國立台灣大學 資訊工程學系 chapter 16: distributed system structures chapter 17:...

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國國國國國國 國國國國國國 Chapter 16: Distributed System Structures Chapter 17: Distributed-File Systems Chapter 18: Distributed Coordination

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Page 1: 國立台灣大學 資訊工程學系 Chapter 16: Distributed System Structures Chapter 17: Distributed-File Systems Chapter 18: Distributed Coordination

國立台灣大學資訊工程學系

Chapter 16: Distributed System StructuresChapter 17: Distributed-File SystemsChapter 18: Distributed Coordination

Page 2: 國立台灣大學 資訊工程學系 Chapter 16: Distributed System Structures Chapter 17: Distributed-File Systems Chapter 18: Distributed Coordination

國立台灣大學資訊工程學系

Chapter 16: Distributed System Structures

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Chapter Objectives

To provide a high-level overview of distributed systems and the networks that interconnect them

To discuss the general structure of distributed operating systems

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Chapter 16: Distributed System Structures

Motivation

Types of Network-Based Operating Systems

Network Structure

Network Topology

Communication Structure

Communication Protocols

Robustness

Design Issues

An Example: Networking

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MotivationDistributed system is collection of loosely coupled processors interconnected by a communications networkProcessors variously called nodes, computers, machines, hosts

Site is location of the processor

Reasons for distributed systemsResource sharing

sharing and printing files at remote sitesprocessing information in a distributed databaseusing remote specialized hardware devices

Computation speedup – load sharingReliability – detect and recover from site failure, function transfer, reintegrate failed siteCommunication – message passing

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A Distributed System

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Types of Distributed Operating Systems

Network Operating Systems

Distributed Operating Systems

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Network-Operating Systems

Users are aware of multiplicity of machines. Access to resources of various machines is done explicitly by:

Remote logging into the appropriate remote machine (telnet, ssh)

Remote Desktop (Microsoft Windows)

Transferring data from remote machines to local machines, via the File Transfer Protocol (FTP) mechanism

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Distributed-Operating Systems

Users not aware of multiplicity of machinesAccess to remote resources similar to access to local resources

Data Migration – transfer data by transferring entire file, or transferring only those portions of the file necessary for the immediate task

Computation Migration – transfer the computation, rather than the data, across the system

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Distributed-Operating Systems (Cont.)

Process Migration – execute an entire process, or parts of it, at different sites

Load balancing – distribute processes across network to even the workload

Computation speedup – subprocesses can run concurrently on different sites

Hardware preference – process execution may require specialized processor

Software preference – required software may be available at only a particular site

Data access – run process remotely, rather than transfer all data locally

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Network Structure

Local-Area Network (LAN) – designed to cover small geographical area.

Multiaccess bus, ring, or star network

Speed 10 – 1000 megabits/second

Broadcast is fast and cheap

Nodes: usually workstations and/or personal computers

a few (usually one or two) mainframes

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Depiction of typical LAN

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Network Types (Cont.)

Wide-Area Network (WAN) – links geographically separated sites

Point-to-point connections over long-haul lines (often leased from a phone company)

Speed 1.544 – 45 megbits/second

Broadcast usually requires multiple messages

Nodes: usually a high percentage of mainframes

TCP, IP, UDP, UUCP, PPP, …

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Communication Processors in a Wide-Area Network

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Network Topology

Sites in the system can be physically connected in a variety of ways; they are compared with respect to the following criteria:

Installation cost - How expensive is it to link the various sites in the system?

Communication cost - How long does it take to send a message from site A to site B?

Reliability - If a link or a site in the system fails, can the remaining sites still communicate with each other?

The various topologies are depicted as graphs whose nodes correspond to sites

An edge from node A to node B corresponds to a direct connection between the two sites

The following six items depict various network topologies

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Network Topology

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Communication Structure

Naming and name resolution - How do two processes locate each other to communicate?

Routing strategies - How are messages sent through the network?

Connection strategies - How do two processes send a sequence of messages?

Contention - The network is a shared resource, so how do we resolve conflicting demands for its use?

The design of a communication network must address four basic issues:

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Naming and Name Resolution

Name systems in the network

Address messages with the process-id

Identify processes on remote systems by <host-name, identifier> pair

Domain name service (DNS) – specifies the naming structure of the hosts, as well as name to address resolution (Internet)

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Routing Strategies

Fixed routing - A path from A to B is specified in advance; path changes only if a hardware failure disables it

Since the shortest path is usually chosen, communication costs are minimized

Fixed routing cannot adapt to load changes

Ensures that messages will be delivered in the order in which they were sent

Virtual circuit - A path from A to B is fixed for the duration of one session. Different sessions involving messages from A to B may have different paths

Partial remedy to adapting to load changes

Ensures that messages will be delivered in the order in which they were sent

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Routing Strategies (Cont.)

Dynamic routing - The path used to send a message form site A to site B is chosen only when a message is sent

Usually a site sends a message to another site on the link least used at that particular time

Adapts to load changes by avoiding routing messages on heavily used path

Messages may arrive out of orderThis problem can be remedied by appending a sequence number to each message

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Connection Strategies

Circuit switching - A permanent physical link is established for the duration of the communication (i.e., telephone system)

Message switching - A temporary link is established for the duration of one message transfer (i.e., post-office mailing system)

Packet switching - Messages of variable length are divided into fixed-length packets which are sent to the destination

Each packet may take a different path through the network

The packets must be reassembled into messages as they arrive

Circuit switching requires setup time, but incurs less overhead for shipping each message, and may waste network bandwidth

Message and packet switching require less setup time, but incur more overhead per message

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Contention

CSMA/CD - Carrier sense with multiple access (CSMA); collision detection (CD)

A site determines whether another message is currently being transmitted over that link. If two or more sites begin transmitting at exactly the same time, then they will register a CD and will stop transmitting

When the system is very busy, many collisions may occur, and thus performance may be degraded

CSMA/CD is used successfully in the Ethernet system, the most common network system

Several sites may want to transmit information over a link simultaneously. Techniques to avoid repeated collisions include:

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Contention (Cont.)Token passing - A unique message type, known as a token, continuously circulates in the system (usually a ring structure)

A site that wants to transmit information must wait until the token arrivesWhen the site completes its round of message passing, it retransmits the tokenA token-passing scheme is used by some IBM and HP/Apollo systems

Message slots - A number of fixed-length message slots continuously circulate in the system (usually a ring structure)

Since a slot can contain only fixed-sized messages, a single logical message may have to be broken down into a number of smaller packets, each of which is sent in a separate slotThis scheme has been adopted in the experimental Cambridge Digital Communication Ring

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Communication Protocol

Physical layer – handles the mechanical and electrical details of the physical transmission of a bit stream

Data-link layer – handles the frames, or fixed-length parts of packets, including any error detection and recovery that occurred in the physical layer

Network layer – provides connections and routes packets in the communication network, including handling the address of outgoing packets, decoding the address of incoming packets, and maintaining routing information for proper response to changing load levels

The communication network is partitioned into the following multiple layers:

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Communication Protocol (Cont.)

Transport layer – responsible for low-level network access and for message transfer between clients, including partitioning messages into packets, maintaining packet order, controlling flow, and generating physical addresses

Session layer – implements sessions, or process-to-process communications protocols

Presentation layer – resolves the differences in formats among the various sites in the network, including character conversions, and half duplex/full duplex (echoing)

Application layer – interacts directly with the users’ deals with file transfer, remote-login protocols and electronic mail, as well as schemas for distributed databases

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Communication Via ISO Network Model

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The ISO Protocol Layer

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The ISO Network Message

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The TCP/IP Protocol Layers

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Robustness

Failure detection

Reconfiguration

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Failure Detection

Detecting hardware failure is difficult

To detect a link failure, a handshaking protocol can be used

Assume Site A and Site B have established a link At fixed intervals, each site will exchange an I-am-up message indicating that they are up and running

If Site A does not receive a message within the fixed interval, it assumes either (a) the other site is not up or (b) the message was lost

Site A can now send an Are-you-up? message to Site B

If Site A does not receive a reply, it can repeat the message or try an alternate route to Site B

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Failure Detection (Cont.)

If Site A does not ultimately receive a reply from Site B, it concludes some type of failure has occurred

Types of failures:- Site B is down

- The direct link between A and B is down- The alternate link from A to B is down

- The message has been lost

However, Site A cannot determine exactly why the failure has occurred

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Reconfiguration

When Site A determines a failure has occurred, it must reconfigure the system:

1. If the link from A to B has failed, this must be broadcast to every site in the system

2. If a site has failed, every other site must also be notified indicating that the services offered by the failed site are no longer available

When the link or the site becomes available again, this information must again be broadcast to all other sites

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Design Issues

Transparency – the distributed system should appear as a conventional, centralized system to the user

Fault tolerance – the distributed system should continue to function in the face of failure

Scalability – as demands increase, the system should easily accept the addition of new resources to accommodate the increased demand

Clusters – a collection of semi-autonomous machines that acts as a single system

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Example: NetworkingThe transmission of a network packet between hosts on an Ethernet network

Every host has a unique IP address and a corresponding Ethernet (MAC) address

Communication requires both addresses

Domain Name Service (DNS) can be used to acquire IP addresses

Address Resolution Protocol (ARP) is used to map MAC addresses to IP addresses

If the hosts are on the same network, ARP can be usedIf the hosts are on different networks, the sending host will send the packet to a router which routes the packet to the destination network

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An Ethernet Packet

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End of Chapter 16

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國立台灣大學資訊工程學系

Chapter 17: Distributed-File Systems

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Chapter Objectives

To explain the naming mechanism that provides location transparency and independence

To describe the various methods for accessing distributed files

To contrast stateful and stateless distributed file servers

To show how replication of files on different machines in a distributed file system is a useful redundancy for improving availability

To introduce the Andrew file system (AFS) as an example of a distributed file system

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Chapter 17 Distributed-File Systems

Background

Naming and Transparency

Remote File Access

Stateful versus Stateless Service

File Replication

An Example: AFS

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Background

Distributed file system (DFS) – a distributed implementation of the classical time-sharing model of a file system, where multiple users share files and storage resources

A DFS manages set of dispersed storage devices

Overall storage space managed by a DFS is composed of different, remotely located, smaller storage spaces

There is usually a correspondence between constituent storage spaces and sets of files

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DFS StructureService – software entity running on one or more machines and providing a particular type of function to a priori unknown clients

Server – service software running on a single machine

Client – process that can invoke a service using a set of operations that forms its client interface

A client interface for a file service is formed by a set of primitive file operations (create, delete, read, write)

Client interface of a DFS should be transparent, i.e., not distinguish between local and remote files

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Naming and Transparency

Naming – mapping between logical and physical objects

Multilevel mapping – abstraction of a file that hides the details of how and where on the disk the file is actually stored

A transparent DFS hides the location where in the network the file is stored

For a file being replicated in several sites, the mapping returns a set of the locations of this file’s replicas; both the existence of multiple copies and their location are hidden

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Naming Structures

Location transparency – file name does not reveal the file’s physical storage location

Location independence – file name does not need to be changed when the file’s physical storage location changes

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Naming Schemes — Three Main Approaches

Files named by combination of their host name and local name; guarantees a unique system wide name

Attach remote directories to local directories, giving the appearance of a coherent directory tree; only previously mounted remote directories can be accessed transparently

Total integration of the component file systemsA single global name structure spans all the files in the system

If a server is unavailable, some arbitrary set of directories on different machines also becomes unavailable

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Remote File Access

Remote-service mechanism is one transfer approachReduce network traffic by retaining recently accessed disk blocks in a cache, so that repeated accesses to the same information can be handled locally

If needed data not already cached, a copy of data is brought from the server to the userAccesses are performed on the cached copyFiles identified with one master copy residing at the server machine, but copies of (parts of) the file are scattered in different cachesCache-consistency problem – keeping the cached copies consistent with the master file

Could be called network virtual memory

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Cache Location – Disk vs. Main Memory

Advantages of disk cachesMore reliable

Cached data kept on disk are still there during recovery and don’t need to be fetched again

Advantages of main-memory caches:Permit workstations to be diskless

Data can be accessed more quickly

Performance speedup in bigger memories

Server caches (used to speed up disk I/O) are in main memory regardless of where user caches are located; using main-memory caches on the user machine permits a single caching mechanism for servers and users

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Cache Update Policy

Write-through – write data through to disk as soon as they are placed

on any cache

Reliable, but poor performance

Delayed-write – modifications written to the cache and then written

through to the server later

Write accesses complete quickly; some data may be overwritten before they are written back, and so need never be written at all

Poor reliability; unwritten data will be lost whenever a user machine crashes

Variation – scan cache at regular intervals and flush blocks that have been modified since the last scan

Variation – write-on-close, writes data back to the server when the file is closed

Best for files that are open for long periods and frequently modified

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Cachefs and its Use of Caching

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Consistency

Is locally cached copy of the data consistent with the master copy?

Client-initiated approachClient initiates a validity check

Server checks whether the local data are consistent with the master copy

Server-initiated approachServer records, for each client, the (parts of) files it caches

When server detects a potential inconsistency, it must react

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Comparing Caching and Remote Service

In caching, many remote accesses handled efficiently by the local cache; most remote accesses will be served as fast as local ones

Servers are contracted only occasionally in caching (rather than for each access)

Reduces server load and network traffic

Enhances potential for scalability

Remote server method handles every remote access across the network; penalty in network traffic, server load, and performance

Total network overhead in transmitting big chunks of data (caching) is lower than a series of responses to specific requests (remote-service)

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Caching and Remote Service (Cont.)

Caching is superior in access patterns with infrequent writesWith frequent writes, substantial overhead incurred to overcome cache-consistency problem

Benefit from caching when execution carried out on machines with either local disks or large main memories

Remote access on diskless, small-memory-capacity machines should be done through remote-service method

In caching, the lower intermachine interface is different form the upper user interface

In remote-service, the intermachine interface mirrors the local user-file-system interface

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Stateful File Service

MechanismClient opens a fileServer fetches information about the file from its disk, stores it in its memory, and gives the client a connection identifier unique to the client and the open file Identifier is used for subsequent accesses until the session endsServer must reclaim the main-memory space used by clients who are no longer active

Increased performanceFewer disk accessesStateful server knows if a file was opened for sequential access and can thus read ahead the next blocks

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Stateless File Server

Avoids state information by making each request self-contained

Each request identifies the file and position in the file

No need to establish and terminate a connection by open and close operations

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Distinctions Between Stateful & Stateless Service

Failure RecoveryA stateful server loses all its volatile state in a crash

Restore state by recovery protocol based on a dialog with clients, or abort operations that were underway when the crash occurred

Server needs to be aware of client failures in order to reclaim space allocated to record the state of crashed client processes (orphan detection and elimination)

With stateless server, the effects of server failure sand recovery are almost unnoticeable

A newly reincarnated server can respond to a self-contained request without any difficulty

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Distinctions (Cont.)

Penalties for using the robust stateless service: longer request messages

slower request processing

additional constraints imposed on DFS design

Some environments require stateful serviceA server employing server-initiated cache validation cannot provide stateless service, since it maintains a record of which files are cached by which clients

UNIX use of file descriptors and implicit offsets is inherently stateful; servers must maintain tables to map the file descriptors to inodes, and store the current offset within a file

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File Replication

Replicas of the same file reside on failure-independent machines

Improves availability and can shorten service time

Naming scheme maps a replicated file name to a particular replicaExistence of replicas should be invisible to higher levels

Replicas must be distinguished from one another by different lower-level names

Updates – replicas of a file denote the same logical entity, and thus an update to any replica must be reflected on all other replicas

Demand replication – reading a nonlocal replica causes it to be cached locally, thereby generating a new nonprimary replica

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An Example: AFS

A distributed computing environment (Andrew) under development since 1983 at Carnegie-Mellon University, purchased by IBM and released as Transarc DFS, now open sourced as OpenAFS

AFS tries to solve complex issues such as uniform name space, location-independent file sharing, client-side caching (with cache consistency), secure authentication (via Kerberos)

Also includes server-side caching (via replicas), high availability

Can span 5,000 workstations

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ANDREW (Cont.)

Clients are presented with a partitioned space of file names: a local name space and a shared name space

Dedicated servers, called Vice, present the shared name space to the clients as an homogeneous, identical, and location transparent file hierarchy

The local name space is the root file system of a workstation, from which the shared name space descends

Workstations run the Virtue protocol to communicate with Vice, and are required to have local disks where they store their local name space

Servers collectively are responsible for the storage and management of the shared name space

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ANDREW (Cont.)

Clients and servers are structured in clusters interconnected by a backbone LAN

A cluster consists of a collection of workstations and a cluster server and is connected to the backbone by a router

A key mechanism selected for remote file operations is whole file caching

Opening a file causes it to be cached, in its entirety, on the local disk

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ANDREW Shared Name Space

Andrew’s volumes are small component units associated with the files of a single client

A fid identifies a Vice file or directory - A fid is 96 bits long and has three equal-length components:

volume number

vnode number – index into an array containing the inodes of files in a single volume

uniquifier – allows reuse of vnode numbers, thereby keeping certain data structures, compact

Fids are location transparent; therefore, file movements from server to server do not invalidate cached directory contents

Location information is kept on a volume basis, and the information is replicated on each server

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ANDREW File Operations

Andrew caches entire files form serversA client workstation interacts with Vice servers only during opening and closing of files

Venus – caches files from Vice when they are opened, and stores modified copies of files back when they are closed

Reading and writing bytes of a file are done by the kernel without Venus intervention on the cached copy

Venus caches contents of directories and symbolic links, for path-name translation

Exceptions to the caching policy are modifications to directories that are made directly on the server responsibility for that directory

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ANDREW Implementation

Client processes are interfaced to a UNIX kernel with the usual set of system calls

Venus carries out path-name translation component by component

The UNIX file system is used as a low-level storage system for both servers and clients

The client cache is a local directory on the workstation’s disk

Both Venus and server processes access UNIX files directly by their inodes to avoid the expensive path name-to-inode translation routine

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ANDREW Implementation (Cont.)

Venus manages two separate caches: one for status

one for data

LRU algorithm used to keep each of them bounded in size

The status cache is kept in virtual memory to allow rapid servicing of stat() (file status returning) system calls

The data cache is resident on the local disk, but the UNIX I/O buffering mechanism does some caching of the disk blocks in memory that are transparent to Venus

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End of Chapter 17

65

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國立台灣大學資訊工程學系

Chapter 18: Distributed Coordination

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Chapter Objectives

To describe various methods for achieving mutual exclusion in a distributed system

To explain how atomic transactions can be implemented in a distributed system

To show how some of the concurrency-control schemes discussed in Chapter 6 can be modified for use in a distributed environment

To present schemes for handling deadlock prevention, deadlock avoidance, and deadlock detection in a distributed system

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Chapter 18 Distributed Coordination

Event Ordering

Mutual Exclusion

Atomicity

Concurrency Control

Deadlock Handling

Election Algorithms

Reaching Agreement

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Event Ordering

Happened-before relation (denoted by )If A and B are events in the same process, and A was executed before B, then A BIf A is the event of sending a message by one process and B is the event of receiving that message by another process, then A BIf A B and B C then A C

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Relative Time for Three Concurrent Processes

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Implementation of Associate a timestamp with each system event

Require that for every pair of events A and B, if A B, then the timestamp of A is less than the timestamp of B

Within each process Pi a logical clock, LCi is associated

The logical clock can be implemented as a simple counter that is incremented between any two successive events executed within a process

Logical clock is monotonically increasing

A process advances its logical clock when it receives a message whose timestamp is greater than the current value of its logical clock

If the timestamps of two events A and B are the same, then the events are concurrent

We may use the process identity numbers to break ties and to create a total ordering

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Global Ordering

行程 P

行程 Q

行程 P

行程 Q

行程 P

行程 Q

P1 P2 P3

time

Q1 Q2 Q3

20 50 80

20 40 60

P1 P2 P3

time

Q1 Q2 Q3

20 50 80

20 51 71

P1 P2 P3

time

Q1 Q2 Q3

20 50 80

20 51 81

(a)

(b)

(c)

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Distributed Mutual Exclusion (DME)

AssumptionsThe system consists of n processes; each process Pi resides at a different processor

Each process has a critical section that requires mutual exclusion

RequirementIf Pi is executing in its critical section, then no other process Pj is executing in its critical section

We present two algorithms to ensure the mutual exclusion execution of processes in their critical sections

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DME: Centralized Approach

One of the processes in the system is chosen to coordinate the entry to the critical section

A process that wants to enter its critical section sends a request message to the coordinator

The coordinator decides which process can enter the critical section next, and its sends that process a reply message

When the process receives a reply message from the coordinator, it enters its critical section

After exiting its critical section, the process sends a release message to the coordinator and proceeds with its execution

This scheme requires three messages per critical-section entry:request

reply

release

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DME: Fully Distributed Approach

When process Pi wants to enter its critical section, it generates a new timestamp, TS, and sends the message request (Pi, TS) to all other processes in the system

When process Pj receives a request message, it may reply immediately or it may defer sending a reply back

When process Pi receives a reply message from all other processes in the system, it can enter its critical section

After exiting its critical section, the process sends reply messages to all its deferred requests

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DME: Fully Distributed Approach (Cont)

The decision whether process Pj replies immediately to a request(Pi, TS) message or defers its reply is based on three factors:

If Pj is in its critical section, then it defers its reply to Pi

If Pj does not want to enter its critical section, then it sends a reply immediately to Pi

If Pj wants to enter its critical section but has not yet entered it, then it compares its own request timestamp with the timestamp TS

If its own request timestamp is greater than TS, then it sends a reply immediately to Pi (Pi asked first)

Otherwise, the reply is deferred

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Desirable Behavior of Fully Distributed Approach

Freedom from Deadlock is ensured

Freedom from starvation is ensured, since entry to the critical section is scheduled according to the timestamp ordering

The timestamp ordering ensures that processes are served in a first-come, first served order

The number of messages per critical-section entry is

2 x (n – 1)

This is the minimum number of required messages per critical-section entry when processes act independently and concurrently

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Three Undesirable Consequences

The processes need to know the identity of all other processes in the system, which makes the dynamic addition and removal of processes more complex

If one of the processes fails, then the entire scheme collapsesThis can be dealt with by continuously monitoring the state of all the processes in the system

Processes that have not entered their critical section must pause frequently to assure other processes that they intend to enter the critical section

This protocol is therefore suited for small, stable sets of cooperating processes

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Token-Passing Approach

Circulate a token among processes in systemToken is special type of message

Possession of token entitles holder to enter critical section

Processes logically organized in a ring structure

Unidirectional ring guarantees freedom from starvation

Two types of failuresLost token – election must be called

Failed processes – new logical ring established

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Atomicity

Either all the operations associated with a program unit are executed to completion, or none are performed

Ensuring atomicity in a distributed system requires a transaction coordinator, which is responsible for the following:

Starting the execution of the transaction

Breaking the transaction into a number of subtransactions, and distribution these subtransactions to the appropriate sites for execution

Coordinating the termination of the transaction, which may result in the transaction being committed at all sites or aborted at all sites

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Two-Phase Commit Protocol (2PC)

Assumes fail-stop model

Execution of the protocol is initiated by the coordinator after the last step of the transaction has been reached

When the protocol is initiated, the transaction may still be executing at some of the local sites

The protocol involves all the local sites at which the transaction executed

Example: Let T be a transaction initiated at site Si and let the transaction coordinator at Si be Ci

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Phase 1: Obtaining a Decision

Ci adds <prepare T> record to the log

Ci sends <prepare T> message to all sites

When a site receives a <prepare T> message, the transaction manager determines if it can commit the transaction

If no: add <no T> record to the log and respond to Ci with <abort T>

If yes:add <ready T> record to the log

force all log records for T onto stable storage

send <ready T> message to Ci

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Phase 1 (Cont)

Coordinator collects responsesAll respond “ready”, decision is commit

At least one response is “abort”,decision is abort

At least one participant fails to respond within time out period,decision is abort

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Phase 2: Recording Decision in the Database

Coordinator adds a decision record

<abort T> or <commit T>

to its log and forces record onto stable storage

Once that record reaches stable storage it is irrevocable (even if failures occur)

Coordinator sends a message to each participant informing it of the decision (commit or abort)

Participants take appropriate action locally

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Two-Phase Commit Protocol

Log < READY> , send back.

Log < COMMIT> .

Log < PREPARE> , send to each site.

Collect all ready messages.

Log < COMMIT> .Send to each site.

Log < READY> , send back.

Site A

Site B

coordinator

Phase one

Phase two

Log < COMMIT> .

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Failure Handling in 2PC – Site Failure

The log contains a <commit T> recordIn this case, the site executes redo(T)

The log contains an <abort T> recordIn this case, the site executes undo(T)

The contains a <ready T> record; consult Ci

If Ci is down, site sends query-status T message to the other sites

The log contains no control records concerning TIn this case, the site executes undo(T)

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Failure Handling in 2PC – Coordinator Ci Failure

If an active site contains a <commit T> record in its log, the T must be committed

If an active site contains an <abort T> record in its log, then T must be aborted

If some active site does not contain the record <ready T> in its log then the failed coordinator Ci cannot have decided to commit T

Rather than wait for Ci to recover, it is preferable to abort T

All active sites have a <ready T> record in their logs, but no additional control records

In this case we must wait for the coordinator to recover

Blocking problem – T is blocked pending the recovery of site Si

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Concurrency Control

Modify the centralized concurrency schemes to accommodate the distribution of transactions

Transaction manager coordinates execution of transactions (or subtransactions) that access data at local sites

Local transaction only executes at that site

Global transaction executes at several sites

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Locking Protocols

Can use the two-phase locking protocol in a distributed environment by changing how the lock manager is implemented

Nonreplicated scheme – each site maintains a local lock manager which administers lock and unlock requests for those data items that are stored in that site

Simple implementation involves two message transfers for handling lock requests, and one message transfer for handling unlock requests

Deadlock handling is more complex

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Single-Coordinator Approach(with replicated data)

A single lock manager resides in a single chosen site, all lock and unlock requests are made a that site

Simple implementation

Simple deadlock handling

Possibility of bottleneck

Vulnerable to loss of concurrency controller if single site fails

Multiple-coordinator approach distributes lock-manager function over several sites

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Majority Protocol

Avoids drawbacks of central control by dealing with replicated data in a decentralized manner

More complicated to implement

Deadlock-handling algorithms must be modified; possible for deadlock to occur in locking only one data item

/11991

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Biased Protocol

Similar to majority protocol, but requests for shared locks prioritized over requests for exclusive locks

Request for locking at one site for shared locks

Request for locking at all site for exclusive locks

Less overhead on read operations than in majority protocol; but has additional overhead on writes

Like majority protocol, deadlock handling is complex

/11992

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Primary Copy

One of the sites at which a replica resides is designated as the primary site

Request to lock a data item is made at the primary site of that data item

Concurrency control for replicated data handled in a manner similar to that of unreplicated data

Simple implementation, but if primary site fails, the data item is unavailable, even though other sites may have a replica

/11993

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Timestamping

Generate unique timestamps in distributed scheme:Each site generates a unique local timestamp

The global unique timestamp is obtained by concatenation of the unique local timestamp with the unique site identifier

Use a logical clock defined within each site to ensure the fair generation of timestamps

Timestamp-ordering scheme – combine the centralized concurrency control timestamp scheme with the 2PC protocol to obtain a protocol that ensures serializability with no cascading rollbacks

/11994

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Generation of Unique Timestamps

/11995

+1 or not ?

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Deadlock Prevention

Resource-ordering deadlock-prevention – define a global ordering among the system resources

Assign a unique number to all system resources

A process may request a resource with unique number i only if it is not holding a resource with a unique number grater than i

Simple to implement; requires little overhead

Banker’s algorithm – designate one of the processes in the system as the process that maintains the information necessary to carry out the Banker’s algorithm

Also implemented easily, but may require too much overhead

/11996

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Timestamped Deadlock-Prevention Scheme

Each process Pi is assigned a unique priority number

Priority numbers are used to decide whether a process Pi should wait for a process Pj; otherwise Pi is rolled back

The scheme prevents deadlocks For every edge Pi Pj in the wait-for graph, Pi has a higher priority than Pj

Thus a cycle cannot exist

/11997

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Wait-Die SchemeBased on a nonpreemptive technique

If Pi requests a resource currently held by Pj, Pi is allowed to wait only if it has a smaller timestamp than does Pj (Pi is older than Pj)

Otherwise, Pi is rolled back (dies)

Example: Suppose that processes P1, P2, and P3 have timestamps 10, 20, and 30 respectively(a) if P1 request a resource R held by P2, then P1 will wait

(b) If P3 requests a resource held by P2, then P3 will be rolled back

old P1:10

new P2:20

new P3:30

old P2:20

Request R Own R Own RRequest R

(a) (b)wait rolled backcontinue continue

/11998

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Would-Wait Scheme

Based on a preemptive technique; counterpart to the wait-die system

If Pi requests a resource currently held by Pj, Pi is allowed to wait only if it has a larger timestamp than does Pj (Pi is younger than Pj). Otherwise Pj is rolled back (Pj is wounded by Pi)

Example: Suppose that processes P1, P2, and P3 have timestamps 10, 20, and 30 respectively(a) If P1 requests a resource held by P2, then the resource will be preempted from P2 and P2 will be rolled back

(b) If P3 requests a resource held by P2, then P3 will wait

old P1:10

new P2:20

new P3:30

old P2:20

Request R Own R Own RRequest R

(a) (b)preempt waitrolled back continue

/11999

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Deadlock Detection

Use wait-for graphsLocal wait-for graphs at each local site. The nodes of the graph correspond to all the processes that are currently either holding or requesting any of the resources local to that site

May also use a global wait-for graph. This graph is the union of all local wait-for graphs.

Global Wait-For GraphTwo Local Wait-For Graphs

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Deadlock Detection – Centralized Approach

Each site keeps a local wait-for graph

A global wait-for graph is maintained in a single coordination process

There are three different options (points in time) when the wait-for graph may be constructed:

1. Whenever a new edge is inserted or removed in one of the local wait-for graphs

2. Periodically, when a number of changes have occurred in a wait-for graph

3. Whenever the coordinator needs to invoke the cycle-detection algorithm

Unnecessary rollbacks may occur as a result of false cycles

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Detection Algorithm Based on Option 3

Append unique identifiers (timestamps) to requests form different sites

When process Pi, at site A, requests a resource from process Pj, at site B, a request message with timestamp TS is sent

The edge Pi Pj with the label TS is inserted in the local wait-for of A. The edge is inserted in the local wait-for graph of B only if B has received the request message and cannot immediately grant the requested resource

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The Algorithm

1. The controller sends an initiating message to each site in the system

2. On receiving this message, a site sends its local wait-for graph to the coordinator

3. When the controller has received a reply from each site, it constructs a graph as follows:(a) The constructed graph contains a vertex for every process in the system

(b) The graph has an edge Pi Pj if and only if

(1) there is an edge Pi Pj in one of the wait-for graphs, or

(2) an edge Pi Pj with some label TS appears in more than one wait-for graph

If the constructed graph contains a cycle deadlock

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Local and Global Wait-For Graphs

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Fully Distributed Approach

All controllers share equally the responsibility for detecting deadlock

Every site constructs a wait-for graph that represents a part of the total graph

We add one additional node Pex to each local wait-for graph

If a local wait-for graph contains a cycle that does not involve node Pex, then the system is in a deadlock state

A cycle involving Pex implies the possibility of a deadlock

To ascertain whether a deadlock does exist, a distributed deadlock-detection algorithm must be invoked

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Augmented Local Wait-For Graphs

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Election Algorithms

Determine where a new copy of the coordinator should be restarted

Assume that a unique priority number is associated with each active process in the system, and assume that the priority number of process Pi is i

Assume a one-to-one correspondence between processes and sites

The coordinator is always the process with the largest priority number. When a coordinator fails, the algorithm must elect that active process with the largest priority number

Two algorithms, the bully algorithm and a ring algorithm, can be used to elect a new coordinator in case of failures

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Bully Algorithm (1/3)

Applicable to systems where every process can send a message to every other process in the system

If process Pi sends a request that is not answered by the coordinator within a time interval T, assume that the coordinator has failed; Pi tries to elect itself as the new coordinator

Pi sends an election message to every process with a higher priority number, Pi then waits for any of these processes to answer within T

If no response within T, assume that all processes with numbers greater than i have failed; Pi elects itself the new coordinator

If answer is received, Pi begins time interval T’, waiting to receive a message that a process with a higher priority number has been elected

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Bully Algorithm (2/3)If no message is sent within T’, assume the process with a higher number has failed; Pi should restart the algorithm

If Pi is not the coordinator, then, at any time during execution, Pi

may receive one of the following two messages from process Pj

Pj is the new coordinator (j > i). Pi, in turn, records this information

Pj started an election (j > i). Pi, sends a response to Pj and begins its own election algorithm, provided that Pi has not already initiated such an election

After a failed process recovers, it immediately begins execution of the same algorithm

If there are no active processes with higher numbers, the recovered process forces all processes with lower number to let it become the coordinator process, even if there is a currently active coordinator with a lower number

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P1

P5

P4 P3

P2

process

elect

P1

P5

P4 P3

P2

no

P1

P5

P4 P3

P2

no

P1

P5

P4 P3

P2

elect

P1

P5

P4 P3

P2

elected

(a) P2 elects itself (b) P3 and P4 rejects P2 (c) P3 and P4 elects themselves

(d) P4 rejects P3(e) P4 is elected

Bully Algorithm (3/3)

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Ring Algorithm (1/3)

Applicable to systems organized as a ring (logically or physically)

Assumes that the links are unidirectional, and that processes send their messages to their right neighbors

Each process maintains an active list, consisting of all the priority numbers of all active processes in the system when the algorithm ends

If process Pi detects a coordinator failure, I creates a new active list that is initially empty. It then sends a message elect(i) to its right neighbor, and adds the number i to its active list

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Ring Algorithm (2/3)

If Pi receives a message elect(j) from the process on the left, it must respond in one of three ways:

1. If this is the first elect message it has seen or sent, Pi creates a new active list with the numbers i and j It then sends the message elect(i), followed by the message elect(j)

2. If i j, then the active list for Pi now contains the numbers of all the active processes in the system Pi can now determine the largest number in the active list to identify the

new coordinator process

3. If i = j, then Pi receives the message elect(i)

The active list for Pi contains all the active processes in the system

Pi can now determine the new coordinator process.

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Ring Structure

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P4

P5

P6

P7P1P2

P3

P7

P6

P5 P4

P3

P2

P1

Network

Token passing

(a) Physical Connection (b) Token Ring

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Ring Algorithm (3/3)

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P2

P3

P1

P6

P4

P5

P7

2, 3, 4, 5, 6, 1

2

P2 detects failure of P7

2, 3

2, 3, 4

2, 3, 4, 5

2, 3, 4, 5, 6

active list

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Reaching Agreement

There are applications where a set of processes wish to agree on a common “value”

Such agreement may not take place due to:Faulty communication medium

Faulty processes Processes may send garbled or incorrect messages to other processes

A subset of the processes may collaborate with each other in an attempt to defeat the scheme

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Faulty Communications

Process Pi at site A, has sent a message to process Pj at site B; to proceed, Pi needs to know if Pj has received the messageDetect failures using a time-out scheme

When Pi sends out a message, it also specifies a time interval during which it is willing to wait for an acknowledgment message form Pj

When Pj receives the message, it immediately sends an acknowledgment to Pi

If Pi receives the acknowledgment message within the specified time interval, it concludes that Pj has received its message

If a time-out occurs, Pj needs to retransmit its message and wait for an acknowledgment

Continue until Pi either receives an acknowledgment, or is notified by the system that B is down

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Faulty Communications (Cont)

Suppose that Pj also needs to know that Pi has received its acknowledgment message, in order to decide on how to proceed

In the presence of failure, it is not possible to accomplish this task

It is not possible in a distributed environment for processes Pi and Pj to agree completely on their respective states

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Faulty Processes (Byzantine Generals Problem)

Communication medium is reliable, but processes can fail in unpredictable ways

Consider a system of n processes, of which no more than m are faulty

Suppose that each process Pi has some private value of Vi

Devise an algorithm that allows each nonfaulty Pi to construct a vector Xi = (Ai,1, Ai,2, …, Ai,n) such that::

If Pj is a nonfaulty process, then Aij = Vj.

If Pi and Pj are both nonfaulty processes, then Xi = Xj.

Solutions share the following propertiesA correct algorithm can be devised only if n 3 x m + 1

The worst-case delay for reaching agreement is proportionate to m + 1 message-passing delays

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Faulty Processes (Cont)

An algorithm for the case where m = 1 and n = 4 requires two rounds of information exchange:

Each process sends its private value to the other 3 processes

Each process sends the information it has obtained in the first round to all other processes

If a faulty process refuses to send messages, a nonfaulty process can choose an arbitrary value and pretend that that value was sent by that process

After the two rounds are completed, a nonfaulty process Pi can construct its vector Xi = (Ai,1, Ai,2, Ai,3, Ai,4) as follows:

Ai,j = Vi

For j i, if at least two of the three values reported for process Pj agree, then the majority value is used to set the value of Aij

Otherwise, a default value (nil) is used

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End of Chapter 18

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