stem gamification cycle: facilitate scientific problem solving & project management (spspm) for...

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STEM Gamifica,on Tool “Each One, Teach One” Problem Review PPDR Cycle Plan Do World’s First So>ware for Ideal Community Problem Solving & Design (CPSD) “Radically Improve the Performance of Every Organiza=on.” Dr. Rod King. [email protected] & @rodKuhnKing Problem-Plan-Do-Review (PPDR) Cycle Is The Problem Solving Heuris@c or Habit That The World’s Greatest Scien,sts, Technologists, Engineers, and Mathema,cians Use to Rapidly and Effec,vely UNLEASH THEIR POTENTIAL. q C ollect q O rganize q P rocess (Schedule)

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Page 1: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onTool“EachOne,TeachOne”

Problem

Review PPDRCycle

Plan

Do

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

Problem-Plan-Do-Review(PPDR)CycleIs

TheProblemSolvingHeuris@corHabitThat

TheWorld’sGreatestScien,sts,Technologists,Engineers,andMathema,cians

UsetoRapidlyandEffec,velyUNLEASHTHEIRPOTENTIAL.

q  Collectq  Organizeq  Process(Schedule)

Page 2: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onTool“EachOne,TeachOne”

Problem

Review PPDRCycle

Plan

Do

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

Problem-Plan-Do-Review(PPDR)CycleIs

TheProblemSolvingHeuris@corHabitThat

TheWorld’sGreatestScien,sts,Technologists,Engineers,andMathema,cians

UsetoRapidlyandEffec,velyUNLEASHTHEIRPOTENTIAL.

q  Collectq  Organizeq  Process(Schedule)

Page 3: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onTool“EachOne,TeachOne”

Problem

Review PPDRCycle

Plan

Do

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

Problem-Plan-Do-Review(PPDR)CycleIs

TheProblemSolvingHeuris@corHabitThat

TheWorld’sGreatestScien,sts,Technologists,Engineers,andMathema,cians

UsetoRapidlyandEffec@velyGetJobsDone.

q  Collectq  Organizeq  Process(Schedule)

Page 4: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onTool“EachOne,TeachOne”

Problem

Review PPDRCycle

Plan

Do

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

Problem-Plan-Do-Review(PPDR)CycleIs

TheProblemSolvingHeuris@corHabitThat

TheWorld’sGreatestScien,sts,Technologists,Engineers,andMathema,cians

UsetoRapidlyandEffec@velyGetJobsDone.

q  Collectq  Organizeq  Process(Schedule)

Page 5: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

Problem(Who)

Review(Why)

PPDRCycle

Plan(How)

Do(What)

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

STEMGamifica,onTool“EachOne,TeachOne”

Problem-Plan-Do-Review(PPDR)CycleIs

TheProblemSolvingHeuris@corHabitThat

TheWorld’sGreatestScien,sts,Technologists,Engineers,andMathema,cians

UsetoRapidlyandEffec@velyGetJobsDone.

q  Collectq  Organizeq  Process(Schedule)

Page 6: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

Problem(Who)

Review(End)

PPDRCycle

Plan(Means)

Do(Ways)

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

STEMGamifica,onTool“EachOne,TeachOne”

Problem-Plan-Do-Review(PPDR)CycleIs

TheProblemSolvingHeuris@corHabitThat

TheWorld’sGreatestScien,sts,Technologists,Engineers,andMathema,cians

UsetoRapidlyandEffec@velyGetJobsDone.

q  Collectq  Organizeq  Process(Schedule)

Page 7: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

Problem(Cue)

Review(Reward)

PPDRCycle

Plan(Think)

Do(Act)

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

STEMGamifica,onTool“EachOne,TeachOne”

Problem-Plan-Do-Review(PPDR)CycleIs

TheProblemSolvingHeuris@corHabitThat

TheWorld’sGreatestScien,sts,Technologists,Engineers,andMathema,cians

UsetoRapidlyandEffec@velyGetJobsDone.

q  Collectq  Organizeq  Process(Schedule)

Page 8: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

Problem(Cue)

Review(Reward)

PPDRCycle

Plan(Think)

Do(Act)

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

STEMGamifica,onTool“EachOne,TeachOne”

Problem-Plan-Do-Review(PPDR)CycleIs

TheProblemSolvingHeuris@corHabitThat

TheWorld’sGreatestScien,sts,Technologists,Engineers,andMathema,cians

UsetoRapidlyandEffec@velyGetJobsDone.

Page 9: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

HowBesttoVisualizeTheProblem-Plan-Do-ReviewCycle?

Page 10: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM

P:PLAN(TODO)

D:DO(DOING)

R:REVIEW(DONE)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

q  Collectq  Organizeq  Process(Schedule)

Page 11: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM

P:PLAN

D:DO

R:REVIEW

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

q  Collectq  Organizeq  Process(Schedule)

Page 12: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM

P:PLAN

D:DO

R:REVIEW

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 13: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 14: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

4

1

3

2

B

A

Page 15: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

Problem-Plan-Do-Review(PPDR)CycleforGlobalProblemSolving(GPS)Engine“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

GLOBALPROBLEMSOLVING(GPS)ENGINE:4Parts/GlobalOrganizingIdeas

PROBLEM-PLAN-DO-REVIEW(PPDR)CYCLE:ProblemSolvingHeuris=c

PROBLEM

PLAN DO REVIEW

SYMBOLOFSUIT,CARDORPHASE

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

Page 16: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

Problem-Plan-Do-Review(PPDR)CycleforGlobalProblemSolving(GPS)Engine“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

GLOBALPROBLEMSOLVING(GPS)ENGINE:4Parts/GlobalOrganizingIdeas

PROBLEM-PLAN-DO-REVIEW(PPDR)CYCLE:ProblemSolvingHeuris=c

PROBLEM

PLAN DO REVIEW

SYMBOLOFSUIT,CARDORPHASE

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

Page 17: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

Problem-Plan-Do-Review(PPDR)CycleforGlobalProblemSolving(GPS)Engine“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

GLOBALPROBLEMSOLVING(GPS)ENGINE:4Parts/GlobalOrganizingIdeas

PROBLEM-PLAN-DO-REVIEW(PPDR)CYCLE:ProblemSolvingHeuris=c

PROBLEM

PLAN DO REVIEW

SYMBOLOFSUIT,CARDORPHASE

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

Page 18: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

Problem-Plan-Do-Review(PPDR)CycleforGlobalProblemSolving(GPS)Engine“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

GLOBALPROBLEMSOLVING(GPS)ENGINE:4Parts/GlobalOrganizingIdeas

PROBLEM-PLAN-DO-REVIEW(PPDR)CYCLE:ProblemSolvingHeuris=c

PROBLEM

PLAN DO REVIEW

SYMBOLOFSUIT,CARDORPHASE

QUESTIONS

NOUNS

VERB

S

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

Page 19: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

Problem-Plan-Do-Review(PPDR)CycleforGlobalProblemSolving(GPS)Engine“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

GLOBALPROBLEMSOLVING(GPS)ENGINE:4Parts/GlobalOrganizingIdeas

PROBLEM-PLAN-DO-REVIEW(PPDR)CYCLE:ProblemSolvingHeuris=c

PROBLEM

PLAN DO REVIEW

SYMBOLOFSUIT,CARDORPHASE

QUESTIONS STORY/QUESTIONTAGS

STORY/ROLE/PLANNINGQUESTIONS

NOUNS

VERB

S

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

Page 20: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

Problem-Plan-Do-Review(PPDR)CycleforGlobalProblemSolving(GPS)Engine“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

GLOBALPROBLEMSOLVING(GPS)ENGINE:4Parts/GlobalOrganizingIdeas

PROBLEM-PLAN-DO-REVIEW(PPDR)CYCLE:ProblemSolvingHeuris=c

PROBLEM

PLAN DO REVIEW

SYMBOLOFSUIT,CARDORPHASE

QUESTIONS STORY/QUESTIONTAGS HOW(Means) WHAT(Ways) WHO(Stakeholders) WHY(End)

STORY/ROLE/PLANNINGQUESTIONS

PlannerWheremustwego?(Future)

DoerHowarewege`ngthere?(Present)

Ques,onerWherearewe?

(Present)

ReviewerHowdoweknowweare(not)there?(Past)

NOUNS

VERB

S

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

Page 21: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

Problem-Plan-Do-Review(PPDR)CycleforGlobalProblemSolving(GPS)Engine“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

GLOBALPROBLEMSOLVING(GPS)ENGINE:4Parts/GlobalOrganizingIdeas

PROBLEM-PLAN-DO-REVIEW(PPDR)CYCLE:ProblemSolvingHeuris=c

PROBLEM

PLAN DO REVIEW

SYMBOLOFSUIT,CARDORPHASE

QUESTIONS STORY/QUESTIONTAGS HOW(Means) WHAT(Ways) WHO(Stakeholders) WHY(End)

STORY/ROLE/PLANNINGQUESTIONS

PlannerWheremustwego?(Future)

DoerHowarewege`ngthere?(Present)

Ques,onerWherearewe?

(Present)

ReviewerHowdoweknowweare(not)there?(Past)

NOUNS

ExtendedSystem/SupplyChain(SIPOC)

BusinessModelEngine

Organiza,onalUnit/Division

VERB

S

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

Page 22: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

Problem-Plan-Do-Review(PPDR)CycleforGlobalProblemSolving(GPS)Engine“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

GLOBALPROBLEMSOLVING(GPS)ENGINE:4Parts/GlobalOrganizingIdeas

PROBLEM-PLAN-DO-REVIEW(PPDR)CYCLE:ProblemSolvingHeuris=c

PROBLEM

PLAN DO REVIEW

SYMBOLOFSUIT,CARDORPHASE

QUESTIONS STORY/QUESTIONTAGS HOW(Means) WHAT(Ways) WHO(Stakeholders) WHY(End)

STORY/ROLE/PLANNINGQUESTIONS

PlannerWheremustwego?(Future)

DoerHowarewege`ngthere?(Present)

Ques,onerWherearewe?

(Present)

ReviewerHowdoweknowweare(not)there?(Past)

NOUNS

ExtendedSystem/SupplyChain(SIPOC)

Supplier;Input;Processing

Output Customer(Stakeholder) Impact(Trade-off)

BusinessModelEngine Supplier Offer(Product/Service) Demander Value(ProfitMargin)

Organiza,onalUnit/Division Opera@ons Produc@on Marke@ng Finance

VERB

S

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

Page 23: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

Problem-Plan-Do-Review(PPDR)CycleforGlobalProblemSolving(GPS)Engine“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

GLOBALPROBLEMSOLVING(GPS)ENGINE:4Parts/GlobalOrganizingIdeas

PROBLEM-PLAN-DO-REVIEW(PPDR)CYCLE:ProblemSolvingHeuris=c

PROBLEM

PLAN DO REVIEW

SYMBOLOFSUIT,CARDORPHASE

QUESTIONS STORY/QUESTIONTAGS HOW(Means) WHAT(Ways) WHO(Stakeholders) WHY(End)

STORY/ROLE/PLANNINGQUESTIONS

PlannerWheremustwego?(Future)

DoerHowarewege`ngthere?(Present)

Ques,onerWherearewe?

(Present)

ReviewerHowdoweknowweare(not)there?(Past)

NOUNS

ExtendedSystem/SupplyChain(SIPOC)

Supplier;Input;Processing

Output Customer(Stakeholder) Impact(Trade-off)

BusinessModelEngine Supplier Offer(Product/Service) Demander Value(ProfitMargin)

Organiza,onalUnit/Division Opera@ons Produc@on Marke@ng Finance

VERB

S

BusinessModelingLoop

KanbanBoard/TimeLoop

OTHERLoop:OTHER

DesignThinkingLoop:EDIPT

LeanStartupLoop:BML

SixSigmaLoop:DMAIC

HabitLoop:CTAR

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

Page 24: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

q  WHEN(Time)

Problem-Plan-Do-Review(PPDR)CycleforGlobalProblemSolving(GPS)Engine“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

GLOBALPROBLEMSOLVING(GPS)ENGINE:4Parts/GlobalOrganizingIdeas

PROBLEM-PLAN-DO-REVIEW(PPDR)CYCLE:ProblemSolvingHeuris=c

PROBLEM

PLAN DO REVIEW

SYMBOLOFSUIT,CARDORPHASE

QUESTIONS STORY/QUESTIONTAGS HOW(Means) WHAT(Ways) WHO(Stakeholders) WHY(End)

STORY/ROLE/PLANNINGQUESTIONS

PlannerWheremustwego?(Future)

DoerHowarewege`ngthere?(Present)

Ques,onerWherearewe?

(Present)

ReviewerHowdoweknowweare(not)there?(Past)

NOUNS

ExtendedSystem/SupplyChain(SIPOC)

Supplier;Input;Processing

Output Customer(Stakeholder) Impact(Trade-off)

BusinessModelEngine Supplier Offer(Product/Service) Demander Value(ProfitMargin)

Organiza,onalUnit/Division Opera@ons Produc@on Marke@ng Finance

VERB

S

BusinessModelingLoop CreateValue1 CreateValue2 DeliverValue Capture/ShareValue

KanbanBoard/TimeLoop ToDo(Before) Doing(During) (Stakeholders/Problem) Done(APer)

OTHERLoop:OTHER H:Hypothesize E:Experiment O:Observe;T:Think R:Reflect

DesignThinkingLoop:EDIPT I:Ideate P:Prototype;T:Test E:Empathize;D:Define

LeanStartupLoop:BML (Vision/Strategy) B:Build(Product) M:Measure(Data) L:Learn(Ideas)

SixSigmaLoop:DMAIC I:Improve(Design)

D:Define(Defect);M:Measure;A:Analyze

C:Control

HabitLoop:CTAR T:Think A:Act C:Cue R:Reward

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

Page 25: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

Whatisthebestwayforkids(fromage3)tolearnSTEM:

Science,Technology,Engineering,andMathema@cs?

STEMGamifica,onChallenge

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

Page 26: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

Whatisthebestwayforpeople(fromage3)toacquireskillsinScien,ficProblemSolving&

ProjectManagement(SPSPM)?

STEMGamifica,onChallenge

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

Page 27: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

FocusonExperien@alLearningof

STEM:Science;Technology;Engineering;

Mathema@cs

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

STEMGamifica,onTool

Page 28: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

UsetheSTEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

STEMGamifica,onTool

Page 29: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

Problem-Plan-Do-Review(PPDR)CycleIs

TheProblemSolvingHeuris,cof

TheWorld’sGreatestScien,sts,Technologists,Engineers,andMathema,cians

STEMGamifica,onTool

Problem

Plan PPDRCycle

Review

Do

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

Page 30: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCircle“EachOne,TeachOne”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

Page 31: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

STEMGamifica,onCircle“EachOne,TeachOne”

Page 32: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEM

Gamifica,onCycle:Problem-Plan-Do-Review

(PPDR)

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

STEMGamifica,onCircle“EachOne,TeachOne”

Page 33: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)““AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM

P:PLAN

D:DO

R:REVIEW

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

Whatisthebestwayforpeople(fromage3)toacquireskillsinScien,ficProblemSolving&ProjectManagement(SPSPM)?

q FocusonExperien@alLearningofSTEM:Science;Technology;Engineering;Math

q UsetheSTEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)

Domain/Project/Game/JobToGetDone:Scien@ficProblemSolving&ProjectManagement(SPSPM)Tradi,onalTool/Product/Service:Fragmented/BoringSTEM

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

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Systema@callyConstruc@ngtheSTEMGamifica,onCycle

Page 35: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

Problem-Plan-Do-Review(PPDR)Cycle

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STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

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STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 38: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 39: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space)

SOLU

TION

(Space)

ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 40: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

P:PLAN

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 41: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

P:PLAN

D:DO

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

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STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

P:PLAN

D:DO

R:REVIEW

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 43: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

P:PLAN

D:DO

R:REVIEW

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 44: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

P:PLAN

D:DO

R:REVIEW

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 45: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

P:PLAN(ToDo)

D:DO

R:REVIEW

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 46: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

P:PLAN(ToDo)

D:DO(Doing)

R:REVIEW

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 47: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

P:PLAN(ToDo)

D:DO(Doing)

R:REVIEW(Done)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 48: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

P:PLAN(ToDo)

D:DO(Doing)

R:REVIEW(Done)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

WHO

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 49: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

P:PLAN(ToDo)

D:DO(Doing)

R:REVIEW(Done)

WHAT

HOWWHY

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

WHO

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 50: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

P:PLAN(ToDo)

D:DO(Doing)

R:REVIEW(Done)

WHAT

HOWWHY

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

WHO(Stakeholders)

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 51: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)

P:PLAN(ToDo)

D:DO(Doing)

R:REVIEW(Done)

WHAT(Ways)

HOW(Means)WHY(End)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

WHO(Stakeholders)

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 52: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)*Observe-Empathize(Understand)*Think-Define(Validate)

P:PLAN(ToDo)

D:DO(Doing)

R:REVIEW(Done)

WHAT(Ways)

HOW(Means)WHY(End)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

WHO(Stakeholders)

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 53: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)*Observe-Empathize(Understand)*Think-Define(Validate)

P:PLAN(ToDo)*Hypothesize-Ideate

D:DO(Doing)

R:REVIEW(Done)

WHAT(Ways)

HOW(Means)WHY(End)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

WHO(Stakeholders)

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 54: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)*Observe-Empathize(Understand)*Think-Define(Validate)

P:PLAN(ToDo)*Hypothesize-Ideate(Causes/Solu=ons/Impacts)

D:DO(Doing)

R:REVIEW(Done)

WHAT(Ways)

HOW(Means)WHY(End)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

WHO(Stakeholders)

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 55: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)*Observe-Empathize(Understand)*Think-Define(Validate)

P:PLAN(ToDo)*Hypothesize-Ideate(Causes/Solu=ons/Impacts)

D:DO(Doing)*Experiment-Prototype(Build)-Test(Measure)

R:REVIEW(Done)

WHAT(Ways)

HOW(Means)WHY(End)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

WHO(Stakeholders)

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 56: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)*Observe-Empathize(Understand)*Think-Define(Validate)

P:PLAN(ToDo)*Hypothesize-Ideate(Causes/Solu=ons/Impacts)

D:DO(Doing)*Experiment-Prototype(Build)-Test(Measure)

R:REVIEW(Done)*Reflect-Check(Learn)

WHAT(Ways)

HOW(Means)WHY(End)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

WHO(Stakeholders)

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 57: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)*Observe-Empathize(Understand)*Think-Define(Validate)

P:PLAN(ToDo)*Hypothesize-Ideate(Causes/Solu=ons/Impacts)-Strategize

D:DO(Doing)*Experiment-Prototype(Build)-Test(Measure)

R:REVIEW(Done)*Reflect-Check(Learn)

WHAT(Ways)

HOW(Means)WHY(End)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

WHO(Stakeholders)

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 58: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

Problem-Plan-Do-Review(PPDR)CycleforGlobalProblemSolving(GPS)Engine“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

GLOBALPROBLEMSOLVING(GPS)ENGINE:4Parts/GlobalOrganizingIdeas

PROBLEM-PLAN-DO-REVIEW(PPDR)CYCLE:ProblemSolvingHeuris=c

PROBLEM

PLAN DO REVIEW

SYMBOLOFSUIT,CARDORPHASE

QUESTIONS STORY/QUESTIONTAGS HOW(Means) WHAT(Ways) WHO(Stakeholders) WHY(End)

STORY/PLANNINGQUESTIONS

Wheremustwego?(Future)

Howarewege`ngthere?(Present)

Wherearewe?(Present)

Howdoweknowthatwehave(not)gotthere?(Past)

NOUNS

ExtendedSystem/SupplyChain(SIPOC)

Supplier;Input;Processing

Output Customer(Stakeholder) Impact(Trade-off)

BusinessModelEngine Supplier Offer(Product/Service) Demander Value(ProfitMargin)

Organiza,onalUnit/Division Opera@ons Produc@on Marke@ng Finance

VERB

S

BusinessModelingLoop CreateValue1 CreateValue2 DeliverValue Capture/ShareValue

KanbanBoard/TimeLoop ToDo(Before) Doing(During) (Stakeholders/Problem) Done(APer)

OTHERLoop:OTHER H:Hypothesize E:Experiment O:Observe;T:Think R:Reflect

DesignThinkingLoop:EDIPT I:Ideate P:Prototype;T:Test E:Empathize;D:Define

LeanStartupLoop:BML (Vision/Strategy) B:Build(Product) M:Measure(Data) L:Learn(Ideas)

SixSigmaLoop:DMAIC I:Improve(Predict)

D:Define;M:Measure;A:Analyze

C:Control(Evaluate)

Domain/Project/Game/JobToGetDone:…..................Tool/Product/Service:…..................

Page 59: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

APPENDIX

Page 60: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)*Observe-Empathize(Understand)*Think-Define(Validate)

P:PLAN(ToDo)*Hypothesize-Ideate(Causes/Solu=ons/Impacts)-Strategize

D:DO(Doing)*Experiment-Prototype(Build)-Test(Measure)

R:REVIEW(Done)*Reflect-Check(Learn)

WHAT(Ways)

HOW(Means)WHY(End)

WHO(Stakeholders)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

PROJECTOUTCOMESTORYTREE(POST) BUSINESSMODELSCORECARD

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

Page 61: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)*Observe-Empathize(Understand)*Think-Define(Validate)

P:PLAN(ToDo)*Hypothesize-Ideate(Causes/Solu=ons/Impacts)-Strategize

D:DO(Doing)*Experiment-Prototype(Build)-Test(Measure)

R:REVIEW(Done)*Reflect-Check(Learn)

WHAT(Ways)

HOW(Means)WHY(End)

WHO(Stakeholders)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

PROJECTOUTCOMESTORYTREE(POST)

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

q  Mission/CorePurposeq  Vision(LeapofFaith)q  Goals/Aspira@onsq  Objec@ves/JobToGetDoneq  Strategy/ProfitMarginq  Targets(Metrics/Criteria)q  BusinessModelEngineq  Program/Projects/Products/

Servicesq  Tac@cs/Ac@vi@esq  Tasks/Ac@ons/Values

BUSINESSMODELSCORECARD(BMS)

Page 62: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)*Observe-Empathize(Understand)*Think-Define(Validate)

P:PLAN(ToDo)*Hypothesize-Ideate(Causes/Solu=ons/Impacts)-Strategize

D:DO(Doing)*Experiment-Prototype(Build)-Test(Measure)

R:REVIEW(Done)*Reflect-Check(Learn)

WHAT(Ways)

HOW(Means)WHY(End)

WHO(Stakeholders)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

ENVIRONMENT(Space)Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

PROJECTOUTCOMESTORYTREE(POST)q  Value(Result;Outcome)q  AwesomeCustomer(Stakeholder)Experience?q  Innova@onAccoun@ng(Gap

PerformanceManagement)q  ExperimentallyValidated

Learning(Milestones&KeyMetrics)

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

q  Mission/CorePurposeq  Vision(LeapofFaith)q  Goals/Aspira@onsq  Objec@ves/JobToGetDoneq  Strategy/ProfitMarginq  Targets(Metrics/Criteria)q  BusinessModelEngineq  Program/Projects/Products/

Servicesq  Tac@cs/Ac@vi@esq  Tasks/Ac@ons/Values

BUSINESSMODELSCORECARD(BMS)

Page 63: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)*Observe-Empathize(Understand)*Think-Define(Validate)

P:PLAN(ToDo)*Hypothesize-Ideate(Causes/Solu=ons/Impacts)-Strategize

D:DO(Doing)*Experiment-Prototype(Build)-Test(Measure)

R:REVIEW(Done)*Reflect-Check(Learn)

WHAT(Ways)

HOW(Means)WHY(End)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

ENVIRONMENT(Space)

o  Wherecurrentlyarewe?

o  HowarewegeWngthere?

o  Howdoweknowthatwehave(not)gotthere?

WHO(Stakeholders)

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

o  Wheremustwego?

PROJECTOUTCOMESTORYTREE(POST)q  Value(Result;Outcome)q  AwesomeCustomer(Stakeholder)Experience?q  Innova@onAccoun@ng(Gap

PerformanceManagement)q  ExperimentallyValidated

Learning(Milestones&KeyMetrics)

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

q  Mission/CorePurposeq  Vision(LeapofFaith)q  Goals/Aspira@onsq  Objec@ves/JobToGetDoneq  Strategy/ProfitMarginq  Targets(Metrics/Criteria)q  BusinessModelEngineq  Program/Projects/Products/

Servicesq  Tac@cs/Ac@vi@esq  Tasks/Ac@ons/Values

BUSINESSMODELSCORECARD(BMS)

Page 64: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

P:PROBLEM(Challenge;Trade-off)*Observe-Empathize(Understand)*Think-Define(Validate)

P:PLAN(ToDo)*Hypothesize-Ideate(Causes/Solu=ons/Impacts)-Strategize

D:DO(Doing)*Experiment-Prototype(Build)-Test(Measure)

R:REVIEW(Done)*Reflect-Check(Learn)

WHAT(Ways)

HOW(Means)WHY(End)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

ENVIRONMENT(Space)

o  Wherecurrentlyarewe?

o  Wheremustwego?

o  HowarewegeWngthere?

o  Howdoweknowthatwehave(not)gotthere?

WHO(Stakeholders)

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

PROBLEMDISCOVERY

SOLUTIONDISCOVERY

PROJECTOUTCOMESTORYTREE(POST)q  Value(Result;Outcome)q  AwesomeCustomer(Stakeholder)Experience?q  Innova@onAccoun@ng(Gap

PerformanceManagement)q  ExperimentallyValidated

Learning(Milestones&KeyMetrics)

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

q  Mission/CorePurposeq  Vision(LeapofFaith)q  Goals/Aspira@onsq  Objec@ves/JobToGetDoneq  Strategy/ProfitMarginq  Targets(Metrics/Criteria)q  BusinessModelEngineq  Program/Projects/Products/

Servicesq  Tac@cs/Ac@vi@esq  Tasks/Ac@ons/Values

BUSINESSMODELSCORECARD(BMS)

Page 65: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

STEMGamifica,onCycle:4PlayingCardsforRapidlyDiscovering&SolvingStakeholderProblems

P:PROBLEM(Challenge;Trade-off)*Observe-Empathize(Understand)*Think-Define(Validate)

P:PLAN(ToDo)*Hypothesize-Ideate(Causes/Solu=ons/Impacts)-Strategize

D:DO(Doing)*Experiment-Prototype(Build)-Test(Measure)

R:REVIEW(Done)*Reflect-Check(Learn)

WHAT(Ways)

HOW(Means)WHY(End)

SOLU

TION

(Space)

PROBLEM

(Space)

q  WHEN(Time) q  WHERE(Space)

q  “Tame”Problem=Well-defined(Rou@ne)Challenge/Ques@on

q  “Wicked”Problem=Ill-defined(Novel)Challenge/Ques@on

ENVIRONMENT(Space)

o  Wherecurrentlyarewe?

o  Wheremustwego?

o  HowarewegeWngthere?

o  Howdoweknowthatwehave(not)gotthere?

WHO(Stakeholders)

PROJECTOUTCOMESTORYTREE(POST)q  Value(Result;Outcome)q  AwesomeCustomer(Stakeholder)Experience?q  Innova@onAccoun@ng(Gap

PerformanceManagement)q  ExperimentallyValidated

Learning(Milestones&KeyMetrics)

Domain/Project/Game/JobToGetDone:…...................................Tool/Product/Service:…...................................

PROBLEMDISCOVERY

SOLUTIONDISCOVERY

4

1

3

2

B

A

q  Mission/CorePurposeq  Vision(LeapofFaith)q  Goals/Aspira@onsq  Objec@ves/JobToGetDoneq  Strategy/ProfitMarginq  Targets(Metrics/Criteria)q  BusinessModelEngineq  Program/Projects/Products/

Servicesq  Tac@cs/Ac@vi@esq  Tasks/Ac@ons/Values

BUSINESSMODELSCORECARD(BMS)

Page 66: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

ModelsSynthesizedintheSTEMGamifica,onCycleforFacilita,ngProblemSolving,Learning,andPresenta,on

SYNTHESIZEDPROBLEMSOLVINGTOOLS&THEMESo  Plan-Do-Review(PDR)Cycle:Plan-DoReview;Deming’sPDCACycle:Plan-Do-Check-Acto  Polya’sHowtoSolveIt:UnderstandtheProblem-DeviseaPlan-DoSolu=on-ReviewSolu=on/Ac=on/Plano  FractalProblem-Solu,onCycle(Itera,on):ProblemSpace-Solu=onSpaceo  OTHERLoop:Observe-Think-Hypothesize-Experiment-Reflect;Itera,on:SingleLoop;DoubleLoop(Pivot)o  DesignThinkingCycle:Empathize-Define-Ideate-Prototype-Test(EDIPT)o  Build-Measure-LearnLoop:Build-Measure-Learn(BML)o  KanbanLearningCycle:ToDo-Doing-Done;Timeline:Future-Present-Pasto  6HonestServingMen:When-Where-Why-Who-What-Howo  4ProblemSolvingAgents(“WorkingBackwards”):Why-Who-What-How;StartwithWhy:Why-How-Whato  4Ques,onsofProjectPlanning&Management:How-What-Who-Whyo  BusinessModel(Story/Engine)Visualiza,on:Why-Who-What-How

APPLICATIONSOFSTEMGAMIFICATIONCYCLEo  LessonPlanning:Science;Technology;Engineering;Mathema@cs;etc.o  LessonDelivery(Experien@alTeaching):Science;Technology;Engineering;Mathema@cs;etc.o  Problem-basedLearningo  Project-basedLearningo  Crea,veProblemSolvingo  BusinessPlanning;StrategicPlanningo  Con,nuousBusinessModelImprovemento  Con,nuousBusinessModelInnova,on

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space)

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

Page 67: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

BUSINESSMODELENGINE(BME)

PLAN(HOW)

DO(WHAT)

PROBLEM(WHO)

REVIEW(WHY)

Domain/Project/Game/JobToGetDone:…....................Tool/Product/Service:…....................

Page 68: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

WHATISABUSINESSMODEL(ENGINE)?q BIGPICTURE(SystemView):Abusinessmodelengine(project)referstoanystory,organizaJon,orlivingsystemin=meandspace.q DETAILS(Sub-systemView):Abusinessmodelengineconsistsof4“engines”or“problemsolvingagents”thatsustainablycreate,

deliver,andcapture/sharevalueorhappiness:HOW(Means);WHAT(Ways);WHO(Problem);WHY(End)

WHAT(Ways)

HOW(Means)

WHY(End)

BUSINESSMODELENGINE

(Chainformat)

WHO(Problem)

Opera,ons Produc,on Marke,ng FinanceORGANIZATIONValueCrea=on1 ValueCrea=on2 ValueDelivery ValueCapture

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

BUSINESSMODELENGINE(BME)

PLAN(HOW)

DO(WHAT)

PROBLEM(WHO)

REVIEW(WHY)

Domain/Project/Game/JobToGetDone:…....................Tool/Product/Service:…....................

Page 69: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

WHATISABUSINESSMODEL(ENGINE)?q BIGPICTURE(SystemView):Abusinessmodelengine(project)referstoanystory,organizaJon,orlivingsystemin=meandspace.q DETAILS(Sub-systemView):Abusinessmodelengineconsistsof4“engines”or“problemsolvingagents”thatsustainablycreate,

deliver,andcapture/sharevalueorhappiness:HOW(Means);WHAT(Ways);WHO(Problem);WHY(End)

WHAT(Ways)

HOW(Means)

WHY(End)

BUSINESSMODELENGINE

(Chainformat)

WHO(Problem)

Opera,ons Produc,on Marke,ng FinanceORGANIZATIONValueCrea=on1 ValueCrea=on2 ValueDelivery ValueCapture

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

BUSINESSMODELENGINE(BME)

PLAN(HOW)

DO(WHAT)

PROBLEM(WHO)

REVIEW(WHY)

Domain/Project/Game/JobToGetDone:…....................Tool/Product/Service:…....................

Page 70: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

WHATISABUSINESSMODEL(ENGINE)?q BIGPICTURE(SystemView):Abusinessmodelengine(project)referstoanystory,organizaJon,orlivingsystemin=meandspace.q DETAILS(Sub-systemView):Abusinessmodelengineconsistsof4“engines”or“problemsolvingagents”thatsustainablycreate,

deliver,andcapture/sharevalueorhappiness:HOW(Means);WHAT(Ways);WHO(Problem);WHY(End)

WHAT(Ways)

HOW(Means)

WHY(End)

BUSINESSMODELENGINE

(Chainformat)

WHO(Problem)

Opera,ons Produc,on Marke,ng FinanceORGANIZATIONValueCrea=on1 ValueCrea=on2 ValueDelivery ValueCapture

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

BUSINESSMODELENGINE(BME)

PLAN(HOW)

DO(WHAT)

PROBLEM(WHO)

REVIEW(WHY)

Domain/Project/Game/JobToGetDone:…....................Tool/Product/Service:…....................

Page 71: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

World’sFirstSo>wareforIdealCommunityProblemSolving&Design(CPSD)“RadicallyImprovethePerformanceofEveryOrganiza=on.”[email protected]&@rodKuhnKing

q  WHEN(Time)

WHATISABUSINESSMODEL(ENGINE)?q BIGPICTURE(SystemView):Abusinessmodelengine(project)referstoanystory,organizaJon,orlivingsystemin=meandspace.q DETAILS(Sub-systemView):Abusinessmodelengineconsistsof4“engines”or“problemsolvingagents”thatsustainablycreate,

deliver,andcapture/sharevalueorhappiness:HOW(Means);WHAT(Ways);WHO(Problem);WHY(End)

WHAT(Ways)

HOW(Means)

WHY(End)

BUSINESSMODELENGINE

(Chainformat)

WHO(Problem)

Opera,ons Produc,on Marke,ng FinanceORGANIZATIONValueCrea=on1 ValueCrea=on2 ValueDelivery ValueCapture

STEMGamifica,onCycle:Problem-Plan-Do-Review(PPDR)“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThroughGlobalProblemSolving”

q  WHEN(Time) q  WHERE(Space) ENVIRONMENT(Space)

BUSINESSMODELENGINE(BME)

PLAN(HOW)

DO(WHAT)

PROBLEM(WHO)

REVIEW(WHY)

Domain/Project/Game/JobToGetDone:…....................Tool/Product/Service:…....................

Page 72: STEM Gamification Cycle: Facilitate Scientific Problem Solving & Project Management (SPSPM) for Everyone

JointheGlobalSTEMGamifica@onMovementAnd

CreateaLocalSTEMGamifica,onCircle.

ForMoreInforma@on,ContactDr.RodKing

[email protected]&@rodkuhnking

STEMGamifica,onCircle“EachOne,TeachOne”

“AllSTEM(Science;Technology;Engineering;Mathema=cs)isLearningThrough

GlobalProblemSolving”