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    Walkthrough

    4a. Introduction

    The Walkthrough is intended mainly to get you through the story with

    some

    helpful suggestions thrown in. If you want to deviate from it to levelup,

    walk around and talk to the townspeople, watch some plays, and so

    on, by all

    means, do so. I have clearly noted what will make the story advance

    so if you

    don't want to proceed at that time to do something else, go for it. If

    you've

    got a radio, CD, or MP3 player handy, it makes getting through some

    of the

    leveling up/lottery sequences much easier. This is especially true if

    you're

    going for the Chris Level 99 trick.

    In terms of skill selection, I have a tendency to go for physical skillsthen

    healing magic. I am severely biased against Fire and Earth Magic-the

    first one

    because it generally will hit your own group and the second because

    it's only

    useful in a fight at the very end. I go for physical skills first because

    your

    characters will either be too low of a level to effectively use most

    offensive

    magic or you won't get better magic users until later in the game. The

    skills

    system is meant so you can customize your characters the way you

    see fit so the

    ultimate decisions are up to you. When I mention what skills to boost,they

    are also just meant as recommendations.

    I have denoted when you recruit and how many stars with brackets [ ]

    at the end

    of each chapter so as to avoid spoilers before they happen. If a

    character is

    marked with an asterisk (*) it means they are one of the NON-

    automatic stars.

    In terms of when you should save, I will mention it at key times but

    other

    times I leave it up to your common sense. It goes without saying but

    it's the

    angriest player who beats the Super-Mega Boss From Hell then theconsole resets

    and 40 hours of game play time are lost forever.

    It is always a good idea to fight all the possible treasure bosses in a

    chapter

    at least once. To make them re-spawn after 30-45 minutes, loot the

    entire

    chest. The only time you don't want them to do that is if you really

    don't

    want to fight them again-leaving some items in the chest will make

    the bosses

    re-spawn at a much slower rate (usually a few hours). Fighting

    treasure boss

    monsters is a great way to make a lot of money not to mention getting

    a nice

    stash of skill points. In my walkthrough I generally suggest fighting

    these

    bosses at least more than once per chapter.

    --------------------------------------------------

    4b. Hugo Chapter 1

    Pick Hugo's story from the Trinity Site. After the cutscene, pick his

    story

    again to start playing. When the conversation's done between Hugo,

    Lulu, and

    Sgt. Joe, I suggest you put and keep your team in this formation:

    Hugo

    Fubar

    -----

    -----

    Lulu

    Sgt. Joe

    (No Support)

    Walk to the right of the screen to talk to the man with his arms folded

    outside

    of the hut. This is the bujutsu teacher. Talk to him and select Notes to

    get

    a quick primer on how skills work. Select lesson next and raise these

    skillsfor your characters:

    Hugo-Swing up to a D, Accuracy up to a C

    Fubar-Accuracy up to a C

    Lulu-Repel up to a C

    Sgt. Joe-Accuracy up to a C

    Hugo's Repel skill (which you'd have to add for him) can naturally go

    up to an

    S but I don't give him this skill until chapter 3 at the earliest. He is at

    his best when paired with Fubar. Lulu is similar to Hugo in that his

    best

    asset is his speed. Sgt. Joe is a serviceable healer and his melee

    attacks dogood damage but his speed, like all duck characters, is below average.

    You can walk around and talk to all the villagers if you like. Talk to

    the

    little girl running around up the main street outside to get an

    Antitoxin. You

    can also talk to a duck clan member inside the inn to get a Medicine D.

    Go to

    the item hut and buy another Medicine D and also an Antitoxin. To

    make the

    story progress, go to the front of the village and talk to the man

    shining some

    armor outside his hut. This is Jimba and he will (not) tell you the

    storyabout the armor.

    Luce and Lucia come out at this time to tell Hugo to deliver a message.

    Cycle

    through the dialogue options from top to bottom to get filled in on the

    mission. When you're given the choice of whether or not to accept

    Lucia's

    request, you can pick the top choice if you're confident ("I'm up to it")

    or

    the second choice ("Um...") if you want some encouragement. When

    Lulu says he

    wants to go, too, you can say that you'll look out for him or that

    everyone

    will be fine together. After everyone's done talking, you'll receive the

    !Letter to Zexen. You can wander around the village some more if you

    like but

    you can't exit. When you're ready to make the story progress, enter

    the top

    hut on your mini-map and choose "I suppose so."

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    The next morning everyone will gather to give your group a proper

    send off.

    When Lucia gives Hugo a hug, you can pick the first choice ("Well

    then, I'm

    off") to properly say goodbye or pick the second choice ("I'll be fine!")

    to

    act snippy with Lucia. When you exit the village, you'll run into Jimba,who

    will ask you to do a favor for him. Hugo will accept and you'll receive

    the

    item !Pentacle. After you leave the village the world map will open

    up. Go

    back to Karaya and save at the inn or at Lucia's house. Exit Karaya

    again.

    Here's the first lull in the game when I recommend taking some time

    to get some

    money. As I said before, the first chapters for each character except

    Chris

    will be similar to this. It really pays off to take the time to do this now

    rather than later but again it's up to you. Head to Plain of Amur-North. If

    you run into some spiders and get poisoned, wait until after the battle

    to

    heal. Access Sgt. Joe's Water Rune by going into the Rune options and

    heal

    with the Kindness Drops. If you run out of that spell then use the

    Antitoxin.

    Cross the plains to get to Duck Village.

    Time to play the lottery! You have an option here. I like to go to the

    Rune

    Shop and remove the Sword of Cyclone Rune from Lulu and sell it at

    the item

    shop. All the Magic Sword runes have 2 spells-the first level one addselemental damage to your attacks and the other reduces elemental

    damage. You

    can tell what element each Magic Sword rune corresponds to by its

    name. The

    Magic Sword runes aren't that great until later in the game when your

    characters can deal more damage so I feel it's pretty worthless early.

    If you

    _really_ want to hang on to it, then you can go back out to the Plains

    and

    fight until you get 1,000 potch.

    Either way, when you get the money, go to the lottery board and hit X.

    A duck

    in a boat will come up. Buy 5 Sequential tickets and 5 Random tickets.From

    here on, when I say buy tickets for the lottery, this is what I mean.

    You can

    go around the village talking to the ducks if you want but I suggest

    you don't

    pick up anything they offer you. This is because Hugo has limited

    inventory

    space compared to the other main characters and he'll need it later

    on. If you

    need to rest up to replenish spells, go to the inn and rest/save.

    You need to kill about 20-30 minutes for the lottery to turn over. I

    spend

    this time going out and fighting random battles to get experience and

    skill

    points. I recommend you do so because they'll come in handy. If you

    don't

    care to do that, send Hugo out to Plain Amur North and let the console

    sit

    while you talk on the phone or watch TV. Your best bets for exp/skill

    points

    is fighting the yellow spiders at Plain Amur North and the Purple

    Creepers at

    just Plain Amur. The Blade Bunnies drop Gale Runes, which boosts

    the SPD stat

    of the wearer by 50%, but this is a very rare event. The Purple

    Creepers will

    sometimes drop an item called a !Screw. If you get one of these, hangon to

    it-you'll need it to recruit a character later. You only need one !Screw

    so if

    you get more just toss the extras.

    The rare encounter for the Plains is the Wild Boar. If you run into

    him, I

    recommend that you be at least level 14 with all your characters. Just

    defend

    with Lulu and Sgt. Joe and attack with Hugo/Fubar. When anyone

    gets hurt

    pretty bad, use Sgt. Joe's water rune to cast Kindness Drops. Use your

    healing

    items once that spell runs out. You can get up to level 15 by justfighting

    the yellow spiders for a while.

    After 20 minutes is up, go back to Duck Village and save at the Inn.

    Check the

    lottery board. If the results aren't in yet, go back out and check back

    in

    after every 5 minutes or so. When the results are up, check through

    your

    tickets. If you didn't get at least 2nd prize (100,000 potch) soft reset

    by

    holding down the shoulder buttons plus Start and Select. You should

    then load

    your most recent game which is the one at the inn. Check the boardagain and

    keep soft resetting until you get at least 2nd prize. It usually takes me

    on

    average 5-10 minutes to get the 2nd prize but it may take you longer

    some

    times. I've won the 1st prize (500,000 potch) a few times but it'll

    probably

    take you considerably longer before hitting it. There's no reason to

    keep

    losing lottery tickets so just discard those.

    The complimentary lottery prize for Duck Village is Recipe #3. After

    you get

    that, the complimentary prize will always be a Fish Badge, which youcan buy at

    item stores later on and isn't that great. If you were lucky (or patient)

    enough to get the 500,000 potch prize, congrats-you won't have to

    worry about

    money for Hugo again until his chapter 3! The 100,000 potch prize

    will do you

    just fine for now, though.

    After you get the money, save your game. Go to the item shop and buy

    Sgt. Joe

    a Silver Beak. Buy a couple of Escape Scrolls as well. Escape Scrolls

    are

    very handy items. Any time you're in a dungeon area, you can use an

    Escape

    Scroll to immediately go back to the exit regardless of where you are.

    Very

    nice for leaving quickly after beating a tough boss all the way at the

    end of a

    dungeon. Try to always have one or two of these in your party

    inventory for

    each of your characters.

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    Head out of Duck Village and go to Brass Castle. At the first screen of

    Brass

    Castle, there will be a man with a black turban standing around by the

    easternmost bench. Talk to him and buy any Ancient Texts and Salt

    he has. The

    Ancient Texts are a rare item so he usually won't have it. Keep goingwest

    another screen and you'll come to an area with a Blacksmith, an

    Armor Shop, and

    an Item Store. Go to the Blacksmith and sharpen Sgt. Joe, Lulu, and

    Hugo's

    weapons up to level 7. Go to the Armor Shop and check their Rarity

    section.

    If they have Byakko Chainmail, get it for Sgt. Joe. Buy Boots for Hugo

    and

    Lulu each (replace their sandals). Go to the Item Store and buy a Belt

    of

    Strength for Hugo and Lulu each.

    You can talk to all the people if you like. Most of them don't sayanything

    interesting but some of it is kind of funny. Head west one more

    screen and

    you'll trigger a cutscene. When Hugo's given the option to respond,

    pick the

    first choice ("And who might YOU be?"). After everyone's done

    talking head

    east to go back inside the castle. In case you're wondering, there's

    nothing

    you can do with the hungry knight outside the dining hall who likes

    Super

    Pickles. Just trust me on that and don't go out of your way to get

    Super

    Pickles. Head to the bottom of the screen and go into the last room onthe

    right. Walk up to the man behind the desk-this is the bujutsu teacher.

    These

    are the skills I suggest you get:

    Sgt. Joe-Accuracy and Damage up to C, Accuracy to a B after that

    Lulu-Swing and Repel up to C, if possible get Repel up to B after that

    Hugo-Accuracy up to a B, focus on Swing after that

    Fubar-Accuracy up to a B, Damage up to a B, focus on Accuracy after

    that

    There's a reason why I choose to focus on Accuracy and you'll find out

    why in

    chapter 2. Whatever you do, I highly recommend that you don't trainup any

    skill magic-related. This includes Sgt. Joe's Water ability and Hugo's

    Wind

    ability. If you took time out to level up a lot in the Plains area you may

    have more skill points left over even after getting the above. Spend it

    on

    whatever else you want except magic and don't bother to add new

    skills.

    Head back out west and you'll be in the western courtyard. In this

    area is a

    Rune Shop and a Tutor, but there's nothing to do at either place so

    keep

    heading west until you get to the blue save point. Save then exit west

    to get

    back to the world map.

    Head to the Zexen Forest and you'll trigger another cutscene. You'll

    notice

    herbs growing in certain areas of the forest. I never bother to pick

    them. In

    the Zexen Forest, these herbs include Medicine and AsianHerbs.

    Depending on

    how far along they are, you can get these items at A, B, C, and D level.

    You

    can sell the AsianHerbs to the Trader at Brass Castle and later on at

    another

    location in chapter 2. The rare encounter for Zexen Forest is theFather

    Holly, who is super dangerous. If you run into him go for Escape

    ASAP. He can

    wipe out your characters at this point in a hurry.

    At the first fork, take the bottom path. The top path leads to the same

    spot

    but I usually take the other out of habit. Keep heading west another

    couple of

    screens until you get to an area where there's three paths on your

    mini-map.

    You will see a small sliver of yellow on the center bottom of the mini-

    map,

    indicating a small pathway. Head towards it and you'll trigger acutscene

    where you meet Fred and Rico. When he asks if you know anything

    about evil

    brewing, pick either choice, it doesn't really matter. After that

    encounter,

    head to the small pathway where you'll find your first corpse. You

    can loot it

    to get Recipe #2. Head back and take the bottom exit this time.

    Continue on

    the path and you'll be back on the World Map.

    Head to Vinay del Zexay (VdZ) to trigger yet another cutscene. Head

    into town

    and you'll trigger still another cutscene. After this, you can walkaround to

    talk to the townspeople. Again, if anyone offers you something, I

    recommend

    you not take it yet. From the entrance where you came in, go to the

    lower

    left exit on the mini-map. On this next screen, head to the small gate

    to the

    left and hit X to enter. This is Chris Lightfellow's house. You will

    trigger

    a cutscene where Hugo delivers Jimba's pentacle to Chris' butler.

    When the

    butler asks if you want anything, you can pick money and he'll give

    you potch.

    Pick food and you'll get some food items. I always refuse both sincethe

    Karayans are an honorable people -_^ Plus, you don't need either

    reward.

    After you're done with that, exit and head to the large red building in

    the

    center of the mini-map (it's the building with steps leading up to it

    and the

    big fountain outside). This is the Guild Hall where you need to go to

    deliver

    Lucia's letter. Walk up to it to trigger a cutscene with the guard. After

    everyone's done talking, head to the middle bottom exit on the mini-

    map. This

    next screen is the area with all of the city's shops, including a

    Blacksmith,

    an Item Shop, a Trade Shop, an Appraiser, an Armor Shop, a Rune

    Shop, and a

    Lottery Stand.

    If you didn't get the 500,000 potch prize in Duck Village, buy 10 more

    lottery

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    tickets here. Head to the Trade Shop. Go up to the counter and hit X

    to call

    the Trader. Sell any Ancient Text and Salt you bought before. Buy any

    Deer

    Antler and Crystal Balls they may have. Head to the Armor Shop and

    check their

    Rarity Section. If they have Turtle Tunics or New Leather/Chainmailbuy those

    for Lulu and Hugo. Exit this screen to the bottom right.

    The next screen you see should have a red building in the lower right

    corner on

    your mini-map. This is the inn but you don't want to go there yet.

    Head to

    the middle area in the center of all the stands to see a cutscene

    between

    Melville and Guillaume. After this, exit the screen to the lower left on

    the

    mini-map to get back to the area with all the shops. Keep heading left

    and

    you'll see a little girl in a red outfit outside the Rune Shop. Get close toher and you'll trigger a cutscene. The little girl is Alanis and she

    meets

    with her friend Elliot.

    After they're done talking, follow them into the alley on the top right

    before

    the exit at the very top on the mini-map. Head into the alley until you

    come

    to a dead end. Walk up to the ladder at the center top of the screen

    and hit

    X then up for Hugo to climb. Climb up another ladder and make your

    way to the

    window. Hit X and choose "The Three Knights of Zexen". After

    Melville showsup and everything gets straightened out, just pick all three dialogue

    options

    one at a time from top to bottom.

    Exit the Saint Loa Knights' hideaway. If you need to replenish your

    spells or

    HP, go to the inn and rest. Make your way back to the city entrance.

    You'll

    see the 3 kids standing next to the guard. Walk up and talk to them.

    After

    the talking is over, set up your formation like this:

    Hugo

    LuluSgt. Joe

    -----

    Melville

    Alanis

    Elliot (Support-this is automatic)

    Leave the city and save at the blue crystal before going to the World

    Map.

    When you get out to the World Map, a new area has opened up-The

    North Cavern.

    Go there and you'll see some more conversation with your group.

    After that's

    over, head inside. The Cavern is completely straightforward with no

    path

    branches so just keep heading straight through. During random

    battles, always

    use Melville and Alanis' Child Combo attack. Not only is it hilarious,

    but

    it's quite useful once they get up some levels. They'll have a hard time

    surviving some of the early battles, but once they level up they'll be

    fine.

    There are no rare encounters in the North Cavern.

    Once you reach a clearing, your group will decide to make camp.

    Head up the

    very long circular pathway. Go through the next tunnel. At the screen

    after

    you'll see some more dialogue. When you're given the choice pick thetop one

    ("We better go in, too"). Now head down this equally long circular

    pathway.

    At the bottom you'll fight a battle with some of the bandits. If you're

    at

    level 18 or so you shouldn't have any problems. Head into the tunnel.

    Midway

    through here you'll see a blue crystal save point. Save your game then

    keep

    going forward.

    You'll see another cutscene where you find out the truth about

    Guillaume. After

    that, Hugo, Lulu, and Sgt. Joe will fight 4 bandits. You shouldn't havemuch

    problems with them-concentrate on taking them down one at a time.

    Once that

    battle is over, Melville will duel Guillaume. There's no way to win this

    duel

    so pick whatever choices you like and it will end shortly. After it's

    over,

    you'll see another series of dialogue between your characters.

    Once that's through, you'll be outside the North Cavern. If you didn't

    level

    up to at least 20 with Lulu, Sgt. Joe, and Hugo, go back inside and do it

    now.

    It shouldn't take too long with the Banshee and Dark Wings. Don'tbother to

    get Melville and Alanis up to that level, though. Just keep heading as

    far as

    you want inside the Cavern. Once you're done leveling up, use one of

    your

    Escape Scrolls to get back to the exit. In case you're wondering,

    there's

    usually a treasure boss at the very end of the Cavern (where you

    confronted

    Guillaume) but there isn't one in this chapter.

    After you're done leveling up, check your skill points for Hugo, Lulu,

    and Sgt.

    Joe by going to the status menu option. You should have enoughpoints to

    boost some of their physical skills. If so, go back to VdZ first and save

    at

    the blue crystal outside of the city. Head to the Zexen Forest and go

    back to

    Brass Castle to get to the bujutsu teacher. These were the skills I had

    at

    this point after visiting the teacher:

    Hugo: Sgt. Joe: Lulu:

    Heavy Damage-D Damage-C Continual Attack-E

    Counter Attack-D Accuracy-B Swing-B

    Continual Attack-E Water Magic-C Repel-B

    Swing-B

    Accuracy-B

    Wind Magic-E

    If you want, you can continue fighting some more to level Sgt. Joe's

    Damage to

    a B as well but that's only if you like leveling up. It's not necessary to

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    level up anything for Alanis or Melville since they'll be leaving your

    party

    shortly. Leave Brass Castle and enter Zexen Forest.

    Go through it again to get to VdZ. Enter the city and you'll see some

    dialogue

    with the kids. After that's over, you'll be outside the inn. Go inside,talk

    to the man behind the counter and select Stay. Head back outside and

    you'll

    get more dialogue with your party. Instead of going to the Guild Hall,

    go back

    to the inn and just Save, don't pick Stay again. Head to the lottery

    board and

    keep soft resetting again until you get the 100,000 prize or better

    again. The

    complimentary prize for the VdZ lottery is one of the Old Books. After

    you win

    that, it's a regular Knight Statue. After getting the potch, check the

    Armor

    Shop again to see what Rarity items they may have. If you can buybetter armor

    for your party, go ahead and do it. Go back to the Trade Shop and buy

    any Deer

    Antler or Crystal Balls they may have again. Once you're done go back

    to the

    Guild Hall.

    Once inside, you'll see a conversation between a Zexen messenger and

    your

    party. When you get a dialogue option, just pick "Here it is". If you

    keep

    insisting on meeting with the Council in person, you'll just get more

    ticked

    off and they're not worth the trouble. Once you get control of Hugo,head to

    the inn and you'll get another cutscene.

    Head west to exit the screen. Keep going straight and you'll run into a

    group

    of 3 Zexen regulars. The soldiers in orange will take damage for the

    armored

    knight so take them out first. After the battle, heal with Medicine if

    you

    need to and head for the northwest exit on your mini-map. Continue

    up the ramp

    and you'll get into a fight with 4 Zexen regulars. Use the same

    strategy as

    before and you won't have a problem. If you have a problem winningthese

    fights, you can cast Hugo's Wind of Sleep spell from his Wind Rune to

    soften

    them up but you probably won't need to do that. Continue toward the

    city gate

    and you'll be confronted by Percival and Leo. They'll fill you in on

    some

    interesting developments and why they came to arrest you.

    When you're given the dialogue option, I highly advise you to pick the

    bottom

    choice ("There's no reason to believe you!"). After that, set up your

    original

    formation:

    Hugo

    Fubar

    -----

    -----

    Lulu

    Sgt. Joe

    (No support)

    Go through Zexen Forest and back to Brass Castle. Keep going east

    and your

    party will stop to talk. When they're done, keep heading east until

    you get to

    the screen where the Super Pickles knight is standing. Make a left andyou'll

    see a set of stairs. To the left of that screen is the entrance to the inn.

    Go there and save your game. Afterward, go back out to the main hall

    and go

    south on the screen toward the checkpoint, triggering another

    cutscene. When

    you can move Hugo again, just head north down the hallway until you

    get to the

    end. The rare encounter for this hallway is the Devil Eye with a

    couple of

    Mega Watts. They're not too tough. When you get to the door, you'll

    get some

    more talk from your party and you'll exit.

    Talk to the Trader again and buy any Ancient Text he may have, don't

    bother

    with the Salt this time. If you picked any AsianHerbs in Zexen Forest,

    you can

    sell them to him now. Exit the screen to the east to get back to the

    World

    Map. Go to Plain Amur. The enemies have changed to include Wolves,

    Dark

    Bunnies, and Wild Boars. None of them should give your party much

    of a hassle.

    I believe the rare encounter for this area now is the Troll Dragon but

    I'm not

    sure. You can deal with him without too much fuss. I know the Dark

    Bunniesgive you a lot of experience but don't spend time leveling up here-

    there's

    really no point.

    When you reach the second screen of Plain Amur, you'll see a quick

    conversation

    with your party. Save at the blue crystal. Unequip all of Lulu's

    equipment.

    Exit the screen north to get to the World Map. You'll automatically go

    to

    Karaya Village. After everyone's done talking, head into the village.

    After

    another brief talk with Sgt. Joe, proceed into the village.

    After Lulu's confrontation with Chris, you will have two options with

    Hugo.

    Picking "Why?!" will result in an angry conversation with Chris.

    Choosing the

    other option pits Hugo in a duel with her. You can choose whatever

    option you

    feel like. If you choose to duel, you'll get 3 rounds to do so. Whether

    you

    win, lose, or draw, the scene that follows is always the same. After the

    Zexen group leaves, you will immediately go to another cutscene and

    Hugo's

    chapter 1 will come to an end and you'll be back at the Trinity Site.

    Save

    your game then pick Chris' chapter 1.

    Hugo [1/108]

    Sgt. Joe [2/108]

    Fubar [3/108]

    Jimba [4/108]

    Lucia [5/108]

    Luce [6/108]

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    Anne [7/108]

    --------------------------------------------------

    4c. Chris Chapter 1

    After the opening cutscene, pick Chris' story again to start playing.

    You'llsee another extended cutscene with Louis and Chris meeting the

    Zexen Council.

    When you are given the dialogue option, picking the first choice,

    "Certainly"

    and Chris will agree without question. Picking the second choice,

    "Certainly,

    but..." will have Chris question the Council's decision. I go for the

    second

    choice but it really doesn't change anything. After this meeting, Borus

    and

    Salome will drop you off back at your house. Go ahead and enter the

    gate.

    Pick "I need some rest..." to make the story progress. Save if you want

    butit's not necessary. You can't play the lottery with Chris until her

    Chapter 3

    but you really don't need to until then (if at all) anyway. Chris also

    won't

    loot corpses until Chapter 3.

    You will then see a scene where the Six Mighty Knights of Zexen are at

    the

    front gate. When you're given the dialogue option, pick the second

    choice, "I

    don't mind..." to put Percival in his place. Pick the first choice if you'd

    rather demure. After that scene, you will head out the front gate.

    Instead

    of going out, go back into the city.

    If you talk to the townspeople, their reaction to you is quite different

    than

    when you played as Hugo, huh? From the screen with the city gate,

    head to the

    southwest exit on your mini-map. Along the way you will see a tubby

    Zexen man

    in a dark green outfit. Talk to him to get Recipe #12. Exit down the

    ramp to

    the southwest. Enter the Guild Hall. Inbetween the two stairways are

    three

    doors. Take the one on the left and talk to the bujutsu teacher (he's

    the one

    in armor). Raise whatever skills you like. I tend to raise each skill sothe

    grades are equal for Chris' group (i.e. raise all skills to a D, then a C,

    etc.). I go for Accuracy and Damage first for the most part. After

    you're

    done there, take the far right door and you'll enter the shops area.

    Here is a Rune Shop, an Armor Shop, and an Item Shop. Go to the

    Armor Shop and

    replace their Boots with Winged Boots. Buy Power Gloves for Chris,

    Roland, and

    Salome. Buy a Fine Casque for Salome. Buy Fine Helms for Chris,

    Roland, and

    Borus. If you want, you can remove Borus' Sword of Rage rune and

    sell it. Buy

    a Sacrificial Jizo at the Item Shop but don't equip it on anyone yet.

    Exit the Guild Hall and go to the screen with the inn. Go to where the

    musicians are performing. You should see an old tubby lady with a

    cane

    standing with two kids. Talk to her to get Herb Seeds. Enter the inn.

    You

    should see a little girl going up and down the stairs. Talk to her and

    you'll

    get Script #2. Exit the inn and go to the screen with all the shops.

    Visit

    the Blacksmith and sharpen everyone's weapon to level 7. Go to the

    Item Shop

    and buy a couple of Medicine D and Antitoxin. Go to the Trade Shopand buy a

    GrapeC. They almost always have it, but if they don't just check back

    in a

    later chapter. Once you're done, head for the city gate and exit VdZ.

    Save at

    the blue crystal then go on to the World Map. Head to Zexen Forest.

    I recommend you set up your formation like this:

    Chris

    -----

    -----

    Roland

    BorusSalome

    Louis (Support)

    The Father Holly is the rare encounter again. You have a decent shot

    to take

    him down but I wouldn't go out of my way to try and run into him.

    Just head

    east through Zexen Forest to get to Brass Castle. When you arrive,

    keep going

    east until you reach the inside of the castle. You will see the same

    scene

    in Hugo's chapter 1 but from Chris' perspective this time. After that

    scene

    and when you're done talking to Louis, exit and head to the eastcourtyard.

    You will see a cutscene with Chris and Dupa, a member of the Lizard

    Clan. When

    you're given a dialogue option, you can pick the first choice ("What is

    he

    saying?") and Salome will explain it to you. Pick the second choice

    and Chris

    will agree; Salome will then explain to Borus what Dupa meant. Head

    back

    inside and up the stairs to the hallway where Chris' room was.

    Instead of

    going in there, go into the room with the double doors-this is the

    Knights'Parlor/Tea Room. Talk to Salome and put Borus and Roland in your

    party.

    Head downstairs back out to the east courtyard. Go to the Blacksmith

    there and

    sharpen their weapons to level 8. This should pretty much be it for

    your

    spending-you'll want to keep your money around 50,000 potch or

    more for

    something in Chris' chapter 2. If you have enough skill points to

    upgrade your

    skills, go ahead and do so with the bujutsu teacher.

    In the same room as that teacher is a warehouse keeper-he's hard to

    see but

    he's to the far right of where the bujutsu teacher is sitting. You can

    store

    up to 24 items in this mini-warehouse. Later on when you have

    access to Lake

    Castle's warehouse, they will function like the magic boxes in

    Resident Evil.

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    That is, any item you put in one area will be available in the other,

    although

    the maximum capacity will stay at 24 until ch. 4.

    When you're done walking around Brass Castle, save at the inn. To

    make the

    story progress, go back to Chris' room and talk to Louis. Pick the firstoption ("I think I will rest"). An extended cutscene follows. When

    Chris

    mentions the Zexen Rune, this is a mistranslation according to Blue

    Moon at

    suikosource.com. It's actually supposed to say Zexen Crest.

    After everyone's done talking, you'll be thrown into your first strategy

    battle. During the first turn, move Roland and the other Zexen unit

    into the

    same circle as Chris. End your turn. During the Grasslanders' turn,

    Lucia

    and Beecham will show up with some Karaya Units. Salome will then

    suggest you

    break through. Use Roland's unit to attack the Karayan Unit (Unit#12) that's

    blocking your exit. If you didn't win, or somehow lost, send the

    mounted Zexen

    unit (Unit #4) after them. This should take out the Karayan Unit.

    Send Chris

    into the now empty circle that the Karayans were occupying. Defend

    with the

    remaining Zexen units. The Grasslanders will no doubt attack you in

    the next

    turn. Just pick the retreat option. You'll get attacked most of the time

    but

    should make it into Chris' circle without much problems. When your

    turn comes

    up again, move any of the Zexen units into the exit circle (it doesn'thave to

    be Chris' unit). This will conclude the strategy battle.

    You will then see a brief cutscene at Plain Amur. You can spend some

    time out

    here to level up if you like but it's not necessary (unless you're going

    for

    the Chris level 99 trick). Put the Sacrificial Jizo you bought earlier on

    Salome to replace his Medicine A. Save at the blue crystal and

    continue to

    head north. When you get to the World Map, head to Karaya Village.

    After everyone leaves, head into the village. There will be a cutscene

    and youwill see the confrontation in Hugo's chapter 1 from Chris' perspective.

    When

    that's over, just keep the computer's default formation. Head to the

    back of

    the village. You'll have to fight 2 groups of Karayan fighters but they

    aren't

    much trouble. When you reach the back of the village there will be

    another

    short cutscene and Chris will order the Zexens to pull out. Another

    series of

    cutscenes detailing the aftermath follows.

    When you get control of Chris, head to the Knights' Parlor. View the

    scene

    there then head downstairs toward the west courtyard. You'll run

    into Leo and

    Percival and have a brief chat. Go out to the west courtyard and meet

    up with

    Borus. Pick the second choice if you want the story to progress. If

    you want

    to do other things, pick the first choice instead.

    Exit Brass Castle to the west and go through Zexen Forest. You'll run

    into

    Fred and Rico again (the face Louis makes when he thinks of what

    Borus was like

    as a kid is priceless). Continue to VdZ. You'll see a brief conversation

    between Chris and Borus outside the city. Enter the city and head tothe

    Guild Hall. You'll get more storyline here and another meeting with

    the Zexen

    Council. You probably now have to resist a conditioned response to

    hurl

    something at your TV whenever someone from the Council opens

    their mouth. When

    the meeting's over, you'll talk to Borus and Louis. To make the story

    move on,

    simply go to Chris' house. You will see a cutscene where her butler

    delivers

    Jimba's pentacle to Chris. Chris' chapter 1 will then end you'll be back

    at

    the Trinity Site. Pick Geddoe's chapter 1 next.

    Chris [8/108]

    Borus [9/108]

    Percival [10/108]

    Salome [11/108]

    Leo [12/108]

    Roland [13/108]

    Louis [14/108]

    --------------------------------------------------

    4d. Geddoe Chapter 1

    After the cutscene, pick Geddoe's chapter 1 again to start playing.

    When youget the dialogue option for Geddoe, pick the first choice ("It's

    necessary,

    right?"). Walk downstairs and your group will decide to head to the

    Lizard

    Clan. Once you leave the inn, set up your formation like this:

    Queen

    Geddoe

    -----

    Jacques

    Ace

    Joker

    (No Support)

    Unless you _really_ want to use Fire Magic, I suggest you go to the

    Rune Shop

    and remove the Fire rune from Joker. Buy a Water Rune and affix it to

    him.

    Go to the lottery stand and buy 10 tickets. Go to the item shop and

    buy a

    Belt of Strength for Geddoe and Jacques. Use what money you have

    left over to

    buy an Antitoxin and Medicine. Don't worry if you spend all your

    cash. Exit

    VdZ and save outside the city. Go to the World Map and cross Zexen

    Forest.

    When you encounter a clump of weak enemies like Holly Boys or

    Vermitors, use

    Ace and Joker's Mercenary A combo-it will take them out or put them

    close to

    death. The rare encounter is the Father Holly again and he can wipe

    out your

    team at this point so just Escape.

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    Go to Yaza Plains to fight random battles to kill time so the lottery will

    turn

    over. The VdZ lottery can really be annoying because it seems to take

    longer

    to roll over during Geddoe's story. I've had to wait 45-50 minutes

    some times

    but I suggest you check in after 25 minutes or so. Your best bets forskill

    and experience points are the Wild Boars and Arachnivores.

    The rare encounter for Yaza Plains is a gray boar called Peckles, along

    with 3

    Blade Bunnies. He's pretty tough but beatable. Use the Mercenary A

    combo

    to take out the Bunnies. Have Geddoe cast Soaring Bolt and have

    Jacques

    attack. The Peckles will usually charge Jacques since he's in the

    middle.

    At the start of your turn, take note of who the Peckles is facing-this is

    the

    person he will attack when it's his turn. If he's facing Jacques, havehim

    defend. When Ace can act again, use his Double Tusk Rune. Heal

    when you need

    to with your food items or Joker's Kindness Drops if you took my

    advice to get

    the Water Rune. In the next rounds, use Geddoe's Berserk Blow.

    Geddoe's

    spells at this point will take 2 rounds to complete so just continue

    casting

    them until he gets them off. After about 5-6 turns, you'll kill him. The

    nice

    thing about the Peckles is he'll bump you up a few levels every time

    you kill

    him until about level 28. When Queen has 235 Skill points, head toBrass

    Castle to boost your skills.

    Go to the Tutor in the west courtyard first. If you put the Water Rune

    on

    Joker, choose to Forget Fire Magic and Learn Water Magic to add it.

    After

    visiting the Tutor and bujutsu teacher, this is what my skills looked

    like:

    Queen Geddoe Jacques Ace Joker

    Swing-D Parry-C Sharpshoot-C Accuracy-C Accuracy-E

    Accuracy-C Damage-D Accuracy-C Repel-C Repel-DRepel-B Accuracy-E Damage-C Water-B

    Lightning-B Repel-E

    After enough time has passed, head back to VdZ to check the lottery.

    Once you

    get the 100,000 potch prize, go to the Blacksmith and upgrade

    everyone's

    weapon to level 7. Go to the Trade Shop and buy a Deer Antler if they

    have it.

    You can buy another 10 lottery tickets if you like but it's not essential.

    Exit VdZ, go through Zexen Forest, past Yaza Plain to get to the Great

    Hollow.

    When you arrive, you'll be greeted by Shiba and some Lizard fighters.

    After

    entering, just follow Shiba around until you get to the room of the

    Chief,

    Zepon.

    After some cutscenes/dialogue, you're given freedom to roam the

    Great Hollow.

    The second floor has a Trade Shop (where you can sell any

    AsianHerbs you

    picked in Zexen Forest), a bujutsu teacher, and the Chief's room which

    is

    always guarded by two lizard fighters. On the first floor is an Inn, an

    Item

    Shop, an Armor Shop, and a Blacksmith.

    Talk to the lizard fighter on the right guarding the Chief's room to get

    a

    Sunbeam Rune. Talk to the lizard outside the bujutsu teacher room to

    get Old

    Book Vol. 3. Talk to the lizard inside the Armor Shop/Blacksmith to

    get Grape

    Seeds. You can talk to the human inside the Trade Shop to get the

    Iron Hammer

    but don't do this yet. Visit the Blacksmith to sharpen everyone's

    weapon to

    level 8. At the Armor Shop, buy Geddoe Byakko Chainmail if they

    have it in the

    Rarity Section. Buy a Gauntlet for Queen to replace her Gloves. BuyNew

    Leather for Joker.

    To make the story advance, head to the southeast corner of the first

    floor on

    your mini-map. You'll overhear some lizard fighters talking. Follow

    them

    into the tunnel. When you get midway through, you'll get into a fight

    with 3

    lizards. Just use your melee attacks and you should be fine.

    Afterward, Shiba

    will fill you in on what's happening. I recommend setting up your

    formation

    like this:

    Jacques

    Joker

    Queen

    Geddoe

    Ace

    Shiba

    (No Support)

    Head north on the mini-map and you'll exit the tunnel. Head to the

    northwest

    exit on your mini-map. It will trigger a cutscene with another lizard

    fighter.

    Here's a decision option for you. The next fight you get into is

    probably the

    hardest in the game because it's all a matter of luck whether you win

    or not.

    If you're one of those players that likes to be able to win every battle, I

    suggest you go back to the inn now and save. Keep in mind that it

    doesn't

    matter if you win or lose this next fight. If it's not a big deal, proceed

    to the northwest exit on the mini-map. Either way, once you go

    through this

    exit you'll end up in another tunnel. This tunnel has random

    encounters that

    give very nice boosts to your experience and skills. You can run

    around a

    little to level up if you like. Follow this tunnel to its exit and you'll get

    the fight I mentioned before.

    After Chris and Shiba discuss their differences, you'll get into a battle

    with

    Chris and 5 Zexen Regulars. The reason I say this battle is all luck is

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    because it all depends on whether or not Chris casts the Breath of Ice

    spell.

    If she does, your party is dead meat-it will knock out most of your

    party

    outright and only Shiba and Geddoe will probably still be alive. Not

    only does

    this spell do tons of damage, Chris can get it off before anyone in yourparty

    can act. In order to win this battle, you just have to hope she attacks

    with

    her sword or casts a healing spell first. If so, you can use the following

    strategy:

    Have Geddoe cast Soaring Bolt. Have Ace do his Double Tusk attack

    on Chris.

    Have Jacques attack Chris as well. After that, concentrate your attacks

    on

    Chris-she can cast Kindness Rain which heals all of her troops. Use

    only

    Items and Joker's Kindness Drops spell to heal. If you kept Joker's

    Fire Rune,you can try to get off some spells but keep in mind that most of those

    spells

    will hit your own troops. It usually takes about 3-5 turns before you

    win.

    The loot you get is a few thousand potch and a nice bit of skill points.

    All

    my guys were at level 24 when I won and I didn't get enough

    experience points

    to go up any levels. The best items I ever got were some Damaged

    Helms, New

    Chainmail, and Mega Medicine D, so nothing all that great.

    If you won the battle, Chris tells Geddoe he's tough and wants to know

    hisname. If you lost, Chris simply sheathes her sword and says this was

    enough.

    Either way, she and the Zexen Knights then walk away without

    further incident.

    You're probably confused at this point about what's going on. Don't

    worry,

    everything will get explained in due time. Make note of Jacques'

    comment about

    how the Knights' tracks were too light. After Geddoe and his group

    talk it

    over, head back up to Zepon's room. Your group will then decide to

    head to

    Karaya Village.

    Leave the Great Hollow and go to Plain Amur. I recommend taking

    the time to

    fight random battles to get up to level 26. It shouldn't take long with

    the

    Dark Bunnies in this area. When you reach that point, head back to

    Brass

    Castle to visit the Tutor and bujutsu teacher. Here's how my skills

    looked

    after this visit:

    Queen Geddoe Jacques Ace Joker

    Swing-C Parry-C Sharpshoot-B Accuracy-B Counter-E

    Accuracy-B Damage-D Accuracy-B Repel-C Accuracy-C

    Repel-B Accuracy-D Damage-C Repel-C

    Lightning-B+ Repel-E Water-B

    If you bought 10 more lottery tickets earlier at VdZ, go back there to

    check

    the results now. While you're there, if you didn't get a Deer Antler

    from the

    Trade Shop before, try to buy one while you're there. After you're

    done with

    this, head back to Plain Amur and save at the blue crystal right before

    you get

    to the World Map. If you haven't already, put your team back in the

    original

    formation I suggested:

    Queen

    Geddoe

    -----

    Jacques

    Ace

    Joker

    (No Support)

    Make sure all your guys are healed up. Head to Karaya Village. As you

    enter,

    you'll be greeted by Aila and 4 Karaya Fighters. This battle is pretty

    straightforward-use the Mercenary A combo, have Jacques attack Aila,

    and haveGeddoe use Soaring Bolt. In the 2nd round, heal Queen and finish off

    Aila.

    Once things get squared away, you'll have control of Geddoe again.

    Avoid the

    back of the village for right now-going back there will make the story

    advance. Go to the inn and Stay/Save. Visit the Item Shop/Armor

    Shop hut.

    Buy a Sacrificial Jizo for Queen and replace her Gauntlet with it. Buy

    another one for Geddoe and replace his Belt of Strength with it. The

    Armor

    Shop some times has Winged Boots in their Rarity section. You can

    buy some of

    those for your guys if you like. Visit the bujutsu teacher (the guy withhis

    arms folded standing outside) if you want to level up some skills.

    When you're

    ready to advance the story, head to the back of the village. Enter the

    hut to

    the far northwest on your mini-map.

    Your group will have a talk then you'll get control of Ace. Head to the

    front

    of the village to make the story progress. You'll see Aila confronting a

    visitor at the gate. Run after her and head to Plain Amur. When you

    can move

    Ace again, go to the right where two stone pillars are leaning against

    eachother (you should see Aila next to them crouched on the ground).

    You'll then see a bunch of cutscenes in a row. When you get control of

    Ace,

    head toward Karaya Village and save at the blue crystal. Go to Karaya

    Village.

    You will then pick a formation for Queen and Geddoe. I suggest this

    one:

    Queen

    Geddoe

    -----

    -----

    -----

    -----

    (No Support)

    You'll see a scene in the village then be given two choices. Picking the

    first

    option ("I have an inkling...") will put you in a fight against Borus and

    2

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    Zexen Knights. Picking the second choice avoids this fight altogether.

    I

    suggest you go ahead and fight-the experience and skill points are

    quite good.

    If you fight, I used the following strategy. In the first round, cast

    SoaringBolt with Geddoe. Thereafter, heal with Queen's Medicine items

    (Geddoe will

    attack automatically). If Borus misses or doesn't do too much

    damage, use

    Geddoe to cast Berserk Blow during the next turn. It usually takes me

    5-6

    turns to take him out. At level 26, I go up to level 28-29 and get about

    100

    skill points.

    After your confrontation with Borus, you'll see an extended cutscene

    with

    Geddoe and his group. When you're given the dialogue choice, pick

    the firstoption ("Let's head back to Caleria"). Here's the formation I used:

    Queen

    Geddoe

    Jacques

    Aila

    Ace

    Joker

    (No Support)

    When the World Map opens again, four new places have opened: Mt.

    Hei-Tou, Lake

    Castle, Mt. Path, and Caleria. To make the story advance, you would

    go toCaleria. There's a lot of other stuff I highly recommend you do before

    this. First, stop at Plain Amur and take the time to level up Aila so

    she's

    close in level to the rest of your team. Fighting the Dark Bunnies will

    make

    this a fairly quick task.

    Next, head to Mt. Hei-Tou. Because of what happened with Borus at

    Karaya

    Village, you cannot visit the middle of Brass Castle (the area with the

    bujutsu

    teacher) for a while. It doesn't matter if you chose to fight Borus or

    not.

    You can still visit the eastern and western portions of the castle,though. If

    you didn't have to use the Sacrificial Jizos during the fight with Borus,

    replace them in Geddoe and Queen's inventories with the Belt of

    Strength and

    Gauntlet. Before going to Mt. Hei-Tou, make sure you rest at the inn at

    Great

    Hollow to replenish Geddoe's spells and to sharpen Aila's weapon up

    to level 8.

    Sell off any non-special loot (like armor and whatnot) you got from

    your random

    battles that you're not using.

    At Mt. Hei-Tou, keep heading right until you reach a blue save crystal.

    Take

    the path up on this screen. Follow the path up and you'll come to a

    corpse.

    Loot it to get the Yellow Kennel. Go back and save at the blue crystal.

    Go

    left one screen then head up. At the fork, go left to find another

    corpse with

    Recipe #14. Go back and take the right path this time. At the next

    screen,

    head right (both paths go the same place). Head up a little on this

    screen

    to see yet another corpse. Loot it to get Recipe #5. Head to the exit

    path at

    the top of the screen. At the end of this path is your first treasureboss, a

    giant blue crab called the Blue Mantrix. Here's my strategy:

    The Blue Mantrix has a couple of attacks of note. The first is a beam

    attack

    that hits a single person. He usually goes for Aila or Jacques with this

    in

    this battle. The other is an attack where these multi-colored bubbles

    come out

    from him and hits any one within hand-to-hand attack range. It

    doesn't do much

    damage but there's a slight chance it will paralyze your guys. In the

    first

    round, cast Soaring Bolt with Geddoe. Have Aila cast Battle Oath fromher

    Shield Rune. Send Ace and Joker in for a regular melee attack. Heal

    when

    necessary with items or Joker's Kindness Drops (which also heals

    Paralysis).

    After the first round, use Geddoe's Berserk Blow spell and have

    everyone else

    attack normally. If it goes like it usually does for me, you'll take him

    out

    in about 3-4 rounds and he'll usually target Aila with the beam attack.

    The noteworthy loot I got from the chest was:

    Melon SeedsOld Book Vol. 12

    Wall Rune

    Blinking Rune

    Plus a bunch of other regular armor like Chainmail, Tulip Hat, etc. The

    loot

    in these chests generally vary so if what you got is different, don't

    worry

    about it. The major items all eventually show up during one of the

    treasure

    boss encounters. I suggest you loot the entire chest, which likely

    means you

    will have to drop some items from your inventory. Unless you've

    been hoardingeverything from random battles, you should only have to discard

    medicine and

    antitoxin that you haven't used.

    As a general rule, sell any of the excess armor and equipment you get

    from the

    treasure bosses that your group can't wear. I will note the exceptions

    as they

    come up but in the first chapters you won't be able to get any of the

    really

    great gear yet. Any time you come back to Mt. Hei-Tou, there's a rare

    chance

    that the loot on the corpse closest to the Blue Mantrix will be a Fury

    Rune.

    Credit suikosource.com for that info. You can exit Mt. Hei-Tou with an

    Escape

    Scroll just like any other dungeon.

    If you come across a Statue with the letter "S" following it (and you

    should

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    eventually if you use Geddoe to fight all the possible treasure

    monsters) hold

    on to it. When you get the chance, place it in the Statue Room at Lake

    Castle.

    You can get to this room by going to the main house and taking the

    stairs up to

    the second floor. Make a left and it's the door in the corner. TheStatue "S"

    you usually get is a Hex Doll S. Place it on the middle pedestal. Leave

    the

    room AND DON'T GO BACK TO THAT ROOM. You'll want to wait until

    Hugo's chapter

    3 to do that so he can recruit someone.

    Any antiques you get as Hugo, Geddoe, and Chris, especially the pricey

    stuff

    like Sunset Paintings and Plant Vases, you'll want to display at Lake

    Castle.

    This isn't for decorative purposes but will give Thomas a financial

    advantage

    if you elect to play through his chapters.

    You're done with Mt. Hei-Tou, so let's cross Yaza Plain and go to Lake

    Castle.

    When you arrive there, you'll meet the castle master, Thomas, and the

    castle

    guard commander, Cecile. They fill you in on what's happening with

    the castle

    and how they've opened it up as a free trade zone. You can now

    recruit

    characters with Geddoe and that is exactly what I suggest you do now.

    An important thing to know about Geddoe is that he can't switch out

    the six

    party members he has now until chapter 4. Well, he can but it's onlyin a few

    spots and in that time it's only for a few seconds so his six primary

    members

    are locked in. This is why I recommend only getting support

    characters for the

    most part with Geddoe.

    Before recruiting, head back into the main house Geddoe is standing

    in front

    of. Head to the right of the main staircase inside of the house, there is

    a

    stairway down. Go downstairs and go left of the screen. You'll see

    Muto,

    the warehouse keeper. Talk to him and leave all the stuff you won'tbe using

    any time soon, this includes recipes, seeds, kennels, and any other

    stuff you

    know you won't be using. Keep any Old Books you have-you can

    deliver them to

    the librarian in a second. Just like Chris, Geddoe also has his own

    mini-

    warehouse back in Caleria.

    Go back the way you came and go up the main staircase. Head to the

    right of

    the screen through the door at the end of the hall. Talk to Eike, the

    pale

    faced gent with the brown outfit on. You will automatically deliver

    any Old

    Books you have to him. He will then show you a list of the Old Book

    articles

    you can read. That's it for Lake Castle for now. Exit the house the

    way you

    came in then just keep exiting to the bottom of the mini-map. At the

    exit to

    the castle, you'll see a couple of cutscenes and your party will be back

    together again. After this, Thomas' flame at the Trinity Site will be lit.

    The next place to go is VdZ. When you enter through the city gate,

    you'll see

    Guillaume running around chasing a little girl. Just ignore him and

    don't gonear the front of the Guild Hall. Instead, head to the area with all the

    shops. Go to the Armor Shop and talk to Dominic, the man at the

    counter. When

    he asks if you know art, pick the first choice to agree with him. The

    buy

    window will then pop up with one item, Mole Armor which costs

    37,200 potch.

    Select Buy and pay for it. You have successfully recruited Dominic. If

    you're

    wondering what good the Mole Armor is, it's part of a set that when

    equipped on

    a character you'll hear squishy noises when you walk. Other than

    that, I have

    no clue what other special properties it gives you.

    Walk outside and talk to the guy with the black hat on. This is

    Augustine and

    he'll explain his situation to you but you're going to recruit him with

    someone

    else. If you're wondering what's the deal with Guillaume running by, I

    think

    it's implying he's the one who stole Augustine's Rose Brooch. If you

    didn't

    get a Deer Antler yet, go to the Trade Shop and buy one now. I've

    never had

    a problem getting one in previous playthroughs during my two visits

    to VdZ,

    but if you haven't got one yet you can come back and try again later.

    Exit VdZ and head for the western side of Brass Castle. Head east two

    screens.

    Right before you get to the gate, you'll see a man with a red hat and a

    parrot.

    Talk to him. This is Scott and he's a Trader. When he asks if you

    know about

    trading, pick the first choice to agree with him. When the parrot asks

    the

    same thing, pick the first choice again. If you have a Deer Antler on

    you,

    talk to him again. When he offers to buy the Deer Antler from you,

    pick the

    second choice to accept his offer and you'll recruit him. If you don'thave a

    Deer Antler handy, just come back some time later (in this chapter or

    someone

    else's) and he'll still be there.

    Head east one more screen to get to the courtyard area with the Rune

    Shop and

    Tutor. Enter the Rune Shop and talk to the Rune Sage, Jeane. Pick the

    first

    choice and you'll recruit her.

    Head to the Tutor and go to the adjoining room. You'll see a little girl

    wearing a cap and gown. This is Ernie. Talk with her a little and

    you'll

    find out she's a scholar/tutor. When you're given the choice, pick the

    second

    dialogue option ("Budehuc castle has rooms"). She'll ask you a series

    of five

    random questions. You have to get all of them correct and she'll join.

    Note

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    that each question has about a 5 second time limit after you've viewed

    the

    question. You can take as long as you like to look at the question

    before

    viewing the answer list, though. The possible questions with their

    correct

    answers are:

    Which musical ensemble only uses wind instruments? 3. Brass Band

    Which of the following cannot fly? 1. Duck

    Which one of these fruits grows on a tree? 2. Pomegranates

    Which statement is false? 2. Rice cleaned with soap

    Which of these has nothing to do with farming? 3. Quiver

    What is the pattern on Karayan horses? 1. Zebra pattern

    What is the Duck Clan Chief's special characteristic? 1. Amazing tail

    Which is the correct spelling? 1. Sea bream

    Which of the following phrases is not possible? 3. I ate cactus for

    dinner

    Which of these sounds is threatening? 2. Gggrrr

    Which skill can make a magical spell bounce back at its caster? 2.

    ReflectWhat are the colors of the Kamaro Free Knights' uniform? 2.

    Green/Yellow

    Of the following, which does not exist in blood? 2. Blue blood cells

    What is paper made from? 3. Wood

    Which of these cannot be found at any defensive gear shop? Bizarre

    Chainmail

    Where is the decorative feather worn on the head of the Flame

    Champ? 3. Left

    Which cannot be part of a string ensemble? 2. Bodhran

    Which one of these is a lizard man? 2. Shiba

    Of the following which one is not an insect? 3. Serpent

    What do Lizard Men do when they're surprised? 3. Nothing

    There may be a few questions I missed but this should be enough foryou to

    recruit her. If you miss a question you can take her quiz as many

    times as you

    need until you recruit her. Exit Brass Castle to the west.

    Cross Yaza Plain to get to the Great Hollow. Go to the Trade Shop

    there and

    talk to the human customer in a blue outfit. He will give you the Iron

    Hammer.

    Take it and go down to the Blacksmith. Talk to the smith, whose

    name is Peggi.

    Pick the first choice ("Can you sharpen my weapon?") when he first

    talks to

    you. After that, pick the second choice ("This should be handy") togive him

    the Iron Hammer. You've successfully recruited him. Now's a good

    time to head

    back to Lake Castle to make use of their shops.

    If you're like me and you've been ignoring leveling up your skills,

    now's a

    good time to do it. Ernie is the Tutor and she can be found in the 2nd

    floor

    room where you gave the Old Books to Eike. Juan is the bujutsu

    teacher. From

    the first screen where you enter Lake Castle's courtyard (where Cecile

    is

    standing), head to the west exit on your mini-map to take some stairs

    down. In

    the middle of the next screen will be a blond man with a blade of grass

    sticking out of his mouth. This is Juan.

    Juan and Ernie's comments are different from the standard Tutors

    and teachers.

    What they say and what they mean:

    Standard Juan Ernie

    Perfect Match! The Results are Amazing! Unbridled Potential!

    Fairly good match Competent There's no denying talent

    Natural ability exists It could be much worse Your mother wouldbe proud

    Average Absolutely average WOW! Just kidding-Average

    It will take time It won't be easy It won't be easy

    Farther to the top of the screen where Juan is will be Peggi, who can

    now

    sharpen your weapons to level 9. Do so. Next to Peggi will be some

    stairs up

    which lead to Dominic's Armor Shop.

    A word about the Armor Shop, Rune Shop, and Item Shop (which

    you'll get in a

    later chapter). In order for these shops at Lake Castle to have anystock, you

    have to visit the related shops in other towns on the World Map and

    view their

    items for sale. The shops at Lake Castle will never have any Rarity

    items,

    but any regular items you've viewed at other stores will automatically

    be

    available. You have to do this with each of the main characters. That

    is, if

    Geddoe has visited the Great Hollow Armor Shop and viewed their

    inventory, all

    these items will be available at Dominic's shop during Geddoe's

    scenario. They

    will not be available for Thomas, Chris, or Hugo until they've done thesame in

    their chapters.

    From the screen where Peggi and Juan are standing, head to the left of

    the

    screen. Keep going and you'll see a Trade Shop which Scott has set

    up. Go

    inside and buy any Pearls he may have for sale. From now on, I will

    leave it

    up primarily to you to decide on when you want to upgrade Armor

    and Accessories

    for your teams. The best stuff is always in the Rarity section and I will

    note

    some of the better gear in the chapters. For the most part, though, Ileave it

    up to your own personal tastes from now on.

    In terms of what skills I had after this visit, here's what it looked like:

    Queen: Geddoe: Jacques:

    Swing-B+ Parry-C Sharpshoot-B+

    Accuracy-B+ Damage-C Accuracy-B

    Repel-B Accuracy-B Damage-B

    Lightning-A Repel-E

    Aila: Ace: Joker:

    Accuracy-B Thief-C Counter-Attack-E

    Repel-C Accuracy-B+ Accuracy-B

    Shield Magic-B+ Repel-B Repel-C

    Water-B+

    As I said before, I'm biased against Earth Magic. The best offensive

    spells

    it has only hits enemies who are on the ground. The best defensive

    spells

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    aren't worth the time it takes to cast them with the exception of a

    battle at

    the very end of the game. This is why I choose to forget it for Aila to

    pick

    something else. I also removed her Earth Rune by visiting Jeane's

    Rune Shop

    (it's in the main courtyard). It's up to you if you want to keep it.

    In terms of support characters, keep in mind that if you take one of

    them with

    you in your party, they may not be available to your other characters

    during

    their chapters. For example, if you took Jeane with you in this chapter

    for

    support, she won't be in Thomas' chapter 1, Hugo's chapter 2, or

    Chris' chapter

    2 depending on whose chapter you play next. I keep this in mind

    when choosing

    parties so you don't have to worry about it too much. When you want

    to make

    any changes to your roster, visit the Inn in the main courtyard. Talkto

    Sebastian, the man with the Hitler moustache at the counter, and pick

    the

    second choice "Organize Party." My formation leaving Lake Castle:

    Queen

    Geddoe

    Jacques

    Aila

    Ace

    Joker

    (No Support)

    The complimentary lottery prize at Lake Castle is one of the OldBooks. After

    that it's a Mini-Cactus (an antique worth 5,500 potch).

    After you're done with Lake Castle, head back to Mt. Hei-Tou. On the

    first

    screen where you can head north on the mini-map, do so. Take a left

    at the

    next screen. This leads to one of the corpses you looted earlier. To

    the

    left of the corpse hiding in the tall grass will be an orange-colored dog,

    Koroku. Talk to him and pick the first choice ("Adopt") to recruit him.

    Remember that Yellow Kennel you picked up? Outside of Lake

    Castle's mainhouse, to the left of that screen, you will see Koroku sitting next to a

    dog

    house. If you have a Kennel in your inventory, you can go up to the

    dog house

    and hit X to place a Kennel. You can do that if you like on a future visit

    to

    Lake Castle.

    For now, head back the way you came and keep going north to fight

    the Blue

    Mantrix treasure boss again. You should have killed enough time for

    him to re-

    spawn. If he's not there, fight random battles for a few minutes and

    keep

    checking back. You don't have to leave Mt. Hei-Tou to make him re-

    spawn. Use

    the same strategy as before and you won't have any problems. Loot

    the entire

    chest again. This time around, the notable treasure I got was:

    Medal Set #3

    ? Painting

    Again, your items may vary but all the good treasure boss loot will

    eventually

    pop up. To identify any antique with the ?, just visit an appraiser

    (there's

    one in VdZ in this chapter). Exit Mt. Hei-Tou. If you bought morelottery

    tickets at VdZ or Lake Castle, you should pass the time to check the

    results

    now because we'll be heading to the end of the chapter. Any lottery

    tickets

    you buy and didn't check by the end of a chapter become automatic

    losers.

    Stop by the Great Hollow to sell off anything you don't really need like

    excess

    armor and items. I'd advise you to have at least 6 Medicine (36 total)

    and 2

    Antitoxin in your main inventory. Cross Plain Amur to get to the Mt.

    Path.When you first enter, you'll see a blue save crystal. Save your game

    now. The

    enemies you'll be facing in random encounters here are pretty tough.

    Here's

    some strategies for taking down the enemy groups you may

    encounter:

    NEVER use Geddoe's lightning magic. You'll be needing it for a

    treasure boss

    fight later. Try to use only Medicine to heal instead of Joker's Water

    Rune or

    Aila's Shield Rune. If you encounter a group of butterflies or the

    Yellow

    Sirven (serpents), use the Mercenary A combo with Jacques' BorondaHawk Rune to

    soften them up and then use everyone else to take them down. If you

    encounter

    Salamanders, concentrate on taking them down one at a time. Use

    Ace's Double

    Tusk Rune and have everyone else attack normally. If you encounter

    a group of

    Devil Eyes, it's better to use Geddoe and Queen against one of them,

    then

    Aila/Jacques and Ace/Joker after one of the other ones. For the most

    part,

    it's just a matter of taking down these enemies one at a time during

    the random

    encounters on the Mt. Path. I've never run into a rare encounter onthe Mt.

    Path. You can also use Escape Scrolls to take you back to where you

    entered on

    the Mt. Path.

    From the blue save crystal, head for the northwest exit on the mini-

    map. The

    northeast exit just dead ends if you're wondering. From the next

    screen, take

    the east exit on your mini-map. The north exit from this screen leads

    to some

    herbs. From here on, just follow the path on the mini-map. When you

    reach the

    blue save crystal after crossing the waterfalls, definitely save it here.

    Keep

    following the path to exit this screen. If you keep going right, you'll

    see

    another treasure boss, the Twin Head Snake. Before getting close to

    him to

    activate the fight, heal up all your guys. All my guys were level 30

    (except

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    Aila, who was 28) with the skills I mentioned previously. This is the

    strategy

    I use:

    This boss has four attacks. The Left Head uses Wind Magic and casts

    healing

    magic. The Right Head casts Fire Magic. The main head has a rathergross

    looking tongue attack that hits those within hand-to-hand attack

    range. Its

    most dangerous attack is a combination magic attack that involves all

    three

    heads. My strategy is to focus on taking out the Left Head first so it

    can't

    regenerate HP or use the combination magic attack.

    I cast Berserk Blow on the Left Head with Geddoe and use the archers'

    regular

    melee attacks on it, too. I then use Ace's Double Tusk Rune on the Left

    Head.

    After that, I use Great Blessing with Aila to heal if everyone's hurt orMedicine/Joker's Kindness Drops to heal if only a certain pair are

    hurt.

    Following the first round, I focus my attacks on the Left Head again,

    using

    Berserk Blow with Geddoe and the archers' melee attacks. Once the

    Left Head is

    gone, I cast Soaring Bolt with Geddoe and focus on the Right Head.

    When only

    the main head is left, I cast Battle Oath with Aila and mop up with

    melee

    attacks from there. On occasion, I lose Queen or Aila because of their

    low HP

    but as long as you keep everyone healed properly, that shouldn't be a

    problem.This battle usually takes me 4-6 rounds to finish.

    The notable loot I got after this fight was:

    ? Figurine

    ? Statue

    The rest was just regular armor and medicine. If you want, you can

    loot the

    entire chest and wander around until the treasure boss re-spawns.

    The next

    time around it will be a different creature, the Rock Golem. There's no

    need

    to do this and I suggest you just take what you want and move on.

    Instead of heading to Caleria, take the northeast exit on the mini-map.

    On the

    next screen, check your mini-map to see that the road leads to a dead

    end to

    the south and an exit to the north. You want to follow the mini-map

    to get to

    the dead end to the south. You'll find a corpse there that has Recipe

    #7.

    Make your way back to the clearing where you fought the Twin-Head

    Snake. Take

    the east path on your mini-map (where the Calerian man is standing).

    On the

    next screen, just follow the path to the exit. You'll end up back on the

    World

    Map. Head to Caleria.

    When you enter, you'll see a brief cutscene. Ace will point out where

    the HQ

    is. To advance the story, this is where you should go. I suggest you do

    some

    other things first. Head to the inn, which is located in the right middle

    of

    the mini-map. Stay and Save. There's a man with a theater mask on

    the second

    floor of the inn, Nadir, but you can't recruit him yet. Exit the inn and

    head

    to the Trade Shop, it's located in the upper left of the mini-map rightbefore

    you enter the open doorway.

    Inside the Trade Shop, to the bottom left of the screen is a man named

    Mike.

    He will join your party if you can beat him at a game of cards. The

    name of

    the game is Kabu, which is essentially Blackjack but with the number

    "9"

    instead of "21". You can listen to his explanation of the rules to get a

    grasp

    of the game.

    One facet of the game you may have a hard time understanding (like Idid) is

    what happens when you go over 9 and how the point total is scored.

    Basically,

    if any number you get is over 10, the count starts over at 0. Let's say

    you

    start with a 4 then get a 6. This equals 10. Your total then is 0. Let's

    now

    say that you start with a 4 then turn up a 10, giving you 14. Your

    score is

    then 4. To calculate what your score is if you go over 10 simply

    subtract 10

    from it. To view what the special scores are (such as Shippin), just

    press

    Square at any time. The dealer's special score, Kuppin, which is anAce and a

    9, will beat pretty much any score, including Shippin.

    Keep playing Mike until you get 20,000 potch. It usually takes me a

    few tries

    but I've heard of many people going crazy because he beats them

    every time. I

    recommend soft-resetting if you lose more than 10,000 potch and

    simply trying

    again. Most of the time when I win I go for Shippin. That is, I go with

    the

    9,000 bet and go for the 4 or Ace when it turns up. If you get Shippin

    with

    this bet your win is automatically 27,000 and you can recruit him.

    Mike will now be located at Lake Castle and you can play Kabu with

    him to earn

    money. His room is on the first floor to the right as you come in

    through the

    main entrance (next to the elevator). One of the major things I took

    into

    consideration when writing this Walkthrough was to have it so you

    never have to

    play Mike for money. It's just not worth the aggravation. A decent

    average

    you can expect is 100,000-200,000 potch after an hour of playing him

    with lots

    of soft resetting. Most of the time, though, you'll just lose money and

    waste

    a lot of time you'll never get back. Mike is quite useful as a support

    character, though.

    After you get Mike, sell any Pearls you may have bought at Lake Castle

    at this

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    Trade Shop. Exit and head to the Item Stand. Check the Rarity section

    and buy

    a couple of Soaring Bolt if they have it. Also buy 3 Escape Scrolls. Buy

    2

    Sacrificial Jizos, one for Queen and the other for Aila. Head to the

    Armor/

    Blacksmith Shop located to the lower left of the mini-map. Talk to thelittle

    Calerian boy and he'll give you Tomato Seeds. Unless you've been on

    a spending

    frenzy and have been hoarding all your loot, you should have the

    money to

    upgrade everyone's weapon to level 10 here. Head left to the Armor

    Shop to

    upgrade whatever you like. When you're done there, exit and head to

    the top of

    the mini-map and through the open doorway.

    You'll trigger a cutscene and Ace will leave your party. There's a

    bujutsu

    teacher here if you want to upgrade your physical skills. To the topleft of

    the screen by the training dummies is another man with his arms

    folded. This

    is the other warehouse keeper that only Geddoe can use. Talk to him

    if you

    want to adjust your inventory. If you have a bunch of items with ?,

    you can

    leave them at the warehouse or take them with you, keeping in mind

    that only

    VdZ has an appraiser right now (you can visit VdZ in Geddoe's next

    chapter as

    well so don't think you have to do it right this instant).

    Head to the inn to advance the story and trigger another cutscene.You'll meet

    Duke and his team for the first time. Pick whatever dialogue option

    you want

    when the choices come up, it doesn't really affect anything. The

    cutscene will

    continue then Geddoe's chapter will come to an end. At the Trinity

    Site, save

    your game and do not overwrite this save game-it's critical if you

    decide to

    play Thomas' chapter now and choose not to play through it.

    Geddoe [15/108]

    Ace [16/108]

    Joker [17/108]Queen [18/108]

    Jacques [19/108]

    Aila [20/108]

    Dominic [21/108]*

    Scott [22/108]*

    Jeane [23/108]*

    Ernie [24/108]*

    Peggi [25/108]*

    Koroku [26/108]*

    Mike [27/108]*

    --------------------------------------------------

    4e. Break--Time to Decide about Thomas

    You can now decide whether or not you wish to try out Thomas'

    chapters now or

    later. Keep in mind that if you put off playing his chapters as I've

    suggested

    you will see chunks of his story revealed in the other 3 main

    characters'

    chapters. Some of it is definitely spoilers. I gave it a lot of thought

    and

    still decided to put it at the end because I believe it'll actually make

    you

    want to play his story after viewing bits of it to get an idea of what

    you're

    in for. However, I certainly understand if you'd rather not want toknow about

    anything that happens in his chapters ahead of time. It's up to you

    and you've

    been given fair warning. His chapters are entirely optional and

    something of

    an acquired taste. There's a possibility you may _really_ dislike it and

    not

    care to play through it. You won't lose any Stars of Destiny if you skip

    it.

    In the Walkthrough I've kept his chapters in mind in terms of

    recruiting and

    whatnot. One big advantage of putting off Thomas' chapters until

    later is youcan give him a nice financial advantage if you wait as I've

    recommended. If

    you want to do Thomas' chapters now, skip ahead to his section. I've

    broken it

    off farther away from Chris' chapter 3 so you don't inadvertently see

    something

    from her chapter. If you'd rather put it off until later, go ahead and

    continue with Chris' Chapter 2.

    --------------------------------------------------

    4f. Chris Chapter 2

    Select Chris' Chapter 2 from the Trinity Site.

    A couple of friendly reminders. Chris can't play the lottery until

    Chapter 3

    and try to keep your money level at around 50,000 potch. Also, don't

    bother

    upgrading Leo, Borus, or Percival's armor-they'll automatically get

    really good

    armor later in the game (not in this chapter though). At the start of

    Chris'

    chapter, you'll see a brief scene with her butler. Once you get control

    of

    her, head to the Guild Hall area where you would normally enter to go

    to the

    area with the shops (the middle bottom exit on your mini-map).

    You'll see anextended cutscene where Alanis, Melville, and Elliot say goodbye to

    each other.

    If you didn't get a GrapeC from the Trade Shop in the last chapter

    check back

    there now for one. To make the story advance, head to the front gate.

    You'll

    meet up with Borus and Louis. Leave the city and save at the blue

    crystal.

    Head past Zexen Forest and Yaza Plain to get to Lake Castle. The rare

    encounter for the Forest is still the Father Holly. For the Yaza Plain,

    it's

    a Gold Boar with two Dark Bunnies. I recommend you run from both

    of those for

    now. Once you arrive at Lake Castle, you'll see another extended

    cutscene

    where Thomas and Chris chat. When that's over, you'll be back on the

    World Map

    and Chris can now recruit. If you go back to Lake Castle, you can

    make use of

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    the characters you recruited during Geddoe's Chapter 1. Note that

    you can't

    put anyone he recruited in your party, though. This is how it will

    work until

    Chapter 4-your main characters can only put the characters they

    recruited

    themselves in their party.

    Cross Yaza Plain and head to Brass Castle to make the story progress.

    After

    you're done talking with Borus, head to the Knights' Parlor. After

    conferring

    with Salome and Percival, go to Chris' room. Talk to Louis and pick

    the first

    choice. You'll see another extended scene where Chris gives the other

    Knights

    their new orders.

    When you get control of Chris, head to the Knights' Parlor again. Talk

    to

    Salome and pick the 3rd option ("I need to plan our formation"). I usethis

    setup:

    Chris

    Leo

    -----

    Roland

    Borus

    Percival

    Louis (Support)

    You can advance the story now by talking to Salome again but I

    suggest you take

    some time to level up your party first. You can check with the Traderon the

    far east side of Brass Castle to see if he has any Ancient Text, but again

    this

    is a rare occurrence.

    Exit Brass Castle and head to Yaza Plain to level up. In about 10

    minutes you

    should be able to get everyone to level 32 by fighting the monsters out

    there.

    If you run into the Gold Boar/Dark Bunnies rare encounter, use

    Roland's Great

    Hawk to make sure you hit the Bunnies to prevent them from casting

    lightning

    spells. Go after the Bunnies first with the other 2 units then focus onthe

    Gold Boar with your melee attacks. Heal with your items and

    Percival's

    Kindness Drops from his Water rune. You can get everyone up to

    level 34 with

    about another 10-15 minutes of running around for random

    encounters if you

    like. When you're done, head to Lake Castle to level up your skills.

    This is

    how my party looked afterward:

    Chris: Leo: Roland:

    Parry-C Damage-B Sharpshoot-C

    Swing-C Armor Protect-B+ Accuracy-C

    Damage-C Damage-C

    Repel-C Repel-C

    Armor Protect-C

    Heavy Damage-C

    Accuracy-C

    Borus: Percival:

    Accuracy-C Parry-C

    Armor Protect-C Swing-C

    Heavy Damage-C Repel-C

    Damage-C Accuracy-B

    Repel-C

    Exit Lake Castle and head for the North Cavern. Just make your wayto the very

    end. The Bone Soldiers are a particular concern here because they

    can do a

    good deal of damage while your guys can't do the same. Do your best

    to

    concentrate on them one at a time and you'll get through it okay.

    Don't be shy

    to heal if someone gets really banged up. Before you reach the very

    end of the

    cavern, save at the blue crystal. There's a treasure boss here now and

    it's a

    Chimera. Nothing special, really-it has some damaging attacks but

    nothing you

    can't handle. Just use your melee attacks and heal when necessary.The

    notable loot I got this time was:

    Mangosh

    Herb Seeds

    Mother Earth Rune

    Script #3

    Old Book Vol. 11

    Medal Set #5

    Blessed Helm

    Loot everything if you want to fight the treasure boss again later (I

    recommend

    that you do). Exit the cavern and head to VdZ. When you get past theCity

    Gate, you'll see Guillaume chasing after a little girl again just like in

    Geddoe's Chapter 1. Head to the screen with the inn. At the top left

    portion

    of this screen, talk to Nei and Toppo, who will tell you that the 3rd

    member of

    their Busker Troupe, Shabon, is missing. Head to the front of the

    Guild Hall

    where you'll see Guillaume chasing after Shabon in circles. You'll get

    into

    your first winnable duel.

    Duels are one-on-one contests where you are given 3 options:

    Defend, Attack,or Deathblow. It's a rock-paper-scissors type battle with an

    advantage meter

    thrown in. Basically:

    When your Enemy does: You Should:

    Attack Deathblow

    Defend Attack

    Deathblow Defend

    You'll note a small green circle at the bottom near the duel gauge.

    This

    indicates a DISadvantage. That means if the circle is under your

    character's

    portrait, your enemy has the upper hand. In this case, the usual rules

    above

    will be bent somewhat in favor of the person with the advantage. For

    example,

    normally if you Deathblow when your enemy Attacks, you take no

    damage. On the

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    other hand, if they have the advantage, they will still get in an Attack

    and

    cause you damage. Therefore, if the advantage is totally in your favor,

    you

    have some leeway to make a mistake and not pay for it. It works the

    other way

    as well.

    An important thing to remember about duels is that some Runes that

    affect your

    status will be in effect when you duel. This can be good in the case if

    you

    have something like a Fury Rune or very bad if you forgot to remove

    that

    Hunter Rune you were messing around with. Some of Guillaume's

    comments and

    what he'll do:

    Attack:

    -------

    You've made your uncle very angry!Ouch, you'll pay for that!

    Ho, ho, ho. Allow me to make my point.

    Pesky opponent! The next one won't miss!

    Ho, ho, ho! Your life is mine!

    Coward!

    All this staring at each other. Like a prelude to marriage. But I don't

    mind.

    Snap out of it. There's no turning back now.

    Ho, ho, ho! I am simply too strong!

    Defend:

    -------

    Ho, ho, ho. Did you think I would only defend?

    Hmph. Your turn.C