resume_jialiu

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JIA LIU Email: [email protected] Tel: (412) 680-2533 Address: 509D Porpoise Bay Terrace, Sunnyvale, CA 94089 Website: http://www.jialikeswinter.com OBJECTIVE To obtain a full time job in software engineering that utilizes my engineering knowledge and programming skills. EDUCATION Carnegie Mellon University Pittsburgh, PA Masters of Science, Mechanical Engineering, May 2014 GPA: 3.7/4.0 Zhejiang University Zhejiang, China Bachelor of Science, Energy & Environment Systems Engineering, June 2012 GPA 3.6/4.0 SKILLS Programming: C++, Java, OpenGL, GLSL, Linux, Python, Matlab, Html, CSS, UML, JS Software: AWS, Maya, Premier, Photoshop, Indesign, Cantera, AutoCAD, Office Languages: English, Mandarin, Korean RELEVANT Bellus3D, Inc. EXPERIENCE Software Engineer, October, 2015-present Developed android demos Tested camera and APPs on android phones Graphics Laboratory, Robotics Institute Carnegie Mellon University Research Assistant, June, 2013 - August, 2015 Wrote animation viewer for hand grasping system to test the optimization Documated approximately 200 tasks of grasp and manipulation gestures of human hands Created taxonomy data base to classify those tasks, focused on motion PUBLICATIONS Jia Liu, Fangxiaoyu Feng, Yuzuko Nakamura, Nancy Pollard. A Taxonomy of Everyday Grasps in Action. Humanoids 2014. Jia Liu, Fangxiaoyu Feng, Yuzuko Nakamura, Nancy Pollard. Annotating Everyday Grasps in Action. Dance Notations and Robot Motion. Springer International Publishing, 2016. 263-282. PROJECTS Computer Graphics Course Projects (C++/OpenGL), Spring 2013 Mesh Subdivision: Used Loop/Butterfly scheme to subdivide meshes of 3D geometry Shader Programming: Rendered 3D objects, pixilation and sharpening effect Ray Tracing: Rendered a 3D scene with soft shadow, anti-aliasing and depth of field effects Simple Physics Engine: Simulated physical movement of objects Twitter Data Analytic Web Service, March - April 2014 Used Tomcat, Hadoop, HBase, MySQL and AWS (EMR, ELB, EC2) to implement a Restful web service for Twitter data analysis supporting different types of queries in a team of 3 Parsed 200GB data with MapReduce ETL and stored in MySQL and HBase Trading Website Construction (Django), April 2014 Designed an trading website using Django HTML5 and CSS in a team of 3 Used javascript to dynamically modify the DOM objects Used SQLite for production as databases, and interacted with databases using Ajax Software System Construction Projects (Java), Fall 2013 Design and implement a scrabble board game in Java, GUI in Java Swing, test in JUnit Designed and implemented a social-media analysis framework and plugins for Twitter Implemented a distributed map/reduce framework Computational Photography Projects (Matlab), Fall 2013 Images of the Russian Empire, colorizing the Prokudin-Gorskii photo collection Eulerian Video Magnification, Stitching Photo Mosaics Face morphing and modeling photo collection Gradient-Domain Editing including blending, tone-mapping, and non-photorealistic rendering

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Page 1: Resume_JiaLIU

JIA LIU Email: [email protected] Tel: (412) 680-2533

Address: 509D Porpoise Bay Terrace, Sunnyvale, CA 94089 Website: http://www.jialikeswinter.com

OBJECTIVE To obtain a full time job in software engineering that utilizes my engineering knowledge and

programming skills.

EDUCATION Carnegie Mellon University Pittsburgh, PA Masters of Science, Mechanical Engineering, May 2014 GPA: 3.7/4.0 Zhejiang University Zhejiang, China Bachelor of Science, Energy & Environment Systems Engineering, June 2012 GPA 3.6/4.0

SKILLS Programming: C++, Java, OpenGL, GLSL, Linux, Python, Matlab, Html, CSS, UML, JS Software: AWS, Maya, Premier, Photoshop, Indesign, Cantera, AutoCAD, Office Languages: English, Mandarin, Korean

RELEVANT Bellus3D, Inc. EXPERIENCE Software Engineer, October, 2015-present

• Developed android demos • Tested camera and APPs on android phones

Graphics Laboratory, Robotics Institute Carnegie Mellon University Research Assistant, June, 2013 - August, 2015

• Wrote animation viewer for hand grasping system to test the optimization • Documated approximately 200 tasks of grasp and manipulation gestures of human hands • Created taxonomy data base to classify those tasks, focused on motion

PUBLICATIONS Jia Liu, Fangxiaoyu Feng, Yuzuko Nakamura, Nancy Pollard. A Taxonomy of Everyday Grasps in Action. Humanoids 2014.

Jia Liu, Fangxiaoyu Feng, Yuzuko Nakamura, Nancy Pollard. Annotating Everyday Grasps in Action. Dance Notations and Robot Motion. Springer International Publishing, 2016. 263-282.

PROJECTS Computer Graphics Course Projects (C++/OpenGL), Spring 2013 • Mesh Subdivision: Used Loop/Butterfly scheme to subdivide meshes of 3D geometry • Shader Programming: Rendered 3D objects, pixilation and sharpening effect • Ray Tracing: Rendered a 3D scene with soft shadow, anti-aliasing and depth of field effects • Simple Physics Engine: Simulated physical movement of objects Twitter Data Analytic Web Service, March - April 2014 • Used Tomcat, Hadoop, HBase, MySQL and AWS (EMR, ELB, EC2) to implement a Restful

web service for Twitter data analysis supporting different types of queries in a team of 3 • Parsed 200GB data with MapReduce ETL and stored in MySQL and HBase Trading Website Construction (Django), April 2014 • Designed an trading website using Django HTML5 and CSS in a team of 3 • Used javascript to dynamically modify the DOM objects • Used SQLite for production as databases, and interacted with databases using Ajax Software System Construction Projects (Java), Fall 2013 • Design and implement a scrabble board game in Java, GUI in Java Swing, test in JUnit • Designed and implemented a social-media analysis framework and plugins for Twitter • Implemented a distributed map/reduce framework

Computational Photography Projects (Matlab), Fall 2013 • Images of the Russian Empire, colorizing the Prokudin-Gorskii photo collection • Eulerian Video Magnification, Stitching Photo Mosaics • Face morphing and modeling photo collection • Gradient-Domain Editing including blending, tone-mapping, and non-photorealistic rendering

Page 2: Resume_JiaLIU

Animation Art and Technology Course Projects (Maya), Spring 2014 • Built polygonal primitive shape objects to create a rendered animation by using deformer

and blend shape, and render it with lights, shadows and textures • Made short movie clips by creating a fully articulated character model of my own design and

animate it using a skeleton and IK control Computer Aided Design Projects (C++), Spring 2013 • Built a new algebraic model and algorithms to characterizes patterns • Presented an interactive shape editing system based on this model • Created User Interface to demonstrate effectiveness with QT 3D Shooting Game (C++/OpenGL), Fall 2012 • Developed a 3D shooting game using C++ and OpenGL in a team of 5 • Created the 3D environment by using texture mapping

RELEVANT Computer Graphics(15665) Computational Photography(15663) COURSES Web Application Development(15637) Principles of Software System Construction (15214)

Cloud Computing(15619) Engineering Computation(24780) Computer Aided Design(24681) Introduction to Computer Systems(15213) Machine Learning(10601) Data Structures in Java(15121)