enhancing self-motivation in learning programming using game-based simulation and metrics
DESCRIPTION
Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and Metrics. Presenter : Wun-Huei Su Author: Hewijin Christine Jiau Jinghong Cox Chen Kuo-Feng Ssu. 2009. Education, IEEE Transactions on : Accepted for future publication. Outline. Motivation Objective - PowerPoint PPT PresentationTRANSCRIPT
Intelligent Database Systems Lab
國立雲林科技大學National Yunlin University of Science and Technology
Enhancing Self-Motivation in Learning Programming Using Game-Based Simulation and
Metrics
Presenter:Wun-Huei SuAuthor: Hewijin Christine Jiau Jinghong Cox Chen Kuo-Feng Ssu
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2009. Education, IEEE Transactions on : Accepted for future publication
Intelligent Database Systems Lab
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Outline Motivation Objective Method Experiments Conclusion Comment
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How to motivate students Traditional: Require students to implement repetitive practice
Offer a simple win or lose result Long-term effectiveness in high-level of self-motivation is limited
Commercial Can learn how to dominate the game and improve the final result
Motivation
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A game-based programming learning environment The assignment is based on a complex
proprietary strategy game known as Resource Craft
program a game strategy that can beat the computer or achieve higher scores.
Objective
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Method
a Simulated Programming Learning Environment (SIMPLE)
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Method
a Simulated Programming Learning Environment (SIMPLE)
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Method
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Goal Question Metrics(GOM)
Experiment
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Experiment
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Experiment
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Conclusions presented a framework, known as SIMPLE providing students with GQM-based game
metrics The simulation environment allows the
students to monitor the execution of the game so that they can understand how to adjust their strategies
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Advantage Method is good
Disadvantage Don’t introduce how to program the strategy
Application Motivate people in learning
My Comment