10+1 interaction principles on moible ui

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10 +1Interaction Principles on Mobile UI 移动界面的10+1个互动原则 Presenter: AIMOdesign Lab http://bullfrogdesign.blogspot.com/view/flipcard

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Page 1: 10+1 interaction principles on moible ui

10 +1Interaction Principles on Mobile UI

移动界面的10+1个互动原则

Presenter: AIMOdesign Lab

http://bullfrogdesign.blogspot.com/view/flipcard

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Problem: What’s our target?

2

4

7

10

Small

Normal

Large

Xlarge

Actual size (inches)

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Agenda

The mobile user(移动用户)

Define User Group (UX methods)

10+1interaction principles on mobile UI

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The mobile user(移動用戶)

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The mobile user(移動用戶)

Anxiety

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The mobile user(移動用戶)

Fragment

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The mobile user(移動用戶)

Personalization

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1st: Find your target user

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Define User Group (UX methods) Find an average profile (qualitative or quantitative methods)

AVERAGE

PROFILE

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用户在实

验室进行语音便签评估

用户访谈后进行功能介面拼贴

UED团队针对功能介面和用户需求,输出概念版本

提出界面的概念版本

将概念版本让用户进行回访验证,与研发团队进行叠代设计

用户进行14天的日志记录,将每次記事軟件的心得记录下来(总共53笔日志,手机记事约占25笔)。

进行叠代设计(Iterative Design Process)

Define User Group (UX methods)

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Define User Group (UX methods) Find an average profile ( web analysis, UX methods)

Source: 麥庫,2011

Source: 麥庫,2011

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More

Quick?

Efficient?

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10 +1interactive principles

10+1interactive principles on mobile

Learnability

Efficiency

Memorabiltiy

Error Recovery

Simplicity

MappingVisibility

Feedback

Consistency

Flexibility

Satisfaction(Pleasure)

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Principle 1:Learnability Easy to use from the first time

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Principle 2:Efficiency (cont’d) Key tasks should be mad as efficient as possible

Depth(d): number of levels

Breadth(b):number of options per menu panel

n steps

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Principle 2:Efficiency (cont’d) Key tasks should be mad as efficient as possible

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Principle 2:Efficiency Key tasks should be mad as efficient as possible

Auto-suggest search process optimized with Tap-Ahead

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Principle 3:Memorability Frequency of use is the key factor in memorability

Header

Title

Content Top (Action bar)

Content

Context Menu & Tool bar

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Principle 4: Error Recovery Users should never be allowed to make a mistake

Toast messages can be trigger by an action user takes

Dialogs are for:

1.Inform message

2.Force to confirm an action

3.Rigister form

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Principle 5:Simplicity Avoid necessary functionality and keep the visual design cleanness

Large sizeIcons is resized but same area

Images are scaled

Future area

Small sizeKeep all 3 stories are display on smaller size

Stylistic element is removed on smaller device

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Principle 6:MappingWhat the users expect to happen is exactly what should happen

Drag and drop (gestures)

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Principle 7:Visibility Understnading the user’s goals

Touch targets

(30 px~44px by fingers touch)Button size 36x36 px (apples

suggested 44px)

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Principle 8:feedback User should always be in control

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Principle 9:Consistency

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Principle 10:Flexibility(cont’d)

Show/Hide

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Principle 10:Flexibility(cont’d)

Show/Hide

Firefox

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Principle 10:Flexibility(cont’d)

Show/Hide

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Principle 10:Flexibility

Utilize 9-patches

Stretch

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Principle 10+1:Satisfaction How much the user enjoys or dislikes your product

User Satisfaction?

Pleasure to design

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THANK YOU