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Gamification and Wearable Technologies in Healthcare Revolution in Personal Health Managemen Serious Games Conference 2015 Singapore

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Page 1: Gamification and Wearable Technologies

Gamification and Wearable Technologies in Healthcare

A Revolution in Personal Health Management?Serious Games Conference 2015 Singapore

Page 2: Gamification and Wearable Technologies

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The Perfect Storm of OpportunityUrgent Societal Issues

● Health – Obesity, Diabetes etc● Ageing Society – Dementia and

care costs● Education – Rejection of traditional

practices● Environment – Unsustainable

demand for Resources● Commerce – E-Commerce threat to

traditional Physical retailers on the High Street

Disruptive Technologies● Wireless Sensor Technologies● Mobile Applications● Cloud Computing● Internet of Things● Big Data Analytics● Data Visualisation● Social Media

Creating synergistic collaborative partnerships across multiple disciplines and sectors is key to a sustainable future

Page 3: Gamification and Wearable Technologies

The Impact of Disruptive Technologies on Personal Health and Wellbeing

Humans and the SingularityMankind and Machines Merging

Will Disruptive Technologies make HumansAll the Same?All Different?

All the Same but Different?

Page 4: Gamification and Wearable Technologies

Spot the Similarities

Each individual on this slide is the same but different but in what ways?

Page 5: Gamification and Wearable Technologies

The Same but Different !

Page 6: Gamification and Wearable Technologies

The Same but Different !

Page 7: Gamification and Wearable Technologies

What is the Impact of Technology on Human Evolution?

● Our brains are being re-wired for task swapping capabilities

● Technology is removing or taking over many cognitive and physical tasks

● Technology is being used to augment our physical and mental capabilities

● Technology is making our lives “easier”

Page 8: Gamification and Wearable Technologies

Impact of Technology on HealthTechnology has helped to improve life spans,

eradicated diseases, provided cures and treatments, aided our understanding of the

human physiology and helped us to anticipate problems……….

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Top Ten causes of Death 1900 vs 2010

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Obesity is a Global Challenge

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Global Health IssuesModern Lifestyle

consequences include many negative effects which place increasing demands on available

healthcare resources and threaten the sustainability of healthcare services for

future generations

Page 13: Gamification and Wearable Technologies

Global Challenge – HealthObesity, Diabetes, Cancer & Cardiovascular Problems

Very High Profile in UK Press and Media

Page 14: Gamification and Wearable Technologies

Global Challenge – HealthObesity, Diabetes, Cancer & Cardiovascular Problems

● Sedentary lifestyle● Convenience foods● Comfort eating● Inadequate exercise● Couch potato syndrome● Spectator society

Page 15: Gamification and Wearable Technologies

Who is to Blame?

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In a Spectator Society we come to expect other people to resolve global challenges

Page 16: Gamification and Wearable Technologies

Who is to Blame?

The truth is that we are all collectively responsible through our lifestyle choices…and we are all collectively able to turn things around…

Government

Fast FoodCompanies

Television

Education

Video Games

Lack of FacilitiesPressure of Life

Page 17: Gamification and Wearable Technologies

What can be Done ?

The consequences of a failure to address these challenges are unthinkable…..

Page 18: Gamification and Wearable Technologies

How do we Solve the Problem?

● Develop clinical solutions that prevent or manage these conditions or

● Influence the food industry and citizens through public policy interventions or

● Develop better personal health management solutions and practices

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Clinical Solutions

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Page 20: Gamification and Wearable Technologies

Public Policy InterventionsTaxes & Legislation

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Public Policy InterventionsAwareness and Education

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Better Personal Health Management

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Which is the Best Solution?Who will Provide the Solution?

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Medical Professionals or Politicians or Citizens?

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The Transition from Cure to Prevention

It’s quite clear that the best chance we have for increasing our life spans and

overall improving our health is to adjust our personal behaviours and to do so at an

early age. 24

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The Same but Different !

My Body is not a Temple it is a Car

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Navigating Life’s Journey

Life is like a journey from the cradle to the grave. We know the starting point and the final destination and we are aware of the places en route but we

have little idea of how long the journey will last and whether the route will be easy or difficult

Page 27: Gamification and Wearable Technologies

Our Body is our Journey Vehicle

Our body is the vehicle that will take us to our final destination and its condition determines where we are on that journey, the nature of the

journey and how long it will last. Most of us do not know or monitor our body’s condition or properly maintain it

Page 28: Gamification and Wearable Technologies

Cars before Data Technology

We used our human skills to get the best from our vehicles supported by knowledge professionals

Page 29: Gamification and Wearable Technologies

Breakdowns and Repair

The consequence of this lack of technology in older cars was more breakdowns and a reliance on garages and mechanics to diagnose

problems, maintain and repair

Page 30: Gamification and Wearable Technologies

Data Measurement and Visualisation

Modern cars tell us oil pressure, temperature, speed, range of petrol tank, warn us of any impending problems,

tell us where we are and how to get to our destination and compute new routes if we go

off track

Page 31: Gamification and Wearable Technologies

Lifestyle Technology Transforming Health Management

Wearable and embedded technologies change the dynamics of our management like the dynamics of car health management

Page 32: Gamification and Wearable Technologies

Where are We and Where can we Go?

Wearable and embedded lifestyle technologies provide the tools to manage our health

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But how can we change Personal Behaviours?

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Who will Most Influence Future Health?

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An Approach for Better Personal Health

Gamification Enabling Technologies

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Demonstrable Results

Substantial improvements in physical and mental health are achievable

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Measurement and Feedback

37Snapshot data Real Time data

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Lifestyle Technology Roadmap● Wearable consumer devices like iWatch to provide

advanced health metrics● Healthcare costs linked to lifestyle behaviours● Revolution in the healthcare ecosystem● Use of wearable lifestyle devices for identity

applications● Growth in embedded devices that not only monitor

but also control● The Singularity – Immortality ?

Page 39: Gamification and Wearable Technologies

Serious Questions for Society● Will Society and/or Citizens accept constant

monitoring of health parameters and lifestyle behaviours in exchange for the potential benefits?

● What will be the impact on business and commerce if each citizen has a unique and verifiable personal identity?

● What would be the impact on society if embedded health monitoring technology became compulsory?

Page 40: Gamification and Wearable Technologies

Gamification and Wearable Technologies in Healthcare

A Revolution in Personal Health Management?Serious Games Conference 2015 Singapore