $ooksB

48.3 When non(compulsory troops are allowed as part of an allied contingent they are limited to a Q of minimums and 3/& of ma5imums unless the list e5plicitly says otherwise. ?pgrades of troops in alliedcontingents are dealt with as follows+

3. Those listed as C=(DC are limited to 3/& of the ma5imum.4. Those listed as C-llC is applied to all relevant troops in the contingent.&. Those listed as C-ll/=C is applied to all or none of the relevant troops in the contingent6. Those listed as C-nyC can be applied to any of the relevant troops with no restrictions7. Those listed as CD(-llC must be applied to at least the relevant fraction, or up to all of the troop type

that is chosen Arounded up where relevant fraction is not a whole numberB.Where a list states that allies 8n%%d not ind% o$"o'! +oot9 the options are to take no foot, or if selected the relevant minima and ma5ima must be adhered to. Where there is more than one compulsorytype of foot, the selection of one type does not make the others compulsory.

48.4 -n allied commander of the same nationality must command a minimum of Q of the compulsorytroop types, but may additionally command other troops from that list Aunless specifically prevented fromdoing so by the notes to the listB.

48.& ?ndersiGed -llied contingents+ If the ma5imum siGe of an allied contingent specified by a list is lessthan the minimum compulsory number of elements required by the allied list, then no more than theminimum of any troop type may be taken, and a general and two baggage must also be taken.

48.6 -n gyptian player whose army has the option to defend in the #elta or not must declare which of the compulsory options he has chosen prior to any dicing.

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8.& >layers must fully define their troops as they are placed on table. ?nless otherwise decided bytournament organisers, players must declare troops, including troops referred to in their army lists asdisguised as something else, by their actual troop(type.

9.  -%$?)E) Ap. 37BWhen an ambush is revealed it should be the norm to display details of it to your opponent and is requiredon request.

Immediately it is discovered that elements have either been, improperly placed on table at deployment or in

ambush Aall misplaced ambushing elements are revealedB, the opposing player has the choice of leavingthem in position or alternatively having them removed and replaced, touching the offender*s base edge asclose to the centre as possible. They do not count as lost.

;.  $0W #I)10:'I2@ %0?2T# -n element or group that stops a tactical move short due to $w otherwise frontally contacting mounted of which the moving elements were aware and at which the $w could shoot pays H3 >I> if the element or group would normally do so to stop short. If the moving elements were unaware of the mounted, the movemay stop at the point at which they become aware of the enemy and does not trigger any additional >I> costfor stopping short. )ee p36 of the rules for more information on awareness and visibility.

<.  2# 0F @-%?nless otherwise decided by tournament organisers, if a game remains undecided when time is called the

game will finish at the end of the defenderOs bound.

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