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    USING GAMES IN ENGLISH LANGUAGE LEARNING

    Mrs Josephine RamaJurong Primary School

    Mrs Cheong Choy Ying

    Jurong Primary School

    Mrs Koh Row Lee

    Jurong Primary School

    Ms Au Yong Luei Luei

    Jurong Primary School

    ABSTRACT

    Research has shown that children learn and develop the fastest when they are at play. Gibbs

    (1974) defines a game as an activity carried out by cooperating or competing decision makers,

    seeking to achieve, within a set of rules, their objectives.

    Games add an element of fun and help to stimulate thinking as well as to motivate learning.

    Language games can provide challenges to young minds and provide a competitive element that

    enhances effective learning. Language games can be used to engage children in cooperative and

    team learning.

    The current situation in our classrooms is that while pupils may score well in their written

    assessments, they are usually unable to express themselves well orally as they are not articulate.

    Our hypothesis is that through the use of language games, pupils can interact with one another

    better and can improve in their oral communication skills so as to communicate their ideas

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    effectively to others. Games can focus on accuracy of language and the communicative function,

    which is fluency. The skill involved in playing language games is language proficiency.

    Pupils in the experimental groups will be provided with a series of different language games.

    INTRODUCTION

    Traditionally, our teachers in Jurong Primary School have been teaching pupils listening and

    speaking as separate skills during English Language lessons. Pupils have also been tested

    separately on their speaking and listening skills. Hence, the current situation in our classrooms is

    that while pupils may score well in their written assessments, they are usually unable to express

    themselves well orally as they are not articulate.

    With the introduction of an additional component in the PSLE oral examination, pupils will not

    only be assessed merely on their speaking skills but also on their communication skills.

    Examiners will no longer sit back and listen to pupils speak during oral examinations. Instead,

    they have to converse with pupils on a given topic. For pupils to do well in this component, they

    will have to improve their communication skills.

    In the learning of languages, learning to communicate with one another is more crucial than just

    being able to speak and listen. Communication is a major function of language. Emmitt,

    Komesaroff & Pollock (2006) explains communication as something which refers to the

    conveying and receiving of a message or meaning between two or more people and that

    communication can also be defined as the use of language where more than one person is

    involved in constructing meaning (p. 38). Efficient communication requires that speakers share

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    the same social rules for language use (Paulston, 1992). When pupils learn listening and

    speaking skills separately, there is minimal interaction between two or more people. The learning

    of social rules for language use is also probably not emphasized when the two skills are taught

    separately. Pupils therefore might not be really learning to communicate when such pedagogy is

    used.

    In the book,Language & Learning, Emmitt, Komesaroff and Pollock claim that many writers on

    language education, emphasize the importance of the contexts in which language is learned ever

    since Carol Edelsky (1989) described the process of language development as being profoundly

    social. In different social contexts, children are able to learn language as a set of social rules

    governing the way people relate to each other when they see and hear demonstrations of the

    language that they are learning (Emmitt, Komesaroff & Pollock, 2006).

    Gibbs (1974) maintains that a game is an activity carried out by cooperating or competing

    decision makers, seeking to achieve, within a set of rules, their objectives. Games can, therefore,

    be designed to simulate the different social contexts in the real world. Within artificially defined

    limits, games can provide an opportunity for real communication and bridge the gap between the

    classroom and the real world (Hadfield, 1984). Language games thus allow the use of

    meaningful and useful language which is used in real contexts (Ersoz, 2000) and are able to

    provide a chance for pupils to use the language that they have learnt.

    There are numerous benefits that come with using games to help pupils improve in their

    communicative ability. Research has shown that children learn and develop the fastest when they

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    are at play (Uberman, 1998). Games make learning fun and relaxed (Nguyen & Khuat, 2003).

    Games are also highly motivating and help pupils to make and sustain the effort of learning (Lee,

    1995). Another advantage of using games for the language class is that they encourage pupils to

    interact and communicate (Lee, 1995). In addition, language games can provide challenges to

    young minds and can be used to engage children in cooperative and team learning (Ersoz, 2000).

    Finally, games also provide a competitive element that enhances effective learning as they keep

    learners interested (Nguyen & Khuat, 2003).

    Since many researchers claim that there are many advantages in using language games in the

    classroom and that teachers will definitely be sourcing for the different pedagogies to help pupils

    improve their communication skills in order to score well in the Conversation component in

    their PSLE oral examination, there is a need to find out whether playing language games will

    really help pupils to improve their communication skills, and thus help to improve their scores in

    the Conversation component in the PSLE oral.

    HYPOTHESIS

    Through the use of language games in which pupils have to interact with one another, pupils will

    be able to improve their communicative skills. The researchers were interested to find out

    whether language games do help pupils in improving their conversation component in PSLE.

    Our hypothesis is that through the use of language games, pupils can interact with one another

    better and can improve in their oral communication skills so as to communicate their ideas

    effectively to others. The pupils will in turn score better in the Conversation component in

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    their PSLE oral examinations. Pupils who are taught using the teacher-centred method will not

    show any improvement in their post-test scores.

    METHOD

    Subjects

    Two Primary Four SHAPE (Stretching Higher Ability Pupils to Excel) classes, with a total of 78

    pupils, in the school were selected for the study. The pupils in the two classes were considered as

    pupils with high ability as compared to pupils from other classes. Unlike Primary Five pupils,

    Primary Four pupils have not been taught how to prepare for the Conversation component of

    the PSLE examination. This suited the purpose of our study as the pupils probably would not

    have been taught using any other methods of how they would be able to score well in the

    Conversation component of the PSLE examination. Secondly, their English language teachers

    were members of the research team, which gave us better access at implementing and monitoring

    the pupils progress.

    Instruments

    To assess whether the pupils have improved in their oral communication skills, a pre-test and a

    post-test were administered to the pupils individually before and after the experiment was

    conducted. The structure of the pre-test and the post-test that were used were similar. Only the

    topics for discussion in the pre-test and post-test were different. The format of the pre-test can be

    found in Appendix A. The tests used had the same structure as the Conversation component of

    the PSLE oral examinations and the pupils were assessed by the researchers according to the

    marking scheme that is used in the PSLE oral examinations. Surveys were also conducted after

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    the post-tests in order to gauge pupil participation and enjoyment when playing games. The

    survey that was crafted specially for this study can be found in Appendix B.

    Procedure

    Teachers in both the experimental (Class 4B) and the control (Class 4A) groups used similar

    themes to teach the pupils how to communicate. The only variable that was different was the

    teaching method. In the experimental group, the teacher used language games, whereas in the

    control group, a teacher-centred method was used.

    Pupils in the experimental group played a series of different language games to improve their

    communication skills. The teacher in the experimental group conducted language game in her

    class every day over a period of five days. As the pupils were of high-ability, games which

    varied in difficulty level could be used. The games played by the pupils were written by Jill

    Hadfield (1990, 1999). Two games were chosen from Jill Hadfields Beginners

    Communication Games (1999) and the other three games were from Intermediate

    Communication Games, another book also by Jill Hadfield (1990). The activities chosen were

    communicative games and in order to carry out the task, it will be necessary to use language.

    (Hadfield, 1984). During the playing of games, successful communication rather than the

    correctness of language is emphasized (Hadfield, 1984).

    The teacher in the control group used real-life, concrete examples teach the pupils the necessary

    vocabulary that they needed to use if they had to converse on the given topics. Menus,

    newspaper cuttings and brochures were used. The teacher prompted her class for appropriate

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    vocabulary that they could use when they had to discuss the topics. Pupils were encouraged to

    suggest the vocabulary they had to use.

    RESULTS

    Test Results

    Results of the pre- and post-tests of the oral component were compared between the

    experimental and control groups to see if the use of language games has enabled pupils to

    perform better, especially in their oral communication skills. Table 1 shows a summary of the

    results of the pre-test and the post-test. A total of 4 pupils were absent for the pre-test in Class

    4A, hence the calculation of the mean for 4A only included 35 pupils who were present for both

    the pre- and post-test.

    Compared to the pre-test, a higher mean score was obtained on the post-test for the experimental

    group- there was an increase from 6.51 to 7.33. The mean total score for the control group

    decreased a little from 7.24 to 7.15.

    69.23% of pupils from the experimental group improved their post-test scores. Only 20% of the

    pupils in the control group had a better score in the post-test. 45.71% of the pupils in the control

    group showed no improvement in the post-test, while only 20.51% of the pupils from the

    experimental group showed no improvement in the post-test. 34.29% of pupils in the control

    group scored worse in the post-test. Only 10.26% of the pupils in the experimental group scored

    worse in the post-test.

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    Table 1

    Computed mean scores and standard deviations by class

    for the pre-test and the post-test

    Class NPre-Test Score

    Mean (SD)

    Post-Test Score

    Mean (SD)

    4A (Control) 35 7.24 (1.27) 7.15 (1.36)

    4B (Experimental) 39 6.51 (1.25) 7.33 (1.11)

    Survey Results

    Table 2 presents the survey results administered to the pupils after they had completed the

    activities conducted by the teachers to help them improve their communication skills. All the

    pupils in the experimental group agreed that they enjoyed the games that they had played. 11%

    of the pupils in the control group disagreed with Q1. A greater percentage of the pupils in the

    control group disagreed with Q2 and Q3, as compared to the pupils in the experimental group.

    However, a higher percentage of pupils in the experimental group disagreed with Q4, as

    compared to the percentage of the pupils in the control group.

    In the second part of the survey, pupils were asked about their feelings and to give suggestions to

    improve the activities. Pupils in the experimental group said that they like all the games,

    although some of the games were difficult. They liked the games which required them to

    communicate and cooperate with their friends. Some things the pupils did not like about playing

    games were the high noise level, pupils quarrelling with each other and uncooperative team-

    mates. Most of all, they did not like the feeling of losing at the games. Pupils suggested that they

    could play more games so that the teacher could help them to communicate better with one

    another. On the other hand, pupils in the control group liked the concrete examples, like flyers

    and brochures which were given to them for discussion. However, they found it difficult to come

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    up with vocabulary words associated with the topics, which they needed to use for

    communication purposes. The pupils actually suggested that they should play games to help

    them communicate better.

    Table 2

    Summary Survey Results

    QuestionsExperimental Group

    (% endorsing)

    Control Group

    (% endorsing)

    SD D A SA SD D A SA

    Q1. I enjoyed the activitiesintroduced by my teacher

    during English lessons for the

    past 5 days.

    0 0 46 54 0 11 42 47

    Q2. I was able to do the activities. 0 3 67 33 0 11 45 45

    Q3. I was able to follow the

    instructions.0 5 49 46 0 8 37 55

    Q4. I was able to communicate

    with my friends better at theend of the lessons. 15 21 33 31 11 11 32 47

    SUMMARY OF FINDINGS

    The results show that the language games did help more than half of the pupils improve their

    results in the Conversation component of the PSLE oral examinations. The pupils in the

    experimental group also enjoyed their activities more than the pupils in the control group.

    However, 21% of the pupils in the experimental group felt that they were not able to

    communicate better at the end of the lessons compared to the 11% of pupils in the control group.

    This could be due to various reasons, one of which could be because some of them had problems

    communicating with their classmates during the games.

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    LIMITATIONS

    The pre-test and the post-test were conducted by only one teacher for each class. In addition,

    even though there was a standardized marking guideline, marks given to the pupils may still be

    subjective and may not reflect the actual improvement. For further research, there should be

    more than one examiner to test every pupil.

    CONCLUSION AND RECOMMENDATIONS

    Learning can be regarded as a result of internalization of such social interaction (Vygotsky,

    1986). Learners are guided by other people, teachers as well as more capable peers, in their

    development of skills. Collaborative team learning and its underlying mechanisms are

    regarded from the viewpoint of the cognition rather than of motivation or social cohesion.

    Learning depends largely on the opportunity for pupils to discuss, argue, present their own

    viewpoints, and listen to one anothers viewpoints. Through mutual feedback and debate, pupils

    can achieve understanding and search for better solutions to improve their communication skills.

    Language teaching can be an interesting and a rewarding process when teachers take the effort to

    explore methodology through a variety of approaches. Role play, simulation are a few of the

    many methods available for adoption. Jones (1982:3) sums up the simulation technique as one

    expression of the philosophy that students should be active participants in the learning process.

    Since the teacher and the pupils themselves play active roles in the classroom, language classes

    can become livelier, more challenging and much more rewarding. The games are activities which

    take the pupils through several units of language structures such as language of explanation,

    enquiry, clarification, requests, debates, decision and negotiation. It is within this context that

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    A number of things have to be done before a language game is used in the lesson. The pupils

    have to be clearly instructed and suitable roles have to be designated to individual learners. The

    teacher has to act as the controller and once the activity begins, the teacher should not interfere

    but must give pupils the freedom to conduct the game. This may result in confusion, noise, and

    so on. Therefore, it is imperative that the initial instructions given by the teacher are understood

    or the activity may fail. It is equally important to de-brief the pupils after the activity is

    completed. For the evaluation part, the teacher has to comment on the pupils performance in the

    activity. This may be a difficult task if there are too many groups in a class.

    If all the above considerations are observed prior to the playing of games, teachers will be able to

    conduct and facilitate the activities better. Pupils will then be able to benefit from the playing of

    language games. This study has shown that pupils are able to communicate better and can do

    better in the Conversation component when the teacher uses language games in the classroom.

    Instead of a teacher-centred method, teachers might want to consider using language games to

    help pupils prepare for the oral examinations.

    REFERENCES

    Edelsky, C. (1989).Literacy education: reading and the world, English Australia, no. 89, pp. 61

    71.

    Ersoz, A. (2000, June). Six games for the EFL/ESL classroom. The Internet TESL Journal, VI(6).

    Retrieved March 30, 2007, from http://iteslj.org/Lessons/Ersoz-Games.html.

    Gibbs, G. (ed.) (1974).Handbook of Games and Simulation Exercises. London: E. & F.N. Spon

    Ltd.

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    Hadfield, J. (1984).Elementary communication games. Hong Kong: Thomas Nelson and Sons

    Ltd.

    Hadfield, J. (1990).Intermediate communication games. Hong Kong: Thomas Nelson and Sons

    Ltd.

    Hadfield, J. (1999).Beginners communication games. England: Pearson Education Limited.

    Jones, K. (1982). Simulations in Language Teaching. Cambridge: Cambridge University Press.

    Jones, K. (1980). Simulations: A Handbook for Teachers and Trainers. Oxford: Kogan Page.

    Lee, S. K. (1995, January - March). Creative games for the language class. Forum, 33(1), 35.

    Retrieved March 30, 2007, from

    http://exchanges.state.gov/forum/vols/vol33/no1/p35.htm

    Marie, E., Komesaroff, L., & Pollock, J. (2006).Language & learning an introduction for

    teaching. (4th ed.). New York: Oxford University Press.

    Nguyen, T. T. H., & Khuat, T. T. N. (2003, December). Learning vocabulary through games.

    Asian EFL Journal. Retrieved March 30, 2007, from http://www.asian-efl-

    journal.com/dec_03_sub.Vn.php

    Paulston, C. B. (1992).Linguistic and communicative competence. Great Britain: Multilingual

    Matters Ltd.

    Uberman, A. (1998, January - March). The use of games for vocabulary presentation and

    revision. Forum, 36(1), 20. Retrieved March 30, 2007, from

    http://www.teflgames.com/why.html

    Vygotsky, L.A. (1986). Thought and language. Cambridge, MA: MIT Press.

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    APPENDIX B

    SURVEY

    The purpose of this questionnaire is purely to obtain feedback. Please answer the

    questions honestly. Do not write your name on this paper.

    Circle the best answer.

    StatementStrongly

    DisagreeDisagree Agree

    Strongly

    Agree

    1. I enjoyed the activities introduced

    by my teacher during Englishlessons for the past 5 days. 1 2 3 4

    2. I was able to do the activities. 1 2 3 4

    3. I was able to follow the

    instructions. 1 2 3 4

    4. I was able to communicate with

    my friends better at the end of the

    lessons.

    1 2 3 4

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    For questions 5 8, please write your answers in the space below.

    5. What did you like about the activities during the English Lessons in the pastfew days?__________________________________________________________________

    __________________________________________________________________

    6. What did you NOT like about the activities during the English Lessons in

    the past few days?

    __________________________________________________________________

    __________________________________________________________________

    7. What difficulties did you encounter while going through the lessons for the

    past few days?

    __________________________________________________________________

    __________________________________________________________________

    8. What suggestions would you give your teacher to help you improve the way

    you communicate with other people in English?

    __________________________________________________________________

    __________________________________________________________________