lec12_ivsem
TRANSCRIPT
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ap er
Entertainmentand Education
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• eo gam ng an compu er gam nghave parallel but separate histories
• Computer gaming began as text-only
and email based• Now gaming includes
– -Games (MMORPG)Genre of computer games that brings people from all over the world
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and experience a rich new virtual world
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’ ….
• History of Video Gaming – 1958 First electronic video game – – 1967 Interactive games on TV
– 1972 Pong by Atari – 1980s development accelerated and Pac Man – 1981 Donkey Kong by Nintendo and the Commodore 64 – 1980s and 1990s Video Game Console Dev’t cont. – 1998 Modern era of console gaming Sega Dreamcast – 2000 Internet and Console gaming with PlayStation 2 and
Xbox
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’ ….• History of Computer Gaming
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– MUD (Mulit-user Dungeon)Early computer game that derived its name from Dungeons and
– Internet Relay Chat (IRC) An application that allows a number of individual users to
– 1981 Home computer gaming- Software gaming – 1986 Games for man home com uter latforms
, ,the Internet
– 1989 Sound cards, 256-VGA graphics cards, and CD-ROMdrives emerged, games played over a modem
–
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– 1999 first MMORPG game release
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• Gaming Today – Convergence of video game and computer game
eve opmen – Massive Multiplayer Online Games (MMOG)
Computer games played on the Internet from game consoles and PCs
– Subscription fee charged to connect to server – Bi mone business
through game servers
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’ …• Types of Games
– S orts
– Simulation – Action/Adventure
– Racing and Flying
– Turn-Based Strategy
– Real-Time Strate
– First-Person Shooters
– Role-Playing Games (RPG)
– Massive Multi-Player Online Role-Playing Games (MMORPG)• Avatar
– Massive Multi-Pla er Online S orts Game MMOSG
Graphical representation of a role-playing game where aplayer assumes the role of a character
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’ …• How Games are Played on the Internet
1. Games played via email – Come from Games played via snail mail – Board games, war games, etc.
2. Games played in a Web browser window – Board games, card games – Pla other la ers or the com uter
3. Text-based games played via IRC, chat forum, or MUD – Typically played in real time
. – Play specific roles – MMORPG, first-person shooter, online multi-user simulations
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• Gambling onlinewor w e a a r
• International Gamblingdoes eo ra h matter?
• In the U.S.? In your state?
• Government Runam ng s tes
• Gambling over ahandheld device
• Who is gambling?
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• Casinos – Online Casino Re orts – Beware of Pop-ups – Some online casinos allow discounts or
practice for free
• S orts Bettin – Any sport –
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• Card games, slots, bingos and lotteries• Tips for Choosing an Online Gambling Site
1. Confidence and trust2. Quick cash-outs
3. Favorable odds of winning4. Good customer service5. Ease, speech and quality of play6. Sign-up and other bonuses
– Choose a site confidently see p. 276• Gambling as an Addiction
– A ro ressive addiction Beware...
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• Distance Education Defined
Occurs when a teacher and student(s) are separated by physicaldistance and technology (e.g. voice, video, data, and print) often inconcert with face-to-face communication; is used to bridge theinstructional gap
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• Distance Education Delivery Tools1. Voice – “ ”, ,
2. Video – Photos, slideshows, Internet, feeds from instructor,
videoconferencing
3. Data – Data files: mailing lists, listservs, file attachments, FTP files,
newsgroups, discussion boards, real-time computer conferencing
4. Print – Syllabi, textbooks, books, articles,workbooks etc.
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• Popular Web Courseware Tools – Used for traditional and distance educational settings – , , ,
real-time chat, video streaming, whiteboard, calendar, groupwork folders, self-assessment tools
– . . – FirstClass (http://www.education.softarc.com) – WebCT (http://webct.com)
– ewsgroups an ma• No formal software tool necessary…
– Comparing Web Courseware Tools
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• Assess your needs and resources are available
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• Compressed Interactive Video Networks – Interactive Video Networks (IVN)
Use dedicated video equipment and bundled telecommunication linesto conduct multiple-setting interactive video and audio sessionsbetween sites
• Typically use a dedicated WAN across a state or region• Require dedicated equipment
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Telemedicine and RemoteSurgery
• Practicing medicineremotely
uses electronic
communication to ’ healthcare
• Use dedicated
networks and non-surgical techniques
•
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