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TRANSCRIPT
Consolidated Financial Results (For the Year Ended September, 2012)
November 5th 2012 AXEL MARK INC.
(TSE Mothers:3624)
2
Contents
4Q Summary Differences btw Forecasts and Result (FY) Financial Results (Yearly) Differences btw Forecasts and Result(4Q) Extra Ordinary Losses (4Q) Overview of PL (Q on Q) Overview of Balance Sheet Quarterly Results Quarterly Results by segments OperaXng Profit by segments Total number of Downloads Topics
-‐-‐-‐-‐-‐-‐-‐-‐ 4 -‐-‐-‐-‐-‐-‐-‐-‐ 5 -‐-‐-‐-‐-‐-‐-‐-‐ 6 -‐-‐-‐-‐-‐-‐-‐-‐ 7 -‐-‐-‐-‐-‐-‐-‐-‐ 8 -‐-‐-‐-‐-‐-‐-‐-‐ 9 -‐-‐-‐-‐-‐-‐-‐-‐ 10 -‐-‐-‐-‐-‐-‐-‐-‐ 11 -‐-‐-‐-‐-‐-‐-‐-‐ 12 -‐-‐-‐-‐-‐-‐-‐-‐ 13 -‐-‐-‐-‐-‐-‐-‐-‐ 14 -‐-‐-‐-‐-‐-‐-‐-‐ 15
Market Environment Comparison of Game Genre History of Gaming Market Our focus Strategies of Next Year Up-‐front Investment / Good Return The number of new service releases
-‐-‐-‐-‐-‐-‐-‐-‐ 18 -‐-‐-‐-‐-‐-‐-‐-‐ 19 -‐-‐-‐-‐-‐-‐-‐-‐ 20 -‐-‐-‐-‐-‐-‐-‐-‐ 21 -‐-‐-‐-‐-‐-‐-‐-‐ 22 -‐-‐-‐-‐-‐-‐-‐-‐ 23 -‐-‐-‐-‐-‐-‐-‐-‐ 24
-‐-‐-‐-‐-‐-‐-‐-‐ 32 -‐-‐-‐-‐-‐-‐-‐-‐ 33 -‐-‐-‐-‐-‐-‐-‐-‐ 34 -‐-‐-‐-‐-‐-‐-‐-‐ 35 -‐-‐-‐-‐-‐-‐-‐-‐ 36 -‐-‐-‐-‐-‐-‐-‐-‐ 37 -‐-‐-‐-‐-‐-‐-‐-‐ 38 -‐-‐-‐-‐-‐-‐-‐-‐ 39
Our focuses Company Overview Our business Social game Content business Strategy of expansions for smartphone Mobile adverXsement business Business domain
Arad Senki SG -‐1 Arad Senki SG -‐2 Content and AdverXsement Business 1Q Forecast Total Shareholder’s Return
-‐-‐-‐-‐-‐-‐-‐-‐ 25 -‐-‐-‐-‐-‐-‐-‐-‐ 26 -‐-‐-‐-‐-‐-‐-‐-‐ 28 -‐-‐-‐-‐-‐-‐-‐-‐ 29 -‐-‐-‐-‐-‐-‐-‐-‐ 30
l.4Q Quarterly Report
ll.Forecasts and Strategies of Next Year
lll.Appendix
l.4Q Quarterly Report
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4Q Summary
Social Game Business Quarterly Revenue 562million yen (QoQ increase 19%) Revenue of “Pro-‐Yakyu Chronicle” is Underperforming.
Content ant Adver@sement businesses Content business: Holding stable revenue and Expanding business for smartphone AdverXsement business: The revenue is slowly-‐decreased.
Extra Ordinary Losses 29mil yen Impairment Losses caused by broadening working space à Preparing for our business expansion in the future
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3
1
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Differences btw Forecasts and Result (FY)
The revenue of Social game fell short of the esXmaXon. Total Revenue is at the highest level. OP reaches a record profit in the past.
mil yen Results Forecasts %
Total Revenue 3,888 4,007 97.0%
Opera@ng Profit 226 272 83.0%
Ordinary Profit 228 270 84.4%
Net Profit 190 216 87.9%
FY2012 ended September 30th
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Financial Results (Yearly)
Mil yen
■Total Revenue (FY2008-‐FY2012)
■Opera@ng Profit (FY2008-‐FY2012)
Mil yen
(Consolidated)
Social 1,700 Mil yen Content 1,343 Mil yen Adver@sement 845 Mil yen
FY2008 FY2009 FY2010 FY2011 FY2012 (Consolidated) (Consolidated)
FY2008 FY2009 FY2010 FY2011 FY2012 (Consolidated)
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Revenue of “Pro-‐Yakyu Chronicle” is Underperforming.
Mil yen 4Q Results
4Q Forecasts
Changing factors
Revenue 1,010 1,130 Social Game ▲88mil yen Mobile AdverXsement ▲22mil yen Content ▲9mil yen
Opera@ng Profit ▲4 42
>Short of Gross Mergin >Increasing cost of development “Arad Senki SG”
Differences btw Forecasts and Result(4Q)
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Impairment Losses
Removal Expenses
Extra Ordinary Losses (4Q)
Early-‐terminaXon fee regarding the office of Indi soiware co. 12mil yen
Impairment losses caused by office renewal and others 5mil yen
5 mil yen
24 mil yen
Costs of broadening working space 12mil yen
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Overview of PL (Q on Q)
Increasing HR Costs and Outsourcing Costs
Million yen 4Q (3months) 3Q (3months)
QoQ amounts % amounts %
Total Revenue 1,010 100.0 969 100.0 +4.2%
COGS 589 58.3 539 55.6 +9.2%
Gross margin 421 41.6 430 44.4 ▲2.0%
SGA 425 42.0 358 36.9 +18.7%
(marke@ng cost) (92) 9.1 (80) 8.2 +15%
Opera@onal Profit ▲4 ▲0.3 71 7.3 -‐
non-‐opera@onal profit 5 0.4 0 -‐ -‐
non-‐opera@onal cost 1 0.0 3 0.4 ▲66.6%
Ordinary Profit ▲0 ▲0.0 68 7.0 -‐
Net profit ▲3 ▲0.2 59 6.1 -‐
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Overview of Balance Sheet Enhancing our financial posi@on
by profit growth and repayment of debt
Million yen FY2012 Ended Sep.30th
FY2011 Ended Sep.30th
Million yen FY2012 Ended Sep.30th
FY2011 Ended Sep.30th
Current Assets 1,332 1,017 Current liabili@es 451 361 Cash 729 767 Accounts payable-‐trade 190 138 Accounts receivable 555 233 Current loan 10 155 Others 60 16 Others 250 67 Allowance for doub]ul accounts ▲ 13 0 Non current liabili@es 27 -‐ Non current Assets 644 148 Total Liabili@es 479 361 Property, plant and equipments 32 4 Capital 563 563 Intangible assets 519 65 Capital surplus 1,164 623 Investments and other assets 92 78 Retained earnings ▲ 184 ▲ 376 Lease and guarantee deposits 89 207 Treasury Stock ▲47 ▲6 Others 3 20 Total shareholders equity 1,496 804 Allowance for doub]ul accounts -‐ ▲ 148 Total liabili@es and
net assets 1,976 1,166 Total Assets 1,976 1,166 Capital ra@o 75.7% 69.0%
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Quarterly Results
4Q:Increasing cost of development next big Xtle
Million yen 1Q 2Q 3Q 4Q Fiscal Year
Total Revenue 924 983 969 1,010 3,888
Opera@ng Profit 74 84 71 ▲4 226
Profit Ra@o 8.1% 8.5% 7.3% ▲0.4% 5.8%
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Quarterly Results by segments
19.3%up
10.3%down
924 983 969 9.6%down
1,010
Social Game: The revenue has increased in three consecuXve quarters. Content and AdverXsement : The revenues are slowly decrease.
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OperaXng Profit by segments
Million yen Social Game Content Adver@se
ment Head
Quarters Total
Revenue 1,700 1,343 858 ▲12 3,888
Opera@ng Profit 177 236 35 ▲222 226
Profit Ra@o 10.4% 17.5% 4.0% -‐ 5.8%
FY 2012
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Total number of Downloads
90 160
330
1,190 950
840
670
1,300
1,480 1,610
1,820 1,940
2,070
2,000,000+
Units: thousands
「Kingdom Chronicle」 Launch :9/8/2011
「Osama Game」 Launch:11/28/2011
「Adventure Chronicle」 Launch:3/2/2012
「Legions of the sky」 Launch:5/10/2012
「Kingdom Wars」for mobage West
Launch:9/25/2012
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Strengthening our organizaXon for future growth
Topics
“Region of the Sky” recorded a big seller. • Excellent Real-‐Xme Banle • Reached 350k users, high ARPPU
Strength our organiza@on of Social Game development • The strengthening enables us to develop a new social game for oversea markets.
AXEL MARK and DeNA agreed strategic alliance. • Launched “Kingdom Wars” on September 25th • This is the first Xtle aier the agreement
ll.Forecasts and Strategy for next year
Social Game
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Market Environment
■The number of Subscribers and Shipments (in Japan) FY2016 Subscribers 81million(FY2012 25million) FY2016 Smartphone’s shipments 35million(FY2012 27million)
FY2012 Smartphone’s shipments 618million (World Wide) Source:IHS iSuppli
Source: MMR
Source: Ichiyoshi Research InsXtute Inc. (October 2012)
■Mobile Game (World Wide) Market Size FY2011 502bil yenà FY2012 950bil yen
950
502
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Genre of Games
Casual Game Mid-‐core Game Core Game
Defini@on
Casual games are typically disXnguished by their simple rules and lack of commitment required in contrast to more complex hardcore games.
Interim range of Casual game and Core game
Deep immersion games. Games preferred by hard core gamers, which play to take significant Xme and pracXce on games.
Game Genre
Puzzle game Card game AcXon game
Real-‐Xme banle game SimulaXon Game Role-‐playing Game
3D shooXng game Spectacular MMORPG
Our Games
Kingdom Chronicle Osama Game Adventure Chronicle Pro-‐Yakyu Chronicle
Region of the Sky Arad Senki SG (to be launched)
-
Our Focus Genre of our games
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Market environment of Social game in Japan
Future
Market size
Casual Game
Mid-‐core Game
Core Game
Casual game only
Mid-‐core game with the rise of smarfphone
Core game with ultra high-‐spec smartphone
Present
FY2012 34billion yen Source: Yano research
FY2010 14billion yen Source: Yano research
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Our focus
Our focus is Mid-‐core gaming market. Mid-‐core users spend much money and take longer Xme than casual gamer.
ARPU
high
Xme long
Casual game
Mid-‐core game
:low :short :large
ARPU Spending @me Marketability
:high :long :small-‐middle
ARPU Spending @me Marketability
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Strategies of Next Year
Go global
Large-‐scaled IP game @tle
・We’re developing games for mobage Global with DeNA.
・”Arad Senki SG” will be launched in mid of November. Pre-‐registered users: 50,000+ (as of October 29th )
Improve our gaming system ・Improving our Real-‐Xme Banle system. That will make saXsfied users. And we realize high ARPU. ・Developing both browser-‐based games and game applicaXons
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Up-‐front Investment / Good Return
Improving gaming system User sa@sfac@on High ARPU
ARPU
Xme
BEP
Our exis@ng gaming system
Improved gaming system
Recording expenses occurred in advance
Development costs, HR cost and outsourcing cost, are recorded at the occurrence Xme (month).
S-‐in S-‐in
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The number of new service releases
FY2012 1H
FY2012 2H
FY2013 1H
May 2012 Region of the sky
July 2012 Pro-‐yakyu Chronicle
September 2012 Kingdom Wars
November 2011 Osama game
March 2012 Adventure Chronicle
Coming Soon!
Coming Soon!
Coming Soon!
Coming Soon!
November 2012 Arad Senki SG
・We’ll launch 5 new Xtles in FY2013. (the Xtles for oversea and domesXc markets)
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Arad Senki SG
Will be launched soon!
当資料はアクセルマーク株式会社が作成したものであり内容に関する一切の権利は当社に帰属しています。(※プロ野球選手肖像を除く)複写及び無断転載はご遠慮下さい。当資料は当社が当社の現在発行している、また将来発行する株式や債券等の保有を推奨することを目的に作成したものではありません。また、当資料は当社が信頼できると判断した情報を参考に作成していますが当社がその正確性を保証するものではなく、事業計画数値に関しても今後変更される可能性があることをご了解下さい。
(c) 2012 NEXON and Neople / AXELMARK
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Arad Senki SG
Highly qualified items same as original “Arad Senki” on the web
Social-‐oriented system and strategy
Fully enjoyable gaming system for users
Content Business AdverXsement Business
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Content and AdverXsement Business
Focus on South Asian market, especially Indonesia, Vietnam and Philippines. InvesXgaXng the business feasibiliXes of search engine, media and adverXsement
Focus on Comics DistribuXon for smartphone OperaXonal improvement and increasing the rate of margin
Adver@sement Business
Content Business
Oversea Business
Keeping the margin from feature phone business Developing AD network business for smartphone
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1Q Forecast
We currently defer the disclosure of our forecast.
→We’ll disclose 1Q forecast as soon as we’ve esXmated the revenue of social gaming business, especially regarding a new game and an a game for oversea market.
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Total Shareholders’ Return
We establish the organizaXon for increasing both in sales and profits. Our company mission: ”Fun” makes the world connected.
Treasury Stock
Dividend
Improvement Shareholder’s value
We purchased treasury stocks in this September for future M&A and exercise of the stock opXon rights. Further purchasing in discussion. The number of treasury stocks: 1,230 (2.7% of exisXng shares)
Non-‐dividend in FY2013. We’ll make an annual dividend aier we completely clear our cumulaXve loss.
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Appendix
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Our Focuses
・Global Provide Search Engine and social games
・Social Social network games for mobage
・Smart phone Contents distribu@on for smart phone.
All rights reserved by AXEL MARK. Information and Statements made in this presentation regarding our current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of AXEL MARK.
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Company Overview
Company Name
Business
Capital
President
Head Count
Subsidiaries
Stock code
AXEL MARK INC.
Social Game, Content distribuXon, Mobile AdverXsement
563 million yen (As of September 30th 2012)
Junji Oshita
Address Harmony Tower, 1-‐32-‐2 Honcho, Nakano-‐ku, Tokyo, Japan
120 (consolidated, as of September 30th 2012)
AXELBEAT (Overseas business), INDI SOFTWARE (Social game)
3624 (Tokyo Stock Exchange Mothers SecXon)
All rights reserved by AXEL MARK. Information and Statements made in this presentation regarding our current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of AXEL MARK.
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Our Business
• Card Banle game,6 Xtles for mobage
Social Game Business
• Distribute music, movie, comic, and fortune-‐telling for smart phone and feature phone
Content Business
• AD network for mobile (smart phone and feature phone) • Provide search engine for oversea carriers
Mobile AdverXsement Business
All rights reserved by AXEL MARK. InformaXon and Statements made in this presentaXon regarding our current plans, esXmates, strategies and beliefs, including forecasts, are forward-‐looking statements about the future performance of AXEL MARK.
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Social game
Original @tles Oversea IP @tles
Kingdom Chronicle
Adventure Chronicle
Region of the sky Osama game Pro-‐yakyu Chronicle Kingdom Wars
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Content Business
DistribuXon for smart phone and feature phone
Entertainment Contents for Feature Phone Music, Movie, Comic, and Fortune-‐telling
eBook Service for smart phone
Entertainment Contents for Smart phone Comic and Fortune-‐telling
All rights reserved by AXEL MARK. Information and Statements made in this presentation regarding our current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of AXEL MARK.
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Strategy of Expansions for smart phone
The expansion depends on the anXcipaXon of market growth
Feature Phone Smart phone
Music
Comic
eBook
Fortune-‐telling
Movie
Music
Comic
eBook
Fortune-‐telling
Movie
All rights reserved by AXEL MARK. InformaXon and Statements made in this presentaXon regarding our current plans, esXmates, strategies and beliefs, including forecasts, are forward-‐looking statements about the future performance of AXEL MARK.
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Mobile AdverXsement Business
AD network
Content Search
Adver-‐Xsers AD
agency ・SelecXon of opXmum adverXsing method ・SelecXon of most suitable media Tie-‐up media
12,000+
Music sites Gevng music easily!
Other portal sites
All rights reserved by AXEL MARK. Information and Statements made in this presentation regarding our current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of AXEL MARK.
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Business Domain
ProducXon Packaging MarkeXng DistribuXon Users Contents
Social game
Mobile adver@sement
Contents distribu@on
Overseas
Connect Users and Contents
All rights reserved by AXEL MARK. InformaXon and Statements made in this presentaXon regarding our current plans, esXmates, strategies and beliefs, including forecasts, are forward-‐looking statements about the future performance of AXEL MARK.
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”Fun” makes the world connected.