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Jennifer Richards Jennifer Richards Going into this game I had absolutely no preconceptions toward it. Sceal is quite simply an interactive story. Made up almost entirely of narrative, it's one that sort of edges into the industry by technicality alone. The design was interesting, reflecting the historic aesthetic of the Celts, with just enough nostalgia to make me think of old, text based games. I’ve always had a love/hate relationship with horror games. I love the macabre, sublime fear that it breeds in us, but I’m also a little too weak-willed to tolerate said fear. I’ve cycled through my fair share of titles, or at least, tried to (as my 2014 Outlast stream can demonstrate). From Amnesia: Dark Descent and A Machine for Pigs to the aforementioned, SOMA, The Evil Within, Silent Hill and DOOM, and despite being plunged into panic-ridden, whimpering fits, I always find myself coming back for more. From technophiles, developers and engineers to artists, role-players or your general escapists, No Man's Sky is quite possibly one Freelance Writer Trowbridge, United Kingdom Top Stories About

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Page 1: leirihtmin.pressfolios.com

Jennifer RichardsJennifer Richards

Going into this game I had absolutely no preconceptions toward it. Sceal is quite simply an interactive story. Made up almostentirely of narrative, it's one that sort of edges into the industry by technicality alone. The design was interesting, reflecting thehistoric aesthetic of the Celts, with just enough nostalgia to make me think of old, text based games.

I’ve always had a love/hate relationship with horror games. I love the macabre, sublime fear that it breeds in us, but I’m also alittle too weak-willed to tolerate said fear. I’ve cycled through my fair share of titles, or at least, tried to (as my 2014 Outlast streamcan demonstrate). From Amnesia: Dark Descent and A Machine for Pigs to the aforementioned, SOMA, The Evil W ithin, SilentHill and DOOM, and despite being plunged into panic-ridden, whimpering fits, I always find myself coming back for more.

From technophiles, developers and engineers to artists, role-players or your general escapists, No Man's Sky is quite possibly one

Freelance WriterTrowbridge, United Kingdom

Top Stories About

Page 2: leirihtmin.pressfolios.com

of the most exciting upcoming releases within the community. W ith its staples being the procedurally generated landscape,playful and unique graphics, a mysteriously withheld narrative and a completely new approach to gaming, Hello Games aresetting a higher standard for enthusiasts and creators everywhere.

From Point Lookout to Far Harbor, Bethesda's latest expansion floats us back to the virulent, fog endowed island cliché. Loadedwith the nostalgia of Scooby Doo, and eerily reminiscent of the '80s horror movie The Fog. Fallout 4's newest addition is anightmarish reinvention of the classic trope, that brings a whole new meaning to the phrase “spine-tingling”.

Analysing the response of videogame developers to ‘The Death of Utopia’. The concept of utopia is one of great intrigue, an almostintangible worldview that serves as more paradoxical than it is possible. The greatest curiosity that surrounds it is how simple ofan idea it is, and yet historically, an impossible dream that has evaded mankind for as long as we have strived for it, as MargaretAtwood explains:

In our quick-witted, critical 21st century culture, it seems that the satirical comedy may have become stale and redundant. W ithshows such as South Park almost monopolising the genre, it's hard to imagine the success of others that endeavour to replicate itseffect. This is just one reason why Rick and Morty, an Adult Swim comedy produced by Justin Roiland and Dan Harmon, hasbecome so popular.

The tale of horror is a tale that has left us somewhat desensitised. A genre that can arguably be considered as old as literatureitself; it is unsurprising that many find this well to have all but completely dried up. For this reason, those that undertake thechallenge of reinventing this emotive genre and keeping the fear alive deserve recognition.

Throughout our society, there have consistently been two conflicting realms: science and spirituality. A tumultuous discussionthat tries vociferously to define our universe; this book delves into the various theories with an angle that invites both academicand concise thought and simultaneously encourages one to disparage any notion of the physical world in which we exist.

W ith today's flashy world of cinema, it is becoming increasingly difficult for filmmakers to produce revenue within a purelyartistic framework. The pressure is heightened when adapting a worldwide classic. One that is considered to be at the height of

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