screen and context: usability in the postdesktop world

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The era of desktop-first methodologies has ended. According to Google, 90% of consumers now use multiple screens to accomplish tasks on the web. People aren't just visiting your site on phones and desktop computers, they are also using game consoles, laptops, tablets, and other devices. As we enter into the renaissance of the postdesktop web, we must be prepared to boldly alter how we prototype, design, and gather feedback from audiences. Two of the most important factors for current web usability are considering the screen (designing and testing for multiple displays) and context.

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Screen and Contextby Doug Gapinski

chrome.com/racer

Debunk this!mStoner.com

SHARE#heweb13 #uad8

Context

Screens

Planning and Design

Speed

Usability Testing

as coined by Mark Weiser of Xerox PARC

UBIQUITOUS COMPUTING

UBIQUITOUS COMPUTINGINTERNET

0

22.5

45

67.5

90

Americas Asia Pacific Middle East Africa

+28%+45%

+55%

+82%

Americas

Asia-Pacific

Middle East

Africa

Where is the biggest growth in mobile broadband (2010 to 2013)?

Source: ITU

0

750000000

1500000000

2250000000

3000000000

Americas Asia Pacific

Total mobile broadband subscriptions,2007 vs. 2013

268 MILLION

2.1 BILLION

in 2007

in 2013

Source: ITU

2020The year Google predicts the

entire world will be online.

Source: CNN

61% of the world will be coming online for the first time soon using

(mostly) cheap mobile devices.

Many of these users will intially be mobile-only.

If you aren’tproviding users withsites optimized for

mobile use, it’s time to catch up.

SCREENS

Aakash Ubislate tablet$69 ($20 for students in India)

Archos 35 Carbon smartphone$120

Cheap devices and displays for browsing

Lower quality displays that display limited information

Pebble smartwatch $150

Fitbit Zip fitness data collector$60

In some objects, sensors + connectivity matter more than display

Fitbit Ariatransmits weight to app

Parrot Flower Powertransmits plant

data to app

MULTI-DEVICE vs. RESPONSIVE

Dude, WTF? :(^

SEQUENTIAL + SIMULTANEOUS USEusing more than one device

using more than one device at the same time

MULTIPLE DEVICES & YOU

teehanlax.com: pixel density converter for handling images

PROTOTYPES

The primary purpose of a prototype is to get to better, more useful work.

client educationbuy-in iterative building

early user testing visualizing content strategy

The primary purpose of a prototype is to get to better, more useful work.IT’S CRAP!

“All our decisions should start fromcontent out, not canvas in.”

--@Viljamis (Viljami Salminen)

Read this: Valjami Salminen’s blog

Ask your clients to focus on typography, legibility, and real content in prototypes.

Styletil.es: style prototypes mStoner: our own in-browser version

Typecast.com: typography prototypes

Typecast.com: can also generate style guides

Adobe Edge Reflow: import PSDs, edit/add media queries, and export CSS to the editor of your choice

Foundation.zurb.com: responsive, front-end framework

pattern-lab.info: static site generator, pattern starter kit, design and presentation system

TABLETS

The rise of the

Tablets: 14.6%Smartphones: 65.1%

Desktops: 8.6%Laptops: 11.6%

Predicted market share for Q4 2013

Source: IDC

“New rule: every desktop design has to go finger-friendly.”

--Josh Clark (@globalmoxie)

Read this: Global Moxie blog

To build for the future, we need to makeour responsive designs more tablet-friendly.

Places primary navigation in easy range of fingers, on the sides or bottom.

Example: Google +

Adjust designs for height to accommodate the dual display nature of tablets.

Read this: Luke W’s blog

u

Example: Apple iPhone

Adjust designs for height to accommodate the dual display nature of tablets.

Use bigger touch target areas to accommodate finger / thumb input.

Example: Good.is

MIT researchshowed the average

fingertip is8 to 10 mm.

~7 to 9 mmminimum

recommendedbased on

manufacturer.

Consider side-swipe navigation where appropriate.

Example: Yale School of Management

Anchor content to the side of the browser (not just to the side of the body).

Example: Quartz

Bonus round: use transitional interfaces (carefully) to augment the touch experience and add affordances.

Read this: Pasquale D’Silva on Medium

SKEUOMORPHIC

FLAT

THEY ARE BOTH TERRIBLE.

Talk about speed, not style.

Designing for speed

Responsive design requires different layouts for different breakpoints.

webster.edu

Layout means more design and development time per breakpoint...

webster.edu

...and multiply the breakpoints times the browsers / devices you’re testing for.

Baseline browsers we test:• IE 8+• Firefox 18+• Chrome 24+

Devices for mobile / tablet testing:• iPad 3• iPhone 4s• HTC DNA• Kindle Fire 2• Nexus 7• Galaxy S II• Droid Razr• iPhone 5

Simpler design makes it easier to design across layouts, devices, and browsers.

Page weight has a linear, negative impact on conversions, page views, bounce

rate, and returning visitors.

Source: Web Performance Today

Tests at Amazon showed that every 100 msincrease in load time decreased sales by 1%.

Source: Web Site Optimization

Speed touches nearly every measurable metric of a web project.

That means speed is everyone’s problem.

What can you do?

1. Learn how to check page weight in your browser.

Reading the nuances of the inspector: slideshare.net/dmolsenwvu

Check out his blog at dmolsen.com.

2. Minimize the number of custom fonts and external widgets per page.

3. Include designers and developers who understand web performance

from the beginning.

GOOD + FAST EXAMPLES

nd.edu 23 network requests / 333 KB mobile size / 2.8 MB desktop size

ct.edu 21 network requests / 410 KB mobile size / 420 KB desktop size

uvm.edu 38 network requests / 451 KB mobile size / 753 KB desktop size

Thanks to Erik Runyon, Director of Web Communications at Notre Dame,

for the examples and data.

Check out his blog and Higher Education RWD Directory at weedygarden.net.

Further reading on web performance:www.stevesouders.com

www.igvita.comwww.dmolsen.com

USABILITY

“If you aren’t talking to your users and lettingthem have a say, you aren’t doing UX.”

--@TimothyWhalen

What is a minimum viable strategy forpostdesktop usability testing?

1. If you can, always user test your prototypes AND your alpha site.

2. Perform critical path testing for eachbreakpoint where layout changes.

mobile tablet desktop

3. Test users on different devices toconfirm input types work intuitively—

a minimum is mouse & trackpad vs. touch.

4. Always do usability tests specifically for the mobile breakpoint.

Two things that need to be impossible to miss at any mobile breakpoint:

Two things that need to be impossible to miss at any mobile breakpoint:

5. Test people ontheir own devices.

Design for speed and simplicity.

@DougGapinski

mstoner.com

THANKS

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