gamification report

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Gamification -Game Mechanics- 디디디디디디디디 101850 디디디

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Gamification-Game Mechanics-

디지털콘텐츠학과101850 윤혜인

Table of Contents1.Points - Virtual economics - Secondary markets & (Redeemable Points) - Dual economy

2. Empty Bar Problem: Foursquare3. Social Engagement Loops4. Onboarding - The Order of a Player's First Minute - TMI : Too Much Information - Make Winners - Guiding Player Experience

1. Points▶ This is a kind of output by the action of the player.

- How to Use Point Systems

Virtual eco-nomics

Secondarymarkets

& (Using Redeemable

Points)

Dual economy

Virtual Economics▶ The player use the virtual money in the game▶ available only in the game

<Example-ilovecoffee>

Virtual Money

Secondary Markets▶ Users to buy and sell virtual cur-rency or goods outside the game▶ Redeemable Points

<Example-ItemBay>

Dual Economy▶ Profit by shaking the player into a virtual currency with a value of money in two way

<Example-facebookpocker>

Dual EconomyShaking player

2. Empty Bar Problem: Foursquare

▶ This is a way to gather users in the game that doesn't have users.

▶ It stimulates the player to emotional may be repeatedly immersed.

3. Social Engagement Loops

Creation element

People fun

Social Engagement Loops

4. Onboarding▶ Program that enables beginners to easily adapt to the

game

The Order of a Player's

First Minute

Make Winners

TMI : Too Much Information

Guiding Player Experience

The Order of a Player's First Minute

▶ Onboarding is a service that allows players to experience in a short time.

<Example-cookiepang>

Starting the game, and we got a giftafter only 1minute!

TMI : Too Much Informa-tion▶ It should not provide too much infor-

mation to the novice player.

Only word “CLICK!” & Arrow UI

<Example-cookiepang>

Make Winners

▶ Do not set up your novice player to fail on his first interaction with your game

<Example-FrontierVille>

Success is inevitable

Guiding Player Experi-ence

▶ Asking the player meaningful ques-tions truly informs his ongoing engage-ment

▶ In general, we have obtained informa-tion about the user through the ques-tions on the website of registration.

-FINISH-