유럽의 인터랙션디자인 연구: kmrc를...
TRANSCRIPT
유럽의 인터랙션디자인 연구: KMRC를 중심으로
정혜선
차례 • 문화와 디자인 차: 유럽 vs. 미국
• KMRC
• 주요 연구 program 소개 • 현재 구상 중인 공동 연구
• 생각해 봅시다
Culture and design • 문화에 따른 디자인 전통과 연구의 차이 존재 • 디자인은 문화적인 참조, 맥락에 의해서 영향을 받음.
• 유럽과 미국의 디자인 차이 (http://www.ecux.org/?p=149)
원인? • 유럽
• 오랜 기간 공유된 역사와 문화로 언어적 의사소통의 필요가 적음 • 언어적인 이질성 • 언어보다는 그림을 강조
• 미국 • 이질적인 문화의 집합체이자, 공유하는 역사가 짧기 때문에 언어적 의사소통이 중요
• 동일 언어 사용 • 언어적 의사소통을 강조
세계화와 디자인
KMRC • http://www.iwm-kmrc.de/www/index.html
주요 연구 사례 소개 • Multi-media in Museum • Serious games • Wikipedia
Media use in Museums
• Schwan & Dutz (2014) • Different media types – similar effects? Comparing interpretive
labels, audio guides, and tablets in a laboratory art exhibition
후속 연구
Serious games • Games can have destructive side effects, but also have
potentials.
• Health games • Emotional regulation in impulse related disorders
• Educational/learning games • Teaching spelling and calculation • Obesity treatment and education • Memory improvement
Playing for health • Playmancer
• Impulse control (e.g., eating disorder) • Virtual exploration of islands • Helps people to recognize their emotional states and regulate them • https://www.youtube.com/watch?v=gdwOUfFgjrQ#t=235
Game solution to child obesity • Problem analysis & solution design
• Nutritional information/habit provide information • Sedentary life style let them move • Psychological stigma reflection
• Game • Story development (e.g., two medieval towns…) • Activity sequence: game run game run • Tablet PC + Kinnect + 3D environment
Memory Club • Prospective memory (memory for future actions) task • Gamification goal
• Not games. Making boring task interesting
• Use existing strategy/clinical protocol called implementation intention
• Features • Verbal Visual Mixed • Digital spaces • Process and activity indicators
CaMeLi • http://www.cameli.eu/site/
Knowledge construction and media • Mass collaboration
• Technology has expanded ways that people interact and collaborate. A new form of collaboration is emerging. How do they work?
• How individual cognition interact with group cognition
• Digital artifacts (e.g., Wikipedia, tag clouds) • How are they constructed? • How they mediate collaboration and also emerge from
collaboration?
Mass collaboration
Construction of collective artifacts • Oeberst, A., Halatchliyski, I., Kimmerle, J., & Cress, U.
(2014). Knowledge construction in Wikipedia: a systemic-constructivist analysis. Journal of the Learning Sciences.
Areas of research collaboration • Role of discussion in the construction of artifacts (e.g.,
wikipedia articles) • Analysis of Wikipedia talk pages • Experimental study about the role of talk page
• Cross-cultural differences • Collaborative norms • Interaction styles and artifacts construction
• Medical information processing and education (?)
Lessons for interaction design • Understand the problem. Life is complex.
• Obesity (gene, habit, individual, family, society, culture)
• Don’t just think about technology or object per se. Think
about the social/physical/historical environment that they technology is used.
• You cannot do things alone. Collaborate.
• Be patient. It takes a long time to develop, evaluate, and implement good designs.
생각해 봅시다 • 문화
• How to design for a globalized world? 문화적인 요인을 디자인에 어떻게 고려할지.
• 문화가 디자인에 어떤 영향을 주는지? 디자이너로써 문화를 어떻게 활용하면서도 그 영향에서 거리를 둘 수 있는지?
• 새로운 디자인 분야의 발굴 및 방법론 개발
• 전통적인 영역에서 벗어나 새로운 디자인 분야를 개척하고 개발할 필요
• 다양한 분야가 만나는 접점을 탐색하고 디자이너의 시각으로 관찰하고 문제제기를 하는 것이 중요.
• 공동연구, 협력관계를 통한 지속적인 노력이 중요