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    Haptic technologies in Mobile devicesMaria Paananen

    University of Tampere

    Department of Computer Sciences

    Computer Science / Int. Technology

    Seminar "Haptic Communication and

    Interaction in Mobile Contexts"

    Fall 2008

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    University of Tampere

    Department of Computer Scienses

    Computer Science/ Interactive Technology

    Haptic technologies in Mobile deivices

    Abstract

    This paper consentrates to examine most commonly used haptic technologies in mobile devices

    from designer point of view. How are they used and what are the benefits of each technology

    are the main questions handled in here. How they affect to the desing and how the knowledge

    of these technologies helps user interface design work.

    Keywords

    Haptics, tactile feedback, Vibra, piezo

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    TABLE OF CONTENT

    1. Introduction .................................................................................................................................... 4 2. Haptic technologies in mobile devices ........................................................................................... 4

    2.1 Vibra motors ............................................................................................................................ 5 2.1.1 Rotating vibra motor ......................................................................................................... 5 2.1.2 Linear vibra motor ............................................................................................................ 5

    2.2 Piezo element.......................................................................................................................... 6 2.3 Example devices ..................................................................................................................... 6

    3. design point of view........................................................................................................................ 7 4. Conclution ...................................................................................................................................... 8 5. References..................................................................................................................................... 9

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    1. INTRODUCTION

    The mobile world has lived through enormous changes during its economic boom. The targets

    have followed the global winds of change and all the mobile brands have tried to hang on to

    these phases. Challenge has also been the fact that all the older changes are still targets even

    thou the new ones arise all the time. So where are we now? Smaller phones, more powerfull,

    more intelligent, user friendly, accessable for everyone and now touchable screens. There has

    been already some touch screen phones but Apples iPhone exploded the bank last year. New

    goal was set and all the mobile companies turned their concentration to that way. New race

    started to develop these small touch screens to be user friendly with all the goodies.

    One issue arised along touch screens in mobile devices is the luck of natural sensation of keys.

    The sensation of touch is maybe the most effective sense man has and flat touch screens

    brings new challenges to design and to technologies to compensate hardware elements for

    touch elements. The solution to this challenge has been haptics and its variations between

    technologies, design etc. Haptics is commonly known around the world as a vibrating feedback

    in different areas for example in entertainment industry, touch screens, devices for visually

    impaired people and cars, but in mobile devices it hasnt been used publically so much as a

    solution for usability challenges. Some of the brands have already used haptics in their devices

    like LG but it is predictable that in the near future all the touch screens in mobile devices uses

    somekind of haptic feedback. In this paper the terms haptic feedback and tactile feedback

    means the same thing.

    As a designer point of view one challenge in haptic feedback is the understanding of the

    technology behind these effects. For this reason this paper exists, to clarify what is behind thedesign and what possibilties different kind of technologies gives for designing.

    2. HAPTIC TECHNOLOGIES IN MOBILE DEVICES

    The usage of haptics in mobile devices is solution to usalbility issues areised from touch screen

    devices. When there is no hardware key to handle things in mobile device the natural feeling of

    button is missing and the usage can be more insecure. Also blind usage is harder when there isno feedback in UI elements. In here I introduce two most commonly known and used

    technologies: Vibra motors and Piezo element.

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    2.1 Vibra motors

    At the moment vibra motors are most used haptic technology in mobile devices. There isdifferent kind of vibra motors here I mention two of them, linear vibra and rotating vibra motor.

    2.1.1 Rotating vibra motor

    Rotating vibra motor is normally 4 mm. thick and 10 mm. long object which has eccentric mass

    in the end of the shaft (See Figure 1.). Since the mass is eccentric it starts to vibrate when the

    motor is turned on [1]. The mass is often made of tungsten [2] which has higher density than

    iron and therefore enables the object to be smaller. This is very important in mobile industry.The shape and size of the motor is very essential: the farther the masss midpoint is from axis

    the longer it takes time to start.

    When the motor gets voltage it starts to spin and shakes the mass in spinning direction.

    Therefor motor is normally placed to vibrate the phone in vertical direction. The placement and

    the size of motor haves an effect to the feeling of vibration. (See Figure 2.) The motor is driven

    at a nominal voltage of 1.5 volts and a typical current is 60 mA. The voltage can be increased to

    4 volts for a short duration. This makes the start-up quicker. [2]

    Figure 1. Rotating vibra motor [1]Figure 2. Vibrationdirection

    2.1.2 Linear vibra motor

    Linear vibra motor is a round shape metallic can that is 8 mm in diameter and 5 mm in height.

    The moving mass moves up and down in the can between two springs. Next to the mass are

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    magnetic coil and when voltage is conducted to this coil it makes the mass vibrate [2]. The

    working principle is similar with a loudspeaker.

    2.2 Piezo element

    Piezo element consists of two layers. First one is a brass layer and other one is somekind of

    ceramic layer (See Figure 3.). It is called piezoelectronics. When voltage is conducted to this

    element it deflects the whole element. Usually

    the piezo element is placed between devices

    frame and display. When the element deflects it

    lifts the display up giving tactile feedback to the

    user. Figure 3. Piezo element [3]

    Piezo element is faster than vibra motors and thats why wanted haptic technology. When vibra

    can take 30-40 ms. to start, the piezo element can do it with 0.5 ms. Piezo element also allows

    controlling both the amplitude and the frequency of the tactile feedback at the same time [3],

    which makes the usage more flexible from vibra motors. These elements can be used with

    multiple layers.

    2.3 Example devices

    Using vibra motors and piezo elements in mobile devices gives opprturnities, but also limitations

    to design work. Starting times and accuracy of different effects are dependent of used

    technologie, the size of a device and other things which have to be taken into account.

    There are already some devices on the market using vibra motors. Most known company

    making these haptic technologies to mobile devicesis Immersion [5].The Company has contracts with

    mobile brands like Nokia [7] and LG [6]. The

    VibeTonz technology used in phones is giving more

    opportunities for vibra usage. Another reason for

    using their technology might be the fact that

    Immerison owns most of the haptic patents.

    Figure 4. LG KU990 uses VibeTonztechnology [8]

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    Figure 5. Nokias new touch phone 5800 Xpress MusicPhone uses vibra motors to give haptic feedback. Thismodel does not have Immersion VibeTonz Technology.

    For the meantime there are no pure mobile devices on the market which uses piezo element.

    The piezo is wanted technology because of its fastness and accuracy of feedbacks, but the

    maturity of mobile technology hasnt been good enough yet.

    3. DESIGN POINT OF VIEW

    There is some design rules made for haptics in mobile devices. Kaaresoja and Linjama have

    tested what would be the best duration of tactile feedback from user point of view and the result

    was between 50 and 200 ms [9]. Also others have made these technical point of view

    quidelines, but eventually designing the haptic feedback to mobile device starts from

    imagination and end for testing.

    The sense of touch is something we all have our own. Somebody feels it more sensitive than

    others; some one gets irritated even from a small vibration when somebody wants to have it

    strong. There are cultural differences, differences between genders and other human based

    issues which all set challenges to designers. Designing mobile phones, which are everyday

    devices for people, the variation of best solution design is impossible. Settings are commonly

    known problem to users, so the default effects designed for UI have to be somehow globally

    good. Because of the newness of haptics in mobile phones used with touch events we needmore testing, more reseach and more technologies to make better and better haptic feedback to

    these devices. In the meanwhile we need to proseed through trial and error.

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    4. CONCLUTION

    Like many researchers have proved Tactile feedback improves the usage of touch screens [4,

    10]. This is because of the missing natural feedback can be produced with haptics technologies.

    The right solutions of technologies are dependent of the maturity of hardware, software design,

    devices size, and code limitations etc. which all need to be thought when designing haptic

    feedback to mobile phones. Still we need creativity not to think always the limitations, because

    eventually everything is possible. We just need more time to develop more flexible more

    accurate and more easy to use technologies. Good haptic design and implementation needs

    knowledge of these different technology backgrounds, usability studies and still creativity tomake consistent, user friendly and still working haptic feedback to mobile devices, and that

    means team work.

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    5. REFERENCES

    [1] T. Kaaresoja and J. Linjama, Perception of Short Tactile Pulses Generated by a

    Vibration Motor in a Mobile Phone, WHC, 2005,

    http://www2.computer.org/portal/web/csdl/doi/10.1109/WHC.2005.103

    [2] M. Nisula, Thesis: Actuators For Haptic Feedback in Mobile Phones, University of

    Oulu, 2008

    [3] E. Koskinen, Thesis: Optimizing Tactile Feedback for VirtualButtons in Mobile

    Devices, Helsinki Univerxity of Technology, 2008

    [4] E. Hoggan, S.A.Brewster and J.Johnston, Investigating the effectiveness of tactile

    feedback for mobile touchscreens, CHI 2008 Proceedings

    http://portal.acm.org/citation.cfm?id=1357054.1357300

    [5] VibeTonz System, Immersion Corporation, 2007,

    http://www.immersion.com/mobility/touchscreen/vt-system.php

    [6] reuters, LG and VibeTonz technology

    http://www.reuters.com/article/pressRelease/idUS132930+25-Feb-

    2008+BW20080225

    [7] Mobile Tech News http://www.mobiletechnews.com/info/2007/07/02/125315.html

    [8] LG KU990 Finnish Homepage,

    http://nordic.lge.com/fi/prodmodeldetail.do?actType=search&page=1&modelCatego

    ryId=0701&categoryId=0701&parentId=07&modelCodeDisplay=KU990&unit=NOTH

    ING&model=Select+a+model

    [9] T. Kaaresoja and J.Lilnjama, Perception of Short Tactile Pulses Generated by a

    Vibration Motor in a Mobile Phone, Proceedings of the First Joint EurohapticsConference and Symposium on Haptic Interfaces for Virtual Environment and

    http://www2.computer.org/portal/web/csdl/doi/10.1109/WHC.2005.103http://portal.acm.org/citation.cfm?id=1357054.1357300http://www.immersion.com/mobility/touchscreen/vt-system.phphttp://www.reuters.com/article/pressRelease/idUS132930+25-Feb-2008+BW20080225http://www.reuters.com/article/pressRelease/idUS132930+25-Feb-2008+BW20080225http://www.mobiletechnews.com/info/2007/07/02/125315.htmlhttp://nordic.lge.com/fi/prodmodeldetail.do?actType=search&page=1&modelCategoryId=0701&categoryId=0701&parentId=07&modelCodeDisplay=KU990&unit=NOTHING&model=Select+a+modelhttp://nordic.lge.com/fi/prodmodeldetail.do?actType=search&page=1&modelCategoryId=0701&categoryId=0701&parentId=07&modelCodeDisplay=KU990&unit=NOTHING&model=Select+a+modelhttp://nordic.lge.com/fi/prodmodeldetail.do?actType=search&page=1&modelCategoryId=0701&categoryId=0701&parentId=07&modelCodeDisplay=KU990&unit=NOTHING&model=Select+a+modelhttp://nordic.lge.com/fi/prodmodeldetail.do?actType=search&page=1&modelCategoryId=0701&categoryId=0701&parentId=07&modelCodeDisplay=KU990&unit=NOTHING&model=Select+a+modelhttp://nordic.lge.com/fi/prodmodeldetail.do?actType=search&page=1&modelCategoryId=0701&categoryId=0701&parentId=07&modelCodeDisplay=KU990&unit=NOTHING&model=Select+a+modelhttp://nordic.lge.com/fi/prodmodeldetail.do?actType=search&page=1&modelCategoryId=0701&categoryId=0701&parentId=07&modelCodeDisplay=KU990&unit=NOTHING&model=Select+a+modelhttp://www.mobiletechnews.com/info/2007/07/02/125315.htmlhttp://www.reuters.com/article/pressRelease/idUS132930+25-Feb-2008+BW20080225http://www.reuters.com/article/pressRelease/idUS132930+25-Feb-2008+BW20080225http://www.immersion.com/mobility/touchscreen/vt-system.phphttp://portal.acm.org/citation.cfm?id=1357054.1357300http://www2.computer.org/portal/web/csdl/doi/10.1109/WHC.2005.103
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    Teleoperator Systems, 2005

    http://www2.computer.org/portal/web/csdl/doi/10.1109/WHC.2005.103

    [10] T.Kaaresoja, L.M.Brown and J. Linjama, Snap-Crackle-Pop: Tactile Feedback for

    Mobile Touch Screens, Euro Haptics, 2006

    http://66.102.1.104/scholar?hl=en&lr=&q=cache:0B2m8f3wGm0J:research.microsof

    t.com/~lornab/publications/kaaresoja_EH06.pdf+snap+crackle+pop+kaaresoja

    http://www2.computer.org/portal/web/csdl/doi/10.1109/WHC.2005.103http://66.102.1.104/scholar?hl=en&lr=&q=cache:0B2m8f3wGm0J:research.microsoft.com/%7Elornab/publications/kaaresoja_EH06.pdf+snap+crackle+pop+kaaresojahttp://66.102.1.104/scholar?hl=en&lr=&q=cache:0B2m8f3wGm0J:research.microsoft.com/%7Elornab/publications/kaaresoja_EH06.pdf+snap+crackle+pop+kaaresojahttp://66.102.1.104/scholar?hl=en&lr=&q=cache:0B2m8f3wGm0J:research.microsoft.com/%7Elornab/publications/kaaresoja_EH06.pdf+snap+crackle+pop+kaaresojahttp://66.102.1.104/scholar?hl=en&lr=&q=cache:0B2m8f3wGm0J:research.microsoft.com/%7Elornab/publications/kaaresoja_EH06.pdf+snap+crackle+pop+kaaresojahttp://www2.computer.org/portal/web/csdl/doi/10.1109/WHC.2005.103