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Join us at the FACULTY OF IT & DESIGN! Courses offered in English (2016-2017)

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Page 1: FACULTY OF IT & DESIGN!

Join us at the

FACULTY OF IT & DESIGN!Courses offered in English (2016-2017)

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Courses Semester 1 Semester 2

Block 1 (Sep-Nov)

Block 2 (Nov-Feb)

Block 3 (Feb-Apr)

Block 4 (Apr-Jul)

Photography in Focus •International Semester CMD I • •International Semester CMD II • •Internet Marketing Tools •Development for a Mobile World • •Compliance and Audit •Implementation of Security Management • •Software Security •Game Development and Simulation •European Project Semester • •Dutch Language and Culture I * • •Dutch Language and Culture II * • •* You can supplement any of the above courses with the Dutch Language course.

Contents

About the Faculty of IT & Design.............................................................................3

Photography in Focus .............................................................................................. 4

International Semester, part I ............................................................................... 6

International Semester, part II ............................................................................... 8

Internet Marketing Tools ...................................................................................... 10

Development for a Mobile World ......................................................................... 12

Compliance and Audit .......................................................................................... 15

Implementation of Security Management .......................................................... 16

Software Security .................................................................................................. 18

Game Development and Simulation .................................................................... 20

European Project Semester .................................................................................. 22

Dutch Language and Culture I & II ....................................................................... 24

Why study at The Hague University of Applied Sciences? ............................... 26

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About the Faculty of IT & DesignICT and digital developments form an important part of our society. Computers are used in every area of everyday life and that starts as soon as you wake up in the morning: you read all your messages on your mobile phone and check what you have to do that day. And when travelling with public transport, you check in using your

OV-chipcard. Whether at school or at work, practically everything has become computerised.

In this leaflet you will find information about a variety of courses taught in English at the Faculty of IT & Design. The Faculty offers courses in English in the following fields of interest.

Communication & Multimedia Design (CMD)

CMD is a comprehensive, topical and interesting degree programme in the field of design that offers a unique combination of interaction design, visual design, ICT, media and communication. We focus on Look & Listen, Create Concepts, Design Details and Realise and train our students to become interaction designers. An interaction de-signer designs an interface that ensures optimum interaction between people and systems.

Information Security Management (ISM)

ISM is a multidisciplinary degree programme that covers people and their behaviour, organisations using information as a valuable asset and their culture, IT resources and use of IT – and skills that an information security specialist should master here to keep information and information systems secure.

Software Engineering (SE)

So much of what we do on a daily basis would be impossible without computers, whether it is online banking, PIN payment, gaming, route planning, brain surgery or calculating insurance risks. Professional IT technicians produce the software that makes all this possible and they often work in consultation with other parties or in an advisory capacity to ensure that the software functions within a larger information system. So what will you end up making?

Network and Systems Engineering (NSE)

A network and systems engineer is concerned with advanced machinery, computer networks and the automation of systems for a wide variety of users. He realizes the link between the device and the computer; developing device software, design-ing computer networks, carrying out maintenance and ensuring security.

The Faculty ITD has three campuses: The Hague, Delft and Zoetermeer. Each location has its own character. The main campus in The Hague is the largest and characterized by a vibrant and international atmosphere. The campus in Zoetermeer is located in the Dutch Innovation Factory; a place where education, research and companies meet and closely collaborate. The campus in Delft is located, together with our technical faculty, on the premises of TU Delft. Please note on which campus your course takes place; if your minor is in Delft or Zoetermeer and you opt for housing in the Hague, additional travel expenses may be applicable.

In addition to the courses, the programme Communication & Multimedia Design also offers an English bachelor on User Experience Design. Student of this three year’s programme learn to execute research, to design and create and will enhance the quality of people’s daily lives with computer technology.

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Photography in FocusCommunication & Multimedia Design

Photography in Focus is an introduction to the world of photography. The main focus is ‘learning to see’. Seeing leads to meaningful images, im-ages that shape the ideas of the maker. In order to achieve this, knowledge of photography tech-niques is essential and these techniques will be dealt with extensively. Attention will also be paid to photography from a historical and theoretical perspective.

Course contentPhotography in Focus involves several practical assignments. In the Pinhole assignment for instance, you will build your own camera whereby you will learn to apply the basic principles of photography. In the Time assignment, you will look at the visual possibilities of blurring. In Texture and Rhythm, the focus is on the relationship between light and camera angle.

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Last, in Sequence, the focus is on making a series of images based on an act or a change.

The photography techniques required to complete the assignments will be taught in the workshops. A digital portfolio will offer insight into the progress of your work. It contains all try-outs, experiments and results. Your portfolio is shared with fellow students and your tutor and forms the basis for feedback.

In the theoretical part of this minor, you will work on assignments that are relevant to photography from a historical or theoretical perspective. You will write reflections on your own work as well as that of famous photographers. The lectures, both online and at the university of applied sciences, will pro-vide you with the basic knowledge to get started on the assignments. You will learn to recognise and describe different styles of photography, such as documentary and snapshot photography, and you will learn about the historical development of photography.

All the theoretical reports and assignments will be displayed in the digital portfolio described above, similar to the practical assignments.

Competences & learning goalsSeveral competences are central to this minor: Creative ability: you develop the ability to assess situations from different perspectives and to make conclusions based on the knowledge and skills acquired during the lessons. Ability for critical reflection: you can evaluate your own work and that of others. Organisational ability: you can organise internal and external factors in order to achieve an effec-

tive and inspiring work and research process.Communicative ability: you are able to present and justify your own work and personal develop-ment.

Attention will be paid to these competences and they will be translated into the following learning objectives:• You can transpose a concept into a photo-

graphic image;• You can effectively employ different (basic)

photography techniques;• You can effectively use photo editing software

such as Photoshop, InDesign and Lightroom in your work at a basic level;

• You are aware of historical developments in photography and can analyse and comment on these;

• You can illustrate your vision on contemporary photography or graphic arts;

• You can reflect on your development verbally and in writing;

• You can complete the assignments on time in accordance with the content and product criteria.

Photography in Focus (Communication & Multimedia Design)

Level Undergraduate

Length 10 weeks

Block in which course is offered

1

Language English

Study credits (ECTS) 15

Entry requirements First year of bachelor’s degree.

Location The Hague

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International Semester, part I Communication & Multimedia Design

The International Semester of Communication & Multimedia Design consists of several courses, which are offered during two consecutive blocks (of ten weeks each). We recommend that you take all courses, but it is also possible to choose only some of them. The following courses are offered in the first period of the International Semester.

Course ContentService DesignThis is an interdisciplinary project that aims to ad-dress design problems from a broad perspective. In a way, you could say that Service Design is the ultimate user-centred design. When designing a service, it is essential that we start from the perspective of the service user. The aim of service design is to focus not merely on achieving the business goals, but on how the customers’ experi-ence can be optimised, which in turn will lead to better business results.

Service Design is very much a process of discovery, exploration, experimentation and creative thinking. You will learn to work with a variety of techniques to identify customer needs and find opportunities for innovation in services. Through co-creation, working with both the customers and service providers, you will develop concepts for new services and service experiences.

Information VisualisationThe amount of data around us is constantly increas-ing. Therefore, there is a growing need for interac-tion designers who can make complex information accessible in a clear and catchy way. This course focuses on ‘informotions’ and dynamic data visuali-sations and you will learn to design clear and catchy visualisations based on complex datasets.

Sustainable DesignThe main goal of this course is to create aware-ness of the role of interaction design in relation with environmental and social issues. Topics covered include designing conditions for sustain-able behaviour (e.g. designing digital interactive applications that can enhance sustainable behaviour) and sustainable properties of digital designs/digital applications (e.g. the link between interactive technologies and the use of resources).

An example of sustainable interaction design is the website www.freecycle.org. It is one of a number of internet-enabled communities that provide a mechanism for people to donate unwanted things to others who might use them rather than discard them. The website www.fairphone.com is another example of how social issues can be the starting point for a research project or a design concept relating to conditions for sustainable behaviour.

Design MethodsThis course is about methods that are relevant in the design practice of a CMD graduate. We will study and discuss methods on two levels: the level of designing interactions and the level of managing the design process. Two types of sources are used here, literature and practice itself. You will search for literature on methods, then study and share the sources found. This knowledge is reflected by and complemented with lectures by experienced designers and design managers.

Please check page 8 for the learning goals. We recommend that you follow both parts of the International Semester.

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International Semester, part I (Communication & Multimedia Design )

Level Undergraduate

Length 10 weeks

Blocks in which course is offered 1 & 3

Language English

Study credits (ECTS) 15 (total)

Entry requirements First year of bachelor’s degree. Knowledge of Interaction Design; basic skills in front-end programming and visual design. Basic skills in Photoshop and Illustrator.

Location The Hague

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International Semester, part IICommunication & Multimedia Design

The International Semester of Communication & Multimedia Design consists of several courses, which are offered during two consecutive blocks (of ten weeks each). We recommend that you take all courses, but it is also possible to choose only some of them. The following courses form the second period of the International Semester.

Course contentAutonomous Design Project In the Autonomous Design Project, you are free to choose the subject. It will help you bring out the specialist in you. You will address a relevant problem in a designer’s approach, and then man-age the design process and develop your solution both creatively and technically. The result: a major contribution to your portfolio that will help to exhibit your skills and visions.

Trends and Forecasting *Designers are a major force in the changes in the world. This is a huge responsibility and it is essential that we are aware of what is happen-ing around us in order to take up a position and decide about our contributions. In this course you will study trends and will also learn to read the signs and identify upcoming changes and developments. At the same time, you will practise positioning yourself and your design ideas, forecasting where you will be in the near future.

Cultural Design in an international context *If you want to address an international context, you have to take many aspects into account that influence how design is understood and interpreted. In your team, you will collaborate in order to identify and discuss intercultural aspects, such as those regarding visual culture. We will

be working collaboratively on creating inspiring and meaningful designs that work across the boundaries of cultures and nationalities.

Learning goalsAfter completing the international semester, you master the following competences in a rather complex situation, while acting independently:• Look & Listen: analysing and understanding the

assignment, defining business goals and user needs, context study;

• Create Concepts: creating design directions in concept, realising concepts;

• Design Details: designing information archi-tecture, interaction concepts, user interfaces, visual designs, prototyping;

• Realise: producing a functional prototype, taking into account the technical requirements and the context of the digital product;

• Evaluating and testing in all phases of the design process;

• Choosing the approach: method(s) and techniques for a user-centred design process, choosing a project management method, reflecting on the approach;

• Gaining insight in (new) domains of application;• Functioning as a knowledge worker, applying

research results, carrying out practice-oriented research;

• Taking responsibility for yourself and others, defining your own ways of learning, handling social responsibility;

• Functioning in an (international) organisation, finding your way in an organisation, working in projects;

• Thinking and acting as a designer.

* These courses are electives.

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International Semester, part II (Communication & Multimedia Design )

Level Undergraduate

Length 10 weeks

Blocks in which course is offered 2 & 4

Language English

Study credits (ECTS) 15 (total)

Entry requirements First year of bachelor’s degree. Knowledge of Interaction Design; basic skills in front end programming and visual design. Basic skills in Photoshop and Illustrator.

Location The Hague

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Internet Marketing ToolsCommunication & Multimedia Design

Internet marketing has become an essential part of an organisation’s policy and consumer behaviour has undergone dramatic changes. This combination of factors substantiates the importance of acquiring knowledge about the various ways of reaching a target group online. In recent years, new technolo-gies and new media have become available. As a result, communication tools such as advertising have undergone change.

Course contentIn this course you will learn to decide on and use online communication tools, media and technologies for a certain target group in order to achieve specific communication objectives. Knowledge of online communication tools will be acquired by means of lectures and by examining case studies. We will discuss subjects such as online value proposition, search engine marketing, social media, mobile

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marketing and reputation management. In this course you will learn to design an online marketing communication plan.

If you follow this course, you will gain a good understanding of the way in which digital media are used within an organisation’s marketing and com-munication objectives. You will also understand how the decision-making process works and comprehend the importance of value exchange, proposition and positioning. In addition, you will be able to segment a target group and adapt the various online com-munication tools to suit this target group, in order to allow for an effective plan to be developed.

A marketing communication plan consists of various variable aspects and tools that must be coordinated with one another. This is done by first familiarising yourself with all the details of the product or service being offered (the proposition), second by understanding the target group, third by knowing what the aim of the message is – what you intend to achieve in the target group – and finally by using the right communication tools and media in order to achieve that aim. An organisation may have a perfect product, but if the target group

is not familiar with the product, or even with the organisation itself, the product will not be sold.

A fine example is a campaign by the Glen Grant whisky brand. In a very difficult market with a wide range of brands, this new brand attempted to attract attention by launching a game on Facebook. Participants had to form clans, then answer questions and carry out tasks together. The winners were offered a weekend in Scotland, including a trip to the distillery, of course. The purpose of the game as far as Glen Grant was concerned was to create familiarity with the new brand. The company got the results they wanted, and they were better than what was aimed for, as Glen Grant succeeded in combining several variables: friends, sociability, men, machismo, Facebook and a competition.

Learning goalsYou will learn about online marketing and the various tools to be included in a plan. You will also gain insights into the tools and when they can be used to realise a chosen goal. In addition, you will be able to design an online marketing communica-tion plan for a chosen organisation or subject.

Internet Marketing Tools (Communication & Multimedia Design)

Level Undergraduate

Length 10 weeks

Block in which course is offered 2

Language English

Study credits (ECTS) 15

Entry requirements Students who are enrolled in a communications-related degree programme and have an affinity with computers, the internet and digital media.

Location The Hague

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Development for a Mobile WorldSoftware Engineering

The mobile device market is gaining an increas-ingly prominent role in the applications market. For that reason, developing for such platforms is regarded by various software companies as a discipline that is gaining in size and impact. In addition, companies are increasingly choosing to

convert existing applications into mobile applica-tions. Skills in this area are therefore in increasing demand with companies. The Development for a Mobile World course comprises all aspects required for developing and distributing mobile applications.

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Course contentIn the case of most mobile platforms, the developer must work within a fixed (provided) framework, and within this framework, developers use special-purpose programming languages that have often been derived from more familiar languages. It also involves frequently drawing upon (hardware-dependent) libraries. When developing, it is important (from a business and user-centred perspective) to take into account existing (graphic) design principles.

An important difference between desktops and mobile devices is the ability to determine location. To date, this has been the greatest contributing factor to the success of mobile software. In addition, the ease with which different standard applications (address book, diary, location finding) can be linked to one another is a major advantage. On the other hand, there are a considerable number of physical limitations (such as battery and size, see below) that need to be taken into consideration. The majority of mobile applications are heavily client server-orientated.

The following subjects are therefore covered in the course: commercial feasibility (meeting publisher demands & added value of an app for the customer), development, depending on platform (different aspects of the Android platform are covered, such as activities, views, intents, content providers, preferences, background services, multithreading aspects and deployment), device sensors such as GPS and camera, performance (prolonging battery life & benchmarking of the application) and human computer interaction.

Learning goalsYou will be able to design and develop an ap-plication for a mobile device, taking into account commercial feasibility, different aspects of the Android platform and device sensors such as GPS and camera and performance.

Entry requirementsIf you want to participate in this course you should have a thorough understanding of an object-orientated programming language. Con-cepts of inheritance, polymorphism, generics and overloading for example, should be well known to you. You should also be familiar with the observer pattern, which is used in the Java event model. Apart from that, you will need to have basic knowledge of XML (knowing how to read an XML document is enough), of the Unified Modelling Language (UML, class diagrams and sequence diagrams are the most important ones in this case) and of Structured Query Language (SQL).

Development for a Mobile World (Software Engineering)

Level Undergraduate

Length 10 weeks

Blocks in which course is offered

1 & 2

Language English

Study credits (ECTS) 15

Entry requirements See above

Location The Hague

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Compliance and Audit Information Security Management

The Compliance and Audit course focuses on compliance (Why is it important for an organisa-tion to observe laws and rules? How to implement all different rules and how to stay in control?) and on IT-auditing (How to examine qualities of a business process with use of IT or IT system? How to provide assurance?).

Course contentThere are several components that will be discussed in this course. You will learn about legislation and regulations (which laws have an (in)direct influence on the information provision and ICT?) and about compliance (what is compli-ance? Which controls will be required on the basis of current legislation and regulations?) You will assess which legislation and regulations are relevant. Other questions that will be addressed are: how do businesses manage their risks? Which techniques, regulations and knowledge are relevant to the subject of compliance? And how do businesses report on their responsible business practices?

Other subjects that form the focus are ethics and integrity, as researchers frequently deal with privacy issues and sensitive business informa-tion. We also focus on policy writing, because once measures and irregularities have been determined, the following step may consist of adjusting or setting drafting policies. Another key subject that will have our attention is auditing. We will talk about planning and conducting an audit (which basically means assessing whether a company is sticking to the rules).

Learning goals After completing the course, you will demon-strate an ability to prepare or help to prepare and maintain an information security policy (on a strategic level), to translate laws, regulations and company (information security) policies into technical, organisational and HR-related guide-lines and procedures. You’ll also have learned to prepare a standard framework and conduct an information security audit on the basis of an as-sessment framework and to transfer information security knowledge to stakeholders.

For whomThe Compliance and Audit course covers very current and interesting subjects that are of interest for students from different backgrounds who want to know more about the IT govern-ance of organisations, relevant laws and rules, managing risks as well as how to examine IT objects – all from an information security perspective. The course could be interesting for students in very different areas such as any IT degree programme, Accounting, Business or Economics and Law.

Compliance and Audit (Information Security Management)

Level Undergraduate

Length 10 weeks

Block in which course is offered

3

Language English

Study credits (ECTS) 15

Entry requirements First year of bachelor’s degree in IT or BA and affinity with information security.

Location Zoetermeer

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Implementation of Security ManagementInformation Security Management

The Implementation of Security Management course focuses on implementation challenges with regard to information security management. We will address questions such as how to create policies and how to realise that these documents

really contribute to implementing a sufficient information security level. We will also discuss IT architecture challenges from an information se-curity perspective (what is a security architecture and how do we realise such an architecture?).

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Course contentThere are two central themes in this course: security policy and architecture. These aspects will be explored on the basis of a case study. The course will also focus on the following components: the structure of an organisation’s security management system, which may or may not be based on a security architecture.

The various aspects of security policy, architec-ture and organisation will be explored on the basis of real-life assignments, which you carry out independently. An intake interview will be conducted in order to determine the actual/target situation and to gather information for the Gap analysis. An implementation plan will be prepared and – upon request – partially implemented. The commissioning organisation will be provided with documentation at all times.

Learning goalsAfter completing the course, you will demonstrate your ability to:• Design and implement a consultancy process;• Engender support for the implementation of

information security policy, guidelines and procedures;

• Prepare or help to prepare and maintain an information security policy (strategic level);

• Translate information security policy into security architecture or components thereof, or harmonise the two;

• Design information security solutions at techni-cal, organisational and HR level;

• Prepare and/or carry out a plan for the imple-mentation of information security guidelines, procedures and solutions.

For whomThe Implementation of Security Management course covers management subjects that are of interest for students from different backgrounds who want to know more about how to implement information security management in an organisation, from an organisational and from an architectural perspective. The course could be interesting for students in very different areas such as any IT degree programme, Accounting, Business or Economics, and Law.

Implementation of Security Management (Information Security Management)

Level Undergraduate

Length 10 weeks

Blocks in which course is offered

2 & 4

Language English

Study credits (ECTS) 15

Entry requirements First year of bachelor’s degree in IT or BA plus affinity with Informa-tion Management.

Location Zoetermeer

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Software SecurityInformation Security Management

This course focuses on the challenge of how to realise Security by Design with regard to software, especially sensitive software such as a website that is exposed to many threats via the internet.

This challenge will be tackled from two view-points: the perspective of secure developing and the hacker’s perspective (exploring vulnerabili-ties). We will discuss more about how to create secure software, especially websites, and to prevent incidents due to insecure programming.

Course contentThe course will focus on OWASP philosophy and working methods, quality standards and guidelines (including ISO25010). We will be working on developing skills in the area of hacking tools, but we will also pay attention to ethical principles and configuration management. There’s a highly competitive practical assignment and you work together in an interdisciplinary team (students from different degree programmes form a team). The course is a must for software engineers seeking to develop reliable websites.

Learning goalsAfter completing the course, you will be able to demonstrate your ability to develop a web ap-plication that complies with government security guidelines. You will also be able to prevent the ten most common software vulnerabilities in a web application (OWASP top ten). Besides that you will have learned to apply guidelines and standards frameworks on the configuration of web applications, to identify vulnerabilities in web applications using a range of different software tools and to hack a website within the framework of ethical rules (ethical hacking).

For whomSoftware Security covers subjects that are of interest for those who want to know more about how to create secure software, especially web sites, to prevent incidents due to insecure programming. The course could be interesting for students who have some knowledge about programming, but who want to know more about how to implement security. Some possible backgrounds of students for this course include Informatics, Computer Media & Design, Com-puter Science and Software Engineering.

Software Security (Information Security Management)

Level Undergraduate

Length 10 weeks

Block in which course is offered

2

Language English

Study credits (ECTS) 15

Entry requirements First year of bachelor’s degree in IT or CS plus knowledge of programming languages and information technology infrastructures.

Location Zoetermeer

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Game Development and SimulationNetwork and Systems Engineering

To solve problems in the real world, people use simulation software. To motivate people to do certain tasks, people use games. If you combine the two, you will find yourself in the area of training games like flight simulators or race car simulators, which eventu-ally can even turn into commercial games.

Course content Simulation games described as above often consist of a collection of different engines that are responsible for fulfilling different specialised tasks. In this course, we focus on the graphics engine and physics engine. Of course, engines

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that produce sound or handle scripts will also be used.

The success of developing a quality simulation game greatly depends on a well-thought-out idea and strong software design handled with a structured project approach. You will learn about suitable project management approaches, software design patterns for a strong technical structure, ‘clean’ 3D modelling to let models perform at their best in a game environment, Artificial Intelligence (AI), concepts like agents (autonomous interactive game entities) and the related physics and mathematics.

During the course you will develop a simulation game, written in C++, for which you will use an open source game engine. The course will offer you concrete tools (skills and knowledge) to bring your 3D models to life in an environment (map) within a game. The effects created by the environment (e.g. friction or gravity) will be simulated with a physics engine, a reusable software component.

The course will be supported with lectures, workshops and practical training. The topics to be discussed include introduction to 3D modelling, game development and simulation, 3D maths, physics, AI and others.

Learning goals You will learn to work as a member of a student game development team and deliver a working product that will be presented at the end of the course. You and your team have to find a well balanced mix of 3D models, gameplay, AI, physics and software design patterns. You will learn related mathematics, physics, 3D modelling and game development theory through lectures and project-based learning. You will also learn to perform calculations in the 3D domain and of physics-related phenomena used in simulations and you will master basic techniques for scenes, resources and rendering.

Game Development and Simulation – Networks and Systems Engineering

Level Undergraduate

Length 10 weeks

Block in which course is offered 1

Language English

Study credits (ECTS) 15

Entry requirements Students must have a basic knowledge of:Object-orientated programming (e.g. C++ or Java).Maths at higher general secondary education level.

Location Delft

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European Project Semester Faculty IT & Design

Our current society is complex and constantly changing. It requires professionals who, in addition to their disciplinary knowledge, have international and interdisciplinary experience. European Project Semester (EPS) is crafted to prepare students with all the necessary skills to face the challenges of today’s world economy. It is part of a programme offered by 16 universities in 12 countries throughout Europe to students who have completed at least two years of study.

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Course contentStudents work in an interdisciplinary and inter-national student team on an assignment in one of ITD’s labs: Game lab, VitaIITylab and Centre of Expertise Cyber Security. Students will apply their disciplinary knowledge and skills and learn from students from other disciplines. Examples of projects that may be addressed in EPS: • Create an e-Health solution based on the Totem

Open Source Sensor ‘Aurora’ http://openhealth.wemaketotem.org/

• E-buddy: create a (ro)bot to make official busi-ness such as tax, insurance and social support much easier and safer for all Dutch citizens (also the elderly). Company involved: https://www.logius.nl/english/

• Serious gaming solutions

Technical know-how will be provided by experts from companies involved and the nature of it is based on the type of project. Each project group will get supervision from a faculty teachers in the area of: • Intercultural communication• Team building• Research skills• Project management• Technical English

Learning goalsManaging: • The student is able to analyse a company’s

problems, processes, products and information within the right context

• The student is able to manage a large project in an international and interdisciplinary setting

Professional communication and collaboration: • The student is able to communicate effectively

in an intercultural and interdisciplinary setting• The student is able to collaborate effectively in

an intercultural and interdisciplinary setting• The students shows a critical and methodical

attitude

Entry requirementsCompleted the first two years of your major. The major can be in several disciplines, but you must have affinity with IT. In addition to the normal subscription procedure, a motivational letter is required in order to be able to assign student to specific projects to ensure that each project group consists of a mixture of relevant disciplines.

European Project Semester (Interdisciplinary)

Level Undergraduate

Length 20 weeks

Block in which course is offered

1&2 / 3&4

Language English

Study credits (ECTS) 30

Entry requirements Completed the first two years of your major

Location The Hague

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Dutch Language and Culture I & II

For an international student, it might not really be a necessity to learn Dutch, but probably you would still like to be able to talk with your neigh-bour, fellow students or order a drink at a bar. Speaking their language – also in a professional

way – will make you feel closer to someone. You want to be able to communicate in a simple but effective way. Dutch sounds sometimes difficult but once you get used to it, you will realise it’s not that hard.

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Course contentIn these courses you will learn about Dutch lan-guage and culture. Although a lot of Dutch people speak English, you will feel more at home in The Netherlands if you can communicate (a bit) in Dutch. Through lectures, discussions, group work and an occasional excursion, you will learn about Dutch language and culture. The emphasis is on the use of Dutch in day to day life in the Neth-erlands. You will work on your reading, writing, listening and speaking skills in Dutch. In class we will do a lot of talking, outside class you will train yourself on your writing, reading and listening. You will also learn about Dutch culture, customs and common practices in the Netherlands.

Learning goalsAt the end of course I, you will be able to understand and use familiar everyday expressions and basic phrases aimed at fulfilling needs of a

particular type. You will know how to introduce yourself and others and to ask and answer questions about personal details, such as where you live, people you know and things you have. You will know how to interact in a simple way provided the other person speaks slowly and clearly and is prepared to help.

After completing course II you will be able to understand sentences and frequently used expres-sions related to areas of most immediate relevance (e.g. very basic personal and family information, shopping, local geography, employment). You will be able to communicate in simple and routine tasks requiring a simple and direct exchange of information on familiar and routine matters. You will be able to describe in simple terms aspects of your background, immediate environment and matters in areas of immediate need (level A1/A2 of the Common European Framework).

Dutch Language and Culture I

Level Basic

Length 10 weeks

Blocks in which course is offered

1 & 3

Language English & Dutch

Study credits (ECTS)

Students who attend at least 80 percent of classes will be awarded a certificate.

Entry requirements

None

Location The Hague

Dutch Language and Culture II

Level Basic

Length 10 weeks

Blocks in which course is offered

2 & 4

Language English & Dutch

Study credits (ECTS)

Students who attend at least 80 percent of classes will be awarded a certificate.

Entry requirements

Dutch Language and Culture I or a basic level of Dutch.

Location The Hague

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Why study at The Hague University of Applied Sciences?The Hague University of Applied Sciences (THUAS) is the largest university of applied sci-ences in The Hague. It boasts more than 25,000 students (we have about 145 nationalities), has a central role in society, has close links with the professional field and is highly internationally orientated. Here you will grow as an indepen-dently thinking ‘world citizen’ in our cosmopoli-tan and multicultural environment.

Businesses and institutions work in cooperation with us in order to co-create practice-based education, which is hands-on, solution-orientated and reflects market conditions. Not only that, THUAS offers excellent facilities: our cutting-edge library, computer facilities and science labs will help facilitate your study. We have several

restaurants, extensive sport facilities and diverse cultural activities. Our student associations and ‘study buddies’ will help you to make your time the best.

The Faculty of IT & Design has campuses in The Hague, Delft and Zoetermeer. We welcome international exchange students to our innova-tive and international environment for a half semester (one block), one semester (two blocks) or two semesters (four blocks).

Campus The Hague (main campus)Johanna Westerdijkplein 752521 EN The Hague

[email protected]

Please also check the website for information, as changing circumstances may give rise to alterations: www.thehagueuniversity.com/exchange-programmes/exchange-programmes/what-can-i-study

Do you want to apply? Go to: www.thehagueuniversity.com/exchange-programmes/exchange-programmes/registration