suikoden i1rune

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    Suikoden II: Rune GuidebyBlazefeelerVersion Georg, Last Updated 2007-06-20View/Download Original File

    Hosted byGameFAQsReturn toSuikoden II (PS) FAQs & Guides

    Liked this FAQ? Click here to recommend this item to other users.========================

    >Suikoden II Rune Guide>>>>>>>>>>>>>>>>>>>>>>>>>Weapon Embedded Runes

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    Exertion Rune

    -------------

    Where Sold: Not Sold

    Where Found: Kobold Village

    Attached To: Hix (Permanent)

    Monster Drop: Not Dropped

    Guardian Deity: T,R,U,U

    Permanent: Hix (Weapon)

    Weapon Embed: Yes

    Description: This weapon rune will allow your attacks to increase

    by 50% percent each turn for approximately 4 turns. At the end of

    four turns in battle, a 200% increase in attack strength is what

    is found to be the limit of the rune.

    Fire Lizard Rune

    ----------------

    Where Sold: Not Sold

    Where Found: Sindar Ruins

    Attached To: No oneMonster Drop: Salamander (Sindar Ruins)

    Guardian Deity: T,D,D,U

    Permanent: Nobody

    Weapon Embed: Yes

    Description: If you embed this rune into your weapon, you

    will boost your attack rating to 1 1/2% normal rate adding

    with the boost extra fire damage. The drawback of this rune

    being that 50% of the damage dealt in the attack is reflected

    back upon the user in the form of fire damage.

    Friendship Rune

    ---------------

    Where Sold: Not Sold

    Where Found: South Window (Search the bonsai plant near Gantetsu)

    Attached To: No one

    Monster Drop: Not Dropped

    Guardian Deity: T,T,D,U

    Permanent: Nobody

    Weapon Embed: Yes

    Description: The Friendship Rune (Keep in mind, only when equipped)

    raises your ATK stat by 1 point for every 2 "friends". While all

    Stars of Destiny seem to count, the four non-star squirrels and

    having Tir McDohl recruited also possibly increase the potency of

    the rune. There has been some speculation as to whether possibly

    others increase the Friendship Rune's effect as well. Such asNPC's.

    Hunter Rune

    -----------

    Where Sold: Not Sold

    Where Found: Kyaro (The tree behind the Dojo, post Beast Rune)

    Attached To: No one

    Monster Drop: Not Dropped

    Guardian Deity: U,T,T,U//U,U,T,U

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    Permanent: Nobody

    Weapon Embed: Yes

    Description: This rune is quite special and unique. The rune

    lowers your hit% to 5%, and makes your normal attacks do 1

    point of damage each. A successful hit however ensures that

    an enemy will drop an item 100% of the time.

    Kindness Rune

    -------------

    Where Sold: Not Sold

    Where Found: Lakewest (In a vegetable basket found in the docks)

    Attached To: No one

    Monster Drop: Not Dropped

    Guardian Deity: T,T,R,U

    Permanent: Nobody

    Weapon Embed: Yes

    Description: This rune is rather complicated to explain.

    The way it works is that basically all characters have a

    private "Kindness factor". If the character is in youractive party when the game clock hits 00 or 30 minutes,

    their "Kindness factor" increases by 1. Getting KOed in

    battle reduces the character's "kindness factor" by 1,

    and this value can go so low as becoming negative. Every

    character starts out after recruitment with 0 points.

    Once a character's kindness factor reaches "3", which

    would require them having been in your party for some

    play time, and you put on the Kindness Rune onto that

    character, his/her ATK goes up by 3. If you put it on

    someone with 0 kindness points, their ATK bonus is 0

    from having equipped the Kindness Rune. It only counts

    the person's own kindness points, not the entire parties.

    However, everyone in the active party gains 1 kindness

    point every 30 minutes regardless of whether or not they

    have the rune equipped.

    The Kindness Rune uses the character's own

    "Kindness factor" to determine the ATK bonus. If it is

    0 or greater, the attack bonus is equal to the

    "Kindness factor". If it is below 0, the game considers

    it a very high positive value and the ATK bonus is

    incredibly high. However it should be known that

    regardless of runic effect, your total ATK is capped

    at 999.

    Magic Drain Rune----------------

    Where Sold: Not Sold

    Where Found: Sindar Ruins

    Attached To: Kahn (Permanent)

    Monster Drop: Not Dropped

    Guardian Deity: T,T,U,U

    Permanent: Nobody

    Weapon Embed: Yes

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    Description: The Magic Drain Rune works on a percentage

    of chance. As far as I know, it's never been fully

    explained what that percentage of chance is, but if

    successful, it has a chance of restoring one level 1 Spell

    for every physical hit you make in battle.

    Poison Rune

    -----------

    Where Sold: Not Sold

    Where Found: Banner Pass, Two River Sewers

    Attached To: Killey, Shilo

    Monster Drop: Pest Rat

    Guardian Deity: T,D,R,U

    Permanent: Nobody

    Weapon Embed: Yes

    Description: The Poison Rune is a rune which lets your

    weapon attacks inflict the status upon an enemy with

    a 40% chance of success. I didn't find the rune that

    helpful, but it can be sold if nothing else for some

    extra potch.

    Silence Rune

    ------------

    Where Sold: Not Sold

    Where Found: Highland Camp (Provision Mission)

    Attached To: No one

    Monster Drop: Highland Garrison Recon Troops

    Guardian Deity: T,D,T,U

    Permanent: Nobody

    Weapon Embed: Yes

    Description: This rune has a small chance of inflicting

    silence upon your enemies with each successful hit. I'm

    pretty sure that it equals out to about a 20% chance of

    it happening, but it's there for use regardless.

    Sleep Rune

    ----------

    Where Sold: Rockaxe

    Where Found: Rockaxe, Guardian Deity

    Attached To: Karen, Lorelai

    Monster Drop: Not Dropped

    Guardian Deity: T,U,R,U

    Permanent: Nobody

    Weapon Embed: Yes

    Description: The sleep rune is fairly simple to explain.Much like the silence rune, it offers whoever puts it

    into their weapon, a 20% chance of inflicting sleep unto

    their enemies with each successful strike in battle.

    Solitude Rune

    -------------

    Where Sold: Not Sold

    Where Found: Gameshark Coding

    Attached To: No one

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    Monster Drop: Not Dropped

    Guardian Deity: No Deity

    Permanent: Nobody

    Weapon Embed: Yes

    Description: This rune is only available by way of a

    Gameshark coding device. It allows you to hack the rune

    into your character, and basically it allows you to gain

    more power in your attack as soon as you reduce your

    party down by several characters. Meaning, say you take

    only Riou and Nanami out for battle or a mission. If

    you have this ruin sharked, your attacks will start to

    noticably rise until you replace empty party slots.

    Technique Rune

    --------------

    Where Sold: Not Sold

    Where Found: Kyaro Area, Merc. Fort Area

    Attached To: Hoi (Permanent)

    Monster Drop: Cut Rabbit enemies (Kyaro, Merc. Fort)

    Guardian Deity: T,D,U,UPermanent: Hoi

    Weapon Embed: Yes

    Description: The Technique Rune allows you to have a

    40% chance of stealing potch from an enemy after you

    have made a successful physical attack. Combine this

    with a prosperity rune, and it equals out to quite

    a large amount of potch being stolen at one throw.

    ================================================================

    >>>>>>>>>>>>>>>>>>>>>>>>>Combo Magic

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    List of possible combinations:

    Fire\Rage + Earth\Mother Earth Rune = Scorched Earth

    (1300 damage on all enemies) - nice high-destructive mass

    spell.

    Fire\Rage + Lightning\Thunder = Blazing Camp

    (2000 damage to one enemy, 1500 damage to all other enemies)

    - most powerful spell in whole Suikoden 2! Great for battle

    with Beast Rune.

    Water\Flowing + Wind\Cyclone = Water Dragon

    (800 damage on all enemies, fully heals all allies) -

    excellent all-purpose spell, although Shining Wind is more

    practical.

    Water\Flowing + Lightning\Thunder = Thor (2000 damage to one enemy,

    fully heals all allies) - essentially, this is Fogiver Sign.

    Wind\Cyclone + Earth\Mother Earth Rune = Storm Fang

    (1000 damage on all enemies) - crappy spell in my opinion.Not much difference from Final Flame at the cost of two LV4 MP

    - not good at all.

    ================================================================

    >>>>>>>>>>>>>>>>>>>>>>>>>>>Credits