owbn tremere arcane compendium

Upload: gabriela-mizerija

Post on 02-Jun-2018

339 views

Category:

Documents


7 download

TRANSCRIPT

  • 8/10/2019 OWBN Tremere Arcane Compendium

    1/78

    One World By Night

    Tremere rcane Compendium

    2010 Edition

    PreviouslyKnownastheOWBNGuidetoBloodMagic

  • 8/10/2019 OWBN Tremere Arcane Compendium

    2/78

    2

    Tremere Thaumaturgy and You:

    An Introduction

    "Ifound

    the

    box

    and

    pawed

    through

    it

    until

    Ihadfoundavellumscrolltiedshutwitha

    whiteribbon.Iopeneditandpeereddown

    atthethehandwrittencalligraphy.

    ItstartedoffwiththewordInsomuch,and

    thesyntaxgotmoreopaquefromthere."

    JimButcher,DeathMasks

    ThegoalofthisdocumentisnottoredefinehowTremereThaumaturgyworks,buthowitisregulatedin

    andoutofcharacter,howitistaughtandlearnedandtocovertheraritysysteminOWbN. Wewillalso

    exploremagicsthatareuniquetothevariousHouseswithinClanTremere,andtemplatestocreateyour

    own

    paths

    and

    rituals.

    TremereThaumaturgyisaslightlydifferentbeastthanPotence,Presence,Dominate,Auspexoranyother

    nonBloodMagicdiscipline. ItisadisciplinethatisinherenttothemembersoftheTremereclan,butthey

    cannotmanifestitsimplybytrying. ForinstanceifyouareaBrujah,youcanlearnmorePotencewithout

    havingateacheraround.Youjustworkonbeingstronger InCharacter,thenspendtheOOCexperience

    points. Next thing you know, you are a strong player character, and have the bomb on ties. By their

    birthright,mostTremerecaneasilylearnthedifferentandvariouspathsandritualsofThaumaturgy,but

    theydorequireteaching.

    Thatbeingsaid,Thaumaturgydiffersgreatly fromtheother formsofkindredmagicaswell. It isnotby

    faithorspiritualenlightenment,butformula,rotememorization,andpurewill.Becausethiscombination

    isavailabletoanyKindredwithdedication,thoseoutsideoftheclanhaveaslightlyeasiertime learning

    Thaumaturgythan

    ifthey

    were

    pursuing

    other

    forms

    of

    blood

    magic.

    The Pyramid will always provide a teacher as long as the clan wants you to learn whatever is it you're

    beingtaught.

    Notes:

    1) ThisispacketisdesignedtobeamorecompleteresourcetoreferencetheexistingThaumaturgy

    andotherBloodMagicprintedintheWhiteWolfsourcematerialandcreatedinOWbN

    chronicles.

    2)

    Themechanics

    set

    forth

    in

    this

    packet

    are

    aresource

    for

    OWbN

    Storytellers,

    not

    house

    rules.

    3) Therarityrulespreviouslyusedinthispacketsforerunnersdonotapplytothispacket.Notethat

    rarityregulationsareanenforceablegenrestandardwithinOWbN.

    4) AnyHermeticThaumaturgycreatedbyWhiteWolfandnotfoundinthisguideisconsidered

    Rarity4.

    5) AnyHermeticThaumaturgycreatedbyOWbNandnotfoundinthisguideisconsideredRarity5.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    3/78

    3

    Contents:

    TremereThaumaturgyandYou:AnIntroduction ...........................................................................................................2

    TremereThaumaturgy ..................................................................................................................................................... 4

    LearningThaumaturgyInClan................................................................................................................................. 4

    EarningYourKeep(orWhathaveyoudoneformelately?) ..................................................................................5

    LearningThaumaturgyOutofClan..........................................................................................................................6

    ARoleplayingNotetoLearningThaumaturgytheOutofClanWay.......................................................................6

    PathandRitualClassification........................................................................................................................................... 7

    RaritiesByLevel............................................................................................................................................................7

    "Flavors"ofMagic ......................................................................................................................................................10

    Paths ...............................................................................................................................................................................12

    PathListingByRarity.................................................................................................................................................. 12

    AlphabeticalPathListing ............................................................................................................................................ 13

    Path&RitualCreation................................................................................................................................................ 15

    PathCreationRequirements... ............................................................................................................................... 15

    BeyondtheMechanics........................................................................................................................................... 16

    RulesofThumbforAspiringMagicCreators..........................................................................................................16

    ExLibrisOWBN:Additions,PlayerCreatedPaths&TabletopPathConversions ........................................................17

    Alchemy......................................................................................................................................................................17

    Path

    of

    the

    Better

    Self ................................................................................................................................................ 17

    BindingtheAbyss ....................................................................................................................................................... 18

    Borealis.......................................................................................................................................................................20

    FauxPath....................................................................................................................................................................21

    GiftofMorpheus ........................................................................................................................................................22

    SouloftheSerpent.....................................................................................................................................................23

    SpiritManipulation.....................................................................................................................................................24

    SpiritThaumaturgy... ..................................................................................................................................................24

    WayofWarding..........................................................................................................................................................25

    ElementalMastery ..................................................................................................................................................... 26

    Rituals .............................................................................................................................................................................27

    RitualListingByRarity................................................................................................................................................ 27

    AlphabeticalRitualListing .......................................................................................................................................... 36

    ATremereRitualCompanion:TabletopRitualConversionsandOWBNSpecificRituals ............................................37

    New

    Thaumaturgy......................................................................................................................................................37

    TabletopConversionsandOWBNSpecificRituals .....................................................................................................37

    Intermediate ..........................................................................................................................................................43

    Advanced ...............................................................................................................................................................47

    Elder.......................................................................................................................................................................52

    Master....................................................................................................................................................................53

    Methuselah............................................................................................................................................................54

    Ascendant ..............................................................................................................................................................54

    HouseSpecificMagic ..................................................................................................................................................... 55

    Arcanum .....................................................................................................................................................................55

    Hashem/Virtue/Wards&Measures........................................................................................................................... 55

    HighSaturday .............................................................................................................................................................56

    HornedSociety ...........................................................................................................................................................56

    Principia/Wards&Measures...................................................................................................................................... 60

    Trismegistus................................................................................................................................................................61RogueTremere...............................................................................................................................................................62

    AnarchTremere..............................................................................................................................................................63

    AnarchTremereRarities............................................................................................................................................. 63

    CombinationDisciplines................................................................................................................................................. 65

    CombinationDisciplineDescriptions.......................................................................................................................... 65

    Appendix:ListingofRitualsbyLevel .............................................................................................................................70

    Credits.............................................................................................................................................................................78

  • 8/10/2019 OWBN Tremere Arcane Compendium

    4/78

    4

    Tremere Thaumaturgy

    Note:AsthefoundationoftheTremere'sHermeticprinciples,thePathofBlood

    is the primary path for nearly all starting Tremere. Exceptions that will be

    consideredlegalbythePyramidarethosewherepermissiontobeginstudyonan

    alternative pathbyaLord orhigher. OthermayoccurwherebythePyramid is

    lessforgiving.

    Thaumaturgyisadiscipline,butitisnotsimplyadisciplineofthebloodlikemany

    other vampire powers. With rare exception, only members of House and Clan

    Tremere may learn Thaumaturgy with the same ease that other disciplines are

    learned. Thaumaturgy isnot learnedfrombooks,scrolls,papers,tomes,textor

    anyothermedia. Thesemayalldescribetheprocess,thehandgestures,symbols

    and symbolism required, but they are simply unable to communicate that

    exactingnatureofHermeticThaumaturgy. Quitesimply,thatiswhyit'smagic. It

    escapesclumsywrittenordocumentedwordandrunsthroughandexistswithinthebloodwhichdrivesit.

    Learning Thaumaturgy In-ClanPlayer Characters learn their first path of Thaumaturgy from their first Regent or that Regent's duly

    appointed Apprentice. From this point on, the Regent decides or at least heavily influences which

    PathsandRitualsthePCwilllearn. Makenomistake:PCscanchoosewhichPathsandRitualstheywishto

    learn,howevertheapprovalprocessisbaseduponthePC'sabilitiestoimpresshis/hersuperiors.Iftheir

    contributions to House & Clan have been satisfactory and if their IC Regent is benevolent enough,

    however,thereislittlechanceforthePCtobedivertedfromtheirdesiredcourseofinstruction.Normal

    OOClearningtimesapply;seeyourSTforspecifics.

    WhenaPCwantsto learnanewpath,ahigher levelofapath,oraritual,theyneedtorequest it ICly.

    Thismeans,asaPC,you'llneedtocommunicatewiththeRegentyoureporttoasanApprenticeortothe

    Lord if you are a Regent. Most times there is no reason to stop a PC from learning. However, IC

    interactions can prevent you from doing so. If your Lord or Regent feels your recent actions (such as

    blowingupElysium,failingtocompleteanassignment,etc.)werenotinthebestinterestoftheclan,you

    maynotlearnthatnextlevelofPathofFlames. IfyourecentlyorchestratedaPraxisseizurethatplaceda

    new puppet on the throne,or otherwise achieved a recent coup for House & Clan, you may well have

    earnedthatmagicyou'veseentheRegentwield.

    The actual IC learning process should happen during downtime reports. As long as all of the correct

    permissionsareobtainedandtheXPspent,therewillsomehow,someway,besomeonetoteachwhat

    you'retryingtolearn.Forexample:ifyoucanlearnMasteryoftheMortalShellbutnoonelocallyknows

    it,theClanwillprovide.Forthemostpart,thisisbestleftundefinedandmoreOOC.YourSTcanfillinthe

    actualICdetails.

    Now you can risk punishment by choosing not to obtain incharacter permission to learn a power, but

    you'llalwaysneedtomakesurethatyouobtainoutofcharacterpermission. AsaTremere,youcan'tbuy

    VicissitudeorAbombwejustbecauseyouwanttowithoutspeakingtoyourST;similarly,youcan'tbuyall

    theThaumaturgyyouwantwithoutspeakingtoyourST. Thisleadstorarities.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    5/78

    5

    In most cases based on local Chronicle house rules Tremere tend to receive their primary path of

    Thaumaturgy at inclan costs. Two basic, two intermediate, and one advanced ritual are also typically

    learned for free one for each levelofyour primarypath asdescribed inLotN.Theseritualsmustbe

    approved by your Storyteller and follow all rarity approval restrictions. Other paths (any path beyond

    their first) are usually learned at outofclan costs for a discipline, but this is the sole decision of the

    chroniclestorytellers.Makesureyouknowyourhomechronicle'shouserulesonThaumaturgy,as it'sa

    ratherlarge

    and

    expansive

    and

    often

    complex

    resource.

    Anysecondarypathsmaybelearnedwiththefollowingrestrictions:

    1) YoumusthaveaTremereteacher.

    2) You cannot learn ANY secondary paths beyond the second basic until your primary path is

    advanced. If you have advanced in your primary path, you may learn up to advanced in

    secondarypaths.

    Your individualchroniclehouserulemileagemayvaryonritualcosts,howeverthe firstbasicritualany

    newTremerepurchasesoughttobeRiteofIntroduction.Many,moretraditionalmagi,willtakeumbrage

    at an Apprentice whobumbles intotheir areawithout first performing thisrite. Subsequentrituals are

    chosenviatheapprovalprocessdescribedabove.Youmaynot learnaritualofa levelhigherthanyour

    primarypath

    of

    Thaumaturgy.

    PCsmaynotlearnanyritualbeyondtheadvancedlevel.Learningritualsrequiresthatyouhaveateacher

    foreachandeveryritualyouwishtolearn,andyoumustacquirepermissionfromyoursuperiorpriorto

    learningnewrituals.

    Earning Your Keep (orWhat have you done for me lately?)Very seldom will approvals for new Thaumaturgy come without the learning warlock having provided

    somethinginreturntotheclan. Giventheamazingbreadthofpowersavailabletoamagus(atpresent,

    34Pathsandwellover200rituals),thereneedstobeacontrolfrom 'onhigh'astowhogetswhatand

    howtheyreceiveit,lestthemortarwhichholdsthePyramidtogethercollapse. Theraritysystemthatwill

    followexplainswhysomethingsaremoredifficulttoearnthanothers.

    In manyways, garnering what isnecessary toconvince your superiorsto allow you to learn the higher

    raritymagicsissimilarinmechanictotheMentorbackground. Ifyoushowyourselftobeacunningand

    resourcefulmagusthenthewheelsmightbegreasedabitmoreforyou. You'llalsofindthatit'seasierto

    earn more if you simply toe the party line. Being obstinate and pigheaded will often find the PC

    constantly inthequeue,wonderingwhy 'lessdeserving'(butbetterbehaved)magiaregettingnewand

    interestingmagics.

    Mostofthetime,onewillhavetopresenta'resume'ofsortsinordertogettheritualorpathonedesires.

    Being inafieldofstudythatwillbecomplimentedbytherequestedmagicwillgoa longway. Inthese

    cases,workalreadydonewilloften 'pay'fortheprivilegetoearnmore. Inrarecircumstances, amagus

    willbeapprovedformagicthathehasnotyet'earned',howevertheseTremerewillfindtheirnextpath

    orritualisdeterminedforthembytheirsuperior,andtheywillhavetolearnsomethingforthePyramid

    beforetheylearnsomethingforthemselvesagain.

    If,thatis,aTremerecaneverhonestlybesaidtolearnanythingsolelyforthemselves.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    6/78

    6

    Learning Thaumaturgy Out-of-ClanWhiletheHermeticmethodmaybetaughttononTremere,ittakesaminimumofthreemonthsforthose

    outsideofthebloodtolearntherudimentarylessons(Firstbasicoftheprimarypath).

    For the 'friend' of the Pyramid, the ritual Inherited Affinity will allow the student the ability to learn

    ThaumaturgyfromaTremere insignificantly lesstime,fromaminimumtothreemonthstotwoweeks.

    OnlythemosttrustedTremerearetrustedwithsucharitualandsothestudentmustplaceherselfatthe

    whimof

    the

    Tremere,

    something

    which

    most

    vigilant

    Kindred

    would

    definitely

    not

    do.

    Inalmostallcases,aBloodContractisrequiredtocementtheparametersoftheinstructionagreement.

    There would have to be extenuating circumstances for such a Contract to not exist. The teaching of

    ThaumaturgybyaTremereisanextremelyrarething.Theteacherandthestudentarewatched,sothat

    theloyaltyofbothisassured.

    Ataminimum,thecontractshouldincludeaclausethatanyThaumaturgythestudent learnswillnotbe

    usedagainstanymemberofHouseandClanTremere,andinalmostallcases,thestudentmustswearto

    theTremereoathbeforeany instructionhasbegun.Thesethingsmustbedone,aswellasapprovedby

    thehierarchyoftheTremere(CoordinatorNPCs),ortheteacherwillbeaccusedofbetrayingherclan.

    LearningTremereThaumaturgyOutofClanisalsosubjecttotheCharacterRegulationBylaws.Pleasesee

    theOWBNwebsitefortheexactdetails.

    Regardless of their method, due to restriction and scarcity, all paths and rituals are rarity 4 for those

    individualslearningHermeticThaumaturgyoutofclan.

    A Roleplaying Note to Learning Thaumaturgy Out-of-ClanLearningThaumaturgyisnoteasy.Youcan'tjustraidaTremereChantry,readabook,thenspendyourXP.

    Youcan'tjustkidnapaPCandDominatethemintoteachingyou.ICly,youhavetofindawillingteacher:

    someonewhohasThaumaturgyasoneoftheirInClanDisciplines.AsperLawsoftheNightandbecause

    Thaumaturgy isnotaCardinalEightDiscipline,yourPCwillalsoneedtodrinkatraitoftheir instructor's

    bloodtoattuneyourPC'ssystemtothenewpowerset.Oncetheseactionsoccur, youcannowstartthe

    IC

    learning

    part

    (learning

    the

    motions,

    the

    vocal

    components

    and

    everything

    else).

    There's also an OOC component as well. Learning Tremere/Heremetic Thaumaturgy as an Out of Clan

    discipline,pertheOWbNR&UBylaws,requiresTremereCoordinatorapproval. Doesthismeanthatyou

    canneverlearnit?Nope.ItsimplymeansthatyourSThastoasktheTremereCoordinatorforapproval.It

    alsogoesalongwaytohavearealPCofferingtheinstruction.HavingsomerandomNPCjustwantingto

    teach anyone out there is not only unlikely but also, from a genre standpoint, shouldjustplain not be

    happening.

    The Tremere Clan hoards its Thaumaturgy with the with a jealousy bordering on (and occasionally

    crossingoverto)obsession.EvenestablishedrogueTremereshouldnotwishto give itawaywillynilly.

    It'soneoftheir fewadvantages;teachingThaumaturgycaneithermaketheirvalue lessenontheopen

    market or lead others to them a particularly dangerous possibility when one is hunted by a Clan

    designedto

    operate

    like

    an

    expensive

    and

    elaborate

    Swiss

    clock.

    The Pyramid would like everyone to believe that the combination of incentives and threats keep their

    secrets safe, but there are always those who think they're smarter than Big Brother. Most of these

    Tremere are caught long before they're able to trade any real secrets, killed by Tribunals or just

    disappearing,butonceinawhilesomeonereallydoesgetawaywithit.Thattime.

    For those who have successfully stolen Thaumatugical secrets, beware. That Primogen who taught you

    mayhavebeenyourfriendortoadyoreven lover,buteachnightthatpassesgivesthePyramida little

    moretimetodiscoveryourcrime.Beingsmartwillgetyoua longway:don'tuseyourpowers inpublic,

  • 8/10/2019 OWBN Tremere Arcane Compendium

    7/78

    7

    don'tbragaboutthemand,ifonedayyouarediscovered,don'tbesurprisedwhentheTremerecomefor

    you.

    Now it's also true that not everyone picks their Thaumaturgy up from random street dealers. Some

    successfullygotothesourceandmakelegitimatedealswithClanTremere.

    Andwhathappensifyougetallofyourapprovalslinedupinarowandyetyousomehowdidn'tmakeoff

    withadeal?

    Well,

    that's

    all

    IC

    fun

    and

    games,

    isn't

    it?

    Path and Ritual Classification

    Rarities By LevelRaritiesinOWbNareusedtodescribehowwidelyspreadand/orhowtightlytheThaumaturgicalpathor

    ritual is controlled by House & Clan or, in some cases, because the sect of origin (Camarilla, Sabbat or

    Anarch) limits the path or ritual's availability. Power levels are not always taken into account when

    determining the rarity of aspecific Thaumaturgical path or ritual. Some quite powerful, destructive or

    incrediblyhelpfulpathsarelowerinrarityandthusmorewidelyavailabletotheaveragePC. Alternately,

    somepathsandritualsaremuch harder to learnbecausetheyareno longertaught,have fallenoutof

    favororbecausesofewarestillabletoteachit. Raritiesservethisdualpurposetodescribeallofthese

    characteristics.

    Itisn't

    just

    one

    or

    the

    other

    all

    the

    time,

    it's

    often

    all

    of

    these.

    Rarities formembersof theTremere Clan in OWbN operateon a scale from 15. Ifyou are not a loyal

    memberofthePyramid(reportingtoadulyassignedsuperior,suchasaRegentorLord)youwouldbe

    learningoutsidethesystem.ThiswouldrequireanICteacherandmuststillfollowtheOOCrequirements.

    TheraritylistingsarenotanICshoppinglist. Ifaplayerwantstolearnaspecificpathorritual,theyneed

    to know about it ICly. They can ask cantrymates, their Regent, or visiting Tremere even seeking out

    HousesorwildlyaskingontheTremerePyramidlistserv.Seekingoutknowledgeandpowerisaperfectly

    Tremereroleplayopportunity. PCsmaybeverysurprisedatwhattheycangetbyaskingtherightperson,

    attherighttimewiththerightquestion. Evenifoneofthoseiswrong,theanswermaystillbeworthit.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    8/78

    8

    NoteforallrequestsforpathsandritualsofRarity3orhigher:

    Somerequestsforhigherraritypowerswillrequireslightlymorethoughtanddeliberationthanothers.

    Suchcasesarereallifeexamplesofabureaucracyatwork,soenjoythemomentofLifeimitatingGenre!

    Inallcases,though,pleaserememberthat,whilethesubcoordinatormayapprovetherequest,theST

    maystilldenytherequest.TheCoordinatorandsubcoordinatorscannotapprovewhatanSThasdenied.

    Allraritiesof3andhighermustbeloggedwiththeTremereCoordinator'sofficeortheyarenot

    consideredtobevalid.StorytellersandPlayersareencouragedtokeeplogsoftheapprovalincaseof

    improperregistration.

    If,atanypoint,youfeelasanSTthatasubcoordinatoriswronglydenyingarequestforICorOOCreason,

    theSTmaybringthemattertotheTremereCoordinatorforfinalresolution.Also,anyconcernsanSThas

    withasubcoordinatorapprovalofanR3power,itcanbebroughttotheTremereCoordinator.Playersare

    alsoabletobringtheirconcernsregardingapprovalordenialtoeitherthesubcoordinatororthe

    TremereCoordinator.

    Rarity1(R1)

    Thesearethemostcommonandeasilyaccessiblepathsandrituals. MostPCswhowantto learnthese

    powersjustneedtheirRegent'spermissionincharacterandtheirST'spermissionoutofcharacter. These

    powers are known widely throughout the entire clan and by almost everyone. Characters having a R1

    power barely get a second look. Some are quite powerful, again illustrating that rarity is not a power

    meter.

    It'sasign

    of

    how

    easy

    it

    is

    to

    find,

    get

    and

    use.

    A

    Regent

    doesn't

    need

    his

    or

    her

    own

    permission

    tolearnthis,nordotheyneedtheirLord's.

    Rarity2(R2)

    Paths and rituals of this rarity are second most common and accessible . These powers do require a

    secondlookfromtheapprovingRegent. Itisnotalicensetoholdbackteachingthelearner,butitmight

    require an additional bit of service to the Clan or the Regent to learn it. They may not be the most

    commonpowersintheworld,butmoststillknowsomethingaboutit,orknowsomeonewhohasit. This

    alsorequiresSTpermission. ARegentdoesn'tneedhisorherownpermissiontolearnthis,nordothey

    needtheirLord's.

    Rarity3(R3)

    Thislevel

    is

    essentially

    the

    middle

    ground

    in

    terms

    of

    path/ritual

    rarity.

    Some

    powers

    here

    are

    older

    and

    onlyknowntothosewhohaveeitherbeenaroundlongenough,orproventotheirEldersintheClanthat

    theyareworthyofknowing it. Othershere, ifusedrecklessly,cancauseproblemsfortheClanandthe

    wielder. Froman incharacterstandpoint,thesepowersareoverseenbytheLordswithinthePyramid.

    Theydetermine ifthe Regent or theApprentice is worthy of learningthe requestedRarity 3 power. A

    Regentrequesting a Rarity3 powermustask theirLord for approval.AnApprentice who learns ofand

    asksforanR3powerstartstherequestprocesswiththeirRegent,whointurndetermineswhetherornot

    they will ask the Lord. So take note, ambitious Apprentices: if an Apprentice has a habit of causing

    problems,annoyingtheRegentorotherwisebeingaproblem,theirrequestmaynevermake itpastthe

    Regent!

    Fromanoutofcharacterstandpoint,theplayermustbringtherequesttotheirSTandtheirrespective

    subcoordinatoratminimum. TheymaycontacttheSTandsubcoordinatoratthesametimeortheycan

    havetheir

    ST

    do

    it

    for

    them

    whichever

    is

    more

    convenient

    for

    all

    parties

    involved

    but

    they

    should

    never

    contactthe subcoordinatorwithoutconsent oftheirStorytellers. The subcoordinator andSTwill then

    discuss the matter. Once the subcoordinator has a decision, he or she should let the ST know the

    answer,andalsoprovideareasonableexplanationforthedecision.Thesubcoordinatormayalsobring

    the Tremere Coordinator into the matter for input, or the ST may also go directly to the Tremere

    Coordinatorwiththerequest.Again,theseoptionsarebaseduponwhatismostconvenientforallparties

    andupontheneedsoftheparticularrequest.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    9/78

    9

    Rarity4(R4)

    Thaumaturgyatthislevelissomeofthehardesttoobtain.ManyofthesepowersareheldonlybyLords

    or above or very worthy Regents. Apprentices may learn these but it is highly unusual. Powers that

    originated from the Sabbat or the Anarch movements are also typically found here. Some have only

    recently been reclaimed by Vienna from the Antitribu or from modern day Anarchs. Because of this,

    thesepowersarecloselyguardedtoensurethattheydonotspreadtoeageryoungTremere lookingto

    escapeandaddittotheRebellion. Otherpowersaresimplyoldandhavefallenoutoffavorwithmostof

    theclan,

    practiced

    by

    few

    who

    then

    hoard

    their

    power

    like

    greedy,

    old

    misers.

    Incharacter, your PC must learn of the power through IC interaction to know of its existence. "White

    WolfLore"isnotanacceptableICsource.TheClanEldersaren'tgoingtotellyouofeverythingtheyknow

    orcandowithoutreason.AsanApprentice,youneedtorequestitthroughyourRegent.Therequestis

    thenpassedtotheLordandaboveforconsideration.

    Outofcharacter,theplayermustfirstbringtherequesttotheirST. TheSTmustthensendtherequestto

    theTremereCoordinatorand,ifdonebyemail,CCtheappropriatesubcoordinator. Thefinalapprovalof

    anyandallR4ThaumaturgyisdonebytheTremereCoordinator. STscannotapproveR4Thaumaturgyfor

    aplayertopurchasewithoutTremereCoordinatorapprovalaswell.

    STscan,however,denyordelay,theplayer'sabilitytopurchasetheTremereCoordinatorapprovedR4

    Thaumaturgy,just

    like

    with

    subcoordinator

    approved

    R3

    Thaumaturgy.

    Subcoordinators cannot approve R4 Thaumaturgy, but they should be the first ones contacted. The

    subcoordinator may make recommendations or comments on the request and frequently will do so

    beforebringingittotheCoordinatorforfinalapproval.

    Note: Anyritualorpathfound inaWhiteWolfsourcebookthat isdescribedasTremereorHermetic

    ThaumaturgybutnotcoveredinthispacketistobeconsideredRarityFour(R4)forpurposesof

    approval!

    Rarity5(R5)

    The few paths and rituals that constitute rarity five are those which have been created exclusively by

    OWBNPCs

    or

    NPCs.

    Learning

    these

    not

    only

    requires

    the

    approval

    of

    one's

    STs,

    but

    also

    the

    Tremere

    CoordinatorANDthepermissionofthemaguswhocreated it. Sincethesepathsandritualsarecreated

    byotherplayers andunlesstheyarebeingtaughtduetoordersfromonhigh theinstructormayextract

    whateverpaymenttheywish(withintheconfinesofthePyramid,ofcourse). Toevenhaveheardofthese

    rarest of magics, one will have had to have caught wind of it incharacter: not an easy task given that

    manyTremerewhohavethewherewithaltocreatetheirownmagictendtojealouslyhordeit.

    Thetablebelowhasbeenincludedforeasyreference:

    1 Common: AllTremere.

    2 Uncommon: RegentorwithRegentspermission.

    3 Rare: LordorwithLordspermission.

    4 VeryRare: Sabbat paths, rituals or anything that PCs should NOT be allowed to have at allwithout permission from theappropriate Coordinator controlledNPC.Getting these

    wouldrequireyoubreaking into thechantry inVienna, slipping intheSabbatHQ in

    MexicoCity,orgettingitfromthepersonwhomadeit.OnlyaPontifex,Councilor,or

    Tremerehimselfhavetheauthoritytoapproveinstructioninthesepaths/rituals. This

    also includes most magicsthatare unique tocertain Houses withinHouseand Clan

  • 8/10/2019 OWBN Tremere Arcane Compendium

    10/78

    10

    Tremere. Any magic that is specifically described as Tremere or Hermetic

    Thaumaturgybutnotcoveredinthispacketalsofallsunderthisraritylevel.

    5 Unique: CreatedbyaPlayerCharacterorNPCwithinOWbN.Thesecanonlybeacquiredfromthe PC who created the magic or through someone who acquired the ritual/path

    through legitimate means from the one who created it. Approval for teaching or

    learningUniqueThaumaturgymuststillcomefromaPontifexorhigher.

    "Flavors" of MagicIn addition to the general collection of Thaumaturgical paths and rituals, some paths and rituals stem

    from subsets of the larger field of Tremere Hermetic Thaumaturgy. These subsets, or flavors, are

    generallydividedintothecategoriesbelow:

    SabbatThaumaturgy: SabbatThaumaturgy:PathsorritualsmarkedasSabbatarethosewhichwere

    createdbytheTremereAntitribu.Theytaughtsomeofthisknowledgetoother

    membersoftheSabbatwhiletheywerealive,buttheTremereAntitribuareall

    deadnow. Forthisreason, nobody in the Sabbat iscapableof teachingwhat

    they know to others, except under extremely rare circumstances (OWbN by

    lawsstate

    that

    only

    Tremere

    can

    teach

    Hermetic

    Thaumaturgy).

    Minds Eye Journal #1 lists the rituals that the Camarilla managed to reclaim

    fromtheTremereAntitribu.AllotherSabbatThaumaturgy iseitherlosttothe

    Tremere or archived and locked away by the upper echelons of the Pyramid.

    Thus,itisallclassifiedasbeingVeryRare(Rarity4).

    OWbNprecedes thedestruction ofthe Tremere Antitribu.Therefore, like the

    vampirestheyimitate,playerswitholderPCshavemanagedtogettheirhands

    on Sabbat Thaumaturgy and have passed it around. For the sake of genre

    maintenance, althoughitisrecognizedthatmanyPCscurrentlypossessSabbat

    Thaumaturgy, Pontifex or Councilor permission is still required for anyone to

    teachorlearnthesecloselyguardedsecrets.

    AnarchThaumaturgy: VeryfewTremerearecountedamongtheranksoftheAnarchs.TheseTremere

    losttheiraccesstothelibrariesandinstructionoftherestoftheirclan,andhad

    todevelopsomeoftheirownritualsinordertosurvive.Theritualslistedinthe

    MET Anarch Guide are available to Anarchs. Some Pyramid loyal Tremere

    operate in chantries within Anarch territories, but they are not true Anarchs

    (roguesoperatingoutsideofPyramidcontrol).

    ThesePyramid loyalTremerehavemanagedtogathersomeknowledgeofthe

    ritualsdesignedbytheirAnarchandrogueclanmatesbeforedestroyingthem,

    but the knowledge gained is kept locked away by the upper echelons of the

    Tremere. For this reason, Anarch rituals are classified as Rare (Rarity 3) for

    CamarillaTremere.

    DarkThaumaturgy: All Thaumaturgical paths and rituals relating to the manipulation of Infernal

    entities are classified as Dark Thaumaturgy, a paradigm separate and

    incompatible with standard Thaumaturgy. These magics are highly regulated

    andcontrolledbyHouse&Clan,andaretobeconsideredVeryRare(Rarity4)

    forthepurposesofthispacket. Theonlywayamagusmay legally learnsuch

    magics is byjoining House Horned Society, and even then the magus must

    receive approval from the proper superiors before attempting to learn them.

    All other attempts to learn Dark Thaumaturgy are considered illegal by both

  • 8/10/2019 OWBN Tremere Arcane Compendium

    11/78

    11

    House&ClanandtheCamarillaitself,andallPCswholearnDarkThaumaturgy

    illegallycanexpecttobehuntedandkilledasInfernalists.

    It should be understood thattherarities forall Dark Thaumaturgyapply only

    when the individual has used the Horned Society Ritual: Empowerment. All

    other learningofDarkThaumaturgy,even ifthepractitioner isTremere,goes

    throughtheDemonCoordinatorandissubjecttothecurrentInfernalistpacket.

    In addition, despite learning their Dark Thaumaturgy through specialized

    rituals,thosemembersofHornedSocietyarestillDiabolists.Whilethepointof

    view that would determine whether or not they are as bad as your standard

    thrallsispurelysubjective,HouseandClantakesthestancethattheiragendais

    certainlybetterthanthatofademon's.

    Someritualsandpaths,suchasHandsofDestruction,wereoncepathsofDark

    Thaumaturgy that the Tremere replicated using Hermetic principles. These

    paths and rituals, while producing the same outcomes as their Infernal

    predecessors,arenotInfernalnordotheyregisteronanyscaleassuch.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    12/78

    12

    Paths

    Notes: Allpathslistedherehavetheirmostrecenttextreferenceinthechart

    below. AnyPathsnotlistedinaMETbookarelistedinthesection

    directlyfollowingthealphabeticallisting. AllMETDarkThaumaturgy

    PathsareRarity4andmaybereferencedinthecurrentInfernalist

    Packet.

    Path Listing By Rarity

    *(S)=Sabbatpaths

    ThefollowingpathsareDeadPaths,andcannotbelearnedbyanyoneatthistime.

    No

    conversions

    are

    given

    for

    them

    for

    this

    reason:

    WayoftheWorldsBlood(OriginalSource:LibellusSanguinusII:KeepersoftheWord)

    WayoftheShadowWorld(OriginalSource:LibellusSanguinusII:KeepersoftheWord)

    WayofPassage(OriginalSource:DarkAgesCompendium)

    PreyontheSoulsFear(OriginalSource:DarkAgesCompendium)

    1 Common:

    Blood

    Conjuring

    TheGreenPath

    TheLureofFlames

    MovementoftheMind

    WeatherControl

    2Uncommon:

    Alchemy

    ElementalMastery

    TheHearthPath

    NeptunesMight

    Oneiromancy

    SpiritManipulation

    Transmutation

    3 Rare:

    BioThaumaturgy

    Corruption

    Curses

    TheFauxPath

    TheFocusedMind

    HandsofDestruction

    MasteryoftheMortalShell

    ShadowCrafting

    Technomancy

    VineofDionysus

    4VeryRare:

    GiftofMorpheus(S)

    BloodsCurse

    FathersVengeance(S)

    Mars(S)

    Mercury(HouseTrismegistusonly)

    SpiritThaumaturgy

    SouloftheSerpent

    ThaumatugicalCountermagic

    (Astors

    only)

    WayoftheLevinbolt

    WayofWarding

    5 Unique:

    BetterSelf

    BindingtheAbyss

    Borealis

  • 8/10/2019 OWBN Tremere Arcane Compendium

    13/78

    13

    Alphabetical Path Listing

    PathName Rarity METRulesReference

    Alchemy 2 MET:StG,p.47

    BetterSelf 5 OWbNArcaneCompendium

    Bindingthe

    Abyss

    5

    OWbNArcane

    Compendium

    BioThaumaturgy 3 MET:StG,p.48

    Blood 1 LotN:R,p.177

    Blood'sCurse 4 MET:StG,p.56

    Borealis 5 OWbNArcaneCompendium

    Conjuring 1 LotN:R,p.182

    Corruption 3 MET:CG,p.83

    Curses

    3

    MET:StG,

    p.

    58

    ElementalMastery 2 MET:CG,p.76

    Father'sVengeance 4 MET:SG,p.127

    FauxPath 3 BM:SoT,p.84

    TheFocusedMind 3 MET:StG,p.50

    GiftofMorpheus 4 LotNp.74

    TheGreenPath 1 MET:CG,p.78

    HandsofDestrction 3 LotN:R,p.183

    TheHearthPath 2 MET:StG,p.51

    TheLureofFlames 1 LotN:R,p.178

    Mars 4 MET:SG,p.125

    MasteryoftheMortalShell 3 MET:StG,p.53

    Mercury 4 OWBNArcaneCompendium

    MovementoftheMind 1 LotN:R,p.180

    Neptune'sMight 2 MET:CG,p.81

    Oneiromancy 2 MET:StG,p.54

    Shadowcrafting 3 TremereCB,Rev.,p.51

    SouloftheSerpent 4 CairobyNight,p.88

    SpiritManipulation 2 MET:CG,p.89

  • 8/10/2019 OWBN Tremere Arcane Compendium

    14/78

    14

    PathName Rarity METRulesReference

    SpiritThaumaturgy 4 LoE,p.74

    Technomancy 3 MET:CG,p.86

    Thaumaturgical Countermagic 4 MET:CG,p.92

    Transmutation 2 MET:StG,p.60

    VinesofDionysus 3 MET:StG,p.61

    WayofLevinbolt 4 TremereCB,Rev.,p.51

    WayofWarding 4 DarkAgesCompanion

    WeatherControl 1 MET:CG,p.93

  • 8/10/2019 OWBN Tremere Arcane Compendium

    15/78

    15

    Path & Ritual Creation

    ThissystemoverridesthatwhichispresentedinMETStorytellersGuide(Paths:pp.4446&Rituals:pp.

    6364).

    Requirementstocreaterituals:

    Basic:

    Occultx2,

    must

    know

    seven

    basic

    rituals

    Intermediate: Occultx4,mustknowsevenintermediaterituals

    Advanced: Occultx5,mustknowsevenadvancedrituals

    Creatingaritualtakestwomonthsmultipliedbytheleveloftheritual:

    Basic: 2

    Intermediate: 4

    Advanced: 6

    Path Creation RequirementsInordertocreateafullyfunctionalpaththefoundationprinciplesmustbeknownfirst,requiringatotalof

    tenpaths

    to

    be

    fully

    mastered

    between

    the

    magi

    attempting

    the

    undertaking.

    In

    addition,

    each

    Magus

    participatingmusthavelearnedatleasttwofullpathstoadvancedandhavetheOccultAbilityatx5.

    While it is possible that a single Tremere who is gifted with an abnormal amount of Thaumaturgical

    knowledge to create a path on their own, those who work together find themselves making quicker

    project. For each full path of Thaumaturgy after ten, Tremere who work in a group may subtract one

    monthoffofthetwoyearcreationtime,toaminimumofoneyear.Thisdoesnot includeany learning

    timestopurchasefinishedproduct.

    Shouldamemberofthegroupwithdrawfromthecreation,therearelikelytobedelaysifnotacomplete

    halt.Iftheprojectstillmeetswiththeminimumrequirements,thentheextramonthsthatthecontributor

    removedfromthecompletedateareaddedbackon.Ifthewithdrawalofamemberactuallybringsthe

    known

    paths

    of

    Thaumaturgy

    below

    ten,

    then

    the

    project

    is

    halted

    until

    the

    minimum

    requirements

    are

    once again met. The project still retains the work put in by the members, but will have to find more

    memberstocompletethework.

    Example:

    SeveralyoungApprenticeswishtomakethePathofHousekeeping,whichwillhelpthemtokeep

    thechantrycleanwithminimaleffort,allowingthemmoretimetostudy.

    Sallyhas3advancedpathsofThaumaturgy,Billyhas4advancedpathsofThaumaturgy,Anne

    has2advancedpathsofThaumaturgy,Paulhas3advancedpathsofThaumaturgy,foratotalof

    12pathsofThaumaturgybetween them. Theyhave2pathsover the requirementof10,and

    thereforecancompletetheirpathin1yearand10months.

    IfJack,

    who

    has

    3advanced

    paths,

    was

    to

    join

    them,

    the

    time

    would

    be

    shortened

    to

    1year

    and

    7

    months. Ifatanypoint,Jackwastoleavethegroup,thetimetocompletewouldreturnto1year

    and10months.

    IfPaulwas to leave theoriginalgroupafter6months (Sally,Billy,andAnne), theywouldonly

    have9paths of Thaumaturgybetween them, and theirworkwould haltuntil they couldfind

    someonewhomet theminimum requirements tojoin them. Once theymet the requirements

    again,theywouldstillhave6monthsofworkcompletedandwouldcontinueonfromthatpoint.

    SoifJillweretojoinwithhertwoadvancedpathsofThaumaturgy,theywouldhave11pathsof

    Thaumaturgywith6monthsofwork completed,andwouldhave to completeone yearand5

    monthsofwork.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    16/78

    16

    Beyond the MechanicsCreatingaritualorpathisnotmeanttobeforeveryTremerePlayerCharacterthatcomesintoplay.Itis

    meantforadvancedplayafterlongtermcharacterprogression.ApprenticesnotinHousePrincipiashould

    rarely be the creators of such magics, having need to still learn much of the basics. Regents are given

    more latitudeandnotrequiredtoaskpermissionoftheirLord,buteventheymustconsiderthecostof

    theirtimeversusthebenefitsnewcreationswillprovidetotheclan.

    Role play should be as much of this process as possible. While we realize that it is impractical to play

    throughtheentiretimerequiredtomakeapath,effortonthestorytellersaswellastheplayersshouldbe

    madetoletthisprocesscomealiveandnotsimplywaitingitout.Wesuggestdowntimesandminiscenes

    thattakeplaceduringmidweekingameforthesesortsofcreativity.

    Whilenotrequired,playerswhowishfortheirmagicstobeaddedintotheofficialpacketshouldactively

    discussideaswiththeTremereCoordstafffromthepointofconception.Comingin'cold'withafullwrite

    upwithoutworkingthroughyourideaswithSTsandtheCoordsOfficemayleadtoplayerdisillusionment

    when their work is dissected. The Coords Office also has years of experience writing and revising

    homegrown paths and rituals, so please do take advantage of their expertise. Theyll be happy to help

    newcreatorsthroughtheprocess!

    Oncefinished,regardlessofpreviouslyinclusion,youmaysubmitittotheTremereCoordinator.Though

    no player (or storyteller) is required to do so, if it is not submitted to the Tremere Coordinator for

    approval, it may not be accepted into OWbN as a whole. Rituals and paths that are submitted and

    acceptedwillbereleasedinfurthersupplantscomprisedsolelyofplayermadematerial.

    Rules of Thumb for Aspiring Magic CreatorsKeepinmindthat,increationofnewmagic,we'reallgamershere. We'veplayedaLOTofgamesother

    thanVampire,andnothingismorediscouragingforstaffthanlookingata'new'spellideaandrealizing

    thattheirmagefromGreyhawkbackinmiddleschoolpossessedtheexactsamespell(s). Ifitexistsasan

    ideafromanothergameandtheTremerestaffcan:a)seethatatfirstglanceandb)findlittletono

    justificationtoallowsuchagenrecrossoverintotheOWBNWorldofDarkness,it'slikelythattheattempt

    willnotbeconsideredforinclusionwithinanyCouncilapprovedTremereThaumaturgypacket. Thisisnt

    tosay

    that

    you

    cant

    base

    your

    ideas

    off

    other

    genres,

    movies,

    or

    your

    muse

    of

    choice,

    but

    you

    should

    makeanideameldintoourgenreandmakeityourown.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    17/78

    17

    Ex Libris OWBN:Additions, Player-Created Paths & Tabletop Path

    Conversions

    AlchemyThis

    path

    must

    be

    used

    in

    a

    controlled,

    laboratory

    setting.

    The

    amount

    of

    Mass/Volume that the caster can affect is based on the amount of additional

    mentaltraitsthatthecasterexpendswhenthepath isactivated.Nothing larger

    thanaCarcanbeaffected.

    MentalsMass/Volume(examples):

    2 ACoin

    4 ABrick

    6 ATable

    8 ASafe

    10 ACar

    Path of the Better SelfThispathwascreatedasanattempttobringoutamoresocialaspectofThaumaturgy. Itwasdeveloped

    by Lord of the Fourth Circle C.L.U Vasa, House Hephaestus, as an aid in business settings and political

    dealings.Theaimofthepath istogiveanadvantagetothecasterinthesesettingsbymanipulatingthe

    mindandbodyofthetargettomimiccertainafflictionsatthemostinopportunetime.

    Nolevelsofthispatharestackablewithanotherlevelofthispath.

    BasicGentleWords

    Gentle Words is designed to make the caster appear more charismatic than he or she really is. It was

    designedtoaid inbusinessdealingwithsuperioradversaries.Uponusingthispower,thecasterspends

    one

    Blood

    trait

    and

    engages

    in

    a

    test

    versus

    7

    mental

    traits.

    On

    a

    success,

    the

    caster

    gains

    any

    combination of 2 (two) of the following Charisma related traits: Charismatic, Charming, Dignified,

    Eloquent,ExpressiveorGenial.Thesemaybeusedprimarilyinsocialchallengesdealingwitharguments,

    politics,otherconversationalpieceswheregettingyourpointacrossaboveallothersiskey.Itlastsforthe

    restofthesceneoronehour,whichevercomesfirst.

    BadForm

    BadForm isdesignedtoembarrassyouradversary inabusinessmeeting.Mostexecutiveshave learned

    fromtheirverybeginningsoftheirbusinessmeetingeducationthatshowingupintoxicatedinanyformis

    averybadthing.Thecastermustinitiateamentalv.mentalchallengeagainsthis/hertargetandspenda

    Blood trait. If the caster wins againsta mortal, the target suffers fromthe effects of an all night binge

    drinkingfest,givingthemthenegativetraitsobliviousandclumsy.Kindredareaffectedas iftheydrank

    from

    an

    intoxicated

    mortal,

    giving

    the

    same

    negative

    traits

    as

    mentioned

    above,

    but

    the

    caster

    must

    expendatemporarywillpowertraitinaddition.

    IntermediateBabblingBrook

    targetcannolongermaintainasolidtrainofthoughtforthedurationofthesceneoronehour.Thetarget

    maystartasentenceorconversation,but itquickly looses itsfocusandwindsupameanderingspoken

    diatribeoneverythingbuttheoriginalfocusedpoint.

    Thisdoesnotmeanthetarget cantrememberwhattheywantedtosay,but thattheycannot finish it

    vocally.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    18/78

    18

    ThecasterspendsaBloodandengagesthetargetinamentaltest.Onawin,thetargetgainsthenegative

    traits Forgetful and Ignorant for the rest of the night. In order to affect Kindred, the caster must also

    expendatemporarywillpowertrait.Theeffectsofthispathshouldberoleplayedoutaccordingly.

    Incompetence

    Thispowerwasdevelopedtoshowonestruepoweroveranother.Withthis,thetargetbecomes little

    morethanasimpleton.Eventhemostmundanetasks(suchaswalking,talkingorwriting)becomenear

    impossible.

    The caster spends a temporary Willpower and a Blood trait and engages the target in a Willpower

    challenge.Ifsuccessful,anytimethetargetwishestotakeanyactions,thetargetmustfirstwinastatic

    challenge against his own traits of the appropriate category, which he may retest with appropriate

    retests.I.e.Ifthetargethas8physicaltraitsand6socialtraitsandwishestowalkorrun,thetargetmust

    firstwinaphysicalchallengeagainst8traitsandmayretestwithAthletics;similarly,hewouldhavetowin

    asocialchallengeagainst6traitsinordertotalk.Thispowerlasttherestofthenight.

    AdvancedBringforththeInnerChild

    BringforththeInnerChildisthemostdevastatingpowerofthisPath.Withit,thecastertransformspart

    of

    the

    very

    core

    of

    his

    or

    her

    target,

    bringing

    out

    the

    inner

    child

    in

    him

    or

    her

    to

    the

    forefront.

    It

    changes

    thetargetsNaturetoChild.

    Thecastermusthaveatraitofthetargetsblood.ThecastermustexpendapermanentWillpowertrait

    and a Blood trait and then engage the target in mentalchallenge. If the caster is successful in the

    challenge,thecasterthenmakesanextendedchallengewiththetarget,usingthepsychologyabilityasa

    retest.Thisdeterminesthedurationoftheeffect:

    NumberofSuccesses/Duration:

    1 RestoftheEvening

    2 OneDay

    3 OneWeek

    4 OneMonth

    5

    OneYear

    6 Permanent

    Binding the AbyssAlthough the Tremere have long been enemies of the Tzimsce, a chantry of 17th century Portuguese

    Tremere once turned their talents to specialized means of combating the treacherous Lasombra of

    neighboring Spain. This resulted in the creationof the Path of Shadowcrafting. In the modern nights,

    however,TzimisceLasombratiesintheSabbathavebroughttheLordsofShadowtotheattentionofthe

    Tremereagain.

    WiththeCamarilla'srecentupturn intheirwarwiththeSabbat,theTremerehaveneededameansto

    blunt the Sabbat's edge, so the Path of Shadowcrafting was unearthed. It was, however, archaic and

    hardlysuitable

    for

    the

    trails

    of

    modern

    nights.

    The path of Binding the Abyss, a remodeled Path of Shadowcrafting, was made to accomplish what

    Shadowcrafting could not. Those who remade the Path focused upon the workings of the Abyss,

    researchingthetruemastersoftheshadows,theLasombrathemselves.

    MastersofBindingtheAbysshavelearnedtodominatethesoullesscreaturesoftheshadows,butnotin

    thesamefashionastheLasombra.WhereasBindingtheAbysscontrolsthosethatdwellwithintheAbyss,

    and thus making the Abyssal creatures briefly bow to their twisted whims, the Lasombra have a much

    morerooteddominanceoftheAbyss'spowers,whicharethepurestuffofdarkness,channeledthrough

    theirblood.AsthesetwoClansdrawtheirpowerfromnearthesamesources,theBindingtheAbysshas

  • 8/10/2019 OWBN Tremere Arcane Compendium

    19/78

    19

    becomeeerilysimilartoObtenebration'seffectsandpractices.Tobegin learningBindingtheAbyss,the

    Tremere must have at least three levels of Abyss Lore. However, all retests are made with the Occult

    Ability.

    BasicTenebriousBreath

    The first rule of Abyss: darkness devours all light. Eventually, every light gutters and fades into the

    darkness.A

    neophyte

    thaumaturge

    can

    exert

    this

    property

    of

    Abyss,

    bringing

    devouring

    darkness

    to

    lights

    nearby.

    Spend one Blood Trait and you can snuff out a light source or multiple light sources that you can see,

    equalinguptoabonfire.Thelightswouldbesnuffedoutfortherestofthescene,atwhichpointthelight

    willebbbackinamostunsettlingmanner.

    HandofNight

    Thiswhollyunnervingpowerallowsa thaumaturgetotakecommandofa distantshadow.Throughhis

    understandingofthewaysoftheAbyss,he isableto linkhisthoughtstotheshadowsandsummonan

    almost tangible quality to the darkness he controls. If the shadow belongs to a person, it follows the

    thaumaturge'smentalcommands.Inhumanshadowscontortasmuchaspossible,stretching,elongating

    and

    moving

    in

    a

    semblance

    of

    the

    caster's

    thoughts.

    A

    shadow

    controlled

    in

    this

    fashion

    cannot

    actually

    doharm,butthisunnervingshadowcantangle itssemiphysicalformabout itssource.Thosewhohave

    feltthisshadow'sfleetingtouchhavesaidthatitwascompletelyunwholesomeandfeltascoldasice.

    You need only to indicate a distant shadow and spend a Blood Trait to invoke this power of

    'Thaumaturgy.'Onceyou'veinvokedthepoweryoucancompletelycontroltheactionsofashadowthat

    youcanseeforsolongasyouconcentrateonit.Youshouldeitherindicateitsmovementstothesubject

    viewingit,orinformaNarratorwhocanrelaytheshadow'sunusualactions.

    Ifyoudecidetoaffectapersonwiththispower,theirshadowinflictstheNegativeTraitClumsyduetothe

    semitangibleelementsoftheshadowanddistractingnatureofitspower.

    IntermediateEnvelopingDarknessHowwouldshadowappearifithoveredintheair?Adiscoloration?Adimnessintheatmosphere?Ahole

    inspace?AcommandingTremerecanpeelbackrealityandspillforththeshadowsoftheAbyssandbend

    them into a floating globe that whips about the caster. This airborne shadow conceals the caster and

    creates a roiling sphere of confusion. The unnatural display manifests as an ephemeral globe that

    encompasses the caster at about an arm's length, though it contracts and expands rapidly while the

    shadowsflitaboutitssurface.

    Indicate"EnvelopingDarkness"bycrossingyourarmsatneck level,palmsoutwithyourfingersspread.

    Anyonlookercannotetheobviouslyunusualsight.Thisglobeofdarknessextendsafullthreefeetabout

    thecasterandthosewhowouldcome intothedarknessareaffectedwiththeNegativePhysicalTraitof

    Clumsy while engulfed in the unnatural shade. Mortals with fewer then five Physical traits may be

    strangledto

    death,

    as

    they

    loose

    one

    Physical

    Trait

    per

    turn,

    and

    then

    lose

    Health

    Level

    per

    Turn.

    Inside the globe of shadow, all light sources other then fire are extinguished and sound is muffled. All

    victims of the globe (except yourself) suffer the penalties of total darkness: They loose two Traits in

    resolutionofchallengesandareforcedtomakeasingleretestonanysuccessfulchallengebecauseofthe

    darkness. Even those with Heightened Senses and Eyes of the Beast are affected: each removes one

    penaltyTraitfromtheeffectsoftheglobe(forcedretestisnotremoved).

    YougainonebonusTraittoresolutioninallchallengesofstealthandwhendefendingagainstanyphysical

    attack.AndyourGlobe,oncecreated,lastsfortheentiresceneorhour,oruntilyoudispelthedarknessto

    theAbyssalregionfromwhichitcame.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    20/78

    20

    SacramentoftheVoid

    Shadowsseemtodevourthelandscapehungrilyasnightfalls.Whereanyshadowlays,thepowerofnight

    remains throughthatsympatheticpowertheTremerecan invokethestrengthofnight inanyplace.

    Mortals who have observed this bizarre power have left the experience "touched," talking of shadows

    impossibleinthecurrentlightandnonEuclideangeometrycastinghorridshades.Eventhesun'stouchis

    dulledbytheseshades.

    Bycasting'SacramentoftheVoid'youcancauseanareaofshadowtoexpandbeyondwhatwouldbeits

    natural length. The preexistingshadow isconsideredtoextend anadditional yard ineach direction.So

    long as you remain within this shadow (this may includethe caster's own shadow), the area counts as

    being under the influence of night. Due to the strengthening ties to the Abyss, the caster can actually

    lessenthesun'ssearinglight,ineffectlesseningthedamageofsunlightbyoneHealthLevel.Ifthecaster

    were to stand in direct sunlight with this power in effect, he would take two Health Levels of damage

    ratherthenthree.Thislastsfortherestofthesceneoranhour.

    AdvancedAbyssalExorcism

    Mastery of this path allows a Tremere to imbue his shades with a cannibalistic hunger. At this level of

    expertise,

    the

    caster

    can

    loose

    a

    shade

    filled

    with

    terrible

    hunger

    for

    its

    own

    kind.

    This

    mastery

    of

    the

    AbyssgivestheTremereachancetocountertheObtenebrationDiscipline.WhentheTremeresummons

    forththiscreature,malevolentdarknessconsumesalltheshadowsinthearea,onlytoconsumeitselfat

    theapexofthefeast.TheShadowFiendleavestheplacesitpassestingedwithaharrowingfrost.

    Whenyoucastthispoweryouhaveachancetohaveyourshadeconsume'Obtenebration.'Byspending

    three Blood Traits, you make a Mental Challenge against the target in question, and if you win the

    'Obtenebration'power fails completelyand isconsumedbytheShadowFiendconsequently,allnatural

    shadowisconsumedaswell,temporarilyresultinginasurreal,frozenlocus.Ifyoulose,youtakealevelof

    lethaldamageastheShadefeastsuponthedarknesswithinyou.IneithercasetheShadequicklypasses

    onceitsmealhasbeenconsumedbackintoitsvoid.

    Borealis

    ThisPathwascreatedintheNightFalls(NVA)chroniclebyVincentKing.

    BasicRansTouch

    Byconcentrating,thethaumaturgecanfreezeasmallarea,renderingsimpledevicesuseless.Toactivate

    thispowerthetargetmustbetouchedandsinglebloodtraitmustbespent,thenthecasterengagesina

    Mentalvs.Physicalchallenge.AnadditionalBloodTraitmustbespentforacurrentlymovingtarget.This

    cannotbeemployedonalivingorundeadtarget.

    GraspofMagni

    A slightly larger area of space can now be frozen and the thaumaturge no longer needs to touch the

    target.

    By

    spending

    a

    Mental

    Trait

    the

    caster

    may

    create

    a

    small

    (up

    to

    a

    cubic

    foot)

    block

    of

    ice.

    If

    targetingapersonorsomethingthatapersonisgrasping,thecastermustengageinaMentalvs.Physical

    Challenge.TheIcecanhaltmovementofapersonormachine,andwilllastuntilmeltedorbroken(static

    Physicalvs.6traits).

    IntermediateForsetisSilence

    Withthis levelofcontrolthethaumaturgecancreateawallofIce.Thewallisthreecubicfeetoficefor

    eachMentalTraitspenttocast it,hasasmanyEnduringPhysicalTraitsasMentalTraitspenttocast it,

  • 8/10/2019 OWBN Tremere Arcane Compendium

    21/78

    21

    andhashealthlevelsequaltohalfoftheMentalTraitsspenttocastit,roundeddown.Thewallmustbe

    summonedinunoccupiedspacewithin50feetofthecaster.

    HelsKiss

    Thethaumaturgecanliterallyfreezethebloodofhischosentarget.ByspendingaWillpowerandwinning

    aMentalvs.Physicalchallengeagainstthetarget,upto3TraitsofBloodarefrozeninthetargetsveins.A

    MentalTraitmustbespentforeachBloodTraitfrozen.Formortalsthiswouldcausealethalwoundfor

    each

    blood

    frozen,

    and

    render

    thatblood

    permanently

    useless

    fluid.

    For

    Kindred

    this

    would

    make

    the

    bloodunusablefor5Minutesortheendofascene.InbothcasesthetargetwouldbedownonePhysical

    traitforeachbloodtraitfrozen.

    AdvancedTombofBuri

    ThispowercancompletelyincaseasingletargetinaTombofIce.TheThaumaturgemustconcentratefor

    afullturn,expendaWillpowerTraitand initiateaMentalvs.PhysicalChallengeagainstthetarget.The

    TombhasasmanyEnduringPhysicalTraitsasMentalTraitspenttocastit,andhashealthlevelsequalto

    halfoftheMentalTraitsspenttocastit,roundeddown.IfaMortalistrappedintheBlockofIceheorshe

    willtakeoneLethalwoundeachrounduntilbrokenfree.Thevictimofthispowermayattempttobreak

    out,destroyingthehealthlevelsoftheice,byinitiatingaphysicalchallengefromwithinit.

    Faux PathAswithnearlyallThaumaturgy,theFauxPathrequirestheexpenditureofonebloodtraitandanentire

    turnofcasting inadditiontoanyotherrequirementsspecified inthepowerdescription.Thesymbolfor

    useoftheFauxpathiscrossedfingers,whereappropriate.

    BasicHello,Goodbye

    The player makes a Static Mental challenge vs. six traits to invoke this power. The next sentence the

    thaumaturge utters will be perceived as a lie for the duration of the evening. At dawn, the affected

    charactersmayonceagainexercisetheirownjudgmentregardingtheveracityofthestatement.

    DisciplinaryIdentification

    The thaumaturge may identify a discipline he witnesses being used. In the case of disciplines such as

    DominateorDementation,anAwarenesschallengemayberequiredtonoticethatadisciplineisineffect.

    Powers belonging to other Supernatural creatures, with the exception of Hedge Magic, register as

    "Unquantified.TheeffectsofHedgeMagic,TrueFaith,DarkThaumaturgy,andallotherSorceries,will

    always register as "Thaumaturgy" at this level of mastery. The thaumaturge throws a Static Mental

    challenge vs. six traits to invoke this power. The thaumaturge must know at least cursory information

    aboutthedisciplinespowers.Notethatthispowermayneverbeusedincombat.

    IntermediateThaumaturgicalIdentification

    ThethirdlevelofTheFauxPathallowsthethaumaturgetoidentifythespecificpathsofThaumaturgyand

    otherpath

    based

    disciplines,

    provided

    he

    is

    at

    least

    familiar

    with

    the

    effects

    of

    the

    path

    under

    scrutiny

    andhasfirstusedDisciplinaryIdentificationtoidentifytheDiscipline.Anyuseofthispowerwithoutfirst

    successfully using Disciplinary Identification will result in an incorrect result. The thaumaturge makes a

    StaticMentalchallengevs.eighttraitstoinvokethispower.

    RitualMadness

    By making a Static Mental challenge vs. eight traits, the thaumaturge can place the physical, somatic

    effects or extrapolations ofthe effects of any ritual he is familiar with on an object or person, butthe

    ritualwillhavenoactualeffect.Inthecaseoffauxwards(Wardvs.Fools)orsimilareffects,acourage

    checkmaybeneededtotouchtheaffecteditem.Suchitemswillgetanysensorybasedtraitsincurredby

    theactualritual. Theseeffectslastuntilthenextsunset.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    22/78

  • 8/10/2019 OWBN Tremere Arcane Compendium

    23/78

    23

    AdvancedDreamMastery

    Youmayenterthemindofaspecificsleeperand inducenightmaresoruseDisciplinessuchasPresence,

    DominateorAuspexifyoupossessthem.Youeffectivelygaincontroloverthesleepersdreamsandcan

    doasyouwish.AnyDisciplineusedonthesleepermustincorporatetheusualnumberofchallengesand

    other Blood and Willpower expenditures. This requires you to win a Mental Challenge and spend one

    MentalTrait.Thesleepermaytakenormalactioninherdream.

    Soul of the SerpentThispathwascreatedbyamemberofthesecretsocietyknownasTheEyeoftheSerpent.Thelevelsof

    thispatharenotstackablewithSerpentis,andquitefrequentlyfunctionasalesser(orvariant)version

    ofthepowersofthatDiscipline.

    BasicSerpentineSense

    Themostbasiclevelallowsthelectorpriesttoaccesstheconsiderableolfactoryprowessoftheserpent,

    grantingacutesensitivitytoallsmellsforthedurationofthescene.Thepossibleeffectsarevaried,from

    allowingthelectorpriesttoidentifypoisonsandpoisonedfoodsbysmell,toeffectivelylettinghersee

    in

    the

    dark.

    Functionally this power works like Tongue of the Asp for darkness penalties, and otherwise grants the

    user a 1 Trait bonus when comparing tiesto smell something. Smells not normallydetectable via non

    supernaturallyheightenedsensesbecomeapparenttotheuser.Notethatuseofthispowercausesthe

    ophidian characters hearing to suffer commensurately, imposing a 2 trait difficulty on all related

    challengesuntiltheSerpentineSenseisnolongeremployed.

    Scaleskin

    Whenthisapplicationofthepathisinvoked,theusersouterlayersofskinbecomesmoothandscalylike

    thoseofananacondaorotherriversnake,allowingforgreaterflexibilityonlandaswellasconsiderable

    freedomofmovementthroughwater.ThecharactergainsthePhysicalTraitDexterous,andshegainsthe

    ability to pass through any opening large enough for her head. In addition, swimming in this form is

    exceptionallyefficient,

    allowing

    the

    user

    to

    travel

    through

    water

    at

    normal

    land

    speed.

    While

    use

    of

    this

    powerisobvious(tosaytheleast)itdoesallowforsomenickoftimeescapesfromhandcuffsandother

    difficultsituations.

    IntermediateVenomCurse

    Thelectorpriestcantransformherownvitaeintoadeadlypoisoncapableofblindingtheeyesofnearby

    opponents, likethatofaspittingcobra.Thecharactercoughsapointofvitae intohermouth,where it

    transformsmysticallyintoadeadlybloodvenom.Thevampirethenspitsthevenomatanyoneopponent

    within range (equal to three feet per Strength related trait + level of Potence (i.e. Basic, Intermediate,

    Advanced)).Theplayerengagesthetargetinaphysicalchallenge(biddingtwotraitsduetothedifficulty

    tohittheeyes).

    Iftheattacksucceeds,thetargetmust immediatelymakeastaticPhysicalChallenge(biddingaStamina

    relatedTrait)tosoakthetoxin.IftheStaminaChallengefailsthevictimremainsblinduntilthevenomhas

    run itscourse.Theblindness lasts forasceneoranhour.Supernaturaltargetscanconceivablyshorten

    thistime.Vampiresmayspendthreebloodpointstoeliminatetheproblem.Lupineswillregeneratethe

    blindness in short order, reducing the duration to 1 minute. The bloodvenom is extremely toxic to

    mortals,however,whoareblinded for lifeunlesstheyreceive immediatemedicalattention (withinthe

    hour).Thankfully,thissupernaturalvenomisquitethin,anditspotencycannotbemaintainedoutsideof

    thelectorpriestsbody.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    24/78

    24

    TouchofTyphon

    Thelectorpriestcannowmetamorphoseherentireforearmandhandintoadeadlyasp,completewitha

    writhing, venomous snakehead. Effective range is only five feet, but the bite of the serpent arm is

    deadly,doinganadditional levelofaggravateddamagetoanyonestruck incombat.Mortalsbittenthus

    must immediatelysucceed inaStaticPhysicalchallenge(vs.7traits,biddingaStaminarelatedTrait)or

    diewithin(totalnumberofStaminarelatedtraitspossessed+5)minutesfromthesnakeheadsvirulent

    toxin.

    Ifamortal iskilled inthisway,thevenombeginstoseepoutofthecorpseswoundshortlythereafter,

    carrying the unfortunate mortals essence along with it. The bloodvenom pools nearby, slowly

    coagulating to form a small supernatural asp under the control of the lectorpriest. From then on that

    mortals soul knows nopeace until suchtime as its new boy iskilled,thus freeingthetortured spirit

    within.

    AdvancedFormoftheHydra

    Thispowerful incantationtheultimateplateauofachievementforonestudyingthispathallowsthe

    lectorpriest to transform instantly into a writhing mass of vipers, her body erupting in a spectacular

    showerofblack,red,green,andgold.

    Theplayermustspendtwobloodpointstoeffectthechange,whichtakesthreeturnstocomplete.During

    thistime,thecharactermaytakenootheraction,andnotransitionofanykindisapparentinherform.At

    the end of the turn,her bodysimply bursts into a number of vipers equal tothe maximum number of

    blood points the character can hold. (For example, an 8th generation Setite using this power would

    explodeinto15separatesnakes.)Alternatively,theplayermayopttotransforminstantaneously,butshe

    does so atacostof fiveblood pointsratherthan two. IndividualsassumingtheForm of the Hydra are

    nearlyimpossibletodestroy.

    Every last viper must first be located, as the lectorpriest may reform later if even a single serpent

    remains. This transformation lasts until the Warlock wills herself to assume normal form once again,

    whichtakesanotherthreeturns.

    Spirit ManipulationItshouldbenotedthatwithrareexception,onlyWyrmandWeaverspiritsarelikelytomakedealswith

    Kindred, especially those ones who are inhumane. Those spirits of the Wyld and Gaian will almost

    certainlyneedtobeforcedintothefetishnomatterwhatsortofdealisofferedtothem.

    Spiritsthatarebarteredwithmay,STdiscretion,choosenottoattackyouifthefetishbreaks.Spiritsthat

    are forced into binding will always attack you; either upon being freed or coming back with a plan,

    dependingonthespiritandgraceoftheST.

    Forgamebalance, it isrecommendedthatfetishescreatedthroughtheuseofEntrapEphemeradonot

    exceedtheequivalentpowerlevelofasecondintermediatediscipline.

    Spirit ThaumaturgyFailuresinSpiritThaumaturgyarenotrecommended; thespiritofabotchedsummoningmayturnoutto

    beaSpecterormaydecidetofollowthevampirearoundforawhiletoharassthevampireorworse.

    BasicEvilEye

    YoucansummonawraithtoharassavictimforadurationoftimedeterminedbyanumberofMental

    Traits expended into the challenge. You must defeat the victim in a mental Challenge. If you are

    successful, the victim must bid two extra Traits in any challenges for 10 minutes. You may extend the

    durationofharassmentatthecostofoneMentalTraitperfiveminutes.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    25/78

    25

    SpiritEyes

    Youmayattempttoseeandcommunicatewithwraithsinthearea.AsuccessfulMentalChallengeversus

    thewraithisrequiredbeforeyouareabletoseeorcommunicatewithit.Youmaycommunicatewiththe

    ghostforfiveminutesforeveryMentalTraityouexpend.

    IntermediateSpiritSlave

    This

    power

    allows

    you

    to

    master

    a

    summoned

    wraith.

    To

    use

    this

    power,

    you

    must

    win

    a

    Mental

    Challengeagainstthewraith.Ifyouwinthetest,thewraithisboundtoremainandansweranyquestions

    you like, or perform any one task you require. If unwilling, the wraith might opt to perform the task

    poorly.Anadditionaluseofthispowercanforcearecentlydeadwraith intopermanentlyhauntingthe

    present location. This effect requires a successful Mental Challenge against the target. However, this

    effectcan(attheStorytellersdiscretion)eventuallywearoff.

    Journey

    ThispowerissimilartotheAuspexpowerofPsychicProjection,butyourspiritremainswithinthephysical

    realm.Yourbodyremainsinoneplacewhilethespirittravelsaround.Youcanbetrappedinsidefetishes

    wheninthisstate,andcanpotentiallybecontrolledbyanyspiritpower.

    Mental

    Disciplines

    that

    do

    not

    require

    touch

    are

    available

    for

    use

    while

    in

    this

    state,

    with

    the

    exception

    of

    Necromancy oranyotherSpiritThaumaturgy.Any powerrequiringphysicalcontactormanipulatesthe

    physicalbodyisunavailable.YourspiritisvisibletothosearoundyouunlessObfuscateisbeingused.To

    activate this power requires the expenditure of one Willpower Trait. While in this form, your spirit is

    immunetophysicalharmbutisaffectedbysunlightandwardsasnormal.

    AdvancedFetishes

    Youcancausespiritstoinhabitobjects,orfetishes,whichyoumaythencarryaroundwithyou.Oncethe

    spirit isimprisoned,thefetishwillallowyouaccesstooneandonlyonepowerthatthespiritpossesses.

    ThepowerthatbecomesavailableisdeterminedbytheStoryteller.AsuccessfulMentalChallengeagainst

    thevictimisallthatisrequiredtobindthespirittothefetish.Thespiritistrappedinthefetishuntilthe

    fetishisbroken.Beforeyoumayaccessanypowerofthefetish,youmustpermanentlyexpendaMental

    Traittoattunetheitemtoyourself.

    Forgamebalance,itisrecommendedthatfetishescreatedthroughtheuseofFetishesdonotexceedthe

    powerlevelofanadvanceddiscipline.

    Way of WardingGeneralNotes:Each levelofthispathrequiresthemagustopaintaglyphonanobjectwiththeirown

    blood(spendingabloodtrait),andsucceedinasimpletest. Contactwithfireorsunlightwilldestroyall

    wardscreatedbythispath.

    Basic

    Barthe

    Common

    Passage

    This will reinforce the physical stature of any object. After activated (see above) the affected object

    doubles its traits to resist breaking/battering. This may allow it to overbid in challenges against it if

    applicable.Traitsof itemsaffectedaresubjecttothestorytellersdiscretion.Anyobjectaffectedbythis

    powerwill receive a freeretest againstany use of Thaumaturgy to destroy it or alter itsstate (Path of

    Flames,Alchemy,etc).

    GlyphofScrying

    Themaguscanseetheareaaroundthewardasifshewasthere.Thiscanbeplacedonportableobjects

    toactasremotesensors.Sensoryamplification(heightenedsenses,spiriteyes,EyesoftheBeast)canbe

  • 8/10/2019 OWBN Tremere Arcane Compendium

    26/78

    26

    used through the ward. While looking through this glyph, the magus has no awareness of her current

    physicalsurroundingssaveforifdamageisdealttoher(mustbedamage,atouchwillnotbenoticed).

    IntermediateRunesofPower

    Thisprotectivewardwilldolethaldamageequaltothenumberofmentaltraitsthemaguspermanently

    expendsatthetimeofuse.Thewardcannotbemovedmorethanitsnormalrangeofmotion(adoorcan

    swingon

    its

    hinges,

    but

    asword

    would

    loose

    the

    effect

    as

    soon

    as

    it

    was

    picked

    up)

    after

    this

    rune

    is

    inscribedonit.

    Furthermore,anysentientcreaturewillfeelthepoweremanatingfromtherune,andwillnotbeableto

    willinglytouchitunlesstheyexpendawillpowertrait(cannotbedominatedintotouchingit).

    GlyphofEnlightenment

    Thecastermaycreateglyphsthatcanbothactasglyphofscrying,andallowfor2waycommunication.

    Thaumaturgical effectsthatyoucanmeettherestrictionsoncanbeusedthroughthisconduit(Generally,

    no touch. Theft of Vitae will steal the blood and find the most direct route to you if there is one). All

    restrictionsofthesecondbasicofthispathstillapply.

    AdvancedSecuretheSacredDomain

    Thispowerfulincantationallowsthemagustoprotectanentirebuilding.Shedrawsaglyphattheexact

    centerofthebuilding(requiringtheexpenditureofawillpowertraitandastaticmentaltestvs.10traits).

    Ifsuccessful,allwindows,portals,anddoorsshutandbecomemagicallysealed(Cannotbeopenedbut

    canbedestroyed.Currentbreachesintheoriginalstructurearecoveredwithamagicalwallofforcethat

    cannotbedestroyed,butcanbecircumvented(byknockingdownadifferentwall).Multipleusesofthis

    powerwillnothaveanyeffectotherthansealingnewbreachesinwalls.

    Elemental MasteryGeneralNotes:Thispathfunctionsaswritten.However,asanoptionalruleandatSTdiscretiononly,an

    advanced summoner may be able to summon an elemental, using the Advanced level, as described in

    Lawsof

    the

    Wild,

    p.

    251.

    To exert control would require a Static Mental Challenge as described in the Camarilla Guide, p.78. To

    command this advanced elemental, the summoner would need to spend two mental traits, or the

    elementalwouldwanttobargain,again,asdescribed.

    Forcing an advanced elemental to perform a task that would endanger its existence requires the

    summonertoenteraMentalChallengerequiring2mentaltraits.

  • 8/10/2019 OWBN Tremere Arcane Compendium

    27/78

    27

    Rituals

    Notes:AllRituals listedherehavetheirmostrecenttextreference inthechart

    below. Any Rituals not listed in a MET book are listed in the section directly

    following the Ritual Chart. All MET Dark Thaumaturgy Rituals that are not

    Tremere Specific are Rarity 4 and may be referenced in the current Infernalist

    Packet.

    (A)=AnarchRituals

    (D)=DarkThaumaturgicalRituals

    (H)=HouseSpecificRituals

    (S)=SabbatRituals

    Ritual Listing By Rarity

    1 Common:

    BindingtheBeast

    BloodMastery

    BloodMead

    (Vine

    of

    Dionysus)

    BloodWalk

    BoneofLies

    BrandoftheParamour

    BureaucraticCondemnation

    BurningBlade

    CallingtheRestlessSpirit

    CommunicatewithKindredSire

    CraftBloodstone

    DefenseofSacredHaven

    DeflectionofWoodenDoom

    DonningMaskofShadows

    EnchantTalisman

    EncryptMissive

    EngagingtheVesselofTransference

    ExpedientPaperwork

    Extinguish

    GentleMind

    IllusionofPeacefulDeath

    ImpassableTrail

    ImpressiveVisage

    IncantationoftheShepherd

    LearningtheMindEnslumbered

    MourningLifeCurse

    OpenPassage,the

    Pavisof

    the

    Foul

    Presence

    PrincipleFocusofVitaeInfusion

    PurifyBlood

    PurityoftheFlesh

    RebirthofMortalVanity

    RiteofIntroduction

    RitualsRecognition

    SanguineousPhial

    ScentoftheLupinesPassing

    Scribe,the

    SerenadingtheKami

    1Common(cont.):

    StolenKisses

    StoneSlumber

    Telecommunication

    Trima(VineofDionysus)

    WakewithEveningsFreshness

    Wardvs.Ghouls

    WardingCirclevs.Kindred

    Watcher,the

    WhispersoftheGhost

    2 Uncommon:

    AbandontheFettersofBlood

    BindtheAccusingTongue

    BladedHands

    BloodContract

    BloodIntoWater

    CleansingoftheFlesh

    Confess

    CraftDreamCatcher(Oneiromancy)

    CrimsonSentinel

    CurseBelated,the

    CurseofClytaemnestra

    DevilsTouch

    EnhancingtheCurse

    EyesofthePast

    GhostintheSystem

    HeartofStone

    ImpsAffliction,

    the

    IncorporealPassage

    InfirmInert

    Inscription

    Jinx

    LuminousVitae

    MajorCreation(PathofConjuring)

    MarkofAmaranth

    ObscuretheMalice

    OneMindoftheCovens

    PowerofthePyramid

  • 8/10/2019 OWBN Tremere Arcane Compendium

    28/78

    28

    2Uncommon(cont.):

    ProteanCurse

    PurgetheInnerDemon

    RendtheMind

    RendingSweetEarth

    ReturntheHeart

    RutorsHands

    SanguineAssistant

    Scry

    SculptingthePerfectServant

    SensetheMystical

    SeveredHand

    SouloftheHomunculi

    SplinterServant

    TracktheTransgressor

    TransubstantiationoftheSeven

    UmbraWalk

    UnseenChange,the

    UnweaveRitual

    Wardvs.Demons

    Wardvs.

    Fae

    Wardvs.Ghosts

    Wardvs.Kindred

    Wardvs.Lupine

    Wardvs.Spirit

    WardingCirclevs.Ghosts

    WardingCirclevs.Ghouls

    WardingCirclevs.Lupines

    WardingCirclevs.Spirits

    3 Rare:

    BanishBigBrother(A)

    Beaconof

    the

    Self

    BloodAllergy

    BloodCertamen

    ClingingoftheInsect

    CobrasFavor

    CourtoftheHallowedTruth

    DedicatetheChantry

    DetecttheHiddenObserver(A)

    DenytheIntruder

    EscapetoaTrueFriend

    Flatline(A)

    FleshoftheFieryTouch

    HarmonizeBuilding(H)

    HauntedHouse

    HellsCalling(A)

    InheritedAffinity

    InnocenceoftheChildsHeart

    IronBody(A)

    IronMind

    NightoftheRedHeart

    ShaftofBelatedQuiescence

    StepsoftheTerrified

    StoneoftheTrueForm

    TouchofNightshade,A

    3Rare(cont.):

    TrueSight

    VerdantBlade,The

    ViresAcquiritEundo

    VistasoftheMind

    WardMagic(H)

    Wardvs.Cathayans

    Wardvs.

    Vitae

    (A)

    WardingCirclevs.Demons

    WritofProtectedPassage

    4 VeryRare:

    BindtheHost(H)

    BladeoftheForbiddenFlower

    BloodRush(S)

    BloodTest

    BoneofContention

    BoneofEternalThirst

    BoneoftheKindred

    BottledVoice(S)

    Chainingthe

    Beast

    of

    Hell

    (D)

    (H)

    CreateCorpseMinion(H)

    CreateDemonBound(H)

    CreateGargoyle(H)

    CreateRazorBat(H)

    CreateStoneDog(H)

    ChainoftheBloodline

    ChilloftheWindsaber

    DivorcingtheSoul

    Dominion(S)

    DominoeofLife(S)

    DrawingupontheBond

    EldritchGlimmer

    (S)

    EyesoftheBeast(S)

    EyesoftheEverVigilant

    EyesoftheNightHawk(S)

    FireintheBlood(S)

    FireWalker(S)

    FriendoftheTrees(S)

    Gift,the

    Haunting,the(S)

    IlluminateTrailofPrey(S)

    ImpedetheGiftsofCaine

    InvisibleChainsofBinding(S)

    InvulnerableWeakness

    Keeningof

    the

    Banshee

    (S)

    LionHeart(S)

    MachineBlitz(S)

    MindCrawler(S)

    MirroroftheSecondSight(S)

    MirrorWalk(S)

    NectaroftheBitterRose

    PaperFlesh(S)

    PoweroftheInvisibleFlame(S)

    PreserveBlood(S)

    RaisetheDead

  • 8/10/2019 OWBN Tremere Arcane Compendium

    29/78

    29

    4VeryRare(cont.):

    RecuretheHomeland(S)

    RefinedDigestion

    RespectoftheAnimals(S)

    ReturntheHost(H)

    Rhumer'sAggregateArgot(H)

    RitualofDarkness

    Ritualof

    Holding

    RottenWood(S)

    ShadowoftheWolf

    SpidersWeb

    SpiritofTorment(S)

    SummontheGuardianSpirit(S)

    SummonMischievousSpirit(S)

    TaketheEssenceofHell(H)

    ThirstUnquenchable(S)

    UtterDestructionofBonds

    Wardvs.Celestials(H)

    WardingCirclevs.Celestials(H)

    WeaponoftheKindredSoul

    WidowsSpite

    (S)

    WillotheWisp(S)

    5 Unique:

    AlterBlood(C:DR)

    AmuletofFalseAura(R.SinClair,Winona)

    BringForththeLightWithin(R.Magius,CU)

    ChairsofWater(R.SinClair,Winona)

    CraftSpiritBloodstone(S.Lazarion,Tuscola)

    DenytheSunsWeight(R.Johnson,M:NR)

    DiamondsDoom

    (C:DR)

    EmpatheticJar(R.SinClair,Winona)

    EpistulaPhasma(R.Bulacanti&S.Hesse,ACE)

    ExLibris(R.Magius,CU)

    ExtremeCare(C:DR)

    FatherofMine(R.Johnson,M:NR)

    ImportItem(C:DR)

    KnowledgeoftheChildesPeril(A.Blake,Tuscola)

    LightningRod(V.King,NVA)

    MirrorAttunement(S.Lazarion,Tuscola)

    RefreshtheWeariedMind(H.Roark,CiD)

    RiteoftheVanishingBlemish(HoB)

    SerenityoftheHeart'sBlood(R.Johnson,M:NR)

    Shapeof

    the

    Familiar

    (R.

    Bulacanti

    &

    S.

    Hesse,

    ACE)

    SightoftheDead(V.Daemos,CU)

    StepsofSilence(R.Johnson,M:NR)

    TeleporttoaSafeHaven(C:DR)

    TremeresBane(C:DR)

    WalkinsPurityoftheFlesh(P.Walkin,CU)

    WizardsGift(N.Tept,FIB)

    Wizard'sGold(N.Tept,FIB)

    Alphabetical Ritual Listing

    RitualName Rarity Location Level

    Abandonthe

    Fetters

    of

    Blood

    2

    TremereClanbook,

    p.

    65

    Advanced

    AlterBlood 5 OWBNArcaneCompendium Basic

    AmuletofFalseAura 5 OWBNArcaneCompendium Intermediate

    BanishBigBrother 3 METAnarchGuide,p.66 Basic

    BeaconoftheSelf 3 NYbyNight,p.38 Intermediate

    BindtheAccusingTongue 2 CamarillaGuide,p.109 Basic

    BindingtheBeast 1 LawsofElysium,p.82 Intermediate

    BindtheHost 4OWBNTremereHouses

    Packet,p.27Intermediate

    Bladeof

    the

    Forbidden

    Flower

    4

    BloodMagic,

    p.

    99

    Methuselah

    BladedHands 2 LawsofElysium,p.82 Intermediate

    BloodAllergy 3 METStorytellersGuide,p.69 Intermediate

    BloodCertamen 3 TremereClanbook,p.61 Intermediate

    BloodContract 2 LotN:R,p.187 Advanced

    BloodintoWater 2 NYbyNight,p.48 Basic

    BloodMastery 1 TremereClanbook,p.56 Basic

  • 8/10/2019 OWBN Tremere Arcane Compendium

    30/78

    30

    RitualName Rarity Location Level

    BloodMead 1 METStorytellersGuide,p.64 Basic

    BloodRush 4 METSabbatGuide,p.130 Basic

    BloodTest 4 OWBNArcaneCompendium Basic

    BloodWalk 1 LawsofElysium,p.80 Basic

    Boneof

    Contention

    4

    TremereClanbook,

    p.

    66

    Elder

    BoneofEternalThirst 4 BloodMagic,p.99 Master

    BoneofLies 1 LotN:R,p.186 Intermediate

    BoneoftheKindred 4 2nded.PlayersGuide,p.92 Elder

    BottledVoice 4 LawsofElysium,p.90 Intermediate

    BrandoftheParamour 1 METStorytellersGuide,p.65 Basic

    BringingForththeLightWithin 5 OWBNArcaneCompendium Basic

    BureaucraticCondemnation 1 BloodMagic,p.91 Basic

    BurningBlade

    1

    CamarillaGuide,

    p.

    110

    Basic

    CallingtheRestlessSpirit 1 LawsofElysium,p.80 Basic

    ChainoftheBloodline 4 2nded.PlayersGuide,p.92 Master

    ChainingtheBeastofHell 4OWBNTremereHouses

    Packet,p.29Advanced

    ChairsofWater 5 OWBNArcaneCompendium Basic

    ChilloftheWindsaber 4 METJournal#1,p.44 Elder

    CleansingoftheFlesh 2 METStorytellersGuide,p.69 Intermediate

    ClingingoftheInsect 3 METSabbatGuide,p.132 Intermediate

    Cobra'sFavor

    3

    METStorytellers

    Guide,

    p.

    73

    Advanced

    Communicatew/KindredSire 1 LotN:R,p.185 Basic

    Confess 2 HuntersHunted,p.63 Basic

    CourtofHallowedTruth 3 METStorytellersGuide,p.73 Advanced

    CraftBloodstone 1 METStorytellersGuide,p.65 Basic

    CraftDreamCatcher 2 METStorytellersGuide,p.70 Intermediate

    CraftSpiritBloodstone 5 OWBNArcaneCompendium Advanced

    CreateCorpseMinion 4 BloodMagic,p.46 Intermediate

    CreateDemon

    Bound

    4

    BloodMagic,

    p.

    136

    Advanced

    CreateGargoyle 4 BloodMagic,p.137 Master

    CreateRazorBat 4 BloodMagic,p.137 Advanced

    CreateStoneDog 4 BloodMagic,p.138 Advanced

    CrimsonSentinel 2 LawsoftheNight,p.101 Basic

    CurseBelated,the 2 METStorytellersGuide,p.70 Intermediate

    CurseofClytaemnestra 2 LawsofElysium,p.85 Advanced

  • 8/10/2019 OWBN Tremere Arcane Compendium

    31/78

    31

    RitualName Rarity Location Level

    DedicatetheChantry 3 TremereClanbook,p.57 Basic

    DefenseofSacredHaven 1 LotN:R,p.185 Basic

    DeflectionofWoodenDoom 1 LotN:R,p.185 Basic

    DenytheIntruder 3 TremereClanbook,p.58 Basic

    Denythe

    Sun's

    Weight

    5

    OWBNArcane

    Compendium

    Intermediate

    Devil'sTouch 2 LotN:R,p.185 Basic

    Diamond'sDoom 5 OWBNArcaneCompendium Advanced

    DivorcingtheSoul 4 2nded.PlayersGuide,p.92 Master

    Dominion 4 LawsofElysium,p.92 Advanced

    DominoeofLife 4 METSabbatGuide,p.130 Basic

    DonningtheMaskofShadows 1 LawsofElysium,p.80 Basic

    DrawingupontheBond 4 2nded.SabbatPG,p.119 Elder

    EldritchGlimmer

    4

    Lawsof

    Elysium,

    p.

    90

    Intermediate

    EmpatheticJar 5 OWBNArcaneCompendium Intermediate

    EnchantTalisman 1 CamarillaGuide,p.113 Advanced

    EncryptMissive 1 METStorytellersGuide,p.65 Basic

    EngagingtheVesselof

    Transference1 CamarillaGuide,p.110 Basic

    EnhancingtheCurse 2 METStorytellersGuide,p.65 Basic

    EscapetoaTrueFriend 3 CamarillaGuide,p.114 Advanced

    ExLibris(FireTrap) 5 OWBNArcaneCompendium Basic

    EpistulaPhasma

    5