entwicklung in spielen als innovationstreiber für usability

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© itemis AG Entwicklungen in Spielen als Innovationstreiber für Usability itemis AG Simon Eiterig, Michael Jendryschik

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© itemis AG

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Entwicklungen in Spielen alsInnovationstreiber für Usability

itemis AG – Simon Eiterig, Michael Jendryschik

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© itemis AG

Simon Eiterig

IT-Berater, Usability Engineer

Gamification-Studies

Diplomarbeit »Gamification – Theorie und Anwendung«

Michael Jendryschik

Leiter Usability Engineering

zertifizierter Usability Engineer (u.a. Fraunhofer)

Arbeitsschwerpunkt: Usability Engineering

itemis

2

itemis AG

unabhängiges IT-Beratungsunternehmen und

Anbieter von Produkten und Usability-Dienstleistungen

für effiziente Softwareentwicklungsprojekte.

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© itemis AG

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Quelle: http://de.wikipedia.org/wiki/Spiel#Geschichte

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© itemis AG

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© itemis AG

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Warum spielen wir eigentlich?

Quelle: http://scene-gamers.de/schweden-lan-party-steuer/

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© itemis AG

Die Entwicklungen, die sich in Spielen bewährt haben,

können Innovationstreiberfür Usability-Konzepte sein! Lernföderlichkeit

Motivation

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© itemis AG

7

Quelle: http://en.wikipedia.org/wiki/File:TeleGames-Atari-Pong.png

Pong (1975)

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© itemis AG

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Nintendo Entertainment System (1985)

Quelle: http://en.wikipedia.org/wiki/File:NES-Console-Set.jpg

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© itemis AG

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Power Glove(1989)

Quelle: http://upload.wikimedia.org/wikipedia/commons/d/d3/NES-Power-Glove.jpg

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© itemis AG

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Quelle: http://en.wikipedia.org/wiki/File:Wiimote-Safety-First.jpgQuelle: http://www.dw.de/overlay_media/katastrophenschutz-roboter-bei-der-probe/g-17109633

Katastrophenschutz-Roboter (2013)

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© itemis AG

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Quelle: http://en.wikipedia.org/wiki/File:Wiimote-Safety-First.jpgQuelle: http://www.dw.de/overlay_media/katastrophenschutz-roboter-bei-der-probe/g-17109633

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© itemis AG

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Quelle: http://en.wikipedia.org/wiki/File:Wiimote-Safety-First.jpgQuelle: http://www.dw.de/overlay_media/katastrophenschutz-roboter-bei-der-probe/g-17109633

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© itemis AG

Die Innovationsfreudigkeitvon Videospielen zeigt sich aber

auch softwareseitig

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© itemis AG

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Quelle: http://www.n3rdabl3.co.uk/wp-content/uploads/2013/12/8_bit_super_mario_bros_wallpaper.jpg

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© itemis AG

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Quelle: https://www.flickr.com/photos/dragontomato/4755760964/

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© itemis AG

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Quelle: http://www.posidyn.tk/games/falcon4/falcon4-manual.jpg

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© itemis AG

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Lernförderlichkeit – ISO 9241-110

Quelle: http://www.funsponge.net/wp-content/uploads/2013/03/TombRaider-2013-03-05-18-05-16-255.jpg

Hilfe, wenn der Spieler sie benötigt

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© itemis AG

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Quelle: http://www.suchebiete.com/userbilder/4fe96ac33af3f.jpgQuelle: http://www.suchebiete.com/userbilder/4fe96ac33af3f.jpg

»Fun is just another wordfor learning.«

Raph Koster in »A theory on fun for game design« (2005)

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© itemis AG

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Lernförderlichkeit

Quelle: http://upload.wikimedia.org/wikipedia/commons/0/05/France_in_XXI_Century._School.jpg

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© itemis AG

»Ein Dialog ist lernförderlich,

wenn er den Benutzer beim Erlernen der Nutzung des

interaktiven Systems unterstützt und anleitet.«

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Lernförderlichkeit – ISO 9241-110

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© itemis AG

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Lernförderlichkeit – ISO 9241-110

»Regeln und zugrundeliegende Konzepte, die für das Erlernen nützlich sind, sollten dem Benutzer zugänglich gemacht werden.«

Quelle: http://www.funsponge.net/wp-content/uploads/2013/03/TombRaider-2013-03-05-18-05-16-255.jpg

» Wenn ein Dialog selten gebraucht wird, dann sollte geeignete Unterstützung dafür bereitgestellt werden.«

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© itemis AG

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Lernförderlichkeit – ISO 9241-110

»Rückmeldungen und Erläuterungen sollten den Benutzer unterstützen, ein konzeptionelles Verständnis vom interaktiven System zu bilden.«

Quelle: https://www.youtube.com/watch?v=2dAzYpcFpQc

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© itemis AG

Lernförderlichkeit – ISO 9241-110

WISO Steuer-Sparbuch

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© itemis AG

Lernförderlichkeit – ISO 9241-110

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© itemis AG

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Klar, Belohnungen sind der Motivationsfaktor schlechthin

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© itemis AG

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© itemis AG

Motivation

Motivation ist ein Zustand, der durch Motive angeregt wird.

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© itemis AG

Motivation

Motive sind überdauernde Eigenschaften in Menschen.

intrinsisch extrinsisch

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© itemis AG

Motivation

intrinsisch

Fähigkeitserwerb

Selbstständigkeit

Sozialer Anschluss

Sinnhaftigkeit

Ästhetik

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© itemis AG

Motivation

extrinsisch

Belohnung

Einfluss

Zugang

Geld

Status

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Sozialer Anschluss, Spaß, Ästhetik

Status, Zugehörigkeit, Zugang

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Gamification ist ein Weg,

Software bewusst mit

motivierenden Faktorenanzureichern

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Das Ziel von Gamification ist es,

Software so zu gestalten, dass

sie Motive von Nutzern anspricht, um sie in den

Motivationszustand zu

versetzen.

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Spielern

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Quelle: http://www.suchebiete.com/userbilder/4fe96ac33af3f.jpgQuelle: http://fstatic1.mtb-news.de/img/photos/9/9/8/6/8/_/large/IMG_0009.jpg

Motive sind die Stellschrauben der menschlichen Motivation.

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Gamification ist der Werkzeugkasten

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Punktesysteme

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Punktesysteme

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Quelle: http://www.auto-medienportal.net/artikel/detail/16224

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Abzeichen, Achievements, Badges

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© itemis AGQuelle: German UPA Usability-Quartett

Zeit für Fragen und Diskussion

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© itemis AG

itemis AG | Am Brambusch 15-24 | D-44536 Lünen | www.itemis.de

Simon Eiterig

[email protected]

Michael Jendryschik

[email protected]

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Tutorials in Videospielen

Methode 1: Kein Tutorial

Bei wenig komplexen Spielmechaniken sinnvoll

Lässt den Spieler Raum zum selbst erkunden

Nach http://gamedevelopment.tutsplus.com/tutorials/the-many-ways-to-show-the-player-how-its-done-with-in-game-tutorials--gamedev-400

Methode 2: Abbildung der Spielmechanik

Erzeugt träges Wissen

Nimmt den Spaß an der Exploration

Methode 3: Tutorial nach Kontext

Zeigt dem Spieler die Hilfe an, die er gerade benötigt

Unterstützt den »Pick up and Play« Ansatz

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Quelle: http://www.gonet.us/sites/default/files/gamificacion_6.jpg

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Grundsätze der Dialoggestaltung – ISO 9241-110

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Quelle: http://www.suchebiete.com/userbilder/4fe96ac33af3f.jpgQuelle: http://www.popmatters.com/post/127853-johan-huizingas-homo-ludens/

» Das Spiel ist eine freiwillige Handlung oder Beschäftigung, die (…) nach unbedingt bindenden Regeln verrichtet (…) und begleitet wird von einem Gefühl der Spannung und der Freude.«

Johan Huizinga in »Homo Ludens: Vom Ursprung der Kultur im Spiel.« (1938)