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    ap er

    Entertainmentand Education

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    • eo gam ng an compu er gam nghave parallel but separate histories

    • Computer gaming began as text-only

    and email based• Now gaming includes

    – -Games (MMORPG)Genre of computer games that brings people from all over the world

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    and experience a rich new virtual world

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    ’ ….

    • History of Video Gaming – 1958 First electronic video game – – 1967 Interactive games on TV

    – 1972 Pong by Atari – 1980s development accelerated and Pac Man – 1981 Donkey Kong by Nintendo and the Commodore 64 – 1980s and 1990s Video Game Console Dev’t cont. – 1998 Modern era of console gaming Sega Dreamcast – 2000 Internet and Console gaming with PlayStation 2 and

    Xbox

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    ’ ….• History of Computer Gaming

    – MUD (Mulit-user Dungeon)Early computer game that derived its name from Dungeons and

    – Internet Relay Chat (IRC) An application that allows a number of individual users to

    – 1981 Home computer gaming- Software gaming – 1986 Games for man home com uter latforms

    , ,the Internet

    – 1989 Sound cards, 256-VGA graphics cards, and CD-ROMdrives emerged, games played over a modem

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    – 1999 first MMORPG game release

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    ’ ….

    • Gaming Today – Convergence of video game and computer game

    eve opmen – Massive Multiplayer Online Games (MMOG)

    Computer games played on the Internet from game consoles and PCs

    – Subscription fee charged to connect to server – Bi mone business

    through game servers

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    ’ …• Types of Games

    – S orts

    – Simulation – Action/Adventure

    – Racing and Flying

    – Turn-Based Strategy

    – Real-Time Strate

    – First-Person Shooters

    – Role-Playing Games (RPG)

    – Massive Multi-Player Online Role-Playing Games (MMORPG)• Avatar

    – Massive Multi-Pla er Online S orts Game MMOSG

    Graphical representation of a role-playing game where aplayer assumes the role of a character

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    ’ …• How Games are Played on the Internet

    1. Games played via email – Come from Games played via snail mail – Board games, war games, etc.

    2. Games played in a Web browser window – Board games, card games – Pla other la ers or the com uter

    3. Text-based games played via IRC, chat forum, or MUD – Typically played in real time

    . – Play specific roles – MMORPG, first-person shooter, online multi-user simulations

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    • Gambling onlinewor w e a a r

    • International Gamblingdoes eo ra h matter?

    • In the U.S.? In your state?

    • Government Runam ng s tes

    • Gambling over ahandheld device

    • Who is gambling?

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    ’ …

    • Casinos – Online Casino Re orts – Beware of Pop-ups – Some online casinos allow discounts or

    practice for free

    • S orts Bettin – Any sport –

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    • Card games, slots, bingos and lotteries• Tips for Choosing an Online Gambling Site

    1. Confidence and trust2. Quick cash-outs

    3. Favorable odds of winning4. Good customer service5. Ease, speech and quality of play6. Sign-up and other bonuses

    – Choose a site confidently see p. 276• Gambling as an Addiction

    – A ro ressive addiction Beware...

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    • Distance Education Defined

    Occurs when a teacher and student(s) are separated by physicaldistance and technology (e.g. voice, video, data, and print) often inconcert with face-to-face communication; is used to bridge theinstructional gap

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    ’ …

    • Distance Education Delivery Tools1. Voice – “ ”, ,

    2. Video – Photos, slideshows, Internet, feeds from instructor,

    videoconferencing

    3. Data – Data files: mailing lists, listservs, file attachments, FTP files,

    newsgroups, discussion boards, real-time computer conferencing

    4. Print – Syllabi, textbooks, books, articles,workbooks etc.

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    ’ …

    • Popular Web Courseware Tools – Used for traditional and distance educational settings – , , ,

    real-time chat, video streaming, whiteboard, calendar, groupwork folders, self-assessment tools

    – . . – FirstClass (http://www.education.softarc.com) – WebCT (http://webct.com)

    – ewsgroups an ma• No formal software tool necessary…

    – Comparing Web Courseware Tools

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    • Assess your needs and resources are available

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    ’ …

    • Compressed Interactive Video Networks – Interactive Video Networks (IVN)

    Use dedicated video equipment and bundled telecommunication linesto conduct multiple-setting interactive video and audio sessionsbetween sites

    • Typically use a dedicated WAN across a state or region• Require dedicated equipment

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    Telemedicine and RemoteSurgery

    • Practicing medicineremotely

    uses electronic

    communication to ’ healthcare

    • Use dedicated

    networks and non-surgical techniques

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