summer institute 2016
TRANSCRIPT
Utilizing Today’s Technology in the 21st Century Classroom
Summer Institute -June 20 - June 23, 2016
Facilitated by: Shannon Norris, Amy Pietrowski, Mary Del Bianco, Mary Ellen Howard, Catherine
Tobin & Kitty Shadman
The VisionTraditional Classroom
● Teacher-oriented
● Single-sense stimulation
● Single Media
● Isolated Work
● Information delivery
● Passive Learning
● Factual, knowledge-based learning
● Reactive response
● Isolated, artificial content
Integrated Classroom● Student-centered
● Multi-sensory stimulated
● Multi-media
● Collaborative work
● Information Exchange
● Active Learning
● Critical thinking/informed decision-making
● Proactive, planned action
● Authentic/real-world context
The Foundations of Educational Technology
The Weekly Agenda
https://goo.gl/YXvGe1
What is iste?With @TechMcNorris22 & @Kittyshadman
Current ISTE Standards
ISTE.org
ISTE nets for teachers, 2008
1. Facilitate and inspire student learning and
creativity
2. Design digital age learning experiences
and assessments
3. Model digital age work and learning
4. Promote and model digital citizenship and
responsibility
5. Engage in professional growth and
leadership
ISTE NETS for Students, 2007The major goal for students is to help them reach their highest levels of thinking using all the right tools.
1. Creativity & Innovation
2. Communication & Collaboration
3. Research & Information Fluency
4. Critical Thinking, Problem Solving, &
Decision Making
5. Digital Citizenship
6. Technology Operations & Concepts
Refreshed Standards Draft
WHY SAMR & TPACK???In many schools today, the phrase "computer-aided instruction" means making the computer teach the child. One might say the computer is being used to program the child. In my vision, the child programs the computer and, in doing so, both acquires a sense of master over a piece of the most modern and powerful technology and establishes an intimate contact with some of the deepest ideas from science, from mathematics, and from the art of intellectual model building. -
Papert, Mindstorms: Children, Computers, and Powerful Ideas (1980)
Project-based Learning - Project-based learning is a dynamic classroom approach in which students actively explore real-world problems and challenges and acquire a deeper knowledge. Teacher as learner.
TPACK with @Amylpiebit.ly/yourtpack = Your very own copy!
Our exercise today:
❏ Consider your great areas of knowledge (grammar, geometry, Civil War history)
❏ Consider your favorite pedagogy (scaffolding, collaborative learning, gamification)
❏ Consider technology that you are have used and like or would like to use
In separate text boxes, list four or five items in each circle.
THE SAMR MODEL with @MaryDBhttp://www.hippasus.com/rrpweblog/archives/2014/12/11/SAMRandTPCK_HandsOnApproachClassroomPractice.pdf
Used by Creative Commons license
From Ruben R. Puentedura, Ph.D.
The SAMR Model Continued - Carousel Brainstorminghttp://elearning.tki.org.
nz/Professional-
learning/Teacher-
inquiry/SAMR-model
http://www.edutopia.
org/seymour-papert-project-
based-learning
Google doc - substitution Google form- modificationGap minder -augmentationAurasma - redefinition
Web 2.0 ToolsCollaboration Tools
● Schoology
● Padlet
● Linoit
● Blogger
● Today’s Meet
● Google Docs/Classroom
● Edmodo
● Popplet
Presentation Tools● Prezi
● Google Slides
● Powerpoint
● WeVideo
● YouTube Creator
Studio
● Photopeach
● Paper Slide Video
● Thinglink
● Arasma
Assessment Tools● Poll everywhere
● Socrative
● Kahoot
● Quizlet
● Plickers
● Nearpod
Organizational Tools● Live Binders
● Google+
● Symbaloo
● Microsoft Office 365
● Class Dojo
Developing your PLN What is a PLN?
PLN = Professional Learning Network
Definition: is an informal learning network that consists of
the people a learner interacts with and derives knowledge from in a
personal learning environment. In a PLN, a person makes a
connection with another person with the specific intent that some
type of learning will occur because of that connection.
How do you get started?Resources:
SimpleK12
EdWeb.net -SIGN UP!
NOTE: ALL ATTENDEES who have access
to ipads in their schools- you can register
right now for an all day FREE IPAD
WEBINARS by Simplek12. Live broadcasts
are during our class but it will be available on
archives later https://simplek12.leadpages.
co/event-6-21/?cc=email-basic1
Amy’s PLN (woah!)
❏ Make your own❏ Chat with your neighbor while you create!❏ Identify Areas for growth
Introduction:Independent Learning Activity
What is Blended Learning? Edupuzzle
Seeing it in Action Edupuzzle
Face to Face Review
Tuesday, June 21st
Personalized Learning with @ANS_ComputerWhat is Personalized Learning?
Collaborative ActivityWhat Do You Know?
Twiddla.com small group
Face to Face And Web-based Learning
Video Online video streaming
Collaborative Activity resume small group activity to REVISE
Face to Face -Share
Personalized Learning tools examplesFace to Face & Web-based Learning Online Tutorials
Drill & Practice
Gamebase
Adaptive
Standards Based
Badges & Rewards
Interactive Websites
The World is our Classroom!Video
Conference:
Collaborative PBL Sites
Journey North
Virtual Field Trips
More than accessing facts:
"Good communication helps us to grow closer, to know one another better, and
ultimately, to grow in unity." "The digital world can be an environment rich in
humanity; a network not of wires but of people." -Pope Francis
Redefinition Example
Tweet out a NEW collaboration tool #ADW21st #adwteach
To shorten the URL go to https://goo.gl/
Assistive TEchnolOGY Universal Design- Universal Design for Learning (UDL) means a scientifically valid framework for guiding educational practice that —
(A) provides flexibility in the ways information is presented, in the ways students respond or demonstrate knowledge and skills, and in the ways students are engaged;
(B) reduces barriers in instruction, provides appropriate accommodations, supports, and challenges, and maintains high achievement expectations for all students, including students with disabilities and students who are limited English proficient.
Higher Education Opportunity Act of 2008
THE RULES● Build the Tallest Freestanding Structure: The winning team is the one that has the tallest structure measured
from the table top surface to the top of the marshmallow. That means the structure cannot be suspended from a
higher structure, like a chair, ceiling or chandelier.
● The Entire Marshmallow must be on top: The entire marshmallow needs to be on the top of the structure. Cutting
or eating part of the marshmallow disqualifies the team.
● Use as Much or as Little of the Kit: The team can use as many or as few of the 20 spaghetti sticks, as much or as
little of the string or tape. The team cannot use the paper bag as part of their structure.
● Break up the Spaghetti, String or Tape: Teams are free to break the spaghetti, cut up the tape and string to
create new structures.
● The Challenge Lasts 18 minutes: Teams cannot hold on to the structure when the time runs out. Those touching
or supporting the structure at the end of the exercise will be disqualified.
● Ensure Everyone Understands the Rules: Don’t worry about repeating the rules too many times. Repeat them at
least three times. Ask if anyone has any questions before starting.
TIMER 18 min
TA-DA!
Wednesday, June 22nd: Maker DayDefinition - What does Maker Movement mean?
(https://www.techopedia.com/definition/28408/maker-movement)
Design Thinking: https://en.wikipedia.org/wiki/Design_thinking#Design_thinking_as_a_process_for_problem-solving
Define, Research, Ideate, Prototype, Choose, Implement, and Learn
Must Haves for Developing a Maker Mindset
1. Give students permission to play
2. Build those Maker muscles
3. Reflect often
4. Have some accountability
5. Cultivate an appreciation for failure
6. Use role models to inspire students to become Makers
Thinglink
Maker StationsMakey Makey, Tinkercad,
Squishy Circuits, Art Bots
3D Printing, Circuits, Lego WeDo,
Dash & Dot, Lilbits, Sphero
#Edcamptech21stWhat is an EdCamp Model?
Thursday, June 23rd