balance of the planet: developing mobile solutions for global learners

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Balance of the Planet Developing Mobile Solutions for Global Learners Kim Flintoff Learning Futures Curtin Learning and Teaching

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Page 1: Balance of the Planet: Developing Mobile Solutions for Global Learners

Balance of the PlanetDeveloping Mobile Solutions for Global Learners

Kim FlintoffLearning Futures

Curtin Learning and Teaching

Page 2: Balance of the Planet: Developing Mobile Solutions for Global Learners

Digital Learning Ecosystem

Page 3: Balance of the Planet: Developing Mobile Solutions for Global Learners

Digital Learning@Curtin Strategy

Page 4: Balance of the Planet: Developing Mobile Solutions for Global Learners

Building Mobile Support

Page 5: Balance of the Planet: Developing Mobile Solutions for Global Learners

Developing Mobile Engagement

Page 6: Balance of the Planet: Developing Mobile Solutions for Global Learners

Developing Mobile Engagement

Page 7: Balance of the Planet: Developing Mobile Solutions for Global Learners

Gamifying Learning Engagement

Page 8: Balance of the Planet: Developing Mobile Solutions for Global Learners

Quantifying Learning Engagement

Aggregation of data allows rich insights to emerge and more unique and personalised solutions

Page 9: Balance of the Planet: Developing Mobile Solutions for Global Learners
Page 10: Balance of the Planet: Developing Mobile Solutions for Global Learners
Page 11: Balance of the Planet: Developing Mobile Solutions for Global Learners

The Design Process

Page 12: Balance of the Planet: Developing Mobile Solutions for Global Learners

Begin with the end in mind

Determine the

outcomes

•Organisational•Strategic•Educational

Identify the Evidence

•Different Exit Points

Plan the pathway

•Build the scaffolds for the journey

Adapted from Wiggins, G., & McTighe, J. (2005). Understanding by Design (Expanded 2nd ed.). Alexandria, Virginia: Association for Supervision and Curriculum Development.

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Challenge

The Room Metaphor (Seymour Papert, Mitch Resnick)

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Identify all the requirements

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Apply Backwards Design process

Evaluation Rubrics

•TECH PLAN – core for video or GBP•VIDEO PRODUCT•GLOBAL BUSINESS PLAN

SubmissionJudgingScoring

•Develop processes for each

Final Checklist•Create a self-evaluation process to be applied prior to submission

TargetProblemProduct

•Scaffolded processes to identify SDG, specific problem, and product type to create (video or GBP)

Content Development

•Scaffolded processes to engage learner with content knowledge – Sustainable Development and UN Sustainable Development Goals

Activation and engagement

•Scaffolded processes to create user profile, map interests/location, team formation and mentoring approach.

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Page 17: Balance of the Planet: Developing Mobile Solutions for Global Learners

What needs to be present at the end?

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What needs to be present at the end?

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Mapping the journey

Page 21: Balance of the Planet: Developing Mobile Solutions for Global Learners

Mapping the journey

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Challenge-based Learning