gamification: understanding its intrinsic challenges and how to face them in the classroom

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Page 1: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Gamification: understanding itsintrinsic challenges and how toface them in the classroom

Dr. Roberto DillonAssociate ProfessorJames Cook University

[email protected]@[email protected]: @rdillon73Twitter: @rdillon73Twitter: @rdillon73

Page 2: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

About me1999

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Page 3: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Overview

• A quick introduction to Gamification andits intrinsic challenges.

• The Classroom

• Rethinking a gamified classroom formotivating students

Page 4: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Gamification

• 1912

Page 5: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Gamification

“The use of game elements andgame design techniques in non-game contexts”

Useful to motivate people subconsciously…

– Consumer Gamification• Shopping, self inprovement

– Enterprise Gamification• Business, productivity, work environment

Page 6: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Most common game elementsPBL triad

Page 7: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom
Page 8: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

I’m skeptical...

Page 9: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

I’m skeptical...

Gamification has some intrinsic problemsthat are too often ignored

Page 10: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Let’s go back to the definition:

“The use of game elements andgame design techniques in non-game contexts”

Ok... What characterizes a game and aplaying activity exactly?

Page 11: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom
Page 12: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Huizinga identifies 5 characteristics thatplay must have:

1. Play is free, is in fact freedom.2. Play is not "ordinary" or "real" life.3. Play is distinct from "ordinary" life both asto locality and duration.

4. Play creates order, is order. Play demandsorder absolute and supreme.

5. Play is connected with no material interest,and no profit can be gained from it

Page 13: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Huizinga identifies 5 characteristics thatplay must have:

1. Play is free, is in fact freedom.2.2.2. Play is not "ordinary" or "real" life.Play is not "ordinary" or "real" life.Play is not "ordinary" or "real" life.3.3.3. Play is distinct from "ordinary" life both asPlay is distinct from "ordinary" life both asPlay is distinct from "ordinary" life both asto locality and duration.to locality and duration.to locality and duration.

4. Play creates order, is order. Play demandsorder absolute and supreme.

5.5.5. Play is connected with no material interest,Play is connected with no material interest,Play is connected with no material interest,and no profit can be gained from itand no profit can be gained from itand no profit can be gained from it

It is very challenging to have a real playfulactivity if this becomes real life and involves work!

Page 14: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

“Work” is not “Play”!• Require different moods and mindsets

Page 15: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Play has to be “fun”

• “Fun” is very subjective. No “game” will befun for everyone, ever.

Page 16: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

The Challenges

• “real life” and “playing” are separate.

• Specific activities may be fun only for acertain group of people– Setting up and scaling up a gamified systemfor enterprises employing many differentpeople is extremely challenging!

Page 17: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

The Classroom

• Unique environment:– Are students like customers?– Are students like employees?

Page 18: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

The Classroom

• Already has PBL built in:– Study and get points accordingly!

Page 19: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

The Classroom

• Already has PBL built in:– Badges!

Page 20: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

The Classroom

• Already has PBL built in:– Public Leaderboards (in some countries only)

Page 21: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

The Classroom

• For many people not so effective:– It’s still real life, no sense of “playing”!

• How can we improve it?

• We need to understand:– Difference between Extrinsic and IntrinsicMotivators.

Page 22: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Motivators• PBL are Extrinsic Motivators:– They encourage us explicitly to do something– Motivation comes from a reward

“I do this to achieve a goal/win a prize”

Page 23: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Motivators• Intrinsic Motivators:– Much more difficult to define– Need to engage people naturally and subconsciously

“I do this... because I like it/feel to!”

Page 24: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Motivators• Sense of Choice / Agency– Feeling in control of what we are doing

Page 25: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Motivators• Sense of Competence– Becoming a master at something

Page 26: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Motivators• Sense of Relatedness– Relate to others:• Involves a social setting, with friends with whomsharing experiences

– Relate to some important issue:• Doing something for a higher purpose, “making adifference”

Page 27: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

How to implement this in aclassroom?

Page 28: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

The Flipped Classroom

Page 29: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

The Flipped Classroom

• Sense of Relatedness• Sense of Mastery

Practicing and improving together

Page 30: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

The Flipped Classroom• Sense of Agency: need to provide choices...– Semi-linear level design approach

Page 31: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

The Flipped Classroom• Sense of Agency: need to provide choices...– Semi-linear level design approach– Build subjects around fundamental/core andoptional topics

Page 32: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Conclusions• Key is to drive engagement viaKey is to drive engagement viaKey is to drive engagement viaintrinsic motivatorsintrinsic motivatorsintrinsic motivators• Flipped classroom

• Exercise in class, workshops andtutorials with lecturer (sense of(sense of(sense ofmastery)mastery)mastery)• In groups (relatedness)(relatedness)(relatedness)• Choice of topics : semi linear levelstructure (sense of agency)(sense of agency)(sense of agency)

Page 33: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

ConclusionsAnyway...

•No system can accommodate all

– Ideally, both traditional and flippedversions of subjects should be offered.

– A good teacher is always the mostimportant component!

Page 34: Gamification: Understanding Its Intrinsic Challenges and How To Face Them in the Classroom

Thanks for your kind attention!

[email protected]