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    PAINTING TUTORIAL

    Introduction

    The following painting tutorial was completed using Photoshop, and a Wacom Intuos 2 (6x8) tablet.

    This tutorial outlines one process that works well for me. It is certainly not the only method, nor is it one that will always work (someare more mechanical/technical in their approach, while others may be much more open and loose). Most importantly, the process is

    not meant to be followed step by step; instead, it can simply be used as a guideline.

    Roughs/Concept

    When working on the preliminary drawings (as well as the final) for my illustration, I use a Pilot Color Eno mechanical pencil (0.7 SoftBlue led). This particular pencil is very soft, light, and allows me to maintain clean line quality. Sometimes I may also decide to sketchdigital.

    Once I finish sketching my thumbnails and roughs, I draw a series of small gestures to use as a base for the final image. Next, Iwould scan the rough, enlarge it in, print it, and work from there.

    Lineart

    01 / Scanning

    I usually scan between 300 dpi - 600 dpi. 300 is generally sufficient, and used as a standard. As I work with color led, higher dpiprovides a much more crisp image when cleaning. Once I'm done cleaning, I decrease the image to 350 dpi - 300 dpi. Keep in mind

    that larger resolution generates lager files sizes, and thus, may create brush lag when proceeding with the painting.

    02 / Levels

    Go to:Image > Adjustments > Levels

    Dark arrow - controls darksGrey arrow - controls midsWhite arrow - controls lights

    Adjust as you see fit. I tend to drag the dark over to the right slightly.

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    03 / Color Range

    Zoom in to the max (1600% - until you see nothing, but squares), preferably to an area in need of cleaning.

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    Go to:Select > Color Range

    Use the eyedropper to select a rather dark tone (click a dark square on the canvas/work space with the eyedropper). Now use theeyedropper with the plus sign (Add to Sample), selecting middle range tones. Anything too dark or too light may degrade the quality ofyour image, as it will eat away too much on your lineart. Also, keep in mind not to select anything reminiscent of the original color ofyour image. For example, I had used blue, hence I would avoid selecting blue areas, and instead, search for pinks, browns, etc.

    Click Ok, zoom out, and delete to see the results. Deselect if you're satisfied. Otherwise, undo and repeat.

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    04 / Hue / Saturation

    You may colorize your lineart. I usually use Hue/Saturation.

    Check/click Colorize, and adjust Hue and Saturation, as you see fit. Be careful not to use Saturation as a means to darken your color,as it wil l simply vibrate too much.

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    Once you're done adjusting, you may find that your line is still too light. If so, use Levels again to darken your image.

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    05 / Cleaning

    There are multiple ways of cleaning. The method I find most effective is using a layer mask. In your Layers palette, select layer mask.

    Using the brush tool, erase unwanted dirty areas by painting/brushing over them. As opposed to the eraser, a layer mask is notpermanent. Black removes line, while white reveals or brings back line. Press 'X' to quickly switch between the two. To further speedthe process up, use the lasso tool to delete larger areas. Also note that other masking may be done during and after the paintingprocess to substitute or complement line removal/paintover.

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    Lastly, in order to keep the final cleaner, sometimes I may decide to scan other elements separately. Though everything is drawntogether, I like to split things up before scanning.

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    Another important thing to take note of is cropping. Give yourself and your illustration some breathing space. Abig eyesore in thecomposition can often be the result of a bad crop. Since we're using digital media, we can easily adjust this once we're done.

    Brushes

    Before covering the painting process, I will outline some of the brush setups that I use.

    For all brushes - Opacity setting was kept between 50% - 100% / Flow setting 10%-100%.

    01 / Smooth Brush

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    Brush Tip Shape - Hardness 70% - 100% / Spacing 10% (vary as you see fit, especially the hardness)Shape Dynamics - Size Jitter - Control - offOther Dynamics

    AirbrushSmoothing

    02 / Sharp Tip Brush

    Brush Tip Shape - Hardness 70% - 100% / Spacing around 25%Shape Dynamics - PressureNoise

    Airbrush

    03 / Sharp Brush

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    Same as the brush above except for Shape Dynamics - set to off (uncheck)Noise

    Airbrush

    04 / Airbrush

    Just a standard Photoshop airbrush. Tweak it as you see fit.

    Painting

    Before moving on, I would like to note that I am not a fan of imitating painting by smudging or blurring. Everything is purely painted, asit would be, if done the traditional way. This includes the step by step process (mid tones, dark tones, light tones), and mostimportantly, painting all elements at the same time. This refers to applying the same finish to each element before jumping to thenext. For example, I would never finish painting the head, and then proceed with the rest. By following this rule, the painting will alwaysfeel complete at its current stage, and ultimately, be void of a visual mess. Everything in the illustration is one working body, hence,treat it all the same.

    I begin by experimenting loosely with various color choices. Once I am satisfied with a set of colors, I decide whether I wish to workwarm, cool, soft, vibrant, etc. Furthermore, I select my general light, mid, and dark colors. These color choices do not have to bepermanent, and may be altered as I paint. Also, for easy access, I like to place my colors directly on the working space.

    Some of the colors I used.

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    Next, I create some designs. Usually, I will already have these worked out on paper. Sometimes I may decide to paint these in, whileother times, I will create them in Illustrator, and import them.

    Use the Free Transform tool. Go to:Edit > Free Transform

    Depending on your version of Photoshop, you may find the 'switch between free transform and wrap modes' button useful. Once youenter transform mode, the button will appear on the upper toolbar. This will create a mesh around the object. This mesh wil l allow you

    to push and pull all of the points on the object that you are transforming.

    The illustration with the completed designs.

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    Before proceeding with the painting, I fill in flat colors and often separate them with layers.

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    As I paint, I lock the area that I'm working on. This way, your brush strokes will never exit the current layer. For example, if I'm paintingthe hair, I lock the hair layer. To achieve this, click 'lock transparent pixels' in the Layers palette. Once locked, a small lock icon will

    appear beside the layer name. Unlock by clicking 'lock transparent pixels' again.

    I begin by applying the dark tones to every area. Before applying these tones, I determine my light-source/direction.

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    Next, apply the light tones to every area. At this time, also add additional darker paint, and other light color (possible shine areas).

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    Continue by adding details, painting the design, and other areas that still require attention (hair, eyes, etc.). Again, paintover may bedone both during and after painting. For tutorial purposes, I split most of this step for the end.

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    Paintover, and last bit of details.

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    Here are some close-ups for clarification.

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    Lastly, I decided to add some additional design, a logo for the illustration, and finalized the crop. This concludes the tutorial.

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    Wallpapers

    Sports Battle 800x600

    Sports Battle 1024x768

    Sports Battle 1280x1024

    Sports Battle 1680x1050

    - STUDIOQUBE -

    http://www.studioqube.com/tutorials/painting/wallpapers/sp1680x1050.jpghttp://www.studioqube.com/tutorials/painting/wallpapers/sp1280x1024.jpghttp://www.studioqube.com/tutorials/painting/wallpapers/sp1024x768.jpghttp://www.studioqube.com/tutorials/painting/wallpapers/sp800x600.jpg