games for health: 2012 keynote: a crash course in getting superbetter

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Page 1: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

A crash course in getting Download the

free iPhone preview now

so we can play together

during this talk!

Page 2: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

•  Free web-based platform

•  35,000 registered players in 3 months

•  iPhone app launches this month!

Page 3: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

•  UC Berkeley, Greater Good Science Center •  Stanford University, CCARE & School of Medicine •  Penn, Positive Psychology Center •  Ohio State University, Medical Research Center

Page 4: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Dacher Kelter, PhD UC Berkeley

Christine Carter, PhD UC Berkeley

Jim Doty, MD Stanford

Page 5: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Kelly McGonigal, PhD, Stanford

Ann Marie-Roepke, PhD Cand., U Penn

Lise Worthen-Chauduri, MS, OSU

Page 6: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

•  Builds personal resilience

•  Boosts physical, mental and emotional well-being

•  Strengthens your social support system

Page 7: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

SHOW ME THE SCIENCE!!!

Page 8: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 9: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

My mission: Increase the lifespan of everyone in this

room by 7 ½ minutes

Page 10: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

I have math! 78.1 + 10 = 88.1

10 / 78.1 = +0.128040973 0.128040973 x 365 = +46.7349551

46.7349551 x 24 x 60 = +67298.3353 67 298.3353 / 365 = +184.379001 184.379001 / 24 = +7.68245837

Page 11: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

YOUR mission: Decide how to spend your extra

7 ½ minutes!

Page 12: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Duh! Spend it playing games!

Duh! Spend it playing games!

Page 13: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“On your deathbed, are you really going to wish you spent more time playing World of Warcraft?”

Page 14: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“On your deathbed, are you really going to wish you spent more time playing Angry Birds?”

Page 15: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“I hate games. Waste of life. Imagine getting to the end of your life and regretting all that time.”

Page 16: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 17: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

… it turns out, there’s research

on this!

Page 18: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“1. I wish I hadn’t worked so

hard.”

Page 19: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“I wish I hadn’t worked so hard.”

Page 20: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“I wish I’d stayed in touch with my friends.”

Page 21: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“I wish I had let myself be happier.”

Page 22: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“I wish I’d had the courage to express my true self.”

Page 23: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“I wish I’d led a life true to my dreams, and not what others expected of me.”

Page 24: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

WHY IS THIS SO HARD? 1.  Work less 2.  Reach out to friends more often 3.  Do the things that make us happy 4.  Express our true selves 5.  Spend the time and effort to pursue

our dreams, instead of what others expect of us

Page 25: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

WHY IS THIS SO HARD? 1.  Work less (and exercise more!) 2.  Reach out to friends more often 3.  Do the things that make us happy 4.  Be honest and open about health

challenges we’re facing 5.  Spend the time and effort to pursue

our health

Page 26: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 27: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

•  What I wrote at the time

Everything is hard. !The iron fist is pushing against my thoughts.!My whole brain feels vacuum pressurized. !

If I can't think who am I?!

Page 28: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

No reading No writing

No videogames No work or email

No running No alcohol

No caffeine

Page 29: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

NO REASON TO LIVE.

Page 30: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“I’m either going to kill myself, or I’m going to turn this into a

game.”

Page 31: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 32: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

I felt like I’d survived a trip to the underworld.

Page 33: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 34: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Post-traumatic growth

Page 35: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

1.  My priorities have changed – I’m not afraid to do what makes me happy.

2.  I feel closer to my friends and family. 3.  I understand myself better, I know who I

really am now. 4.  I have a new sense of meaning and

purpose. 5.  I’m better able to focus on my goals and

dreams.

Page 36: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Post-ecstatic… growth

Page 37: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Courage + Agency

+ Time

It requires

Page 38: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Courage, Agency, Time

Page 39: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 40: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Courage It requires

Page 41: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Let’s play!

Page 42: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Stand up and take 3 steps.    

Make your hands into fists. Raise them over

your head as high as you can for 5 seconds.    

Page 43: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 44: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Snap your fingers exactly

50 times.    

Count backwards

from 100 by 7. (100, 93…)    

Page 45: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 46: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

If you’re inside, find a window

and look out of it. If you’re outside,

find a window and look in.  

Do a quick YouTube or

Google image search for “baby

[your favorite animal].”  

Page 47: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

PHOTOS  COURTESY  OF  SHUTTERSTOCK  

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Page 49: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Shake someone’s hand for 6 seconds.  

Send someone a quick thank you by text, email, Facebook or

Twitter.  

Page 50: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 51: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

CONGRATULATIONS! For the next 24 hours, you have

increased resilience.

Do something hard. Stay up late.

Reach out to someone interesting. Take a risk.

Page 52: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Resilience Score

Page 53: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 54: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Power Packs

Page 55: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 56: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Agency It requires

Page 57: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 58: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 59: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

BEHAVIORAL: Better chemotherapy adherence

PSYCHOLOGICAL: Higher rates of self-efficacy

Page 60: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 61: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 62: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 63: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

The pursuit of happiness

Page 64: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

The happiness of pursuit

Page 65: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 66: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Power Ups

Page 67: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 68: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 69: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“What worked for me: Going to SuperBetter when I felt like I needed

help, finding things to do, new power-ups, and doing them. Even if it didn't

change anything it made me feel like I was actually doing something about it.

It took away that sense of powerlessness.”

Page 70: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Bad Guys

Page 71: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“The Power to

Quit Anything”

Page 72: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“Battle Royale” (Post-

Concussion)

Page 73: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 74: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“For the first time I was able to have an evening where I was very depressed but able to know that it would get

better. Able to get out of the ""all-or-nothing"" thinking. Just because you lost to a bad guy today, you could

win against it tomorrow."

Page 75: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Epic Wins

Page 76: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Epic wins Challenge: Losing Weight

Win: Eat right 7 days in a row

Page 77: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Epic wins Challenge: Reducing stress

Win: Meditate 10 times by Friday

Page 78: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Epic wins Challenge: Sleep better

Win: Sleep without my iPod for an entire week

Page 79: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Epic wins Challenge: Asthma

Win: Go 6 days without using my inhaler

Page 80: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Epic wins Challenge: Chronic headaches Win: Wake up one single day

without a headache!

Page 81: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Epic wins Challenge: Anxiety

Win: Have one really good night

Page 82: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Epic wins Challenge: Depression

Win: Not be bored for 24 hours

Page 83: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Epic wins Challenge: Back pain

Win: Go to theater with my kids

Page 84: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Epic wins Challenge: Mood swings

Win: Attend an “intro to yoga” class

Page 85: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 86: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Time It requires

Page 87: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 88: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“I’ve played SuperBetter every day for 3 weeks now. The main thing for me is

playing SuperBetter means I am making sure I spend at least 15 minutes a day

taking care of myself.”

Page 89: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Allies

Page 90: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 91: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 92: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“SuperBetter allows you to spend time beyond therapy (1 hour a week) - you can play it any time and any where. It

helps you work on problems whenever they happen. Helps you involve your

friends (you can't do that with therapy!)”

Page 93: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“SuperBetter added a level of accountability I haven’t had before. I’m

accountable to my allies now.”

Page 94: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“We talk in SuperBetter-ese. “That could have been an epic win.’ ‘You should add

that as a power up.’ It’s become integrated into our vocabulary.”

“We can talk about stuff more, because now I have words to put to goals he

has.”

Page 95: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“My sister saw my success because she was my ally. Now she has her own site.”

Page 96: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

“I wish I’d led a life true to my dreams, and not what others expected of me.”

Page 97: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 98: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 99: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 100: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

What makes it ?

Page 101: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 102: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 103: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Stories

Page 104: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

WHY IS THIS SO HARD? 1.  Work less 2.  Reach out to friends more often 3.  Do the things that make us happy 4.  Express our true selves 5.  Spend the time and effort to pursue

our dreams, instead of what others expect of us

Page 105: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

WHY IS THIS SO HARD? 1.  Work less (and exercise more!) 2.  Reach out to friends more often 3.  Do the things that make us happy 4.  Be honest and open about health

challenges we’re facing 5.  Spend the time and effort to pursue

our health

Page 106: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Courage, Agency, Time

Page 107: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 108: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 109: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Some of us have to survive this trip…

Page 110: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

… some of choose our own adventure.

Page 111: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

My mission: Increase the lifespan of everyone in this

room by 7 ½ minutes

Page 112: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 113: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter
Page 114: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

So how will you spend your extra 7 ½ minutes today?

Page 115: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

Jane McGonigal, PhD Chief Creative Officer, SuperBetter Labs

[email protected]

ShowMeTheScience.com

Page 116: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

What I’m Playing

Page 117: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

What I’m Playing

Page 118: Games for Health: 2012 Keynote: A Crash Course in Getting SuperBetter

What I’m Playing What I’m Playing