04-the development process 游戏开发过程 潘茂林, [email protected] 中山大学 ·...

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04-THE DEVELOPMENT PROCESS 游游游游游游 游游游[email protected] 游游游游 · 游游游游 Ref cornell

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Page 1: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

04-THE DEVELOPMENTPROCESS游戏开发过程潘茂林, [email protected]

中山大学·软件学院

Ref cornell

Page 2: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

SOFTWARE DEVELOPMENT

Design process Decide what game you want to make Create a specification of your design

Development process Implement your specification Verify results to make sure it works

Release (yeah!)

Page 3: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

THE TRADITIONAL MODEL

Document extensively; design to specification Design and documents done before coding starts Development follows a specified project timeline

A general software engineering model Often called the waterfall model

Pre-production ReleaseDesign Implement Test

Page 4: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

WATERFALL MODEL

Pre-production

Design

Implement

Test

Release

Cannot start stage untilprevious step finished!

Previous output, the next step inputs

Cannot start stage untilprevious step finished!

Previous output, the next step inputs

Page 5: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

PROBLEM WITH WATERFALL MODEL

Estimating development time Will never accurately estimate time required Development dates will slip; release delayed

Specification will change; many times What if game is not fun in testing? Have to start all over again

Waterfall developers lie about progress

Page 6: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

THE ITERATIVE MODEL

Should be playing 20% into development! This requires prototypes (may be

nondigital)

Pre-production Release

Design

Implement

Test

Page 7: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

SCRUM & AGILE DEVELOPMENT

Iterative model is called agile development Standard model in games industry The most popular agile method is SCRUM

Our approach will be SCRUM-lite Have many features in common with SCRUM But will drop elements not necessary for us

If want more, take Software Engineering

Page 8: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

SCRUM SPRINT (冲刺) Usually a 3-4 week cycle

Sprints in this class are two weeks Work towards a testable deliverable

Sprint Backlog: features to implement Small subset of features for final release Some may be left over from previous sprint

Re-evaluate at the end of every sprint

Page 9: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

SCRUM SPRINT

Page 10: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

ELEMENTS FOR PROCESS MANAGEMENT

Process Activities Tasks and Relationship Time Milestones(accessible) Artifacts(deliverable) Resources Risks(controllable ) Costs & Incomes

Work Breakdown Structure(WBS)

Page 11: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

WORK WITH MICROSOFT PROJECT

Page 12: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

MILESTONES

Suggestions for your sprint backlog Designed to keep the course moving But flexible enough to handle set-backs Can renegotiate if you get seriously behind

Classic Milestones: Design drafts complete Code (Game Engine) Complete Content (Game Levels) Complete Zero Bugs

Page 13: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

MAJOR MILESTONES

Conception Model Nondigital Prototype Gameplay Prototype ( 10 周左右完成,越早越好)

Technical Prototype Alpha (Code Complete) ( 12 周) Beta (Feature Complete) ( 14 - 15 周) Release (Balanced and Tested)

Page 14: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

DOCUMENTATION

Major part of the development process Why course counts for technical writing Ensures group is always on “same page”

At every point of development Pre-production: concept document, gameplay Sprints: reports, architectural specification, wiki Release: manual, game website

Page 15: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

PRE-PRODUCTION: CONCEPT DOCUMENT

Describes the basic idea behind your game Start with a catchy, one-sentence description Convince the reader that your idea is good Communicate the core vision of the game Like pitching a game to a producer for funding

Example Rocket Commander Whitepaper Template (Cornell)

Page 16: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

PRE-PRODUCTION:GAMEPLAY SPECIFICATION

Thorough overview of your gameplay Includes formal elements Can also flesh out characters, setting Designed so someone can join team quickly In the industry, a 10-20 page document(But

yours will be closer to 5 pages)

May change as part of your sprints! Gameplay can always be altered

Page 17: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

DEVELOPMENT: REPORTS

Bi-weekly reports to tracking group progress Outlines the upcoming sprint backlog

Who is going to work on what? Will also reflect on the previous two weeks

Did you meet all the goals mentioned? You are not graded on progress!

Used to give you guidance if stuck (存在问题与解决方案)

Responsibility of the Project Leader

Page 18: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

DEVELOPMENT:ARCHITECTURAL SPECIFICATION

Outline of your software organization Could just be an API of interfaces/stubs Advanced groups may use some UML To distribute tasks to individual programmers

Right form depends on the project Will talk about later in class

Responsibility of the Lead Programmer (Software Architect 架构师 )

Page 19: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

DEVELOPMENT: GAME WIKI

Contains everything about your game Details on characters, objects, weapons, enemies Complete details on game mechanics Complete details on all levels, and all game modes Complete details on the interface Complete details on the setting and backstory.

Update constantly, as game changes constantly Responsibility of everyone

May Be Organized as “Chapter 14” of Fullerton 百汇维基(http://www.baihui.com)

Page 20: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

RELEASE: MARKETING MATERIAL

Will create a game webpage Entice people to download your game Concise description of gameplay Supplemental media: screenshots, video

Will also create a game manual Instructions on how to play the game Story, other material to improve the setting

Page 21: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

Development Process Review

Pre-production Release

Design

Implement

Test

Page 22: 04-THE DEVELOPMENT PROCESS 游戏开发过程 潘茂林, panml@mail.sysu.edu.cn 中山大学 · 软件学院 Ref cornellcornell

INTRODUCTION TO COMPUTER GAME DESIGNINTRODUCTION TO COMPUTER GAME DESIGN

DEVELOPMENT PROCESS REVIEW

Pre-production to create initial game design Concept document to pitch idea Gameplay specification for complete vision

Sprints develop the game iteratively Playable deliverable every two weeks Reports to track progress and manage backlog Wiki to keep track of major changes in game

design Architectural specification for programming

tasks

Release game with marketing material