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    EL-38 June 25, 1997

    [Filename: EEPROD.DOC]

    Electronic Toy Product

    Contributor: Charles M. Lovas

    Affiliation: Mechanical Engineering

    Southern Methodist University

    Dallas, Texas 75275-0337

    Phone: (214) 768-3207

    Fax: (214) 768-1473

    E-mail: [email protected]

    Type: Design Project

    Length: 6-8 weeks

    Location: take Home

    Summary

    Students are asked to create an eye-catching, innovative electronic toy for the 3-11 year

    old. The toy must contain more than 20 bulbs operating in a dynamic mode. Cost and

    delivery time constraints are included. This project introduces students to the area of

    product design. While the technical design is important there are equally important

    considerations of market segmentation, presentation lead time to retailer, and creative toy

    design.

    ABET Descriptors

    Engrg. Sci. Content: Electronics

    Type: Systems

    Elements: Establish objectives and criteria, synthesis, analysis, construction,

    testing, evaluation

    Features: Creativity, open-ended, specifications, generate alternative

    solutions, feasibility, system description

    Constraints: Economics, safety, time, aesthetics

    Effort: Individual

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    EL-38 June 25, 1997

    [Filename: EEPROD.DOC]

    Electronic Toy Product

    MEMO

    September 4, 1991

    TO: Product Development Group

    FROM: New Product Manager

    SUBJECT: New Product for 1992 Christmas Season

    I have reviewed the new product surveys from the past year. These surveys polled more

    than 50,000 potential customers in all 50 states. Marketing has abstracted the following

    potential characteristics for a successful product for the holiday season:

    Creative - eye-catching, innovative

    Electronics - dynamic, more than 20 bulbs

    Selling price - less than $15.00

    Target audience - user: 3-11 years - buyer: 21-90 yearsDelivery - to buyers market at 1991 Winter Market

    Develop a creative product for the 1992 Christmas season that will make the world forget

    the Cabbage Patch Doll!

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    EL-38 June 25, 1997

    [Filename: EEPROD.DOC]

    Electronic Toy Product

    Engineering Notes

    Objectives/Comments:

    This project introduces students to the area of product design. While the technical design

    is important there are equally important considerations of market segmentation,

    presentation lead time to retailer, and creative toy design.

    Expected Outcomes:

    Design Process. The student must follow a logical process in accomplishing the design.

    This design process must be reflected in the design report submitted.

    Design Report. The student must develop documentation on the design. The design

    report will reflect the steps taken in the design process used in solving the problem. Grade

    evaluation will be equally weighted to the design concept generated in the report

    and to the final product.

    Final Product. The final product must reflect the work presented in the report submitted

    three weeks earlier. Any significant changes in the design of the product must be justified

    by the student. Completion of the product on-time is stressed.

    Discussion/Follow Up:

    Stressing creativity of the product design can produce unique designs from the students.

    The statement leave the type of product to be designed open for a creative approach.

    Creativity in product is one of the two key elements in retail sales.

    Specifying the target audience as user and buyer causes the student to think in a dual

    fashion concerning the attractiveness of any product they might choose to design.

    Students must now do a segmentation study on both user and buyer. Students will need to

    survey people in both groups to determine what the real market will be.

    Timing is the second key element in retail sales. The designer must get the product, in a

    timely fashion, to the Market where wholesalers and retailers view, select, and order the

    goods that go into the stores. Failure to demonstrate this product at the appropriate

    Market session will eliminate the product from sale to the general populace during the

    winter season. Students must research the dates of the Market when winter toy retailers

    will make their selections.