the challenges of wearable computing thad starner georgia institute of technology ieee micro...
TRANSCRIPT
The Challenges of Wearable Computing
Thad StarnerGeorgia Institute of TechnologyIEEE MICRO JULY-AUGUST 2001
Presenter : Chanmin Park ( 박 찬 민 )SNU CARES lab.
2005. 11. 14.
Contents
Introduction What is wearable computing? Why use wearable computers? Challenges
Power use Heat dissipation Networking Privacy Interface design Intellectual tools Facilitating collaboration Tailoring augmented-reality systems
Conclusion
Introduction
What is wearable computing
Wearable computing Not only devices, but also interface “User’s constant companion”
key attributes Persist and provide constant access to information
Everyday and continuous use mobile, unobtrusive Sense and model context
Observer and model (learn) user’s environment (state) Adapt interaction modalities based on the user’s
context Adapt its input/output modalities automatically at the
time Augment and mediate interactions with the user’s
environment Mediate between automation and the user Interruption management
Why use wearable computers?
Devices with very similar components differs the interface and the application software CPU, memory, screen, keyboard, wireless modem, battery,
etc Eliminate cost, weight and redundancy
Mediate interactions between app and the user Consistent interface
Aid communication Machine translation Interruption management (ex, call)
Provide context-sensitive reminders Intelligent assistant
Augment reality
Challenges
Power use Cost, size, and weight for the battery before designing Power supply/dissipation becomes more complicated Long lasting power supply (ex. Plutonium-238 in pacemaker) Chemical batteries Rechargeable batteries
Inductive charger hidden in the surface of bedrooms dresser, closet, hanger
Generate power from human actions or environment Radio transmission (milli-watt-level power)
In on-body wireless networking system, base unit can provide power Heat dissipation
MIPS per watt Cooling (< 40°)
Processors exceeding the 40W range cost an additional US dollar per watt per chip
Using user’s thermal environment Aggressively thermal regulation Phase-change materials
Challenges
Networking Wireless mobile devices
Bits per second per watt Three types of networking
Off-body communications Mobile devices fixed infrastructure Coverage problem
Employ automobiles as repeaters Caching
On-body communications Bluetooth Privacy : Personal Area Network (Zimmerman)
Communicating with near-body objects Radio/infrared transceivers (ex. RFID, Locust)
Interoperability Downloading appropriate software
Challenges
Privacy Privacy ≠ security Individual’s right to control the collection and
use of personal information
Barriers for protecting privacy Physical
Physical barrier between data and potential abusers Technological
Encryption and biometric identifiers (fingerprints, iris scan, etc)
Legislative Social Obscuring
Challenges
Interface design Human & computer interaction
Human-computer interface, psychophysics, human factors, ergonomics, industrial design, and fashion, etc.
Clothing, design, and fashion Science + engineering + design + fashion
Peripheral interfaces: Making simple things simple and complex things possible Portability / Usability / unobtrusiveness
Challenges
Intellectual tools “Lets the user concentrate on a primary task while
the wearable provides information support” Note taking and immediacy of interface
Head-up display & one-handed keyboard Perception and context
Retrieve the context in which notes were taken Just-in-time information
Make capturing information indexed and retrievable in a timely fashion based on current context
Presenting information Rhodes : “software that proactively retrieves and presents
information based on a person’s local context in an accessible yet nonintrusive manner”
Ex) Remembrance Agent
Challenges
Facilitating collaboration Aid communication and collaboration Collaborative primitives (Kortuem)
Remote awareness Presence Presentation Pointing Manipulation
Negotiation for cooperation Tailoring augmented-reality systems
Overlays information on the physical world Ex) x-ray, web icon (link)
Conclusion
Wearable computing pursues an interface ideal Constant access to information services Senses and models context Augments and mediates the user’s interactions with
the environment Interacts seamlessly with the user
Much works Perception on the body (new sensors) Low-attention interfaces personal head-up display User modeling (predict user’s future needs)
Ubiquitous? / Wearable?
Q & A