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Characters Amy Rose First game Sonic CD (1993) (エミー・ローズ Emī Rōzu?), known earlier as Rosy the Rascal, is a video game character who appears in most of the Sonic the Hedgehog series of video games developed by Sega's Sonic Team, debuting in Sonic CD (1993) as the third recurring protagonist. Amy Rose was created by Kazuyuki Hoshino and based on one of Kenji Terada's characters. She was redesigned by Yuji Uekawa for Sonic Adventure. She is a pink, female, anthropomorphic hedgehog who is obsessed with series eponym and protagonist Sonic, even going so far as to declare herself his girlfriend. She has chased Sonic since her debut in 1993, and has been trying to win his heart in everything from the series' games to animated TV shows and comics. She is also one of the series most popular characters, coming in fifth place in an official popularity poll. Like Sonic and other characters in the series, Amy is significantly shorter and lighter than humans her same age. To be precise, she is 12 years old, 90 cm (2 ft 11in) tall, and her weight is 95 lbs.[1] She was originally described as being 8 years old in Sonic CD, but as of Sonic Adventure and onwards, she has grown older. Also, with the addition of Cream the Rabbit, Amy seems to have found herself a sidekick similar to Sonic's sidekick, Tails. Concept and creation The character of Amy Rose was adapted by Kazuyuki Hoshino for Sonic CD in 1993[3] from the Sonic the Hedgehog manga which was published on September 23, 1992.[citation needed] Her character's use in Sonic CD was as Sonic's "main love interest," with the twist that Sonic wasn't interested in Amy's affection.[4] Sonic Team's Yuji Naka said in an interview that the character's style is to always chase Sonic and did not foresee changing her role in the future. In response to questions asking whether Sonic and Amy would marry, Naka said that there would not be good chances of this occurring, and that Naka could not envision Sonic being married and having children.[5] [edit]Characteristics Amy's character is the bright and overly cheerful selfappointed girlfriend of Sonic. She happens to be sonic's personal cheerleader,[6] She loves softserve ice cream and hates boredom,[1] has a natural initiative,[7] and a strong competitive streak,[6] but gets into trouble often.[8] With her strong sense of

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Characters      Amy  Rose    First game Sonic CD (1993)    

 (エミー・ローズ  Emī  Rōzu?),  known  earlier  as  Rosy  the  Rascal,  is  a  video  game  character  who  appears  in  most  of  the  Sonic  the  Hedgehog  series  of  video  games  developed  by  Sega's  Sonic  Team,  debuting  in  Sonic  CD  (1993)  as  the  third  recurring  protagonist.  Amy  Rose  was  created  by  Kazuyuki  Hoshino  and  based  on  one  of  Kenji  Terada's  characters.  She  was  redesigned  by  Yuji  Uekawa  for  Sonic  Adventure.  She  is  a  pink,  female,  anthropomorphic  hedgehog  who  is  obsessed  with  series  eponym  and  protagonist  Sonic,  even  going  so  far  as  to  declare  herself  his  girlfriend.  She  has  chased  Sonic  since  her  debut  in  1993,  and  has  been  trying  to  win  his  heart  in  everything  from  the  series'  games  to  animated  TV  shows  and  comics.  She  is  also  one  of  the  series  most  popular  characters,  coming  in  fifth  place  in  an  official  popularity  poll.    Like  Sonic  and  other  characters  in  the  series,  Amy  is  significantly  shorter  and  lighter  than  humans  her  same  age.  To  be  precise,  she  is  12  years  old,  90  cm  (2  ft  11in)  tall,  and  her  weight  is  95  lbs.[1]  She  was  originally  described  as  being  8  years  old  in  Sonic  CD,  but  as  of  Sonic  Adventure  and  onwards,  she  has  grown  older.  Also,  with  the  addition  of  Cream  the  Rabbit,  Amy  seems  to  have  found  herself  a  sidekick  similar  to  Sonic's  sidekick,  Tails.      Concept  and  creation    The  character  of  Amy  Rose  was  adapted  by  Kazuyuki  Hoshino  for  Sonic  CD  in  1993[3]  from  the  Sonic  the  Hedgehog  manga  which  was  published  on  September  23,  1992.[citation  needed]  Her  character's  use  in  Sonic  CD  was  as  Sonic's  "main  love  interest,"  with  the  twist  that  Sonic  wasn't  interested  in  Amy's  affection.[4]  Sonic  Team's  Yuji  Naka  said  in  an  interview  that  the  character's  style  is  to  always  chase  Sonic  and  did  not  foresee  changing  her  role  in  the  future.  In  response  to  questions  asking  whether  Sonic  and  Amy  would  marry,  Naka  said  that  there  would  not  be  good  chances  of  this  occurring,  and  that  Naka  could  not  envision  Sonic  being  married  and  having  children.[5]  [edit]Characteristics    Amy's  character  is  the  bright  and  overly  cheerful  self-­‐appointed  girlfriend  of  Sonic.  She  happens  to  be  sonic's  personal  cheerleader,[6]  She  loves  soft-­‐serve  ice  cream  and  hates  boredom,[1]  has  a  natural  initiative,[7]  and  a  strong  competitive  streak,[6]  but  gets  into  trouble  often.[8]  With  her  strong  sense  of  

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intuition  and  great  passion[9]  Sonic  has  difficulty  escaping  her.[7]  Because  of  her  pure  heart,[9]  her  character  has  often  been  used  as  the  series  Ingenue.    

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Blaze the Cat Blaze  the  Cat  (ブレイ��������  Bureizu  za  Kyatto?)  is  a  fictional  character  in  Sega's  Sonic  the  Hedgehog  series  of  video  games.  She  first  appeared  in  the  2005  game  Sonic  Rush  as  a  player  protagonist.  Her  critical  reception,  unlike  many  other  characters  in  the  series,  has  been  positive.    Design  and  characteristics    Blaze  was  designed  to  play  similarly  to  series  protagonist  Sonic  the  Hedgehog,  but  with  a  dance-­‐like  style  of  movement.[1]  Her  moves  have  a  recurring  motif  of  fire,  mirroring  her  name.[2]  Blaze  is  a  fourteen-­‐year-­‐old,  purple  anthropomorphic  cat.  While  usually  calm,  reticent,  and  shy,  she  becomes  violent  upon  losing  her  temper.  She  enjoys  the  company  of  close  friends,  although  she  does  not  make  them  easily.  She  is  passionate  about  her  role  as  a  princess  who  is  obliged  to  protect  the  Sol  Emeralds,  her  answer  to  Sonic's  Chaos  Emeralds.[3]  She  can  use  the  power  of  the  Sol  Emeralds  to  attain  "Burning  Blaze"  form,  similar  to  Sonic's  "Super  Sonic"  form.[4]  She  was  voiced  by  Bella  Hudson  

in  English[5]  until  2010,  at  which  point  the  role  was  assumed  by  Laura  Bailey,  and  by  Nao  Takamori  in  Japanese.    First game Sonic Rush (2005)            

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 First game Sonic the Hedgehog (1991)

   Doctor  Ivo  Robotnik  (������  Robotonikku?),[3][4]  also  known  by  his  alias  Doctor  Eggman  (ド���������  Dokutā  Egguman?),[5]  is  a  Fictional  video  game  character  and  the  main  antagonist  of  the  Sonic  the  Hedgehog  series  created  by  Sega.  Dr.  Eggman  is  a  rotund,  mad  scientist  with  an  IQ  of  300  who  plans  to  conquer  the  world  in  order  to  build  his  Eggman  Empire  and  is  the  archenemy  of  Sonic  the  Hedgehog.  His  character  designer  is  Naoto  Ōshima,  and  while  he  has  gone  through  several  large  appearance  changes  throughout  the  series,  his  design  retains  several  basic  characteristics,  such  as  his  egg-­‐shaped  body  and  his  large  mustache.  Dispite  his  scientific  skilled  mind,  he  is  horribly  immature  and  often  tends  to  throw  temper  tantrums  mostly  whenever  his  plans  fail.  He  has  appeared  in  almost  every  Sonic  the  Hedgehog  game  since  his  first  appeareance  and  has  appeared  in  all  other  Sonic  media,  including  comics,  TV  series,  and  a  feature  film.      In  April  1990,  Sega  commissioned  its  AM8  R&D  department  to  create  a  character  who  would  replace  Alex  Kidd  as  the  company's  

mascot,  as  well  as  compete  against  Nintendo's  flagship  character,  Mario.  A  caricature  of  Theodore  Roosevelt  was  among  the  proposed  designs,  and  combined  with  the  idea  of  an  egg-­‐shaped  character,  it  eventually  became  the  basis  of  the  visual  design  for  Dr.  Robotnik/Eggman.[6]  In  creating  the  "bad  guy"  for  the  Sonic  series,  the  development  team  wanted  a  character  who  was  "the  opposite  of  Sonic;"  a  character  who  represented  "machinery"  and  "development"  to  play  on  the  then-­‐growing  debate  between  developers  and  environmentalists.[7]  The  character  was  also  designed  to  be  easy  for  children  to  draw.[7]  The  English  instruction  manual  for  his  1991  debut  game  Sonic  the  Hedgehog  described  the  character's  full  name  as  "Doctor  Ivo  Robotnik"[3]  while  the  original  Japanese  version's  instruction  manual  for  the  same  game  called  him  "Doctor  Eggman".[8]  Then  in  1999's  Sonic  Adventure,  the  character  was  called  both  "Doctor  Robotnik"  and  "Doctor  Eggman"  in  the  English  version,[5][9]  with  all  following  English  releases  to  date  referring  to  him  as  "Doctor  Eggman".  Yuji  Naka  has  explained  that  "Robotnik"  is  the  character's  real  name  while  "Eggman"  is  a  "common  name  taken  after  his  shape."[9]  Despite  this,  the  Japanese  Sonic  Channel  profile  listed  his  full  name  as  unknown.[10]  [edit]Characteristics  Eggman  is  described  as  being  a  certifiable  genius  with  an  IQ  of  300.[11][12][13]  His  fondness  for  machines  has  also  made  him  a  renowned  authority  on  robotics.[2][11]  Ultimately,  Eggman's  goal  is  to  conquer  the  world  and  create  his  ultimate  utopia,  Eggmanland  (alternatively  known  as  the  Eggman  Empire  or  Robotnikland).[14]  He  selfishly  never  gives  up  on  this  matter,  and  does  not  care  for  others'  opinions.[2][15]  He  considers  those  who  would  interrupt  his  plans  a  prime  threat.[14]  His  abominable  laughter  and  maniacal  declarations  contrast  his  self-­‐professed  softer  side,  as  a  romanticist,  feminist,  and  gentleman.[12]  Despite  his  intelligence,  Eggman  can  be  terribly  immature,  prone  to  childish  emotional  fits  when  he  is  not  getting  his  way.[15]  Although  Sonic  has  always  ruined  his  evil  plans,  Eggman  begrudgingly  holds  a  secret  respect  for  his  determination    

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Knuckles the Echidna Sonic the Hedgehog 3 (1994) is a video game character, and a hero of the Sonic the Hedgehog game series, as well as some spin-off games and comics. His first appearance was Sonic the Hedgehog 3, released in 1994 to introduce a new rival for Sonic, presented as an antagonist who was tricked by Dr.

Eggman into fighting Sonic. Knuckles is a 16 year old red anthropomorphic echidna, who is both physically powerful and highly resilient. In most of the Sonic games, he has the skill to climb ledges or walls, as well as the ability to glide in the air for short periods of time. He has a white crescent on his chest and four knuckles, two on each hand, which are actually sharp spikes. He is both a friend and a rival to Sonic.

Concept and creation

During conception of Sonic the Hedgehog 3, the development team wanted to create a new rival for Sonic.[3] The final design of Knuckles was the result of dozens of possible designs inspired by numerous different animals.[3][4] The emphasis of the character was to break walls.[5] Ever since the character appeared in Sonic the Hedgehog 3, he has been thought of as an "intimidator" because of his powerful abilities. The character was given a headlining role in the next game, Sonic & Knuckles,[6] where fans had the opportunity to play as Knuckles for the very first time.

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Miles  “TAILS”nPrower,  Sonic  2  1992,  better  known  by  his  nickname  Tails  

(テイルス  Teirusu?),  is  a  character,  as  well  as  the  main  deuteragonist  in  the  Sonic  the  Hedgehog  series  of  video  games,  comics,  animated  series  and  film  released  by  Sega.  The  name  "Miles  Prower"  is  a  pun  on  "miles  per  hour",  a  reference  to  the  

famed  speed  of  Sonic  the  Hedgehog.  He  is  an  eight-­‐year  old[2]  fox  with  two  tails,  hence  the  nickname.  He  is  known  to  be  Sonic's  sidekick  and  a  mechanic.  He  is  able  to  use  his  two  tails  to  propel  himself  into  the  air  like  a  helicopter  for  a  limited  time.  His  debut  was  in  October  16,  1992,  introduced  in  the  8-­‐bit  version  of  Sonic  the  Hedgehog  2;  the  16-­‐bit  version  was  released  that  November.  During  his  first  appearance  in  Sonic  the  Hedgehog  2,  his  fur  was  an  

orange  color.  The  color  was  changed  to  yellow-­‐orange  for  Sonic  Adventure,  and  light-­‐yellow  for  Sonic  Heroes.  In  1993  and  1995,  he  starred  in  his  own  games,  Tails  and  the  Music  Maker  for  the  Pico,  Tails  Adventure,  and  Tails'  Skypatrol  for  the  Game  Gear.  Tails  is  the  third  most  popular  character  of  the  series,  behind  Sonic  and  Shadow,  according  to  official  polls.    

Concept and creation Yasushi Yamaguchi, originally the main artist and zone designer for Sega's Sonic Team, designed Tails for an internal competition for a sidekick to the speedy hedgehog. The character was meant to hold a "deep admiration for Sonic."[4] His entry won, but Sonic Team decided to change his character's name from "Miles" to "Tails."

Yamaguchi ended up with a compromise. He sneaked the name "Miles" in as his legal name; "Tails" would be his nickname, ending up with the full name of Miles "Tails" Prower which is a pun of the phrase "miles per hour".

The character debuted as Sonic's tag-along partner in the franchise's second game, and has remained an important player since. However the character's uniqueness wasn't established until Sonic the Hedgehog 3 when players were given the power to control his flying.[5]

Tails was redesigned (along with all of the other Sonic characters) by Yuji Uekawa for Sonic Adventure. His fur changed color to a more yellow shade as opposed to the orange in his early appearances, and he gained blue irises. In the American Sonic comic book, along with the Adventures of Sonic the Hedgehog and Sonic the Hedgehog cartoons, he was originally brown, but the comic artists eventually decided to change this to match his in-game appearance.

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Shadow the Hedgehog 2001 (シ������������ Shadō za Hejjihoggu?) is a character from the Soni  c the Hedgehog series. He is an experimental artificial life form[4] in the design of a black, male

hedgehog that was created around 50 years prior to the events of Sonic Adventure 2, referred to on several occasions as the "Ultimate Life Form." He resembles Sonic in many ways, such as how his hover skates propel him at extreme speeds to rival those of Sonic;[4] but he distinguishes himself with greater use of his signature ability to

use Chaos Control with Chaos Emeralds, which allow him to warp time and space. He is Sonic's rival and is the antithesis of Sonic himself in all

aspects of his life.[5] He has been featured in a variety of media, including his own self-titled game. Shadow is an anti-hero, and easily works

together with either Sonic's group or Dr. Eggman, depending on what suits his own needs.      

     

Concept and creation The character of Shadow was conceived by Takashi Iizuka,[1] director of Sonic Adventure 2, the game in which Shadow was first introduced.[6] The character was first shown to the public in a game trailer; however, his name was not revealed.[7] GameSpot described what little was shown as an "evil version of Sonic himself - similar in appearance, but with darker skin, more angled eyes, and a fearsome snarl instead of Sonic's trademark grin."[7] Takashi Iizuka said that they maintained the mystery around the character of Shadow the Hedgehog and had wanted to feature him in his own game since he was introduced.[8] After feeling that it would be inappropriate to give Sonic's character a gun as fans had requested in mailings,[9] Yuji Naka believed that by focusing on Shadow for his own game, they could use his different identity from Sonic to build upon the Sonic brand.[10] The character was featured as a guest announcer and performed other promotional work for the game's release during a wrestling show set up by the Japanese league, Pancrase, in December 2005.[9] Shadow's design was influenced by films such as Underworld, Constantine, and the Terminator series.[11]

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Vector the Crocodile (ベ��������コダ�� Bekutā za Kurokodairu) is a character from the Sonic the Hedgehog series and leader of the Chaotix detective team who debuted in the game Knuckles' Chaotix. Vector is a large strong anthropomorphic crocodile. Vector's trademark is a set of headphones which he always listens to, even during missions.

History Sonic the Hedgehog Vector was originally mooted as a character in the canceled Sonic the Hedgehog sound test, and is thus one of the oldest (creation date wise) of the Sonic characters alongside Sonic and Eggman.

Knuckles' Chaotix Vector's first appearance was in Knuckles' Chaotix (called Chaotix in Japan) for the Sega 32X. The Japanese manual states that after an island rises from the ocean, Vector travels there, interpreting the island's sudden appearance as a miracle from God. Upon arriving, he is captured by Doctor Eggman, who is building his Newtrogic High Zone base there, and the villain places Vector in the "Combi-Confiner". In the American manual, he is a friend of Knuckles the Echidna, and is captured as Eggman attacks "Carnival Island" in order to steal its power source. In both stories, Knuckles the Echidna arrives at the island to stop Eggman, and can choose Vector as a partner character after the initial training stage. Vector can do mid-air dashes and climb on walls.

Sonic Heroes The Chaotix reappeared in Sonic Heroes, where Vector, Espio the Chameleon and Charmy Bee create a detective agency, with Vector as leader. They are hired by an anonymous character who contacts them via a walkie-talkie, and they perform several missions for the voice upon a promise of a hefty reward. Throughout the game, Vector is the "power" member of Team Chaotix, and uses his strength to destroy obstacles and enemies. Team Chaotix rescue its client, who is Doctor Eggman, which Vector had figured out but not told Charmy or Espio, framed throughout the game by Metal Sonic. After Metal Sonic transforms into Metal Madness, Team Chaotix help by giving Team Sonic their collected Chaos Emeralds and by attacking Metal Madness's left side, buying time for Sonic, Tails and Knuckles to turn into their super forms and defeat him. After this, the Chaotix chase after Eggman in order to get their payment.

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Sonic the Hedgehog (ソ������������ Sonikku za Hejjihoggu?), trademarked Sonic The Hedgehog,[2] is a video game character and

the main protagonist of the Sonic video game series released by Sega, as well as in numerous spin-off comics, cartoons, and a feature film. The first Sonic game was released on June 23, 1991,

in order to provide Sega with a mascot to rival Nintendo's flagship character Mario (see 1991 in video gaming).[3][4] Since then, Sonic

has become one of the world's best-known video game characters, with his series having sold more than 70 million copies.[5] In 2005, Sonic was one of the first game character inductees into the Walk of Game,

alongside Mario and Link.[6] Artist Naoto Ōshima, designer Hirokazu Yasuhara, and programmer

Yuji Naka are generally credited with the creation of the character,[7] a blue 15-year-old anthropomorphic hedgehog, who has the ability to

run at supersonic speeds and the ability to curl into a ball, primarily to Gattack enemies. This is a major part of the gameplay of the series. Origins and history Sega wanted a game capable of competing with Nintendo's Mario and a character to replace Alex Kidd as the company's mascot. Several character designs were submitted by its AM8 research and development department, including an armadillo (who later developed into Mighty the Armadillo), a dog, a Theodore Roosevelt look-alike in pajamas (who would later be the basis of Dr. Robotnik/Eggman's design), and a rabbit (who would use its extendible ears to collect objects, an aspect later incorporated in Ristar).[8][9] Eventually, Naoto Ōshima's spiky teal hedgehog, initially codenamed "Mr. Needlemouse,"[3] was chosen as the new mascot. Sonic's blue pigmentation was chosen to match Sega's cobalt blue logo, and his shoes were a concept evolved from a design inspired by Michael Jackson's boots with the addition of the color red, which was inspired by both Santa Claus and the contrast of those colors on Jackson's Bad; his personality was based on Bill Clinton's "Get it done" attitude.[8][10][11][12] Sonic was created without the ability to swim because of a mistaken assumption by Yuji Naka that all hedgehogs could not do so.[13] A group of fifteen people started working on the first Sonic the Hedgehog game, and renamed themselves Sonic Team. The game's soundtrack was composed by Masato Nakamura of the band Dreams Come True. Sega sponsored the group's "Wonder 3" tour, painting Sonic on the tour bus, distributing pamphlets advertising the game, and having footage of the game broadcast above stage prior to its release.[14]

The original concepts gave Sonic fangs put him in a band with a human girlfriend named Madonna. However, a team from Sega of America, led by Madeline Schroeder, who calls herself "Sonic's mother",[8] "softened" the character up for an American audience by removing those elements. This sparked a heated issue with Sonic Team. Naka later admitted

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that it was probably for the best.[8] Sonic's appearance varies greatly depending on the medium and the style in which he is drawn. In the video games, Sonic's original design by Oshima was short and round, with short quills, a round body, and no visible irises. Artwork featuring this design and drawn by Akira Watanabe[15] was displayed on the package artwork for Sonic the Hedgehog, and most subsequent Sonic video games featured similar designs.

When Sonic the Hedgehog 2 for the Mega Drive appeared, Sonic's proportions changed. The original 1:2 head to height ratio changed to 1:2.5.[15]

Beginning with Sonic Adventure in 1998, Sonic was redesigned by Yuji Uekawa as a character with longer legs and a less spherical body, longer and more drooping quills, and green-colored irises. Further subtle changes to the character's design have been made in subsequent games. Spin-off media such as comics and cartoons have featured variations on all these video game designs, with restrictions set by the standardized model sheets.[16]

Actor portrayal Different actors have provided Sonic's voice in his game appearances. Sonic originally had a few voice samples in Sonic CD, with Keiko Utoku providing the voice. Sonic's first true voice actor was Takeshi Kusao for the arcade game SegaSonic the Hedgehog, with Junichi Kanemaru continually voicing the role beginning with the release of Sonic Adventure. In Sonic Unleashed, Sonic was voiced by Tomokazu Seki whilst in Werehog form. Sonic's first English voice actor was Jaleel White in the three animated series Adventures of Sonic the Hedgehog, Sonic the Hedgehog (SatAM) and Sonic Underground. Sonic's first English game voice was provided by Ryan Drummond beginning with Sonic Adventure, a role he continued until 2004,[17] when he was replaced by Jason Anthony Griffith, who previously voiced the character in the American dub of the series Sonic X.[18] Griffith was later replaced by Roger Craig Smith, starting with Sonic Free Riders and Sonic Colors in November 2010.[19]

Appearances Sonic the Hedgehog series video games See also: Sonic the Hedgehog (series), List of games featuring Sonic the Hedgehog, and List of Sonic the Hedgehog video games Sonic's first appearance in video games was in the racing game Rad Mobile. Sonic's first major appearance was in the platform game Sonic the Hedgehog for the Sega Mega Drive/Genesis, which also introduced his nemesis Dr. Robotnik. His two-tailed fox friend Tails joined him in the game's 1992 sequel, Sonic the Hedgehog 2, which also features Metal Sonic, Sonic's robotic doppelgänger. Sonic CD, released in 1993, introduced Sonic's self-appointed girlfriend Amy Rose as Sonic traveled through time to ensure a good future for the world. Sonic 3 and its direct sequel Sonic & Knuckles, both released in 1994, saw Sonic and Tails battle Robotnik again, with the additional threat of Knuckles, tricked by Robotnik into thinking Sonic was a threat to his home.

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Other two-dimensional platformers starring Sonic include Sonic Chaos (1993), Sonic Triple Trouble (1994), Sonic Blast (1996), Sonic the Hedgehog Pocket Adventure (1999), Sonic Advance (2001), Sonic Advance 2 (2002), Sonic Advance 3 (2004), Sonic Rush (2005), Sonic Rush Adventure (2007), and Sonic Colors (DS) (2010).

Sonic Adventure (1999) was Sonic Team's return to the character for a major game. It featured Sonic returning from vacation to find the city of Station Square under attack by a new, very powerful foe named Chaos, under the control of Dr. Robotnik (now more commonly known as Dr. Eggman). It was also the first Sonic game to feature a complete voice-over.[citation needed] Sonic Adventure 2 (2001) placed Sonic on-the-run from the military (G.U.N.) after being mistaken for a new enemy, Shadow the Hedgehog. Sonic Heroes (2003) featured Sonic teaming up with Tails and Knuckles, along with other character teams like Team Rose and Chaotix, against the newly rebuilt Metal Sonic, who had betrayed his master with intentions of world domination. Sonic the Hedgehog (2006) features Sonic in the city of water, "Soleanna," where he must rescue Princess Elise from Dr. Eggman while trying to avoid a new threat to his own life, Silver the Hedgehog. He is the only playable character in Sonic Unleashed (2008), in which he unwillingly gains a new personality, "Sonic the Werehog," the result of Sonic being fused with Dark Gaia's power. He gains strength and flexibility in exchange for his speed, and new friends including a strange creature named Chip who helps him along the way.

Sonic and the Secret Rings (2007) features Sonic in a story book world of the "Arabian Nights". A Nintendo Power cover scan was released spoiling a new Sonic game titled Sonic and the Black Knight.[citation needed] Soon after, Sega confirmed that Sonic and the Black Knight was real and that it would be the second title in the Sonic Storybook series.

Sonic has also been featured in other games of many genres other than 2D and 3D platform games. The first of these was a pinball game, Sonic Spinball (1993), which expanded upon the pinball sequences in the first three platform games. Then, more spin-offs appeared: Sonic Labyrinth (1995), the racing games Sonic Drift (1994), Sonic Drift 2 (1995), Sonic R (1996), Sonic Riders (2006), Sonic Rivals (2006), Sonic Rivals 2 (2007), and Sonic Riders: Zero Gravity (2008), the fighting games Sonic the Fighters (1996), Sonic Battle (2003), the mobile game Sonic Jump (2005) and has made a guest appearance in Super Smash Bros. Brawl (2008). Sonic is the first playable character in his first role-playing game, Sonic Chronicles: The Dark Brotherhood (2008). In 2010, Sonic the Hedgehog stars in a new episodic video game called Sonic the Hedgehog 4. Sonic and Super Sonic are the only playable characters in Episode 1.

Video games such as Dr. Robotnik's Mean Bean Machine (1993), Knuckles' Chaotix (1995), Tails' Skypatrol (1995), Tails Adventure (1995), and Shadow the Hedgehog (2005) starred supporting characters of the Sonic series, although Sonic himself cameos in most of these titles.

He appeared in the crossover game Mario & Sonic at the Olympic Games as a Speed-type

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and also appears in its sequel Mario & Sonic at the Olympic Winter Games as the fastest character. In the Adventure Mode (DS Version only), he is one of the two starting protagonists and partners with his former rival and friend, Mario, to stop their arch nemeses, Bowser and Dr. Eggman from ruining the Olympic Winter Games. In Sonic Free Riders, Sonic is one of the main characters in the story mode and a playable character in normal race mode.

Non-Sonic games Sonic has made many cameo appearances in different games, most notably in other Sega games, such as being a power-up in Billy Hatcher and the Giant Egg, walking around the main hallway in Phantasy Star Universe on the anniversary of his first game's release (June 23), and appearing in the 2008 remake of Samba de Amigo (he appears in the background for the songs "Low Rider", "UN Aguardiants" and "Mambo #5"). He is also a playable character in Christmas NiGHTS into Dreams. Sonic has proved to be well liked among other publishers as well, and he cameos in games like Art Alive, Shining Force II, Clockwork Knight 2, Daytona USA, Crusader of Centy, Bug!, Rad Mobile, The Simpsons Game, The Incredible Hulk, Sega Game Pack 4 in 1 and the video game adaptation of the film Tom and Jerry: The Movie; he is also seen on a movie poster in "Ed Edd n Eddy: Jawbreakers." He appears as a playable character in Super Smash Bros. Brawl, being one of two third-party characters (the other being Solid Snake included in the game). Sonic became the #1 requested character in Brawl for having millions of fans around the world. Sonic has also made brief, satirical appearances in two episodes of The Simpsons; That '90s Show and Marge Be Not Proud.[citation needed] Also, in an episode of "Malcolm in the Middle", Malcolm and Stevie can be seen playing Sonic R on a Sega Saturn, but with edited sound effects.

Animation The first animated series to feature Sonic was Adventures of Sonic the Hedgehog, in which he was voiced by Jaleel White.[20] The cartoon had a very comical take on Sonic and Tails' adventures battling Robotnik. Pierre De Celles, an animator who worked on Adventures of Sonic the Hedgehog, described the show as "fun and humorous."[21]

In the dramatic series Sonic the Hedgehog, Sonic was again voiced by Jaleel White.[22] He lives on the planet Mobius in Knothole Village, where he belongs to a band of Freedom Fighters that fight to free their world from the literally iron-fisted rule of the evil dictator Dr. Robotnik.

Sonic Underground featured the introductions of Sonic's triplet siblings Sonia the Hedgehog and Manic the Hedgehog, as well as his mother Queen Aleena, the four of whom were destined to defeat Robotnik and rule Mobius as the "Council of Four". Jaleel White returned to voice Sonic for the third time as well as voicing Sonic's siblings, with Samuel Vincent providing Sonic's singing voice.[23] This series is the only Sonic the Hedgehog series with European origins, as it was a co-production between the United States and France.

Additionally, there where two OVAs in Japan that conformed a single story which featured Sonic, Tails, Robotnik, Knuckles, and Metal Sonic. Sonic was voiced by Masami Kikuchi in

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Japan, and Martin Burke in the United States, where the two OVAs where treated as one unique, 1 hour long movie under the name of Sonic the Hedgehog: The movie.[24]

Sonic X, was an anime in which Sonic is teleported to Earth by Chaos Control, caused by the Chaos Emeralds (though the final season takes place in his own world). Here, he befriends a boy named Chris Thorndyke, and his infamous aquaphobia is made far stronger; in one episode where Sonic and his friends go on a cruise, Sonic is in a constant state of panic and desperately searches for a way to escape. In this series, he is voiced by Jun'ichi Kanemaru in the Japanese version, and by Jason Griffith in the English version.

Sonic: Night of the Werehog is a short film by Sega's VE Animation Studio, released to coincide with the release of Sonic Unleashed. In the film, Sonic and Chip enter a haunted house, and must deal with two ghosts trying to scare them.

Comics Main article: List of Sonic the Hedgehog printed media Sonic's first comic appearance was in a promotional comic printed in Disney Adventures magazine (and also given away as a free pull-out with a copy of Mean Machines magazine), which established a backstory for the character involving the origin of his color and abilities and the transformation of kindly scientist Dr. Ovi Kintobor into the evil Dr. Ivo Robotnik. Numerous British publications, including "Sega handbook" Stay Sonic (1993), four novels published by Virgin Books (1993–1994) and the comic book Sonic the Comic (1993–2001) used this premise as their basis.

The American comics published by Archie Comics, Sonic the Hedgehog (1993–), Sonic X (2005–2008), and Sonic Universe (2009-) are based on the settings established by earlier animated TV series, the ABC "SatAM" cartoon, the Sonic X anime, and an expansion to the series, respectively. The former series is currently the second longest-running licensed comic series in the history of American comic books, second only to Marvel's Conan series (first issue released in 1970). In France two comic books named "Sonic Adventures" were published by Sirène in 1994.

Sonic has also been featured in two different manga. One series was simply called Sonic the Hedgehog, and featured a story about a normal boy named Nicky Parlouzer who can change into Sonic. The other series was a compilation of short stories and was separated into two volumes, the first being called Dash and Spin, and the other called Super Fast Sonic!!.

Characteristics Super Sonic's character design from Sonic Adventure onward. According to various official materials from Sega, Sonic is described as a character who is "like the wind":[25] a drifter who lives as he wants,[26] and makes life a series of events and adventures.[1] Sonic hates oppression and staunchly defends freedom.[27] Although he is

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mostly easy-going[26] he has a short temper[26] and is often impatient with slower things.[25] Sonic is a habitual daredevil hedgehog who is honest, loyal to friends, keeps his promises,[1] and dislikes tears.[28] He took the young Tails under his wing like a little brother,[29] but is uninterested in marital proposals from Amy Rose.[30] In times of crisis, he focuses intensely on the challenge[25] as if his personality had undergone an astonishing change.[1]

Sonic is known as the world's fastest hedgehog.[27] Sonic's greatest strength is his running speed, which is faster than the speed of sound.[28] Many of his abilities are variations on the tendency for hedgehogs to roll into tight balls for protection with the addition of spinning his body. Since his introduction in 1991's Sonic the Hedgehog, Sonic's primary offensive maneuver is the basic "Spin Attack" (or "Sonic Spin Attack").[31] Later games in the series expanded on this basic attack and two of these enhancements have become mainstays of his: the Spin Dash which was introduced in Sonic the Hedgehog 2 and involves Sonic spinning on the spot before blasting off at full speed,[32] and the Homing Attack, officially introduced in Sonic Adventure, in which Sonic dashes toward a target in mid air.[27] Sonic's only weakness is that he cannot swim, sinking like a rock if plunged to a deep body of water.[28] However, he can overcome this by running on the surface of water.

When the seven Chaos Emeralds are collected in most Sonic games, Sonic can initiate a Super transformation into Super Sonic, a faster and invulnerable version of himself that can fly.[33] He can normally transform into Super Sonic with 50 Rings. While transformed, Sonic slowly loses Rings during the time he is in Super form (usually about one every second) and returns to normal when all the Rings are used up, usually incurring the loss of a life during a boss; the player can collect more Rings during this time to maintain Super form.

Reception and legacy Sonic and Mario in Super Smash Bros. Brawl. As Sega's mascot and one of the key reasons for the company's success during the 16-bit era of video game consoles, Sonic is one of the most famous video game characters in the world. In 1996, Sonic was the first video game character to be seen in a Rose Parade. Sonic is also the first video game character (later followed by Pikachu) to have a balloon in Macy's Thanksgiving Day Parade.[3] Sonic was one of the three game characters inducted on the inaugural Walk of Game class in 2005, along with former rivals Mario and Link (both from Nintendo).[6] One of a class of genes involved in fruit fly embryonic development, called hedgehog genes, has been named "sonic hedgehog" after the character.[34]

Sonic has also been used as a symbol for Sega's various sponsorships. Between 1993 and 1997, Sega sponsored the JEF United Ichihara Chiba football team, during which period Sonic appeared in the team's uniform. During the 1993 Formula One championship, Sega sponsored the Williams Grand Prix team, which won the Constructors' Championship that year, as well as the team's lead driver, Alain Prost, winning the Drivers' Championship. Sonic

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was featured in the cars, helmets, and their rivals McLaren used to paint a squashed hedgehog after winning races over Williams.[35] The 1993 European Grand Prix featured a Sonic balloon and Sonic billboards, and the race's trophy was in the shape of a hedgehog. Sonic also appears on some versions of the willow video store logo. According to a poll conducted during Sonic's height of popularity in the early 90's, the character was more recognizable to American children than Mario and Mickey Mouse.

Nintendo Power listed Sonic as their sixth favorite hero, stating that while he was originally Mario's arch nemesis, he seems at home on Nintendo platforms. They added that he has remained as one of gaming's greatest icons.[36] In 2004, the character won a Golden Joystick Award for "The Sun Ultimate Gaming Hero".[37] On October 21, 2008, out of 500 people, Sonic was voted the most popular video game character in the UK with a 24% vote while his old rival Mario came second with 21% of the vote.[38][39] Then in late 2008, MSN held a poll of who's the most iconic video game character, Sonic was ranked #1 as the most iconic video game character of all in gaming while Mario and Lara Croft were voted less in second and in third respectively.[40] And he was voted 10th out of the top 50 video game characters of all time in Guinness World Records 2011 Gamers' Edition.[41] Sonic ranked ninth on GameDaily's Top 10 Smash Bros characters list.[42] GameDaily also listed his "next-generation stumble" in their list of video game characters' worst moments, using his relationship with a human female as one of the worst parts of it.[43]

Ken Balough, Sega's associate brand manager, said that Sonic's appeal endured because the character is "a gaming legend, first and foremost" who originated "from a series of games that defined a generation in gaming history, and his iconic personality was the epitome of speed in the early ʻ90s, pushing the limits of what gamers knew and expected from high-speed action and platforming games."[44]

Theme songs The Sonic the Hedgehog video games have featured several theme songs for the character. Most are performed by Crush 40, who have also performed many other songs produced for the franchise.

Sega portal

▪ Sonic CD: "Sonic Boom" (US)- Pastiche/ "Sonic - You Can Do Anything" - Keiko Utoku (JPN/EUR)

▪ Sonic Adventure: "It Doesn't Matter" - Crush 40 ▪ Sonic Adventure 2: "It Doesn't Matter" - Crush 40 ▪ Sonic Heroes: "We Can" - Ted Poley, Tony Harnell. This theme is also shared with Tails

and Knuckles, considering that this is also the Team Sonic theme. ▪ Sonic '06: "His World" - Zebrahead. This theme also serves as the theme to the entire

game and the final boss theme against Solaris' second form as an orchestral, instrumental theme. Other remixes of this theme were done by Crush 40 and Bentley

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Jones. ▪ Sonic and the Secret Rings: "Seven Rings In Hand" - Steve Conte. This theme is also

played during the final battle of the game with Darkspine Sonic (A dark form of Super Sonic with seven world rings) Vs. Alf Laya Wa Laya (seven world rings transformation of Erazor Djinn)

▪ Super Smash Bros. Brawl: "Live and Learn" - Crush 40. This track played when Sonic was first announced for the game.

▪ Sonic Unleashed: "Endless Possibility" - Bowling For Soup. This theme also serves as the final boss theme (Perfect Dark Gaia) as an orchestral, instrumental theme.

▪ Sonic and the Black Knight: "Knight of the Wind" - Crush 40. This theme also plays during the credits of the game's first ending.

Sonic Colors/Colours : "Reach for the Stars" - Cash Cash. This theme also serves as the final boss theme in the Terminal Velocity Zone as an orchestral, instrumental theme. 2D plat forms Sonic the Hedgehog Original release dates:[2] NA June 25, 1991 EU June 1991 JP July 26, 1991 Release years by system: 1991 – Mega Drive[2] 2006 – Game Boy Advance, Virtual Console[3] 2007 – iPhone OS, iPod, Xbox Live Arcade[4] Notes: Titled Sonic the Hedgehog Genesis on Game Boy Advance.[3] Sonic the Hedgehog Original release dates:[5] JP December 28, 1991 NA 1991 EU 1991 Release years by system: 1991 – Sega Game Gear, Sega Master System[5] 2008 – Virtual Console[6] Sonic the Hedgehog 2 Original release dates:[7] NA November 20, 1992

JP November 21, 1992 EU November 24, 1992 AUS 1996 Release years by system: 1992 – Mega Drive[7] 2006 – Mobile phone[8] 2007 – Virtual Console, Xbox Live Arcade[9] 2010 – iPhone OS[10] Sonic the Hedgehog 2 Original release dates:[11] JP November 21, 1992 NA 1992 EU 1992 Release years by system: 1992 – Sega Game Gear, Sega Master System[11] 2008 – Virtual Console[12] Sonic the Hedgehog CD Original release dates:[13] JP September 23, 1993 EU September 1993 NA November 19, 1993 Release years by system: 1993 – Sega CD[13] 1995 – Microsoft Windows[14] Notes: Also known simply as Sonic CD[13]

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Sonic Chaos Original release dates:[15] JP November 19, 1993 NA 1993 EU 1993 Release years by system: 1993 – Sega Master System, Sega Game Gear[15] 2009 – Virtual Console[16] Notes: Titled Sonic & Tails in Japan[15] Sonic the Hedgehog 3 Original release dates:[17] NA January 23, 1994 EU February 24, 1994 JP May 27, 1994 AUS 1994 Release years by system: 1994 – Mega Drive[17] 2007 – Virtual Console[18] 2009 – Xbox Live Arcade[19] Notes: Titled simply Sonic 3 in Europe[17] Sonic & Knuckles Original release dates:[20] NA October 17, 1994 JP October 18, 1994 EU October 19, 1994 Release years by system: 1994 – Mega Drive[20] 2009 – Xbox Live Arcade, Virtual Console[21] Sonic the Hedgehog: Triple Trouble Original release dates:[22] JP November 11, 1994 NA 1994 EU 1994 Release years by system: 1994 – Sega Game Gear[22] Notes: Titled Sonic & Tails 2 in Japan[22] Knuckles' Chaotix

Original release dates:[23] NA April 20, 1995 JP April 21, 1995 EU May 1995 Release years by system: 1995 – Sega 32X[23] Notes: Introduces the Chaotix team of private investigators: Vector the Crocodile, Espio the Chameleon, Charmy Bee, and Mighty the Armadillo (who does not reappear later in the series).[24] Knuckles, Vector, Espio, Charmy, Mighty, and two robots named Heavy and Bomb are the game's playable characters. Sonic does not appear.[24] Two characters must be selected at once, controlled by one or two players. The characters are joined together by a tether that prevents them from being separated, and must move in harmony.[24] Sonic Blast Original release dates:[25] NA December 12, 1996 JP December 13, 1996 EU 1996 Release years by system: 1996 – Sega Game Gear[25] 1997 – Sega Master System[26] Sonic the Hedgehog Pocket Adventure Original release dates:[27] NA December 20, 1999 JP May 25, 2000 EU 2000 Release years by system: 1999 – Neo Geo Pocket Color[27] Sonic Advance Original release dates:[28] JP December 20, 2001 NA February 3, 2002 EU March 8, 2002 Release years by system: 2001 – Game Boy Advance[28] Sonic Advance 2

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Original release dates:[29] JP December 19, 2002 NA March 9, 2003 EU March 28, 2003 Release years by system: 2002 – Game Boy Advance[29] Sonic Advance 3 Original release dates:[30] NA June 7, 2004 JP June 17, 2004 EU June 18, 2004 AUS 2004 Release years by system: 2004 – Game Boy Advance[30] Sonic Rush Original release dates:[31] NA November 15, 2005 JP November 18, 2005 EU November 23, 2005 Release years by system: 2005 – Nintendo DS[31] Sonic Rush Adventure Original release dates:[32] EU September 14, 2007 NA September 18, 2007 AUS September 27, 2007 JP October 18, 2007 Release years by system: 2007 – Nintendo DS[32] Sonic the Hedgehog 4 Original release dates:[33] October 7, 2010 onward Release years by system: 2010 – iPhone OS, WiiWare, PlayStation Network, Xbox Live Arcade[33] Notes: Known as Project Needlemouse during development and early trailers[34] Released in episodes, each containing a few levels[34] [edit]3D platformers

Sonic 3D Original release dates:[35] NA November 30, 1996 EU 1996 JP October 14, 1999 Release years by system: 1996 – Mega Drive, Sega Saturn[35] 1997 – Microsoft Windows[36] 2007 – Virtual Console[37] Sonic Adventure Original release dates:[38] JP December 23, 1998 NA September 9, 1999 EU October 14, 1999 Release years by system: 1998 – Dreamcast[38] 2003 – Nintendo GameCube, Microsoft Windows[39] 2010 – Xbox Live Arcade, PlayStation Network[40] Sonic Adventure 2 Original release dates:[41] NA June 18, 2001 JP June 23, 2001 EU June 23, 2001 Release years by system: 2001 – Dreamcast, Nintendo GameCube[41] Sonic Heroes Original release dates:[42] JP December 30, 2003 NA January 5, 2004 EU February 6, 2004 Release years by system: 2003 – Nintendo GameCube, PlayStation 2, Xbox[42] 2004 – Microsoft Windows[43] Shadow the Hedgehog Original release dates:[44] NA November 15, 2005 EU November 18, 2005 JP December 15, 2005 Release years by system:

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2005 – Nintendo GameCube, PlayStation 2, Xbox[44] Sonic the Hedgehog Original release dates:[45] NA November 14, 2006 EU November 24, 2006 AUS November 30, 2006 JP December 21, 2006 Release years by system: 2006 – Xbox 360, PlayStation 3[45] Sonic and the Secret Rings Original release dates:[46] NA February 20, 2007 EU March 2, 2007 AUS March 8, 2007 JP March 15, 2007 Release years by system: 2007 – Wii[46] Sonic Unleashed Original release dates:[47] NA November 18, 2008 AUS November 27, 2008 EU November 28, 2008 JP December 18, 2008 Release years by system: 2008 – Wii, PlayStation 3, Xbox 360, PlayStation 2[47] 2009 – Mobile phone[48] Notes: Titled Sonic World Adventure in Japan[47] Sonic and the Black Knight Original release dates:[49] NA March 3, 2009 JP March 12, 2009 AUS March 12, 2009 EU March 13, 2009 Release years by system: 2009 – Wii[49] Sonic Colors Original release dates:[50] AUS November 11, 2010

EU November 12, 2010 NA November 16, 2010 JP November 18, 2010 Release years by system: 2010 – Wii, Nintendo DS[50] Sonic Original release dates:[51] TBA Release years by system: TBA – Nintendo 3DS[51] Notes: Working title[51] [edit]Racing games Sonic Drift Original release date:[52] JP March 18, 1994 Release years by system: 1994 – Sega Game Gear[52] Sonic Drift 2 Original release dates:[53] JP March 17, 1995 NA 1995 EU 1995 Release years by system: 1995 – Sega Game Gear[53] Notes: Titled Sonic Drift Racing in Europe[53] Sonic R Original release dates:[54] NA October 31, 1997 JP December 4, 1997 EU December 11, 1997 Release years by system: 1997 – Sega Saturn[54] 1998 – Microsoft Windows[55] Sonic Racing Shift Up Original release dates:[56] JP November 18, 2002 Release years by system: 2002 – Mobile phone[56]

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Sonic Racing Kart Original release dates:[57] JP July 28, 2003 Release years by system: 2003 – Mobile phone[57] Sonic Kart 3D X Original release dates:[58] JP 2005 Release years by system: 2005 – Mobile phone[58] Sonic Riders Original release dates:[59] NA February 21, 2006 JP February 23, 2006 EU March 17, 2006 Release years by system: 2006 – Nintendo GameCube, PlayStation 2, Xbox, Microsoft Windows[59] Sonic Riders: Zero Gravity Original release dates:[60] NA January 8, 2008 JP January 17, 2008 EU February 22, 2008 AUS March 6, 2008 Release years by system: 2008 – PlayStation 2, Wii[60] Notes: Titled Sonic Riders: Shooting Star Story in Japan[60] Sonic & Sega All-Stars Racing Original release dates:[61] NA February 23, 2010 EU February 26, 2010 AUS March 4, 2010 Release years by system: 2010 – Wii, PlayStation 3, Xbox 360, Nintendo DS, Microsoft Windows, mobile phone[61] Sonic Free Riders Original release dates:[62]

NA November 4, 2010 EU November 10, 2010 AUS November 18, 2010 JP November 20, 2010 Release years by system: 2010 – Xbox 360[62] [edit]Arcade games SegaSonic Cosmo Fighter Original release dates: Release years by system: 1991 – Arcade Waku Waku Sonic Patrol Car Original release dates: Release years by system: 1991 – Arcade SegaSonic the Hedgehog Original release dates:[63] JP September 1993 NA 1993 Release years by system: 1993 – Arcade[63] Notes: Also known as Sonic the Hedgehog Arcade[63] Platform game controlled by a trackball[64] Sonic Team planned to include this game in Sonic Gems Collection, but the trackball control scheme made this impossible.[64] Sonic the Fighters Original release dates: Release years by system: 1996 – Arcade Notes: Developed by Sega-AM2[64] [edit]Educational games Tails and the Music Maker Original release date:[65] NA September 1994 Release years by system: 1994 – Sega Pico[65]

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Sonic Gameworld Original release date:[66] NA November 1996 Release years by system: 1996 – Sega Pico[66] Sonic's Schoolhouse Original release date:[67] NA November 1996 Release years by system: 1996 – Microsoft Windows[67] [edit]Other spin-offs Dr. Robotnik's Mean Bean Machine Original release dates:[68] NA February 1993 EU 1993 Release years by system: 1993 – Sega Game Gear, Mega Drive[68] 1994 – Sega Master System[69] 2006 – Virtual Console[70] Sonic the Hedgehog Spinball Original release dates:[71] NA November 14, 1993 JP December 10, 1993 EU 1993 Release years by system: 1993 – Mega Drive, Sega Master System[71] 1994 – Sega Game Gear[72] 2007 – Virtual Console[73] Notes: Titled simply Sonic Spinball in Japan,[71] and on Virtual Console release[73] Tails' Skypatrol Original release date:[74] JP April 28, 1995 Release years by system: 1995 – Sega Game Gear[74] Tails Adventure

Original release dates:[75] JP September 22, 1995 NA 1995 EU 1995 Release years by system: 1995 – Sega Game Gear[75] Sonic Shuffle Original release dates:[76] NA November 13, 2000 JP December 21, 2000 EU March 9, 2001 Release years by system: 2000 – Dreamcast[76] Sonic Tennis Original release dates:[77] JP December 20, 2001 Release years by system: 2001 – Mobile phone[77] Sonic Golf Original release dates:[78] JP January 28, 2002 Release years by system: 2002 – Mobile phone[78] Speed Original release dates:[79] JP 2002 Release years by system: 2002 – Mobile phone[79] Sonic Fishing Original release dates:[80] JP March 25, 2002 Release years by system: 2002 – Mobile phone[80] Sonic Billiards Original release dates:[81] JP April 22, 2002 Release years by system: 2002 – Mobile phone[81]

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Good Friend Chao! Original release dates:[82] JP May 24, 2002 Release years by system: 2002 – Mobile phone[82] Sonic Bowling Original release dates:[83] JP July 22, 2002 Release years by system: 2002 – Mobile phone[83] Sonic Pinball Party Original release dates:[84] NA June 1, 2003 JP July 17, 2003 EU October 31, 2003 Release years by system: 2003 – Game Boy Advance[84] Sonic Battle Original release dates:[85] JP December 4, 2003 NA January 5, 2004 EU February 27, 2004 Release years by system: 2003 – Game Boy Advance[85] Sonic's Casino Poker Original release dates:[86] JP 2007 Release years by system: 2007 – Mobile phone[86] Mario & Sonic at the Olympic Games Original release dates:[87] NA November 6, 2007 JP November 22, 2007 EU November 23, 2007 AUS November 22, 2007 Release years by system: 2007 – Wii[87] 2008 – Nintendo DS[88]

Notes: Titled Mario & Sonic at Beijing Olympics in Japan and Korea[87] Sonic at the Olympic Games Original release dates:[89] June 2008 Release years by system: 2008 – Mobile phone[89] Sonic Chronicles: The Dark Brotherhood Original release dates:[90] AUS September 25, 2008 EU September 26, 2008 NA September 30, 2008 JP August 6, 2009 Release years by system: 2008 – Nintendo DS[90] Mario & Sonic at the Olympic Winter Games Original release dates:[91] NA October 13, 2009 AUS October 15, 2009 EU October 16, 2009 JP November 5, 2009 Release years by system: 2009 – Wii, Nintendo DS[91] Notes: Titled Mario & Sonic at Vancouver Olympics in Japan[91] Sonic at the Olympic Winter Games Original release date:[92] NA January 29, 2010 Release years by system: 2010 – iPhone OS[92] Notes: The game disappeared from the iPhone's App Store in March 2010. Neither Sega nor Apple gave any comment.[93] [edit]Compilations Sonic Classics Original release dates:[94] EU 1995 NA 1997

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Release years by system: 1995 – Mega Drive[94] Notes: Titled Sonic Compilation in Europe[94] Sonic & Knuckles Collection Original release dates:[95] JP February 14, 1997 NA 1999 Release years by system: 1997 – Microsoft Windows[95] Sonic Jam Original release dates:[96] JP June 20, 1997 NA July 31, 1997 EU August 28, 1997 Release years by system: 1997 – Sega Saturn[96] 1998 – Game.com[97] Sonic Mega Collection Original release dates:[98] NA November 10, 2002 JP December 18, 2002 EU March 7, 2003 Release years by system: 2002 – Nintendo GameCube[98] 2004 – PlayStation 2, Xbox[99] 2007 – Microsoft Windows[100] Notes: Compiles seven Sonic Mega Drive games: Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog 3, Sonic & Knuckles, Sonic 3D Blast, Sonic Spinball, and Dr. Robotnik's Mean Bean Machine[101] Also features videos, game manuals, Sonic the Hedgehog comic books, and unlockable games[101]

Released on the PlayStation 2, Xbox, and PC as Sonic Mega Collection Plus, which contains additional games for the Mega Drive and Sega Game Gear[102] Sonic Gems Collection Original release dates:[103] JP August 11, 2005 NA August 16, 2005 EU September 30, 2005 Release years by system: 2005 – Nintendo GameCube, PlayStation 2[103] Sonic PC Collection Original release dates:[104] AUS September 30, 2009 Release years by system: 2009 – Microsoft Windows[104] Notes: Compiles Sonic Adventure DX: Director's Cut, Sonic Heroes, Sonic Mega Collection Plus, and Sonic Riders[104] Sonic Classic Collection Original release dates:[105] NA March 2, 2010 EU March 12, 2010 AUS March 11, 2010 Release years by system: 2010 – Nintendo DS[105] [edit]Cancelled games Sonic Crackers Original release dates: Release years by system: 1994 – Mega Drive

      LINK WITH GAMES LIST http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(character)        

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   SEGA® Corporation is proud to announce that Sonic the Hedgehog will celebrate his 20th anniversary on June 23, 2011. From the first day of the release of Sonic The Hedgehog™ back in 1991 on the SEGA Genesis™ console, Sonic the Hedgehog quickly became a popular gaming icon due to his super fast speed and his cool, edgy character. In the twenty years that the video games have been available, Sonic the Hedgehog has notched up over 70 million units sold worldwide. As well as videogames, SEGA’s iconic blue hedgehog has enjoyed huge success in areas such as comics, apparel and toys and even starred in his own animated series. SEGA Corporation will be celebrating this special year in style with events around the world, details of which will be released throughout the 20th anniversary year of 2011. http://blogs.sega.com/usa/2011/01/04/20-years-of-sonic-the-hedgehog/ NO Game release in 2011 Further clarification was given last week on alleged details of two new Sonic titles for 2011 by attendees of Gamefest 2010 in Madrid who allegedly confirmed the titles directly with representatives of Sega’s Spanish division. This ca,e after a major European gaming news source published a story that, in effect, quashed the validity of anything Sonic related as nothing but wild rumors. Eurogamer sought clarification from Sega Europe on the issue, and they claim Izaskun Urretabizkaia, marketing director for Sega Spain and attributed as the source of much of the information, wasn’t even at the event: It turns out the Spanish person quoted in the original post (and she was called a “he” in there…) did not even attend this event.So we can’t comment on this one. It’s really weird speculation based on the fact that there are Olympics in London (surprise, surprise) and Sonic has its 20th anniversary next year. That, in turn, prompted one of the Gamefest attendees, ashthedragon, to set the record straight. Speaking at the SSMB, ashthedragon, one of the primary sources of the chats in question, says Urretabizkaia was in on a conversation, but only the second time around, and that’s when the titles were allegedly confirmed by mistake: We didn’t speak to Izaskun Urretabizkaia, we spoke to a guy whose name is still unknown. [....] It was not, as Izaskun is a woman, and we talked with a man. Later on, we actually talked to Izaskun Urretabizkaia, only to further confirm the game, by error. Related, Ms. Urretabizkaia did update her LinkedIn profile recently, and it appears she remains employed by Sega despite what one would think is a very serious gaffe. She also listed in more detail her past at Electronic Arts, and in fact deleted a second account she held that exclusively concerned her tenure at EA. As it turns out, Urretabizkaia’s industry experience goes back to 1998, so if nothing else, we are now fully aware that this is a real person. With a flurry of side stories supporting the main idea, something is clearly up. We hope to get our first taste of what that is Friday, the day website Platform Nation teased to reveal a Sega related sequel. We’ll be watching and waiting, and we hope you’ll be too.

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http://www.tssznews.com/2010/10/18/sonic-anniversary-claims-from-gamefest-2010-madrid-disputed-clarified/ Sonic the Hedgehog, also known as Sonic the Hedgehog 1 and Sonic 1, is a platform game developed in Japan by Sega and published for the Sega Mega Drive/Genesis. It is the first installment in Sega's flagship Sonic the Hedgehog video game series and the first title developed by Sonic Team. The game was released in 1991 in North America, Europe, and Japan. In the game, Sonic must prevent Doctor Robotnik from collecting the six Chaos Emeralds in an attempt to rule South Island.[3] The player controls Sonic as he traverses six zones, each of which is split into three "Acts".[3] At the end of the third act of each zone, the player faces Dr. Robotnik in one of his vehicles. The gameplay centers around Sonic's ability to run at high speeds with levels that include springs, slopes, high falls and loop-de-loops.[3] Hazards the player experiences include a wide variety of badniks, animals trapped inside mechanical bodies. The player must also avoid rows of sharp spikes, bottomless pits, and other obstacles. Scattered around each level map are gold rings, a signature item of the Sonic series. Collecting 100 rings rewards the player with an extra life. Rings act as a layer of protection against hazards as long as Sonic is holding at least one ring.[3] Shields and temporary invincibility can also be collected in order to provide additional layers of protection;[3] however, they do not prevent the player from losing a life if Sonic be crushed by a trap, be drowned, fall into a pit, or spend over ten minutes in an Act. Progression through the game is aided by lamp posts that act as checkpoints. In the Japanese version, if a checkpoint be activated and a life be lost as a result of running out of time, the time at the checkpoint will reset to 0:00. If Sonic lose all his lives, the game is over unless he obtained continues from Special Stages, in which case Sonic returns to the beginning of the Act with three lives. Green Hill Zone Tropical island 3 Marble Zone Lava-filled ruins 3 Spring Yard Zone Urban city, casino 3 Labyrinth Zone Ancient ruins, underwater 3 Star Light Zone Urban city, night 3 Scrap Brain Zone Trap-filled industrial factory 3 Final Zone Robotnik's hideout in Scrap Brain Zone 1 Special stages This section does not cite any references or sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (February 2011) See also: Sonic the Hedgehog (series)#Special Stages If Sonic reach the end of Act 1 or Act 2 of a Zone (except for the Scrap Brain Zone) with at least 50 rings, a giant ring appears in the air near the goal post. If Sonic jump into the ring, he is teleported into a Special Stage, consisting of a 360° rotating maze set against a backdrop of morphing birds and fish. Sonic is permanently curled up in his rolling animation during Special Stages and bounces off the bumpers and walls of the stage like a pinball. The Special Stages contain numerous rings; collecting 50 rings in a Special Stage gives the player an extra continue. However, the main goal is to obtain the Chaos Emerald at the end of the maze without touching any "goal post" bumpers, which force the player out of the stage. Collecting all the emeralds allows the player to view the good end sequence.

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Music Sonic the Hedgehog uses the on-board Yamaha YM2612 synthesizer sound chip to produce a variety of stereo sound effects and music. The game has been praised for its dynamic music, composed by Masato Nakamura, a member of the popular J-pop band, Dreams Come True. [edit] Character art and game packaging Akira Watanabe, the illustrator of the character art, said that his sole goal was to depict the characters as "colorful" and to use clear cutting lines and gradation to "finish them neatly."[7] Watanabe said that the developers asked him to create a package design "similar to pop art." Watanabe aimed to create the design "without being particular to conventional packages." Watanabe intended to create an "original, stylish pop game package."[7] List of Adventures of Sonic the Hedgehog episodes From Wikipedia, the free encyclopedia This is a list of episodes of Adventures of Sonic the Hedgehog. [edit]Episodes Animated Series 65 Episodes up to Dec 24 1996 Episode number / Aired order Episode name Writer Production Code 0 "Pilot" Unknown 0 This is the pilot used to sell the show. There is hardly any talking from most of the characters, except Sonic. The voices of Scratch and Robotnik are different and there's a narrator. In one episode, Scratch and Grounder are watching the Sonic cartoon on TV. This is the episode they are watching. There is also no music or sound effects, with the exception of a screech sound heard in the Sonic Sez segment. Sonic Sez segment: Looking before you cross the street. 1 "The Super Special Sonic Search and Smash Squad" Bruce Shelly & Reed Shelly 1 When Sonic and Tails are captured by Grounder and Scratch, Sonic tells the duo the story of how he first met, taking place in a flashback. Sonic and Tails end up defeating Scratch and Grounder like usual and speeds off. Sonic Sez segment: Calling of 911. 2 "Subterranean Sonic" Robert Askin 2 While escaping Scratch and Grounder in the Marble Zone, Sonic and Tails cross paths with a grumpy, self-centered mole named Spelunk, who does not take kindly to any intruders in his mines. Sonic Sez segment: Sharing The way Scratch holds a sign which says "Help" is a reference to the Wile E. Coyote and Road Runner. 3 "Lovesick Sonic" Bruce Shelly & Reed Shelly 3 When Sonic saves a female hedgehog named Breezie, he's in love; however, Tails does not like her. What Sonic doesn't know is that Breezie is just another evil invention from Dr. Robotnik, created to keep Sonic occupied while Robotnik floods a city near his fortress. Robotnik, however, doesn't count on Breezie genuinely falling in love with Sonic. Sonic Sez segment: Sexual Harassment 4 "Slowwww Going" Jack Hanrahan & Eleanor Burian-Mohr 4 After trashing the home of a family of sloths, Robotnik returns to his hilltop fortress and introduces the Subatomic Slow-Go Beam Weapon, a Mobian Mega Crystal-powered weapon that drastically curtails the molecular motion of its target.

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Scratch and Grounder attempt to use it on Sonic, and, unfortunately for him, they succeed. Now, Sonic is just another slo-mo, and it's up to Tails to get him back up to speed. Sonic Sez segment: Fast People 5 "High Stakes Sonic" Robert Askin 5 Sonic and Tails infiltrate Robotnik's new Casino Night Zone to stop his henchman Smiley the Shark from scamming the Mobians into becoming Robotnik's slaves. Sonic Sez segment: Dares 6 "Sonic Breakout" Douglas Zip Purgason 7 Robotnik imprisons an obnoxious cartoonist who has made fun of him in his comic book, and Sonic purposely allows himself to be captured as well in order to rescue him. While Robotnik takes Sonic to prison, it shows his infamous pose. Sonic Sez segment: Graffiti 7 "Trail of the Missing Tails" Bob Forward 9 Robotnik's insane cousin Warpnik captures Tails and lures Sonic into his Zone of Confusion as bait for Robotnik. Sonic Sez segment: Remembering your Phone Number 8 "Close Encounter of the Sonic Kind" Douglas Zip Purgason 8 Sonic and Tails have to help fix a rocket ship for an alien prince who's is going to be late for his coronation. Sonic Sez segment: Sunburn 9 "Momma Robotnik's Birthday" Francis Moss 10 It's Momma Robotnik's birthday and what she wants for a gift is the capturing of Sonic the Hedgehog. Sonic Sez segment: Trees 10 "Big Daddy" Jess Borgeson 6 Coconuts teams up with a baby gorilla to stop Sonic. The baby gorilla's father, however, is under the control of Robotnik, and Sonic has to save him. Pierre De Celles, an animation director, described "Big Daddy" as an episode he felt "really proud of." He described the editing as "poor." He described the animation process as taking "4 times longer than usual" since the animator of the episode was deaf and mute; De Celles described his translator as "just great."[1] Sonic Sez segment: Telling parents where you're going 11 "Sonic's Song" Kevin Donahue & Donald P. Zappala 11 In response to a popular song about Sonic, Robotnik creates a robot designed to destroy all the music on Mobius. Sonic Sez segment: Hearing 12 "Birth of a Salesman" Steven J. Fisher, Bruce Shelly & Reed Shelly 12 Just as Robotnik frustratingly questions his ability to get rid of Sonic with such unreliable aid as Scratch and Grounder, an energetic salesman comes to Robotnik's doorstep introducing himself as Wes Weasley, a representative of the "Handy Dandy Super Villain Appliance Distributors Limited Company". Robotnik takes a liking to Weasley's brash, obnoxious, pushy, rude demeanor and odd attire, and immediately hires the salesman. However, he later regrets it when Wes's gadgets keep backfiring on his minions. Sonic Sez segment: False advertising 13 "Best Hedgehog" Martha Moran 16 Sonic and Tails rescue Robotnik's first prisoner, a hairy Gossamer-look alike man called Lucas, and work to reunite him with his lost girlfriend, Lucinda, whom Robotnik is also after. Sonic Sez segment: Reading 14 "The Robotnik Express" Doug Booth 17 En route to stop a train of explosives from reaching Robotnik's munitions factory ("The Emporium of Devastation, Destruction, and Demolition"), Sonic and Tails get caught by Scratch and Grounder, only to quickly escape. However, when "Da Bearz" Big Griz and Big Mike arrive and mistake the robots for their heroes, things start to get crazy throughout the train ride. Sonic Sez segment: Strangers

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15 "Too Tall Tails" Rowby Goren 15 Tails and Sonic stop at a place called Wienerville to eat. Meanwhile, Dr. Robotnik acquires a growth machine from a scientist and accidentally fires it at Tails and making him grow huge. At the same time, Robotnik claims to the villagers that Sonic and Tails are the villains while he is the hero planning to eliminate Tails. Sonic must then find the antidote before Tails gets into any more trouble. Sonic Sez segment: Healthy Diets 16 "Tails' New Home" Bruce Shelly & Reed Shelly 20 After Sonic saves Tails from Scratch and Grounder once again, Sonic does all he can to make sure something like this doesn't happen again. A local pair of storks prove to be too incompetent to safely take in Tails as their adoptive son, and Sergeant Doberman proves to be too dangerous, but Sonic refuses to give up in his search for a loving family for Tails. But when they meet a pair of foxes claiming to be Tails' real parents, it seems too good to be true... and it is, for they're Robotnik's robots in disguise. Upon discovering this, Sonic breaks Tails out yet again, and apologizes for failing to find Tails a family. However, Tails assures him that Sonic himself was his family all along. Sonic Sez segment: Running away 17 "Over the Hill Hero" Francis Moss 18 After rescuing the out-of-shape Captain Rescue, Sonic grows tired of his incompetence, which leads to Robotnik tricking him into capturing the hedgehog. Sonic Sez segment: Elders 18 "Blank-Headed Eagle" Dennis O'Flaherty 13 Scratch suffers a blow to the head and thinks he's TV hero Edgar Eagle. Sonic Sez segment: Seat belt 19 "The Mystery of the Missing Hi-tops" Kevin Murphy & Ed Ferrara 14 During a fair in his honor, Sonic's shoes go missing and he has to resort to detective work to find them. Surprisingly, the culprit is not Robotnik. Sonic Sez segment: Stealing 20 "So Long Sucker" Cydne Clark & Steve Granat 21 Tails adopts a pet from another dimension that grows larger when it gets angry. Sonic Sez segment: Pets 21 "Sonic Gets Thrashed" Cydne Clark & Steve Granat 19 When Robotnik opens up a resort to make the resident Mobians his slaves, Sonic enlists the help of some robots from an area of Mobius called Scrap Valley. This episode is infamous when Robotnik says the line "Tomorrow I'll" that for unknown reasons people on Youtube makes a song of that line. Sonic Sez segment: Rubbish 22 "Pseudo Sonic" Cliff Macgillivray 26 Robotnik creates a (rather unconvincing) robot look-alike of Sonic with the intent of using it to ruin the hedgehog's reputation. This episode's plot was also used in issue #9 of the Sonic comic book. Sonic Sez segment: Poison Ivy 23 "Grounder the Genius" Doug Molitor 22 Grounder accidentally puts a "genius chip" in his head, and it makes him so smart that he easily captures Sonic and even takes over Robotnik's operations. Sonic Sez segment: Using Your Brain 24 "Tails in Charge" Martha Moran 24 When Scratch and Grounder zap Sonic with Robotnik's new freeze ray, Tails has to keep him safe. Sonic Sez segment: Open Your Door to Strangers 25 "Sno Problem" Sandra Ryan 25 Robotnik introduces the "Ultra Freeze-O-Matic", announcing his plan to freeze every citizen on Mobius so that he can install "Servitude Chips" into the frozen citizens and make them unquestionably obedient. However, when he tries to test it on Mt. Splatterhorn where Sonic and Tails are at, things quickly go crazy.

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Sonic Sez segment: Bicycle Safety Check 26 "Submerged Sonic" Bob Forward 23 Robotnik is after the Power Gems from the city of Submerbia in the Labyrinth Zone. Sonic Sez segment: Shallow Water 27 "Boogey-Mania" Rowby Goren 27 Robotnik reprograms a machine created by Von Schlemmer capable of turning dreams into reality and unleashes a Nightmare Monster upon Mobius. This episode is notorious and somewhat infamous for Robotnik's line: "Snooping as usual, I see?" (with emphasis placed on the ping as part in which it sounds like Robotnik is saying Pingas, which itself sounds like the word penis - that is ironically what "pingas" means in Spanish), and has become a meme in YouTube. This episode also shows a rare moment where Sonic takes off his gloves. Sonic Sez segment: Sleep 28 "Musta Been a Beautiful Baby" Gordon Bressack 30 Robotnik's attempt to turn Sonic into an old man with his newest device backfires, turning him and Tails into babies. Now stuck in a day-care, the infantile Sonic and Tails must try and keep Robotnik under control, while Scratch and Grounder attempt to get him back. Sonic Sez segment: Tumble Dryers 29 "Robotnik Junior" Robert Askin 29 Robotnik creates a robot son to help him capture Sonic, but the robot defects to Sonic's side. Sonic Sez segment: Peer Pressure 30 "Full Tilt Tails" Robert Askin 28 Robotnik makes chewing gum that makes the consumer as fast as Sonic, and then Tails steps on it himself. This episode's plot was later recycled for the Sonic Underground episode "Sonic Tonic". Sonic Sez segment: Smoking 31 "MacHopper" Doug Booth 34 Robotnik attempts to brainwash a kangaroo who acts like Crocodile Dundee into doing his dirty deeds, but an explosion causes his memory to become unstable. Sonic Sez segment: Currents and Riptides 32 "Momma Robotnik Returns" Francis Moss 36 Momma Robotnik is loose from the Home for Really Bizarre Mothers, and she wants to adopt, of all Mobians, Sonic the Hedgehog. Sonic Sez segment: Obeying laws and going to court 33 "Spaceman Sonic" Bruce Shelly & Reed Shelly 38 Sonic and Tails are blasted into space whilst trying to prevent Robotnik from launching a deadly rocket towards a space station. Sonic Sez segment: Colds 34 "Mad Mike, Da Bear Warrior" Doug Booth 31 With help from "Da Bearz", Sonic and co. put a stop to the construction of a Robotnik statue. Sonic Sez segment: Medicine 35 "The Last Resort" Gordon Bressack 32 Robotnik announces his retirement from villainy. Sonic Sez segment: Walking alone 36 "Robotnik's Rival" Gordon Bressack 37 Robotnik and a rival scientist named Doctor Brandon Quark try to cooperate in capturing Sonic. At first they are successful, but due to Scratch and Grounder's incompetence, Sonic and Tails get away. A stream of attempts from Sonic to make the 2 doctors hate each other (along with Scratch and Grounder tricking Quark's super-intelligent robot, "DOOFUS", into turning against its master) eventually results in their failure. Sonic Sez segment: Cheating

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37 "The Magic Hassle" Douglas Zip Purgason 35 Coconuts acquires a magic wand and magical gadgets from Wes Weasley (after agreeing to forward all payments to Robotnik), and attempts to master them while Robotnik trying to change the released Sonic banknotes into Robotnik money in the Mobius Mint. When Robotnik's pressing the buttons on the computer at the beginning, it makes noises from the Mario games. Sonic Sez segment: Money 38 "Sonic the Matchmaker" Robert Askin 39 Robotnik captures Breezie and Robotnik Jr. (who has fallen for the former) in order to find out why they betrayed him so he can build the perfecrobot wife. Sonic Sez segment: Playground Safety 39 "Tails Prevails" Bob Forward 33 It's Sonic's Birthday and Tails builds Sonic an interesting gift. Realizing Tails' potential with mechanics, Sonic asks Professor Von Shlemmer to make Tails his research assistant, but then Robotnik captures and impersonates him to get Tails to build his latest anti-Sonic weapon. Sonic Sez segment: Boredom 40 "Zoobotnik" Rowby Goren 40 An intergalactic bounty huntress comes to capture Sonic and falls in love with Robotnik while doing so, almost marries Robotnik but Sonic ruins the ceremony by inviting Momma Robotnik to the party. Sonic Sez segment: Wild Animals 41 "Attack on the Pinball Fortress" Bob Forward 45 Robotnik has unleashed his "Stupidity Ray" on Mobius, knowing that the newly-stupefied Mobians will be too braindead to stop him. As Sonic and Tails make their way to Robotnik's new lair, the Pinball Fortress (a reference to Sonic Spinball, complete with a scorpion-like guard robot reminiscent of Scorpius from the first stage), they find themselves competing with Wes Weasely and Sergeant Doberman, both of whom want to capture the Stupidity Ray for their own purposes. Sonic Sez segment: Stupidity 42 "Mass Transit Trouble" Kevin Murphy & Ed Ferrera 44 Robotnik plants bombs at three of Mobius' centers of transport (an airport, a lighthouse and a railway station), threatening to cause chaos unless Sonic can effectively be in three places at once. Sonic Sez segment: Bicycle Safety 43 "Coachnik" Doug Molitor 42 Robotnik constructs a pushy P.T. robot in an attempt to increase Scratch and Grounder's fitness. Sonic Sez segment: Warming up 44 "Untouchable Sonic" Dennis O'Flaherty 43 Sonic comes to the rescue of a town as it is held to ransom by Robotnik's crime syndicate. A few scenes from the pilot animation are integrated into this episode. Also of note BallHog and Roller are 2 badniks from the first Sonic game on the Sega Genesis. Sonic Sez segment: Gangs 45 "Super Robotnik" Rowby Goren 46 A chemical accident caused by Coconuts ends up giving Robotnik superpowers, and the mad doctor quickly uses them to threaten Mobius's world leaders and publicly humiliate Sonic. However, Robotnik isn't completely invincible, and Sonic must find a way to exploit the weak chink in Robotnik's newfound powers in an Olympics-style gladiator match. Sonic Sez segment: Chemicals 46 "Robolympics" Jeffrey Scott 52 An asteroid is heading for Turtle Town and Robotnik offers to save it, but only if Sonic agrees to play in the Robolympics against him and his robots. Sonic Sez segment: Being Active

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47 "Magnificent Sonic" Jeffrey Scott 41 Sonic becomes the sheriff of Tranquil Gulch, in hopes of cleaning out Robotnik's robots from harassing the locals. Sonic Sez segment: Gun Safety 48 "Blackbot the Pirate (Chaos Emeralds Part 1 of 4)" Jeffrey Scott 48 Robotnik goes time-traveling to find four Chaos Emeralds that could make him all-powerful. His first stop is the time of Blackbeard the Pirate, where he enlists the pirate's help (after robo-transmogrifying him, that is) to find the Emerald of Invisibility. However, with help from a local scientist, Sonic and Tails go after him, and thwart his attempts to obtain the Emerald. Sonic Sez segment: Caution with Sharp Objects This episode's plot is similar to the plot used in Sonic Rush Adventure for the Nintendo DS. 49 "Hedgehog of the Hound Table (Chaos Emeralds Part 2 of 4)" Jeffrey Scott 49 Robotnik's next stop is the time of King Arfur and the Knights of the Round Table to get the Emerald of Invincibility. Sonic and Tails follow him, but Robotnik, with the unwilling help of local wizard Merlin, obtains the Emerald, magically petrifyies Sonic's feet and takes over the kingdom. After escaping and reversing the spell with Merlynx's help, Sonic challenges Robotnik to a jousting match. However, as Robotnik is now invincible, nothing Sonic tries is effective. Tails steals the Emerald while Robotnik is distracted, and Robotnik, Scratch, and Grounder are defeated and sent back in time to ancient Rome, where they are attacked by a lion in the Roman Coliseum. Sonic Sez segment: Swimming Alone 50 "Robotnik's Pyramid Scheme (Chaos Emeralds Part 3 of 4)" Jeffrey Scott 50 Robotnik then heads to ancient Egypt to get the Emerald of Immortality and to ensure Sonic's ancestors never meet so that he'd never be born. Sonic and Tails go after him, prevent Robotnik from interfering with his ancestors' meeting, and then race to the crypt of Robotnik's ancestor Robotnikhotep, where the Emerald is kept. Robotnik successfully obtains the Emerald, but, with help from his ancestors, Sonic steals it back and sends him, Scratch, and Grounder forward in time to a dogfight during World War II. Sonic Sez segment: Skateboard Safety 51 "Prehistoric Sonic (Chaos Emeralds Part 4 of 4)" Jeffrey Scott 51 Robotnik travels back to prehistoric times to obtain the Emerald of Life, but is once again met with interference by Sonic and Tails. However, despite their best efforts, Robotnik obtains all four Emeralds and uses them to become the Supreme High Robotnik, and then attempts to finish off his nemeses once and for all by sending them back in time to the Big Bang. The duo narrowly escape, and then gather four versions of themselves from earlier points in the timeline and successfully defeat Robotnik. Afterwords, the four extra Sonics and Tailses use Robotnik's time machine to return the Emeralds to their proper owners, and also to destroy the time machine afterwords. Sonic Sez segment: Eletcrical Appliance Safety 52 "Baby-Sitter Jitters" Jeffrey Scott 47 Sonic and Tails babysit a trio of baby beavers who are at least as much trouble as Robotnik and get themselves kidnapped at least as often as Tails. Sonic Sez segment: Babysitting 53 "Honey, I Shrunk the Hedgehog" Jeffrey Scott 53 Sonic and Tails are hit by Robotnik's shrink ray and have to work with the citizens of other shrunken cities. The name of this chapter is a reference to the movie Honey, I Shrunk the Kids. Sonic Sez segment: Recycling 54 "Robotnikland" Jeffrey Scott 54 Robotnik takes control of the local amusement park on Sonic's birthday. Sonic Sez segment: Cooking 55 "The Mobius 5000" Jeffrey Scott 55 Sonic and Tails enter a car race in order to save an orphanage that Robotnik threatens to shut down. Sonic Sez segment: Car Safety 56 "The Little Merhog" Jeffrey Scott 56 Sonic and Tails help a merhog hedgehog named Merna save her underwater city. Sonic Sez segment: Matches

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57 "Road Hog" Jeffrey Scott 57 Sonic and Tails get sentenced to hard labor for speeding as a result of Robotnik having hypnotized the law through pollen. Sonic Sez segment: Calling for Help 58 "The Robots' Robot" Jess Borgeson 58 Scratch and Grounder build a robot of their own who soon runs away and ends up befriending Sonic. Sonic Sez segment: Fire 59 "Tails' Tale" Bruce Shelly & Reed Shelly 60 When Sonic mysteriously vanishes, Tails goes looking for him (with help from a pilot and Von Schlemmer), searching in a pyramid. Sonic Sez segment: Computers 60 "Hero of the Year" Bruce Shelly & Reed Shelly 59 Wes Weasley pretends to host a roast (actually a clip show) to Sonic that Robotnik is using to trap him. Sonic Sez segment: Alcohol 61 "Fast and Easy" Bruce Shelly & Reed Shelly 61 Robotnik is after Easy Eddie, a pick pocket that took his Chaos Emerald ring that he was going to use to conquer Mobius. Sonic Sez segment: Breakfast 62 "Lifestyles of the Sick and Twisted" Kevin O'Donnell 62 When Throbbin Screech picks Sonic for his program instead of him, Robotnik kidnaps his unnamed niece in order to be featured on the show. Sonic Sez segment: Vandalism Although it was an insult made by Tails, this episode marks the first use of the name "Eggman" in America, which was Dr. Robotnik's name only in Japan at the time this episode was made, until it was brought worldwide in Sonic Adventure. 63 "Sonic is Running" Doug Molitor 64 When Robotnik announces his campaign for the Mobius presidency (having been threatened by his Mama to do so), Sonic must fight him on a new battleground: politics. Sonic Sez segment: Tooth Pain The plot for this episode is similar to The Adventures of Super Mario Bros. 3 episode, Princess Toadstool for President. 64 "Robo-Ninjas" Francis Moss 63 Robotnik captures a master of martial arts in order to turn Scratch and Grounder into Robo-Ninjas to stop Sonic. After Sonic saved Crane, Robotnik's fortress explodes for reasons unknown. Sonic Sez segment: Road Safety 65 "Sonically Ever After" Gordon Bressack 65 Scratch and Grounder use a ray gun Robotnik invented to transport Sonic, Tails and Robotnik into a book of fairy tales. But when some of the fairy tales come to life under Robotnik's control, Sonic and Tails have to try and give them happy endings to stop Robotnik. Sonic Sez segment: Library [edit]Special Episode number / Aired order Episode name Original airdate Production Code 66 "Sonic Christmas Blast" December 24, 1996 S01 Sonic and Tails try finding a Christmas present for Princess Sally. Santa 'retires' so Robotnik declares that he is Santa's replacement! Santa-Robotnik, however, wants the kids to give him gifts instead! Can Sonic find Santa and ask him to come back? This episode was also infamous for the "piness fad" which came from the word "Happiness" from Robotnik's line "Happiness is always so much more enjoyable when it is based on the misery". Like the "pingas" fad, the "piness" fad sounded like Robotnik said "penis".